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Subject Code: KCA052


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MCA
(SEM IV) ADDITIONAL COP EXAMINATION 2021-22
COMPUTER GRAPHICS AND ANIMATION

Time: 3 Hours Total Marks: 100


Note: 1. Attempt all Sections. If require any missing data; then choose suitably.

SECTION A

1. Attempt all questions in brief. 2 x 10 = 20


Q No. Question Marks CO
a. List various applications of computer graphics. 2 1
b. What do you mean by scan conversion? 2 1
c. What are homogeneous coordinates? How are they useful? 2 2
d. Write a general transformation matrix for shearing in x-direction. 2 2
e. What do you mean by vanishing point? 2 3
f. Why railway tracks appears to converge at horizon? 2 3
g. Define ambient light. 2 4
h. What is the importance of removal of hidden surfaces? 2 4
i. What is the difference between linear and non-linear multimedia? 2 5
j. What is CMY color model? 2 5

SECTION B

2. Attempt any three of the following:


Q No. Question Marks CO
a. Differentiate between raster scan systems and random scan systems. 10 1
b. Describe window to viewport transformation. 10 2
c. What do you mean by projection? Explain different types of projection. 10 3
d. Explain scan line algorithm for hidden surface removal. 10 4
e. Explain the components of an authoring tool with respect to any 10 5
multimedia software.

SECTION C
3. Attempt any one part of the following:
Q No. Question Marks CO
a. Derive the parameter expressions for Bresenham line drawing 10 1
algorithm.
b. Enumerate some application areas of interactive graphics system. 10 1

4. Attempt any one part of the following:


Q No. Question Marks CO
a. Find the transformation matrix for reflection about a line L with slope 10 2
m and y intercept (0, b).
b. Describe in detail Sutherland-Hodgeman polygon clipping algorithm. 10 2
What are its shortcomings?
Printed Page: 2 of 2
Subject Code: KCA052
0Roll No: 0 0 00 0 0 0 0 0 0 0 0 0

MCA
(SEM IV) ADDITIONAL COP EXAMINATION 2021-22
COMPUTER GRAPHICS AND ANIMATION

5. Attempt any one part of the following:


Q No. Question Marks CO
a. What is Bezier curve? Describe various property of Bezier curve. 10 3
b. Differentiate between uniform B-Spline and non-uniform B-Spline with 10 3
suitable examples.

6. Attempt any one part of the following:


Q No. Question Marks CO
a. Describe Z-buffer algorithm for hidden surface elimination. 10 4
b. Write short notes on Gouraud and Phong shading. 10 4

7. Attempt any one part of the following:


Q No. Question Marks CO
a. Explain the following: 10 5
(i) Morphing
(ii) Cell Animation
b. Differentiate between : 10 5
(i) Frame animation and Sprite animation
(ii) Computer generated and computer assisted animation

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