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Physical Education Study Program of Faculty of Teacher Training and Education of Muhammadiy-
ah University of Surakarta, Indonesia1
Sebelas Maret University, Muhammadiyah University of Surakarta, Surakarta, Indonesia2
How to Cite
Fauzi, M., A., & Subekti., N. (2021). How Does Student’s Learning Interest in
Physical Education Subject Use Nearpod Media in Covid-19 Pandemic. Journal of
Physical Education, Sport, Health and Recreation, 10 (3), 121-125.
Correspondence address :
E-mail: adnanfauzi23@gmail.com p-ISSN 2460-724X
e-ISSN 2252-6773
M. Adnan Fauzi & Nur Subekti / Journal of Physical Education, Sport, Health and Recreation (10)(3)(2021) 121 - 125
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M. Adnan Fauzi & Nur Subekti / Journal of Physical Education, Sport, Health and Recreation (10)(3)(2021) 121 - 125
nowadays we have innovation called Nearpod rial followed by practice and ended with a quiz
media with ready to use. The students’ learning provided in Nearpod. The quiz is done indepen-
interest can be utilized as a consideration whet- dently at the same time. The speed and accuracy
her Nearpod-based learning media can be used of student in answering the questions is the key to
and developed. victory in the quiz given.
METHODS
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M. Adnan Fauzi & Nur Subekti / Journal of Physical Education, Sport, Health and Recreation (10)(3)(2021) 121 - 125
well. It can also be seen from the beginning that terest. Nearpod is “ready-to-use” application and
students were asked to open Nearpod.com on makes it easy to use so that students are interested
their respective cellphones. Students’ understan- in using Nearpod as a learning media.
ding of the material can be said to be good, as
indicated by the scores got from the quizzes. In Attention
addition, when students are invited to re-explain The aspect that becomes an indicator of
the material that has been studied, their enthusi- interest in learning is attention. The researchers
asm is quite good. From these observations, there take five statement items in order to determine
are indications that Nearpod-based learning can the interest in learning in terms of attention. The
reach students’ interest. first statement, I pay attention from the beginning
However, it is not enough with the obser- of the lessons to the end of the lessons. All sub-
vation result. The next is to show the result of jects gave the answer “agree.” The second state-
questionnaires from each indicator of students ment, I chat or play on my own phone during the
learning interest. Briefly, student learning interest class. All subjects showed the answer “disagree.”
on each indicator is shown in Table 1. The third statement, I am able to retell what have
been explained by the teacher during the lesson
Table 1. The category od students’ interest in using Nearpod. One subject gave the answer “ag-
each indicator ree” and another one was “disagree.” The fourth
statement, I ask the teacher when I am confused.
Indicator Category
Both subjects showed the answer “agree.” The
Feeling Pleasure High fifth statement, I do not daydream when I am
Attention Medium using Nearpod. Both subjects chose the answer
Interest High “Strongly agree.”
Involvement Medium From the statement submitted and the ans-
wer given, it shows that the students have a high
The aspect of feeling pleasure is one of in- attention in learning traditional game using the
dicators from learning interest. The researchers help of Nearpod application. This is also confir-
take five statement items in order to determine the med by the subject during interview who stated
learning interest in terms of feeling pleasure. The “besides paying attention to Nearpod.com, I also
first statement, the material delivered through take a note the material in my book.” From the
Nearpod media is difficult to understand. All sub- results of questionnaires and interviews, it can be
jects gave the answer “disagree.” The second sta- concluded that students have high attention when
tement, I like the physical education, sports, and learning with Nearpod.
health lessons that are taught by Nearpod app- The Interest and Involvement
lication. Subjects agreed to answer “agree.” The The next aspect that becomes an indica-
third statement, I am disappointed if the schedule tor of learning interest is interest and involve-
of sports practice is canceled. One subject cho- ment. When the researchers ask the students to
se “agree” and another one gave “disagree.” The open Nearpod, the researchers pay attention to
fourth statement, I am excited to join the move- students’ expression. Two subjects look really
ments taught by the teacher during the warm-up. excited to learn every single material with Near-
Two subjects showed the answer “disagree.” The pod. Both subjects are also active during working
fifth statement, the quiz presented in Nearpod is the task to draw a field in their Nearpod. From
really interesting, both subjects chose the answer the quiz conducted, the competitive spirit of the
“strongly agree.” two subjects is really high showed by their de-
From the statement submitted and the ans- sire to get the most score. The researchers take
wer given, it shows that the students have a high seven statement items in order to determine the
feeling of pleasure in learning traditional game learning interest in terms of interest and involve-
using the help of Nearpod application. This is ment. The first statement, the material delivered
also confirmed by the subject during interview through Nearpod media is not interested. All
who stated “besides studying, I can also play and subjects gave the answer “disagree.” The second
compete with friends during lessons.” From the statement, I like playing and learning physical
results of questionnaires and interviews, it can education, sports, and health lessons that are
be concluded that students have high feeling of taught by Nearpod application. Subjects agreed
pleasure when learning with Nearpod. to answer “agree.” The third statement, I would
It is also supported by the opinion of Lestari like to obtain the game quiz score higher than my
& Ridwan (2017) which stated that digital-based friends. One subject said “agree” and another one
learning will greatly reach students’ learning in- was “strongly agree.” The fourth statement, I am
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M. Adnan Fauzi & Nur Subekti / Journal of Physical Education, Sport, Health and Recreation (10)(3)(2021) 121 - 125
excited to join the movements taught by the te- Darder, A., Baltodano, M.P., & Torres, R.D. (eds.)
acher during the warm-up. Both subjects showed (2009) The Critical Pedagogy Reader. 2nd Edi-
the answer “disagree.” The fifth statement, the tion. New York & London: Routledge.
quiz presented in Nearpod is really interesting, Erawati, D. (2014, 1 April) Menengok Intelek-tualitas
di Kota Malang. Diunduh 13 April 2015 dari
both subjects gave the answer “strongly agree.”
Kompas.com.: http://bisniskeu angan.kom-
The sixth statement, learning using Nearpod is pas.com/read/2015/04/01/224600826/Me-
conducted not only when studying with resear- nengok.Intelektualitas.di.Kota.Malang
chers, but also learning during spare time. Both Kemdikbud. (2011) Panduan Penyelenggaraan Pe-lati-
subjects answered “strongly agree.” The seventh han Pendidikan Karakter. Jakarta.
statement, I would like to exchange the questions Postman, N. & Weingartner, C. (2001) Mengajar Seba-
that my friends made to compete for scores. Both gai Aktivitas Subversif. Terj. Siti Farida. Yogya-
subjects answered “strongly agree.” karta: Jendela.
From the statement submitted and the ans- Republik Indonesia (2012) Undang-undang Nomor 12
Tahun 2012 tentang Pendidikan Tinggi. Jakar-
wer given, it shows that the students have a high
ta.
interest and involvement in learning traditional Subkhan, E. (2016) Sejarah & Paradigma Teknologi
game using the help of Nearpod application. Pendidikan untuk Perubahan Sosial. Jakarta:
This is also confirmed by the subject during in- Prenada Media Group.
terview who stated “I like the most when making Subkhan, E. (2011) Reposisi Tren ICT Bidang Kajian
cute characters during quiz game.” From the re- Teknologi Pendidikan. Masyarakat Telematika
sults of questionnaires and interviews, it can be dan Informasi: Jurnal Penelitian Teknologi In-
concluded that students have high interest when formasi dan Komunikasi. 2(6), h. 89-113.
learning with Nearpod. Unnes Jalin Kerja Sama dengan MSU. (2014, 2 April)
Diunduh 14 April 2015 dari Su-aramerdeka.
Several indicators above showed that lear-
com.: http://berita.suaramer deka.com/un-
ning uses Nearpod influences the interest of stu- nes-jalin-kerja-sama-dengan-msu/
dents’ learning. It is also supported by the opini- Van Vugt, M., Hogan, R., & Kaiser, R. B. (2008) Lea-
on of Agunbiade K. N, (2017) on discussion the dership, followership, and evolution: Some
interest defined by learning media. lessons from the past. American Psycholo-
gist, 63(3), p. 182-196. doi: 10.1037/0003-
CONCLUSION 066X.63.3.182.
Agunbiade K. N, E. (2017). An Exploratory Study of
the Relationship between Learners’ Attitudes
The result of this study can be concluded Towards Learning Science and Characteristics
that the application of learning media Nearpod. of an Afterschool Science Club. African Jour-
com can be used for learning online model by fo- nal of Research in Mathematics, Science and
cusing on the obligation to create a pleasant lear- Technology Education, 271–281.
ning atmosphere for an educator. Besides being Bakhtiyar, & Shintawati, Y. (2020). International Jour-
fun, Nearpod application can also stimulate the nal of Multi Science the Influence of the Wor-
king Environment on Employee. International
competitive spirit and creativity for students. It is
Journal of Multi Science, 1(7), 41–49.
hoped that this research can be used as reference Karma, I. G. M., Darma, I. K., & Santiana, I. M. A.
for students, lecturers and teachers for ready-to- (2021). Blended Learning is an Educational In-
use learning media references and hopefully can novation and Solution During the COVID-19
be developed. Pandemic. International Research Journal
of Engineering, IT & Scientific Research,
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