Professional Documents
Culture Documents
23. The resolution of the video card does not have to match the desired
resolution of the image.
a. True
b. False
24. If not enough video card memory is available, then the data has to be
shifted around in RAM for display.
a. True
b. False
26. In bit planes, each plane consists of a 1-bit contribution to the image.
a. True
b. False
27. A bit is turned on if the image pixel value has a nonzero value for that bit.
a. True
b. False
28. If a pixel stores 1 byte, then all the pixels with byte value > 24 have the
most significant bit turned on.
a. True
b. False
30. Dithering trades intensity resolution for spatial resolution to provide ability
to print multi-level images on 2-level (1-bit) printers.
a. True
b. False
32. Values from 0 to 255 correspond to patterns that are more and more filled
at lighter pixel values for printing on a 1-bit printer
a. True
b. False
33. The main strategy in dithering is replace a pixel value by a larger pattern,
say 2 x 2 or 4.x 4.
a. True
b. False
34. The number of printed dots approximates the fixed-size disks of ink used
in analog, in halftone printing.
a. True
b. False
35. _ is an analog process that uses smaller or larger filled circles of black ink
to represent shading, for newspaper printing.
a. Dithering
b. Halftone printing
c. Aliasing
d. All the above
36. If we use 2x2 dithering matrix, first re-map image values 0..255 0..4
a. True
b. False
38. When we use 2x2 dithering matrix, if pixel value is 0, then we print all four
dots.
a. True
b. False
39. If we use 2x2 dithering matrix, then if pixel value is 4, then we print
nothing.
a. True
b. False
41. For a dithered image, replacing each pixel by a 4 x 4 array of dots makes
an image 8 times as large.
a. True
b. False
42. A clever trick to get around this larger image problem is, suppose we use
a larger dither matrix (4x4), then we slide the dither matrix over the image,
four pixels in the horizontal and vertical directions at a time (where image
values have been reduced to the range 0..16). An “ordered dither”
consists of turning on the printer output bit for a pixel if the intensity level is
greater than the particular matrix element just at that pixel position.
a. True
b. False
43. An ordered dither consists of turning on the printer input bit for a pixel if
the intensity level is greater than the particular matrix element just at that
pixel position.
a. True
b. False
A video explanation for ordered dithering:
https://www.youtube.com/watch?v=IviNO7iICTM
44. The most common data types for graphics and image file formats are _.
a. 24-bit color
b. 8-bit color
c. Both a, b
d. None of the above
45. Some formats are restricted to particular hardware / operating system
platforms, while others are “cross-platform” formats.
a. True
b. False
47. Most image formats incorporate some variation of a _ technique due to the
large storage size of image files.
a. compression
b. aliasing
c. sampling
d. All the above
50. In a color 24-bit image, the format supports 256 x 256 x 256 possible
combined colors, or a total of 16,777,216 possible colors.
a. True
b. False
51. A 640 x 480 24-bit color image would require _ of storage without any
compression.
a. 300KB
b. 921.6KB
c. 921.6MB
d. None of the above
52. Many 24-bit color images are actually stored as 32-bit images,
a. True
b. False
53. The extra byte of data in 32-bit images for each pixel used to store an
alpha value representing special effect information (e.g., transparency).
a. True
b. False
54. More information about the scene being imaged can be gained by using _.
a. more accuracy for pixel depth (64-bit for example)
b. special cameras that view more than just three colors (i.e., RGB)
c. Both a, b
d. None of the above
56. In medical images of skin, higher bit-depth images can be obtained using
_ to diagnose skin carcinoma.
a. higher-dimensional images (> 3D)
b. lower dimensional images
c. Both a, b
d. None of the above
61. 8-bit color images use the concept of a _ to store color information.
a. lookup table (LUT)
b. hash table
c. data table
d. None of the above
62. In 8-bit color images, the image stores not color, but instead just a set of
bytes.
a. True
b. False
63. In 8-bit color images, each set of bytes is actually an index into a table
with 3-byte values that specify the color for a pixel with that lookup table
index.
a. True
b. False
66. The solution for this large storage need is to use 8-bit color images that
store only the index, or code value, for each pixel.
a. True
b. False
67. In 8-bit color images, if a pixel stores the value 25, the meaning is to go to
column 25 in a color look-up table (LUT).
a. True
b. False
69. A color-picker displays the palette colors associated with index values
from 0 to 255.
a. True
b. False
70. A very simple animation process is possible via simply changing the color
table. This is called _.
a. color cycling
b. palette animation
c. Both a, b
d. None of the above
71. The most straightforward way to make 8-bit look-up color out of 24-bit
color would be _.
a. divide the RGB COLOR cube into equal slices in each dimension
b. using Median-cut algorithm:
c. both a, b
d. None of the above
72. The centers of each of the resulting cubes would serve as the _ in the
color LUT.
a. pixel data
b. entries
c. color information
d. None of the above
73. Humans are more sensitive to RED and GREEN than to BLUE.
a. True
b. False
74. After dividing the RGB COLOR cube into equal slices in each dimension
and setting entries for LUT, we _.
a. scale the RGB ranges 0..255 into the appropriate ranges
b. generate the 8-bit codes.
c. Both a, b
d. None of the above
75. Due to human sensitivity to R and G more than B, we shrink the R range
and G range 0..255 into the 2-bit range 0..7
a. True
b. False
76. Due to human sensitivity to R and G more than B, we shrink the B range
down to the 2-bit range 0..3
a. True
b. False
78. After the above step, each pixel in the image gets replaced by its 8-bit
index and the color LUT serves to generate 24-bit color.
a. True
b. False
79. A simple alternate solution that does a better job for the color reduction
problem.
a. Average algorithm
b. Aliasing
c. Median-cut algorithm
d. None of the above
83. One can most easily visualize finding the median by using a _ showing
counts at position 0..255.
a. graph
b. LUT
c. histogram
d. None of the above
84. One of the most popular formats because of its historical connection to the
WWW and HTML markup language as the first image type recognized by
net browsers.
a. JPEG
b. PNG
c. TIFF
d. 8-bit GIF
85. Currently the most important common file format for images.
a. JPEG
b. PNG
c. TIFF
d. BMP
91. File format that is best suited for images with few distinctive colors (e.g.,
graphics or drawing).
a. JPEG
b. PNG
c. TIFF
d. 8-bit GIF
96. Supports simple animation via a Graphics Control Extension block in the
data, provides simple control over delay time, a transparency index, etc.
a. GIF87a
b. GIF88a
c. GIF89a
d. None of the above
99. _ allows the user to set a desired level of quality, or compression ratio
(input divided by output).
a. JPEG
b. PNG
c. TIFF
d. 8-bit GIF
100. PNG stands for Portable Network Graphics.
a. True
b. False
103. PNG files may contain _ for correct display of color images,
a. gamma-correction information
b. alpha-channel information
c. control of transparency
d. None of the above
104. PNG files may contain _ for uses such as control of transparency.
a. gamma-correction information
b. alpha-channel information
c. Both a, b
d. None of the above
107. The support for attachment of additional information provides a great deal
of flexibility.
a. True
b. False
110. Indicates what type of compression is in use in the stored image. This
refers to _.
a. format signifier tag
b. image length
c. index
d. None of the above
114. In TIFF, a JPEG tag allows one to opt for JPEG compression.
a. True
b. False
115. The TIFF format was developed by the Aldus Corporation in the 1980's
and was later supported by Microsoft.
a. True
b. False
117. _ is a major system standard graphics file format for Microsoft Windows,
recognized by many programs.
a. Bitmap
b. JPEG
c. TIFF
d. GIF
118. Bitmap uses vector graphics.
a. True
b. False
119. BMP supports many pixel formats, including indexed color (up to 8 bits per
pixel), and 16, 24, and 32-bit color images.
a. True
b. False
121. The native vector file format for the Microsoft Windows operating
environment.
a. Bitmap
b. Windows WMF
c. Both a, b
d. None of the above
125. WMF files are ostensibly device-independent and are limited in size.
a. True
b. False
127. The Netpbm formats are mostly common in the Windows environments.
a. True
b. False
128. The Netpbm formats are sometimes also collectively known as PNM or
PAM (Portable AnyMap).
a. True
b. False
129. The Netpbm formats are either ASCII files or raw binary files with an
ASCII header for images.
a. True
b. False
133. In EXIF, the variety of tags facilitate higher quality printing, since
information about the camera and picture-taking conditions can be stored
and used by printers for possible color correction algorithms.
a. True
b. False
135. The EXIF standard includes specification of file format for _ that
accompanies digital images.
a. video
b. audio
c. Both a, b
d. None of the above
136. The EXIF standard supports tags for information needed for conversion to
FlashPix.
a. True
b. False
138. High Efficiency Image File (HEIF) is the still-image version of the _ format.
a. HEVC video
b. H.265 video
c. AVI video
d. Both a, b
142. HEIF is more efficient than JPEG because the image size can be reduced
by half with almost imperceptible changes to image quality.
a. True
b. False
143. HEIF is said to be a _ to wrap still images compressed with the HEVC
codec.
a. file format
b. lossless
c. container
d. None of the above
144. _ is an important language for typesetting, and many high-end printers
have a _ interpreter built into them.
a. Typescript
b. Python
c. Postscript (PS)
d. None of the above
157. PDF files that do not include images have about the same compression
ratio _ as do files compressed with other LZW-based compression tools.
a. 2:1
b. 3:1
c. Both a, b
d. None of the above
161. In _, displays flicker when the number of primitives in the image become
too large.
a. Raster Graphics
b. Vector Graphics
c. 3D graphics
d. None of the above
162. In _, graphic primitives are specified in terms of end points and must be
scan converted into corresponding pixels.
a. Raster Graphics
b. Vector Graphics
c. 3D graphics
d. None of the above
174. In PTM, each light in the set of lights is placed at the same direction from
the scene.
a. True
b. False