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New Spells

creatures will. The pit created is 20ft deep +10ft/2 levels to a


Apparatus Articulation maximum depth of 100ft. If target creature fails a reflex save he
Written By: Mike [Mailto: OO7bond13@aol.com]
falls into the pit taking falling damage normally. Because of the
extra dimensional properties of this spell getting out is much
Transmutation easier than it would appear. When climbing out the pit appears
Level: Sor/Wiz 1 only 10ft deep so only a single climb check (DC10) is needed,
Components: V, S, M regardless of how deep it may seem. When the duration of the
Casting Time: 1 action spell ends the pit closes to meld back into the surface which it
was made. Anyone in the pit is placed harmlessly on the surface
Range: Personal
where the hole was.
Target, Effect or Area: Caster
Duration: 5 minutes/level (D) Arcane Focus: A small statuette put into a pouch.
Saving Throw: No
Spell Resistance: Yes Kergan's Dimensional Pit II
This spell uses two different means to increase the caster's ability Written by: Gnomish Wizard [Mail to: TheGnomishWizard@aol.com]
to use a foreign magic device (A device that does not cast a Conjuration
wizard spell, or is only supposed to work for those of a different Level: Sor/Wiz 5
race or alignment). Components: V, S, F
First, it amplifies the subject's ability to "tinker". Unfortunately, Casting Time: 1 action
something that is not there cannot be amplified. Secondly, it Range: Long (400ft + 20ft/level)
allows the subject to focus on the item he knows to be magical Target, Effect or Area: One creature
and feel the flow of magic through that item, reducing the need
Duration: 1 min/level
for luck and guesswork.
Saving Throw: Reflex negates
A subject with no ranks in the Use Magic Device Skill gets a Spell Resistance: Yes
+3d4 bonus on Use Magic Device checks, may 'take 10' (but not
in stressful situations), and is treated as having .5 of a rank in the As Kergan's Dimensional Pit I except the bottom of the pit has
skill (Enough to be considered "trained", but has no effect on spikes. Target creature falling into the hole lands of 1d4 spikes
overall proficiency). (the spikes have an attack bonus equal to the casters caster level).
The spikes deal 1d4 damage and are constantly under the effect
A subject with at least 1 rank in the Use Magic Device skill of a greater magic weapon spell as if cast by the caster of
instead gets a +1d10 bonus on checks, and may 'take 10' on such Kergan's Dimensional Pit.
checks, even in stressful situations.
Arcane Focus: A small statuette and a needle put into a pouch.
Material Components: 2 silver pieces, which burst into
glittering silver dust that covers the caster at the beginning of the
spell. Kergan's Dimensional Pit III
Written by: Gnomish Wizard [Mail to: TheGnomishWizard@aol.com]
Note: Please see the description of the "Use Magic Device" skill
in Core Rule Book 1 for more information concerning use of the Conjuration
skill. Level: Sor/Wiz 7
Components: V, S, F
Kergan's Dimensional Pit I Casting Time: 1 action
Written by: Gnomish Wizard [Mail to: TheGnomishWizard@aol.com] Range: Long (400ft + 20ft/level)
Conjuration Target, Effect or Area: One creature
Duration: 1 min/level
Level: Sor/Wiz 3
Saving Throw: Reflex negates
Components: V, S, F
Spell Resistance: Yes
Casting Time: 1 action
Range: Long (400ft + 20ft/level) As Kergan's Dimensional Pit II except that the pit is constantly
One creature under the effect of an anti-magic field and dimensional anchor.
Target, Effect or Area:
Duration: 1 min/level Arcane Focus: A small statuette, a needle, and a mesh square
Saving Throw: Reflex negates put into a pouch.
Spell Resistance: Yes
Upon casting this spell an extra dimensional pit opens directly Kergan's Dimensional Pit IV
under the target creature. Creatures that have a mode of Written by: Gnomish Wizard [Mail to: TheGnomishWizard@aol.com]
movement that doesn't require a solid surface are immune to this Conjuration
spell. The pit is large enough for target creature to fall through,
Level: Sor/Wiz 9
creatures larger than the target won't fit in hole but smaller
Components: V, S, F
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New Spells
Casting Time: 1 action Level: Clr 3
Range: Long (400ft + 20ft/level) Components: V, S
Target, Effect or Area: One creature Casting Time: 1 hour
Duration: 1 min/level Range: 5 ft.
Saving Throw: Reflex negates Target, Effect or Area: Creature Touched
Spell Resistance: Partial Duration: Instantaneous
As Kergan's Dimensional Pit III except the pit has an aura of Saving Throw: None
elemental energy (fire, electricity, cold, acid). When cast the Spell Resistance: No
caster chooses an element, any creature in the pit is dealt 3d6 This spell allows the caster to use his devotion to his deity in
elemental damage/round (spell resistance applies to this place of the components he needs to cast a powerful spell or craft
damage). a magic item.
Arcane Focus: A small statuette, a needle, a mesh square, and a
marble put into a pouch. If a spell requires an expensive material component, the caster
can instead imbue his holy symbol with energy from his own
soul so that he may cast that spell once as if he had the material
Pestilent Parasitic Projectiles component. The caster instead sacrifices an amount of
Written By: Mike [Mailto: OO7bond13@aol.com] experience point equal to ¼ the gp cost of the component. For
Necromancy instance, instead of using a diamond worth 500 gp to cast Raise
Dead, the caster could spend an hour and 125xp to imbue his
Level: Sor/Wiz 1 holy symbol with the necessary energy, and could then cast
Components: V,S Raise Dead without the diamond at his leisure. The symbol is not
Casting Time: 1 action destroyed, but must be imbued again for another casting.
Range: Medium (100’ + 10’/level) If the caster is creating a magic item, he only needs to spend ¼
Target, Effect or Area: Up to five creatures the amount on raw materials, but must spend ten times the
Duration: Instantaneous/1 hour amount of experience, as the item draws more on the caster’s
Saving Throw: Fort for Half soul’s energy for it enchantment than on special materials. Eg
Spell Resistance: Yes crafting a longsword +1, he would spend 250 gold instead of
1000, with 800 xp instead of 80 xp.
With this spell, a harpoon of pure necromantic energy darts forth
from your hand and unerringly strikes its target. The harpoon
drains the life force from its target and adds it to your own. The Strategist’s Advantage
target creature suffers 1d4 damage, while you heal half the. Extra Written by: Anonymous [Mailto: MooDukKwan@teacher.com]
hit points are temporary hit points that will disappear in one Divination
hour.
Level: Clr 2, Sor/Wiz 3
The harpoon strikes unerringly, even if the target is in melee or Components: V, S, M/DF
has anything less than total cover or concealment. Specific parts Casting Time: 1 action
of a creature cannot be singled out. Inanimate objects (locks,
Range: Touch
etc.) cannot be damaged by the spell. If used on an undead
creature, the spell acts in reverse (but the caster can make a Target, Effect or Area: Creature Touched
saving throw for half damage). Duration: 90 minutes/level
Saving Throw: Will (harmless)
Every 2 levels past 1st, you gain an additional harpoon. You have
two at 3rd level, three at 5th level, four at 7th level, five at 9th level, Spell Resistance: Yes (harmless)
and the maximum of six harpoons at 11th level or higher. You The subject of the spell gains great strategic insight. The spell
can hurl multiple harpoons at several creatures, or make more grants an enhancement bonus to Initiative of +1d3, + the caster’s
powerful harpoon for fewer creatures. For instance, a 9th level intelligence or wisdom modifier (caster’s choice.) For instance, a
caster could hurl a 5d4 harpoon, two 2d4 harpoons and a 1d4 wizard with an Intelligence of 16 would grant the subject of the
harpoon, or five 1d4 harpoons. A single missile can strike only spell a 1d3+3 bonus to initiative for the duration of the spell.
one creature. You must designate targets before you roll for SR
or roll damage. In addition, when using the delay action in combat, the subject’s
initiative is 2 points higher in the next round.

Spiritual Components Material Component: 1 solid silver chess piece worth 1 gp.
(and it cannot be a pawn).
Written by: Anonymous [Mailto: MooDukKwan@teacher.com]
Conjuration

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Content. (h) “You” or “Your” means the licensee in terms of this
agreement. Apparatus Articulation, Pestilent Parasitic Projectiles Written By: Mike
[Mailto: OO7bond13@aol.com]
2. The License: This License applies to any Open Game Content that
contains a notice indicating that the Open Game Content may only be Spiritual Components and Strategist’s Advantage Written by:
Used under and in terms of this License. You must affix such a notice to Anonymous [Mailto: MooDukKwan@teacher.com]
any Open Game Content that you Use. No terms may be added to or Kergan's Dimensional Pit I toIV Written by: Gnomish Wizard [Mail to:
subtracted from this License except as described by the License itself. TheGnomishWizard@aol.com]
No other terms or conditions may be applied to any Open Game Content Open Game License v 1.0a Copyright 2001, Open Game License v 1.0
distributed using this License. Copyright 2000, Wizards of the Coast, Inc. d20 System rules and
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indicate Your acceptance of the terms of this License. Tweet, Monte Cook, and Skip Williams, based on original material by
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