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Society | DOI:10.1145/3565978 Esther Shein

Preserving the Past with


Immersive Technologies
Digital technologies such as virtual reality, augmented reality,
and holograms allow museums and other institutions to preserve
historical events and tell stories in an engaging way.

I
Holocaust Me-
N S I D E T H E U.S.
morial Museum in Washing-
ton, D.C., is an exhibit called
the Tower of Faces (https://bit.
ly/3cxI3Ik), which uses aug-
mented reality to tell stories behind
some of the 1,041 photos of people
from the small town of Eishishok,
in what is now Lithuania. The tower
soars 50 feet high across 30 rows,
displaying the faces of the town’s in-
habitants, nearly 4,000 of whom were
massacred when the Germans invad-
ed during World War II.
When visitors walk into the tower,
they can pick up one of several iPads
and hold it up to an image on the
wall, which will then play a video that
transports them into the town. The
video first appears in color and then
fades to black and white, while a nar-
rator reads a brief script about the
person. One tells the story of Szeina,
an actress who was fluent in five lan-
guages and owned a hotel on the mar- The interactive Heroes and Legends attraction at NASA’s Kennedy Space Center Visitor
ket square the Nazis took over to use Complex in Florida, featuring the U.S. Astronaut Hall of Fame.
as their local headquarters.
“It’s a beautiful experience … there bring them to life, just for a moment, historical events and places that are
are many, many photos looking out and have it not just be a memorial but long gone in an immersive way—kind
at you—people riding bikes, outside have victims of the Holocaust come to of like IMAX taken to the next level,’’
in the snow, at a wedding banquet, life and treat them with respect and explains Tuong Nguyen, a senior prin-
and on the stairs of their houses,’’ engage visitors to really see them as cipal analyst at Gartner. “So instead of
says Sarah Lumbard, director of mu- people,” Lumbard says. just seeing it on a flat screen, like TV
seum experience and digital media at Digital technologies such as virtual or movies, or seeing it all around you
the Holocaust Museum. The photos reality (VR), augmented reality (AR), like an IMAX movie, VR can potential-
depict people of all ages prior to the and three-dimensional (3D) graphics ly enable people to explore that space
massacre in September 1941. are making it possible for museums with 360 degrees of freedom.”
Many of the photos were supplied and other institutions to preserve his- AR can change how someone expe-
IMAGE COURTESY OF KSC VISITOR COM PLEX/NASA

by Yaffa Sonenson Eliach, whose torical events and tell the stories of riences the world in front of them or
grandmother was a photographer in those events in an engaging way. In around them, usually in a visual way,
Eishishok and is herself a survivor. the case of VR, the technology actual- integrating information such as text,
The immersive experience opened in ly takes them to another time or place graphics, and audio with real-world
April 2022 and the idea was to “cre- away from where they physically are. objects. “The idea is to show users
ate a spark of life” so the residents of As research firm Gartner says, “the how things looked in the past with ac-
Eishishok will be remembered, Lum- future of digital experience is immer- tual video and photos from these time
bard says. sive” (see https://gtnr.it/3BqmqU2). periods,” Nguyen says.
“Our question was: How do we “In this way, we can experience For the Smithsonian’s National

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Museum of Natural History, also and Bones AR app is downloaded, a


in Washington D.C., the impetus user in the hall can direct their de-
behind developing a mobile app vice’s camera at the skeleton, trigger-
called “Skin and Bones” (https://s. ing 3D graphics to see how the live
si.edu/3wGy0aT) using 3D augmented fish moved, and learn its history.
reality and 3D tracking was to attract The idea was to “have an experi-
more visitors to its Bone Hall by tell- ence in a hall that was underperform-
ing stories about some of the speci- ing that would wow you and surprise
mens on display. you and entertain you, so you’d walk
Visits and dwell time in the hall away with memories you wouldn’t
and the experience people were hav- otherwise have,’’ he says.
ing in the Bone Hall “fell far short of It took approximately one year
any measure of what a visitor experi- to develop the content for the app,
ence should be in a modern-day exhi- which also includes an interactive
bition,’’ says Robert Costello, nation- activity that challenges a user to iden-
al outreach program manager, who tify bats from their calls, and objects
developed the mobile experience. from a bat’s location. The app was
In fact, most visitors were using the released in 2015 and has been down-
Bone Hall as a passageway from one loaded “tens of thousands” of times,
section of the museum to another, Costello says.
rather than a destination, Costello The Kennedy Space Center devel-
says. The average time spent in a oped an interactive experience called
modern exhibition at the museum is “Heroes and Legends” (https://bit.
between 10 and 20 minutes, and most ly/3wItpF0) to educate visitors about
of those visitors were spending less the early years of the U.S. space pro-
than two minutes in the hall, which gram, “while exploring the concept of
has a storied history, he says. heroism and the qualities that define
The Bone Hall opened in 1881 the pioneers who inspired a genera-
as one of the first exhibitions at the tion,’’ says Rebecca Burgman, senior
Smithsonian, displaying skeletons of manager of public relations/commu-
fish, reptiles, amphibians, birds, and nications for the center.
mammals. Costello’s challenge was The experience requires the use
to create a new experience for visi- of a number of technologies, such
tors without changing anything about as holograms and AR. There is also a
the exhibit. “That seems like a pretty “Through the Eyes of a Hero” custom-
impossible task, but through technol- built theater that features a multi-
ogy, it’s quite doable,’’ he says. “With sensory 4D experience during which
augmented reality in particular, you “guests vicariously join NASA’s he-
can superimpose the graphics onto roes and legends on the most peril-
the skeletons to extract the stories
Communications of the ACM you think are of relevance to the pub-
is looking for writers in our
lic,’’ he says. “And that stays true to The idea was to
the exhibit.”
community to contribute One story that comes to life in the “have an experience …
sci-fi short stories, between app is that of a blue catfish skeleton that would wow
1,000 and 1,200 words, and cast, which were part of the mu-
you and surprise you
seum’s original exhibit. Costello
for our quarterly “Future
Tense” section.
tracked down the skeleton’s history, and entertain you,
went looking for the cast of the fish
from the 1881 exhibit, and found it in so you’d walk away
Do you have
a great story to tell?
storage in the museum’s attic. He had with memories
the cast optically scanned, and that
Make contact at became the AR model officials super- you wouldn’t
LastByte@cacm.acm.org imposed on the skeleton. otherwise have.”
“I thought it was an important his-
torical story and as far as I could tell,
Association for
the skeleton and cast had not been
Computing Machinery together since the 1880s,’’ Costello
says. The fish is an invasive species
and is still around. Once the free Skin

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ous stages of their missions,” says ample, the National Museum of Brazil
Burgman. Unlike 3D presentations in Rio de Janeiro, which was heav-
that engage the visual and auditory Feedback about the ily damaged by fire in 2018. “That’s
senses, 4D incorporates additional Tower of Faces has a huge cultural loss,’’ Costello says.
stimuli to address other senses such “Had the specimens and artifacts
as smell, touch, and motion. been focused on how been preserved digitally through 3D
A display of the Gemini 9 space the exhibit honors technology, the legacy of those collec-
capsule offers a realistic hologram of tions could have lived on.”
astronaut Gene Cernan climbing out the community of The Holocaust Museum’s Tower
of the tiny spacecraft, Burgman says. Eishishok and of Faces exhibit opened to the pub-
Visitors also can download an app lic in April 2022. The content took 18
called “Edge of Home,” where they brings its inhabitants months of research to prepare, to en-
can see the International Space Sta- back to life. sure “we knew who was in the photo
tion in the way an astronaut would and their fate,” Lumbard says.
see it. “They will also be able to expe- The use of AR creates “an experi-
rience an extravehicular activity walk ence that’s easy to use that will pull
around the outside of the ISS while you into the history and lives of these
learning facts and figures about each people living in a lovely town and, over
module,’’ she says. that she herself experienced: “not be- the course of less than a week, almost
The app KSC 360 expedition ing able to identify with their culture all of them were massacred … not in
supplies facts about each rocket and making derogatory comments [concentration] camps and in some
in the Rocket Garden (https://bit. about themselves. They’re not learn- cases, by people they know,’’ she says.
ly/3cSzlow), where visitors can view ing positive material … and they are Feedback about the Tower of Faces
authentic rockets that have never starting to believe the narrative that has been focused on how the exhibit
flown in space, gaze at Space Shuttle Black people are dumb, violent, and honors the community of Eishishok
Atlantis as it floats in orbit, take a poor,’’ she says. “We want them to see and brings its inhabitants back to life,
ride on the Moon in a lunar rover at themselves in a positive way.” Lumbard says. “What better way to
the Apollo/Saturn V Center, and sit in One lesser-known period in Black serve the memory of the victims than
the commander’s seat of the Mercury- American history is the Tulsa Race to have people see them as people
Atlas 8, Gemini 9, and Apollo 14 space Massacre of May 31, 1921. Students murdered by Nazis; not just numbers,
capsules, according to Burgman. wearing headsets can watch the the but people with dreams.”
“Users will see every switch, gauge, actual event.
and lever as only astronauts Wally Sch- “TechRow uses the technology to
Further Reading
irra, Gene Cernan, and Alan Shephard tell the stories that are not being por-
have seen before,” she says. trayed in schoolbooks the way they Kennedy Space Center
Virtual Reality Applications
Schools and enrichment programs should,’’ White says. “They go out of
https://www.kennedyspacecenter.com/info/
also can take advantage of immer- their way to include information that vr-applications
sive technologies with VR headsets, almost feels like it’s being withheld
Leslie, S.
so students can experience history from students. It gets people includ- The Key Role Of VR In Preserving
as if they were there. Claudia White, ed in something bigger than them- Cultural Heritage, Arts Management &
founder and executive director of the selves.” Technology Laboratory, 2022.
nonprofit Youth Global Perspectives The question of how effective im- Carlsson, R.
(YGP), brought in a platform from mersive technologies are at preserv- How virtual reality is bringing historical
TechRow (www.techrow.org) that ing historical events and telling those sites to life. Museum Next, 2020.
provides 3D content on VR headsets, stories comes down to the developer Crutcher, M.
to help disadvantaged youths expe- of the content, says Costello. Artificial reality is the likely future of
rience historical events—including “There’s a lot of technologies that preservation. National Council on Public
History, 2020.
from their own history—about which preserve historical artifacts or infor-
they may not know much, or anything mation, but it’s really the intent of Melnick, K.
at all. The students use the headsets the developer that matters because Preserving Historical Landmarks in VR
Should Be A Priority. VRScout, 2019.
at YGP’s headquarters and other com- it’s the developer, the person doing
munity centers in Indianapolis and the preservation work, who creates Voinea, G.D., Girbacia, F.,
Postelnicu, C.C., and Marto, A.
South Bend, IN. the content for communicating about Exploring Cultural Heritage Using
“Our big focus is to teach students that object or event,” he says. Augmented Reality Through Google’s
history and culture mainly through Technology is merely the vehicle Project Tango and ArCore. Springer. 2018.
the lens of people of color, because for doing so, albeit while serving an
our students are mainly African- important purpose. Costello says “3D Esther Shein is a freelance technology and business
writer based in the Boston area.
American,’’ White says. A former so- is a great insurance policy” that can
cial studies teacher, White says she be used to preserve museum speci-
saw the same issue with her students mens and artifacts. He cites, as an ex- © 2022 ACM 0001-0782/22/12 $15.00

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