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Onehourwh 40 K
Onehourwh 40 K
(practical tabletop epic battles in a dark future for those with limited time and space)
Rules : as per chapter 16 – Machine Age Wargaming ; the war across the
galaxy is like a gigantic Great War, men desperate confronting colossal
artillery, machine guns of mass destruction, old tactics and archaic
commands…
Troops :
Infantry → figures with a gun, lasgun, pistols… The backbone of every figures with a gun, lasgun, pistols… The backbone of every
army.
Heavy Infantry → figures with a gun, lasgun, pistols… The backbone of every infantry figures with heavy support, machine guns,
rocket launcher, lascannon, flame thrower, warbosses, heavy armour
figures, big exoskeleton figures.
Cavalry → figures with a gun, lasgun, pistols… The backbone of every any figures riding something, cyberhorses, bikes, jetbikes…
Artillery → figures with a gun, lasgun, pistols… The backbone of every figure with a really big gun, a mortar, a cannon, the one with 3
to 5 servants.
Tanks → figures with a gun, lasgun, pistols… The backbone of every figure of any futuristic tank, if it’s a really big one, make it
single, if it’s the sherman like of your galaxy, make it 2 to 3 per stand. It’s
just a matter of how it looks, doesn’t affect the rules…
Units have a 45° field of fire, except infantry/hvy infantry in towns with a
360° field of fire, all combat is shooting combat, no melee – units are
eliminated upon the acquisition of 15 hits.
Units move or shoot at their turn, units can make a pivot at the start or
the end of a move. Units cannot pass through each other.
Galaxy flavours : your army must be part of a flavour below (do you know
that the center of our galaxy taste of raspberries ?)