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WARUMONO
Game Setting
The setting for this game is a city just after a bank robbery has occurred. In this story, you
play the role of either a Mafia member on the run after the robbery, or a Detective
conducting undercover surveillance on the Mafia clan. The player who achieves their final
objective is the winner.
Game Objectives
Mafia member
Flee the country with your money-filled Attache Case.
Detective
Officially question the Mafia member who has the Attache Case filled with Money and
arrest them on the spot.
Setup
Each player chooses a player piece, and takes the corresponding Personality card of the
same color.
Shuffle the Job cards well, and deal one face down to each player (shuffle the five Mafia
cards and single Detective together well before dealing them).
Shuffle the Contents cards well and deal one to each player (ensure the Money card is
amongst the cards before shuffling them).
Each player takes an Attache Case card.
Players place their player pieces on the Bank space, decide player order, and start the
game.
Shuffle the Order cards and place them on the side of gameboard, keeping the pile face
down.
The Pistol cards, Boat Ticket cards and Airline Ticket cards are also placed on the side of
the gameboard.
Gameboard
Bank
This space is the starting point for the game.
Warehouse / Bar / Parking-lot
These are spaces where players receive Boat or Airline Tickets in exchange for their Order
cards.
Hospital
Players who are shot are taken to this space.
Airport / Harbor
Players must pass through these spaces when fleeing the country by air or water. Player
pieces must come to a complete stop on these spaces. Anyone can enter the Airport or
Harbor, but Airline or Boat Tickets must be discarded to advance. Only the Detective can
advance without discarding Tickets, but in doing so they must disclose that they are in fact
the Detective.
(Like the other players, the Detective must also come to a complete stop once when
passing through the Airport and Harbor spaces.)
Locker Room
The first player to stop at this space can obtain the Pistol card.
Hideout
This is a space where you obtain Order cards. Players who are already holding Order cards
cannot obtain more.
Informer
This is a space where players can check the Contents card another player holds. The
player takes another player’s Contents card and looks at it so that no one else can see, and
when finished looking at it, returns the card back face down to the player from whom they
took it.
Getaway
This is a space from which Mafia members flee the country. Mafia members declare their
intention to flee the country, and then disclose the content of their Attache Case. If there is
Money in the Attache Case, the player wins the game. If there is no Money in the Attache
Case, the player drops out of the rest of the game.