Professional Documents
Culture Documents
Conflicted, co-dependent, standoffish, unique. The Host/ed is a team all by themselves, with all
the arguments and difficulties and triumphs that come with that. They’re inclined to be kind of a
lone wolf or at least, they’re already doing a lot of work to work together so making room for the
team might be tricky.
If you’re playing the Host/ed, remember that you’re playing two people! Both the Host
and the Hosted, so you can revel a little bit in the mental dialogues and in-jokes and general
weirdness that they both bring. But don’t forget to share the floor - you don’t want to take the
spotlight for twice as long as everyone else.
Look for ways you can shine together with everyone on the team, or stand out as
especially weird or independent, or get into conflicts with yourself. You get twice the characters
as any other PC to work with, so have fun with the social aspect of it too.
GM Tips
● Treat them as one person/two people
● Compare them to each other
● Split them apart
● Give them alone time
● Give them opportunities that cater to one of or both of them