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FILE-TYPE GAME

WARUMONO
Game Setting

The setting for this game is a city just after a bank robbery has occurred. In this story, you
play the role of either a Mafia member on the run after the robbery, or a Detective
conducting undercover surveillance on the Mafia clan. The player who achieves their final
objective is the winner.

Game Objectives

Mafia member
Flee the country with your money-filled Attache Case.

Detective
Officially question the Mafia member who has the Attache Case filled with Money and
arrest them on the spot.

Setup
Each player chooses a player piece, and takes the corresponding Personality card of the
same color.
Shuffle the Job cards well, and deal one face down to each player (shuffle the five Mafia
cards and single Detective together well before dealing them).
Shuffle the Contents cards well and deal one to each player (ensure the Money card is
amongst the cards before shuffling them).
Each player takes an Attache Case card.
Players place their player pieces on the Bank space, decide player order, and start the
game.
Shuffle the Order cards and place them on the side of gameboard, keeping the pile face
down.
The Pistol cards, Boat Ticket cards and Airline Ticket cards are also placed on the side of
the gameboard.

Gameboard

Bank
This space is the starting point for the game.
Warehouse / Bar / Parking-lot
These are spaces where players receive Boat or Airline Tickets in exchange for their Order
cards.
Hospital
Players who are shot are taken to this space.
Airport / Harbor
Players must pass through these spaces when fleeing the country by air or water. Player
pieces must come to a complete stop on these spaces. Anyone can enter the Airport or
Harbor, but Airline or Boat Tickets must be discarded to advance. Only the Detective can
advance without discarding Tickets, but in doing so they must disclose that they are in fact
the Detective.
(Like the other players, the Detective must also come to a complete stop once when
passing through the Airport and Harbor spaces.)
Locker Room
The first player to stop at this space can obtain the Pistol card.
Hideout
This is a space where you obtain Order cards. Players who are already holding Order cards
cannot obtain more.
Informer
This is a space where players can check the Contents card another player holds. The
player takes another player’s Contents card and looks at it so that no one else can see, and
when finished looking at it, returns the card back face down to the player from whom they
took it.
Getaway
This is a space from which Mafia members flee the country. Mafia members declare their
intention to flee the country, and then disclose the content of their Attache Case. If there is
Money in the Attache Case, the player wins the game. If there is no Money in the Attache
Case, the player drops out of the rest of the game.

Playing the Game

Possible actions when you take a turn

Confirm the Contents of your Attache Case


Players may check what is on their Contents card, without showing the card to anyone
else. Once a player checks their Contents card, no other actions can be taken by that
player for that turn, and the next person in the order takes their turn.

Move your player piece


Players roll the die and can move their player piece the amount of spaces the rolled die
value indicates. Players need not move player pieces the full amount of spaces indicated
by the die value, nor need they move them at all if they so wish.

Exchange Contents cards


When moving, players can exchange their Contents Card with that held by another player
(only one player) who occupies a space in their piece’s path of movement. Cards may only
be exchanged when the opponent player’s piece is occupying a square-shaped space
(Street, Harbor or Airport).
When the opponent player is on a round space (Bank, Hideout, Warehouse, Bar, Parking-
lot, Locker Room, Informer, Hospital) cards cannot be exchanged.
Exchanges are conducted as follows:
The player making the exchange picks up their own Attache Case card and Contents card,
and those of the opponent with whom they intend to exchange, while keeping the cards
face down; in doing so they will have picked up a total of four cards. The player holds the
cards where the other players cannot see them, for example under the table or behind their
back, and swaps them. The player gives one Attache Case card and one Contents card
back to the other player and keeps the two remaining cards.
You can swap the cards, or simply pretend to swap them and not change them.
You cannot look at the cards when you swap them.
You may swap cards only once a turn.

Obtain Order cards


Players who stop on the Hideout space take an Order card from the pile.

Obtain Airline and Boat Tickets


Players can obtain Airline or Boat Ticket cards when they reach the space directed by their
Order card. Airline Tickets are used to advance when reaching the Airport space, and Boat
Tickets are used to advance when reaching the Harbor space.

Use the Pistol card


The first player to stop on the Locker Room space may take the Pistol Card.
The Pistol card can be used whenever you want during your turn, before or after moving.
The Pistol card holder may take all the Order cards and Tickets (Airline and Boat tickets)
from another player occupying the same space (from one other player only). Additionally,
the holder of the Pistol card can force the opponent player to move to the Hospital space.
In doing so, the player must give the Pistol card to the player who has moved to the
Hospital.

Flee the country (Mafia members only)


At the Getaway space, Mafia members declare their intention to flee the country, and then
confirm the content of their Contents card. If there is Money displayed on the Contents
card, the player wins the game.
If there is no Money displayed on the Contents card, the player drops out of the rest of the
game.

Conduct official questioning and make an arrest (Detective only)


When the Detective stops on a space occupied by a Mafia member thought to have the
Attache Case full of Money, they may officially question the Mafia member.
The Mafia member questioned has to disclose their Contents card. If Money is displayed on
it, the Detective arrests the Mafia member on the spot, and the Detective wins the game.
If Money is not displayed on the Contents card, the Detective fails their mission and drops
out of the rest of the game. The Mafia member questioned discards their Contents cards,
takes the Contents card formerly held by the Detective who has now left the game, and
continues the game. The Mafia member may not check what is on the Contents card when
this happens.

Copyright 2003 GRAPAC JAPAN CO.,INC. All rights reserved.

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