Professional Documents
Culture Documents
However, when the curve object itself has multiple disconnected curves, the modifier seems to pick
just one curve.
Is it possible to have a copy of the object for each disconnected curve? A solution with geometry
nodes would also be nice; unfortunately, it doesn't look like there's any way to use geometry nodes to
deform a mesh along a curve.
modifiers
geometry-nodes
bezier-curves
procedural
curve-modifier
Share
Improve this question
Follow
asked 10 hours ago
waylonion
39711 gold badge22 silver badges88 bronze badges
Add a comment
2 Answers
Sorted by:
Highest score (default)
4
Here's a somewhat limited version of the Curve modifier that only works on the X axis (it is possible
to make it work on other axes, I just got lazy). It trims the curve to fit the object's length, then
deforms the object to mimic the curve's shape.
The Curve Index socket on the Sample Curve node allows us to pick which spline (each curve branch
inside a larger Curve object) we want to use for the deformation: