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he curve modifier allows you to specify a curve object for a given mesh with the modifier applied.

However, when the curve object itself has multiple disconnected curves, the modifier seems to pick
just one curve.

Is it possible to have a copy of the object for each disconnected curve? A solution with geometry
nodes would also be nice; unfortunately, it doesn't look like there's any way to use geometry nodes to
deform a mesh along a curve.
 modifiers

 geometry-nodes

 bezier-curves

 procedural

 curve-modifier

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asked 10 hours ago

waylonion
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Here's a somewhat limited version of the Curve modifier that only works on the X axis (it is possible
to make it work on other axes, I just got lazy). It trims the curve to fit the object's length, then
deforms the object to mimic the curve's shape.
The Curve Index socket on the Sample Curve node allows us to pick which spline (each curve branch
inside a larger Curve object) we want to use for the deformation:

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