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This document is the Order of Battle for the Crown, known in shorthand as an ORBAT.

Once you have agreed the points


limit for your Encounter, each player must consult the ORBAT for their chosen Faction. This ORBAT allows a player to
create a Force for the Crown in games of Dystopian Wars. We have also made Unit cards available too, for quick reference in
games. Important: For the avoidance of doubt, the rules presented in the latest version of the ORBAT always take
precedence over any Unit or Battlefleet rules presented elsewhere.

Each Crown Force must include one or more Battlefleets. A Battlefleet is a group of Units that are always led by a Flagship.
There are a number of Battlefleets available to the Crown each with an array of units to choose from and some even with
additional rules or benefits.

Some Units in the Crown have special rules that are different to those found in the rulebook. Units that have one or
more of these rules will have them detailed in their Unit profiles in this ORBAT. The rules unique to the Crown are
listed here:

ARMOUR OF CONTEMPT: This Unit ignores the effects of the Chaos and Disarray Disorder Condition, but
counts has having the Level. Receiving a further Disorder Condition causes damage as normal.

LIONHEARTED CREW: This Unit may re-roll Blank Results when it is the Initial Target of an Assault.

ROYAL ENGINEERS: This Unit counts Blank results as a Counter when making Repair Rolls.
A Battlefleet may only ever include one Unit with the Flagship trait unless the Battlefleet composition specifically states
otherwise. Battlefleets in the Crown have the following special rule:

COMMAND RE-ROLL: If a Battlefleet has this rule, the Player gains a Command Re-roll. Each Command Re-roll may
be used once per game. It allows all the dice in the Player’s Action Dice Pool (regardless of results) to be re-rolled. You may
not re-roll part of the Action Dice Pool or another Player’s Action Dice Pool using this rule, it must be all the dice and only
in your own Dice Pool.

This is the most flexible and commonly deployed Battlefleet found in the Crown. The ability to mix surface, submersible and
aerial units makes this an essential component of any Commodore’s Force.

• You MUST include One Flagship Unit with the CROWN Trait.
• You MAY include up to a further Four Units with the CROWN Trait.
• You may not include more than one of any Unit.

• Command Re-Roll

Where the Britannia Battlefleets are deployed, order and stability are
restored to Her Majesty’s Dominions. Many vessels in these
battlefleets have served alongside each other for decades.

• You MUST include One Flagship Unit with the


BRITANNIA CLASS Trait.
• You MUST include an Albion Unit.
• You MAY include up to a further Three Units with the
BRITISH Trait.
• You may not include Aerial Units or more than two of
any Unit except Albion or Caliburn classes.

• Command Re-Roll
• The Britannia gains the Devastating Quality to her
Heavy Gun Batteries provided there is at least a
maximum sized Albion unit in the Battlefleet.
This Generator removes 1 Action Dice from the Dice Pool of each Attack against this Model provided that a Model with a Shield
Generator is within 10”. If this Model has both a Shield and Guardian Generators, then this is in addition to the 2 Action Dice
removed by the Shield Generator. The Guardian Generator cannot be used against attacks that are unaffected by Shield Generators.

This Generator may be used to launch a rapidly coalescing bolt of aetheric energy in the Shooting Phase using the Trident Projector
Bolt weapon profile. Furthermore, any friendly Units within 5" of this Model making attacks with the Torpedo quality gains the
Homing Quality.

These are the weapon used by the faction. All values highlighted in green are used when the model is Battle Ready. Values shown in red are used if
the model is crippled.

WEAPON POINT BLANK CLOSING LONG QUALITY


6 (4) 4 (3) - Fusillade
Broadside
4 (2) 2 (1) - Fusillade
3 (2) 5 (3) - Gunnery
Gun Battery
2 (1) 3 (2) - Gunnery
10 (7) 6 (3) - Fusillade
Heavy Broadside
6 (3) 4 (2) - Fusillade
8 (4) 10 (5) 6 (3) Gunnery
Heavy Gun Battery
5 (2) 6 (3) 4 (2) Gunnery
10 (3) 10 (5) 10 (5) Aerial
Heavy Rocket Battery
6 (-) 6 (3) 6 (3) Aerial
12 (4) 12 (7) 11 (6) Submerged, Torpedo, Extreme Range
Heavy Torpedo Salvo
8 (-) 8 (5) 7 (5) Submerged, Torpedo, Extreme Range
7 (2) 7 (5) 6 (4) Submerged, Torpedo, Extreme Range
Heavy Torpedo Turret
5 (-) 5 (3) 4 (3) Submerged, Torpedo, Extreme Range
5 (3) 4 (2) - Fusillade
Light Broadside
3 (2) 2 (1) - Fusillade
- - - Ramming 8, Piercing
Prow Ram
- - - Ramming 8, Piercing
6 (2) 6 (3) 6 (3) Aerial
Rocket Battery
4 (-) 4 (2) 4 (2) Aerial
- 6 (4) 12 (8) Blast, Extreme Range, Indirect
Taranis Naval Mortar
- 4 (3) 8 (6) Blast, Extreme Range, Indirect
7 (2) 7 (5) 6 (4) Submerged, Torpedo, Extreme Range
Torpedo Salvo
5 (-) 5 (3) 4 (3) Submerged, Torpedo, Extreme Range
- 8 (1) - Piercing, Magnetic, Sustained
Trident Projector Bolt
- 8 (1) - Piercing, Magnetic, Sustained
- - - Ramming 8, Piercing, Devastating
Vengeance Keel Saw
- - - Ramming 8, Piercing, Devastating
M S T A C ADV SDV F H The Britannia class Heavy Battleship is a testament to the might of the Crown and symbol
Battle Ready 3 5 3 7 15 7 6 13 7 of power in defence of her Dominions. Rumour of her presence has quelled uprisings and
deterred piracy. Pax Britannia.
Crippled 3 4 2 7 13 5 4 13 6
Unit Composition Weapons
• 1 Britannia Heavy Battleship • Prow Ram - F
• Heavy Gun Battery – F/P/S
Traits • Heavy Gun Battery – F/P/S
• Crown • Heavy Gun Battery – A/P/S
• British • Heavy Broadside – P & S
• Heavy Battleship • Heavy Torpedo Salvo - F
• Britannia Class
Options:
• Flagship
• The Unit may replace any Heavy Gun Battery weapon with one of the following weapons. The
Special Rules replacement weapon retains the Fire Arcs of the Heavy Gun Battery it replaces. The points cost indicated
• Armour of Contempt is per weapon.
• Elite Crew Heavy Rocket Battery +3pts Heavy Torpedo Turret +5pts
• Royal Engineers
• Internal Guardian Generator • The Unit may replace a single Heavy Gun Battery weapon with one of the following Generators.
Atomic Generator +8pts Trident Generator +15pts
Fury Generator +4pts Magnetic Generator Free
Shield Generator +25pts Shroud Generator +12pts

• The Unit may take up to three of the following for the points cost indicated per Model. You may have
either Escorts or Corvettes but not a mix of both.

Escort +5pts Corvette +10pts


ELITE CREW: While making or defending from an Assault, this Unit may re-roll Blank dice results.

INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
may not be upgraded or replaced.
M S T A C ADV SDV F H As a holdover from the globe spanning commitments of the golden age of Pax Britannia,
Battle Ready 2 7 4 5 11 4 4 8 4 the Sabre class makes for an excellent command post for the Crown’s less prestigious
interests to be protected by less prestigious captains.
Crippled 2 6 3 5 10 3 3 8 4
Unit Composition
Weapons
• 2 Sabre Command Cruisers
• Heavy Gun Battery – F/P/S
Traits • Heavy Gun Battery – A/P/S
• Crown • Broadside – P&S
• British • Torpedo Salvo - F
• Command Cruiser Options:
• Sabre Class • Any Model in the Unit may replace any Heavy Gun Battery weapon with one of the following weapons.
• Flagship The replacement weapon retains the Fire Arcs of the Heavy Gun Battery it replaces. The points cost
indicated is per weapon per model.
Special Rules
Heavy Rocket Battery +3pts Heavy Torpedo Turret +5pts
• Armour of Contempt
• Elite Crew • The Unit may replace a single Heavy Gun Battery weapon with one of the following Generators. Each
• Internal Guardian Generator Model in the Unit must replace the same Heavy Gun Battery with the same Generator. Each Model in the
• Logistical Support Unit must take the same Generator. The points cost indicated is per Model.
• Royal Engineers Atomic Generator +5pts Trident Generator +15pts
Fury Generator +3pts Magnetic Generator Free
Squadron: Shield Generator +15pts Shroud Generator +8pts
This Unit may include an
additional model at a cost of • The Unit may take up to three of the following for the points cost indicated per Model. You may have
+110pts. either Escorts or Corvettes but not a mix of both.
Escort +5pts Corvette +10pts
INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
may not be upgraded or replaced.
ELITE CREW: While making or defending from an Assault, this Unit may re-roll Blank dice results.
LOGISTICAL SUPPORT: This Unit adds +1 to the number of Victory and Valour Cards in a player’s
hand. Should this Unit be destroyed, the bonus is lost at the end of the Round. This ability does not stack so
multiple Units with this rule still only confers +1 to the hand size in total.
M S T A C ADV SDV F H This squadron of three ships, HMS Lord Alexander Hood, HMS Lord Arthur Hood and
HMS Lord Samuel Hood have been named by both Alliance and Union naval intelligence
Battle Ready 2 7 4 5 11 4 4 8 4 as ‘Vessels of Disproportionate Threat’. This label is no doubt earned from the repeated
Crippled 2 6 3 5 10 3 3 8 4 humiliations that the squadron has inflicted on them in battles throughout the Atlantic.

Unit Composition
Weapons
• HMS Lord Alexander Hood
• Heavy Gun Battery – F/P/S
• HMS Lord Arthur Hood
• Heavy Gun Battery – A/P/S
• HMS Lord Samuel Hood
• Broadside – P&S
Traits • Torpedo Salvo - F
• Crown Options:
• British • The Unit may take up to three Corvettes at +10pts each.
• Command Cruiser
Escort +5pts Corvette +10pts
• Sabre Class
• Flagship ELITE CREW: While making or defending from an Assault, this Unit may re-roll Blank dice results.
• Unique MARITIME PATROL: Models with this rule may re-roll blank results when attacking Submerged Units
provided the target has at least one SRS token friendly to this unit within 5”.
Special Rules
• Armour of Contempt INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
• Elite Crew may not be upgraded or replaced.
• Internal Guardian Generator LOGISTICAL SUPPORT: This Unit adds +1 to the number of Victory and Valour Cards in a player’s
• Logistical Support hand. Should this Unit be destroyed, the bonus is lost at the end of the Round. This ability does not stack so
• Maritime Patrol multiple Units with this rule still only confers +1 to the hand size in total.
• Royal Engineers
M S T A C ADV SDV F H The Victory class heavy carriers demonstrate the huge significance that naval strength plays
in all Crown military campaigns. As an island nation, the British consider the seas and
Battle Ready 4 4 3 7 15 8 6 13 7 oceans of the world as essential to hold their Dominions together. The Victory and her
Crippled 4 3 2 7 13 5 4 13 7 aircraft ensure that remains so.

Unit Composition Weapons


• 1 Victory Heavy Carrier • Heavy Rocket Battery – F/P/A
• Heavy Rocket Battery – F/S/A
Traits • Heavy Rocket Battery – A/P/S
• Crown • Heavy Broadside – P & S
• British • Torpedo Salvo - F
• Heavy Carrier
Options:
• Victory Class
• The Unit may replace any Heavy Rocket Battery weapon with a Heavy Torpedo Turret for +5pts each.
• Flagship
The replacement weapon retains the Fire Arcs of the Heavy Rocket Battery it replaces.
Special Rules
• The Unit may take up to three of the following for the points cost indicated per Model. You may have
• Armour of Contempt
either Escorts or Corvettes but not a mix of both.
• Internal Shield Generator
• Lionhearted Crew Escort +5pts Corvette +10pts
• Royal Engineers
COMBAT AIR PATROL: Units with this rule may start the Encounter with their SRS Tokens on a Long
• Tally Ho!
Range Sortie. In the Operations Step of their Activation, these tokens may be stacked in base contact
• SRS Capacity 10
anywhere in the Play Area as normal for a Long Range Sortie. With longer than usual to react, enemy units
(Reduce to 5 if Crippled)
double their ADV against the Attack Runs by Long Range Sorties in the first round. Combat Air Patrol does
not apply to Special SRS Tokens.

INTERNAL SHIELD GENERATOR: This Unit is equipped with an internal Shield Generator. It may
not be upgraded or replaced.

TALLY-HO: SRS Tokens launched by Units with this rule may Scramble up to 10”. Furthermore, SRS
Tokens launched by Units with this rule re-rolls blank results when making an Interception.
M S T A C ADV SDV F H Flagship of the Home Fleet, HMS Ark Royal is highly regarded ship of good fortune. She is
often deployed within two hundred nautical miles of the British Isles or one of the Crown’s
Battle Ready 4 4 3 7 15 8 6 13 7 Dominions. Shortly before the Battle of Pitcairn in 1856, Ark Royal was outfitted with
Crippled 4 3 2 7 13 5 4 13 7 three heavy gun batteries of a similar design to those found on Albion cruisers.

Unit Composition Weapons


• 1 HMS Ark Royal • Heavy Gun Battery – F/P/A
• Heavy Gun Battery – F/S/A
Traits • Heavy Gun Battery – F/P/S
• Crown • Heavy Broadside – P & S
• British • Torpedo Salvo - F
• Heavy Carrier
• Victory Class • The Unit may take up to three of the following for the points cost indicated per Model. You may have
• Flagship either Escorts or Corvettes but not a mix of both.
• Unique Escort +5pts Corvette +10pts

Special Rules COMBAT AIR PATROL: Units with this rule may start the Encounter with their SRS Tokens on a Long
• Armour of Contempt Range Sortie. In the Operations Step of their Activation, these tokens may be stacked in base contact
anywhere in the Play Area as normal for a Long Range Sortie. With longer than usual to react, enemy units
• Elite Crew
double their ADV against the Attack Runs by Long Range Sorties in the first round. Combat Air Patrol does
• Inspirational
not apply to Special SRS Tokens.
• Internal Shield Generator
• Royal Engineers ELITE CREW: While making or defending from an Assault, this Unit may re-roll Blank dice results.
• Tally Ho!
• SRS Capacity 10 INSPIRATIONAL: Any friendly Unit (excluding this Unit) within 10" may re-roll a single Action dice in
(Reduce to 5 if Crippled) their Activation.

INTERNAL SHIELD GENERATOR: This Unit is equipped with an internal Shield Generator. It may
not be upgraded or replaced.

TALLY-HO: SRS Tokens launched by Units with this rule may Scramble up to 10”. Furthermore, SRS
Tokens launched by Units with this rule re-rolls blank results when making an Interception.
M S T A C ADV SDV F H Rebellion against the Crown by the island nations of her Dominions are often quashed by
Battle Ready 2 8 3 5 10 3 3 6 4 fear of the devastating power of the Agincourt bombardment cruisers. The powerful naval
mortar has a range of over fifteen miles.
Crippled 2 7 2 5 9 2 2 6 4

Unit Composition Weapons


• 1 Agincourt Bombardment • Taranis Naval Mortar -F
Cruiser • Broadside – P&S
• Torpedo Salvo - F
Traits
• Crown Options:
• British • The Unit may include the following additional ammunition types for its Taranis Naval Mortar. Each
• Bombardment Cruiser Ammunition type provides an additional Quality to the weapon profile. The Unit may take as many
• Agincourt Class additional ammunition types as desired but must declare a single type to be used when making an Attack.
Each Model in the Unit must take the same additional ammunition type. The points cost indicated is per
Special Rules Model.
• Armour of Contempt Amphion (Submerged) +5pts Flechette (Hazardous) +10pts
• Internal Guardian Generator Pax (Devastating) +25pts Ripple (Sustained) +25pts
• Lionhearted Crew
• Royal Engineers INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
may not be upgraded or replaced.
Squadron:
This Unit may include an
additional model at a cost of
+110pts.

M S T A C ADV SDV F H While the hull has remained relatively unchanged for more than fifty years, the Albion
Battle Ready 2 8 4 5 10 4 4 7 4 class Cruisers have received a regular schedule of upgrades integrating newer technology to
keep these venerable vessels relevant and capable in this Dystopian Age.
Crippled 2 7 3 5 9 3 3 7 4

Unit Composition Weapons


• 1 Albion Cruiser • Heavy Gun Battery – F/P/S
• Heavy Gun Battery – A/P/S
Traits • Broadside – P&S
• Crown • Torpedo Salvo - F
• British
Options:
• Cruiser
• Any Model in the Unit may replace any Heavy Gun Battery weapon with one of the following weapons.
• Albion Class
The replacement weapon retains the Fire Arcs of the Heavy Gun Battery it replaces. The points cost
Special Rules indicated is per weapon per model.
• Armour of Contempt Heavy Rocket Battery +3pts Heavy Torpedo Turret +5pts
• Internal Guardian Generator
• Lionhearted Crew • The Unit may replace a single Heavy Gun Battery weapon with one of the following Generators. Each
• Royal Engineers Model in the Unit must replace the same Heavy Gun Battery with the same Generator. Each Model in the
Unit must take the same Generator. The points cost indicated is per Model.
Squadron:
Atomic Generator +5pts Trident Generator +15pts
This Unit may include up to
Fury Generator +3pts Magnetic Generator Free
two additional models at a cost
Shield Generator +15pts Shroud Generator +8pts
of +105pts per Model.
INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
may not be upgraded or replaced.
M S T A C ADV SDV F H The Bedivere was the last design by William Symington, the father of British steamship
Battle Ready 2 8 3 5 10 4 4 8 4 engineering. These stalwart monitors became the design emulated by the other Great
Powers around the world.
Crippled 2 7 2 5 9 3 3 8 4

Unit Composition Weapons


• 1 Bedivere Monitor • Heavy Rocket Battery – F/P/S
• Broadside – P&S
Traits • Torpedo Salvo - F
• Crown
Options:
• British
• Any Model in the Unit may replace its Heavy Rocket Battery weapon with one of the following weapons.
• Monitor
The replacement weapon retains the Fire Arcs of the Heavy Rocket Battery it replaces. The points cost
• Bedivere Class
indicated is per Model.
Special Rules Heavy Gun Battery Free Heavy Torpedo Turret +3pts
• Armour of Contempt
• Internal Guardian Generator • The Unit may replace its Heavy Gun Battery weapon with one of the following Generators. Each Model
in the Unit must replace the same Heavy Gun Battery with the same Generator. Each Model in the Unit
• Lionhearted Crew
must take the same Generator. The points cost indicated is per Model.
• Royal Engineers
• Skyfire Atomic Generator +5pts Trident Generator +15pts
Fury Generator +3pts Magnetic Generator Free
Squadron: Shield Generator +15pts Shroud Generator +8pts
This Unit may include up to
INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
two additional models at a cost
may not be upgraded or replaced.
of +85pts per Model.
SKYFIRE: Models in this Unit may re-roll blanks when shooting at Aerial Units with weapons that have the
Aerial Quality.

M S T A C ADV SDV F H Crews of Caliburn Frigates are renowned for their fearlessness in the face of larger and
more deadly adversaries. Though some will be lost in the attempt, they valiantly battle in
Battle Ready 1 13 8 5 9 3 3 5 2 her Majesty’s name.

Unit Composition Weapons


• 3 Caliburn Frigates • Gun Battery – F/P/S
Traits • Light Broadside – P&S
• Crown
LINEAR DASH: This Unit gains +2 Speed during its Movement Step provided that it makes no turns.
• British
• Frigate
• Caliburn Class
Special Rules
• Armour of Contempt
• Linear Dash
• Lionhearted Crew
• Royal Engineers

Squadron:
This Unit may include up to
three additional models at a
cost of +22pts per Model.
M S T A C ADV SDV F H The scourge of pirates and raiders, the Excalibur class heavy destroyer is fast and well-
armed for its size.
Battle Ready 1 12 8 5 9 3 4 6 3
Unit Composition Weapons
• 3 Excalibur Heavy • Gun Battery – F/P/S
Destroyers • Gun Battery – A/P/S
Traits • Broadside – P&S
• Crown
GIANT SLAYER: Each Model in the Unit may re-roll Blank Results in Attacks against an Initial Target
• British
with a Mass of 3 or more.
• Heavy Destroyer
• Excalibur Class
VANGUARD: Starting with Player B, after both sides are deployed, each player may choose one of their units
Special Rules with the Vanguard rule and make a free Move of up to 5". This is not an Activation and does not have Drift or
• Armour of Contempt Turn Limit. Vanguard alternates between Players until all such units have been selected.
• Giant Slayer
• Lionhearted Crew
• Royal Engineers
• Vanguard

Squadron:
This Unit may include up to
three additional models at a
cost of +35pts per Model.

M S T A C ADV SDV F H
It is common for Hotspur captains to drive their ships at full speed towards the enemy,
Battle Ready 2 8 4 5 10 4 4 6 4 hoping that their large engines give their Defiant strike fighters an optimal launch position.
Crippled 2 7 3 5 9 3 3 6 4
Weapons
Unit Composition
• Broadside – P&S
• 1 Hotspur Support Carrier
• Torpedo Salvo - F
Traits
• Crown FULL STEAM AHEAD: This Unit may double its Drift during its Movement Step provided that it makes
• British no turns.
• Support Carrier
• Hotspur Class INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
may not be upgraded or replaced.
Special Rules
• Armour of Contempt TALLY-HO: SRS Tokens launched by Units with this rule may Scramble up to 10”. Furthermore, SRS
• Combat Air Patrol Tokens launched by Units with this rule re-rolls blank results when making an Interception.
• Internal Guardian Generator
• Full Steam Ahead COMBAT AIR PATROL: Units with this rule may start the Encounter with their SRS Tokens on a Long
• Lionhearted Crew Range Sortie. In the Operations Step of their Activation, these tokens may be stacked in base contact
anywhere in the Play Area as normal for a Long Range Sortie. With longer than usual to react, enemy units
• Royal Engineers
double their ADV against the Attack Runs by Long Range Sorties in the first round. Combat Air Patrol does
• SRS Capacity 4
not apply to Special SRS Tokens.
(Reduce to 2 if Crippled)
• Tally-Ho

Squadron:
This Unit may include up to
two additional models at a cost
of +135pts per Model.
M S T A C ADV SDV F H Created as a heavy counterpart to the doughty Albion, the Lancelot is one of the most
Battle Ready 2 7 4 5 10 4 5 8 4 powerful ships of the line in the Crown navy. Command of a Lancelot is certain to lead to
great things for any captain.
Crippled 2 6 3 5 9 3 4 8 4
Unit Composition Weapons
• 1 Lancelot Heavy Cruiser • Gun Battery – F/P/S
• Heavy Gun Battery – F/P/S
Traits • Heavy Gun Battery – A/P/S
• Crown • Heavy Broadside – P&S
• British • Torpedo Salvo - F
• Heavy Cruiser
Options:
• Lancelot Class
• Any Model in the Unit may replace any Heavy Gun Battery weapon with one of the following weapons.
Special Rules The replacement weapon retains the Fire Arcs of the Heavy Gun Battery it replaces. The points cost
• Armour of Contempt indicated is per weapon per model.
• Internal Guardian Generator Heavy Rocket Battery +3pts Heavy Torpedo Turret +5pts
• Lionhearted Crew
• The Unit may replace a single Heavy Gun Battery weapon with one of the following Generators. Each
• Royal Engineers
Model in the Unit must replace the same Heavy Gun Battery with the same Generator. Each Model in
the Unit must take the same Generator. The points cost indicated is per Model.
Squadron:
This Unit may include up to Atomic Generator +5pts Trident Generator +15pts
two additional models at a cost Fury Generator +3pts Magnetic Generator Free
of +130pts per Model. Shield Generator +15pts Shroud Generator +8pts

INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator.
It may not be upgraded or replaced.

M S T A C ADV SDV F H The prototype Morgana, HMS Nautilus was famously stolen and is now in the employ of
Battle Ready 2 6 4 5 10 1 4 9 3 privateers. Fortunately, later vessels in the class have served the Crown magnificently,
their keel saws sending a million tons of enemy shipping to the deep.
Crippled 2 4 3 5 8 0 3 8 3
Unit Composition Weapons
• 1 Morgana Assault Submarine • Vengeance Keel Saw – F
• Heavy Torpedo Salvo – F
Traits
• Torpedo Salvo - A
• Crown
• British
FULL STEAM AHEAD: This Unit may double its Drift during its Movement Step provided that it makes
• Assault Submarine
no turns.
• Morgana Class
• Submerged Unit GIANT SLAYER: Each Model in the Unit may re-roll Blank Results in Attacks against an Initial Target
Special Rules with a Mass of 3 or more
• Armour of Contempt
• Full Steam Ahead
• Giant Slayer
• Lionhearted Crew
• Royal Engineers
Squadron:
This Unit may include up to
two additional models at a cost
of +80pts per Model.
M S T A C ADV SDV F H Squadrons of Picton light cruisers have served the Crown decisively in hundreds of
engagements. The Battle for Barbados was decided not on the streets of Hamilton but two
Battle Ready 2 9 4 5 10 4 4 6 4 miles to the north as HMS Royalist and her sister ships sunk the battleships USS Kentucky
Crippled 2 8 3 5 9 3 3 6 4 and USS Illinois.

Unit Composition Weapons


• 1 Picton Light Cruiser • Gun Battery – F/P/S
• Heavy Gun Battery – F/P/S
Traits • Broadside – P&S
• Crown • Torpedo Salvo - F
• British
Options:
• Light Cruiser
• Any Model in the Unit may replace its Heavy Gun Battery weapon with one of the following weapons.
• Picton Class
The replacement weapon retains the Fire Arcs of the Heavy Gun Battery it replaces. The points cost
Special Rules indicated is per Model.
• Armour of Contempt Heavy Rocket Battery +3pts Heavy Torpedo Turret +5pts
• Internal Guardian Generator
• Lionhearted Crew • The Unit may replace its Heavy Gun Battery weapon with one of the following Generators. Each Model
• Pack Hunter in the Unit must replace the same Heavy Gun Battery with the same Generator. Each Model in the Unit
• Royal Engineers must take the same Generator. The points cost indicated is per Model.
Atomic Generator +5pts Trident Generator +8pts
Squadron: Fury Generator +3pts Magnetic Generator Free
This Unit may include up to Shield Generator +15pts Shroud Generator +8pts
two additional models at a cost
of +85pts per Model. INTERNAL GUARDIAN GENERATOR: This Unit is equipped with an internal Guardian Generator. It
may not be upgraded or replaced.

PACK HUNTER: This rule applies while the Unit numbers three or more Models. The Unit gains and
additional +2 to its Attack and Assault Action Dice Pools provided at least three models in the Unit
contribute to that Dice Pool.
The following is the official ‘Counts As’ guide for players to make use of older and out of production Classic Dystopian Wars miniatures in
games. These are official guidelines and so may be used for official tournaments, organised play and any other sanctioned events.

The models MUST be taken as indicated here. Any Unit upgrades listed must be taken and no other options are available to the Unit from the
ORBAT. For example, a miniature for a Classic Tribal model may be included in your Force to represent an Albion Cruiser. However, it may
not take any weapon upgrades or additional Generators. That way, an opponent that encounters this Classic Model in games will know exactly
what it represents without further explanation or note keeping.

Important: As the range of units for the Faction expands with new releases, this list will adapt to include other Classic Miniatures that are now
able to Counts as one of these Units in the game. So, if there is a classic miniature in your collection that is not listed below, do not worry, it will
be added as the range expands and it gains something it can ‘count as’.

Classic Name Counts As Notes


Agincourt Albion Replace Aft Heavy Gun Battery with Heavy Torpedo Turret
Athea Britannia None
Attacker Caliburn None
Avenger Victory None
Banks Escort None
Bastion Escort None
Canda Agincourt None
Cerberus Britannia Replace Aft Heavy Gun Battery with Shield Generator
Chanura Britannia Replace Aft Heavy Gun Battery with Fury Generator
Devak Bedivere None
Dominion Albion Replace Aft Heavy Gun Battery with Trident Generator
Drake Corvette None
Dynasty Britannia None
Felshaw Albion None
Griffon Albion Replace both Heavy Gun Batteries with Heavy Torpedo Turrets
Indus Excalibur None
Jhasa Victory None
Lord Hood Sabre None
Magnate MkI Class Britannia None
Magnate MkII Class Britannia None
Majesty Britannia None
Monarch Britannia None
Orion Caliburn None
Protector Caliburn None
Regent Victory None
Ruler Britannia None
Stalwart Caliburn None
Swift Corvette None
Syera Caliburn None
Tazmania Bedivere None
Tribal Albion Replace Aft Heavy Gun Battery with Shield Generator
Veeran Corvette None
Victoria Agincourt None

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