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Those reading the Genesys© vehicle rules will notice a The ranked Overwhelm Defenses talent (pg. 154, Age of
major modification in the Vehicle Critical Hits table (pg. Rebellion Core Rulebook©) is one that requires minor
230, Genesys© Core Rulebook) compared to Star Wars©, adjustment in the Star Wars© rules. It can remain as-is,
as they are designed to be “more generic” and setting- with a simple removal of the “Defensive Zone” verbiage.
agnostic. The Star Wars© vehicle crit chart is much more The talent should simply apply to the overall Defense of
diverse and specific to the setting. the target vehicle.
Due to the vehicle rules changes in Genesys©, the actual Sensors in Genesys© tend to work out to Strategic range.
vehicle stat blocks found in the Star Wars Roleplaying As such, sensors become more of a narrative plot device.
Game© will need some modification & tweaking to bring GMs should use Computers check difficulties to make
them into balance if you want to use the Genesys© sensor-related checks based on distance to and
ruleset. Generally speaking, Armor and Weapon Damage silhouette of the target.
values tend to be lower, while Hull Trauma Thresholds
are slightly higher.
Due to the changes in the Genesys© vehicle rules, most
Prior to running a session that utilizes vehicles, the GM of the vehicle weaponry in Star Wars© will need to be
should ensure the vehicle stat blocks that will be used are adjusted. We have provided the Star Wars© Vehicle
converted using the guidelines below. The sections Weapons for Genesys© Rules table on the next page,
below will walk you through conversion of each area of a which provides adjusted stats for the most common
vehicle’s stat bock (if any adjustment is needed, at all). vehicle weaponry used in Star Wars© games. In addition,
Of course, some vehicles will be exceptions to these we recommend some common adjustments (which were
rules, and it is incumbent on the GM to ensure that the used to create the table) that you should generally apply
tone and spirit of the vehicle or weapon are maintained. to any Star Wars© vehicle weapon not included in the
table.
• Reduce all weapon damages by 2.
No change required for this value. • Weapons with the Blast and Breach qualities should
have their values reduced by 2.
• Weapons with the Guided quality should have their
Rename the “Speed” value to “Max Speed.” No values increased by 1.
modification is needed unless the vehicle has a Speed • Weapon ranges are extremely diverse in Star Wars©,
(Max Speed) higher than 5. Any values higher than 5 and it is difficult to set a “standard” for Genesys©
should be lowered to 5. conversion. But we can recommend some general
range suggestions for you start from:
o Lasers should be mostly Long range weapons.
No change required for this value. o Ion Cannons should be Long-to-Extreme.
o Torpedoes and Missiles should be Extreme.
o Turbo-Lasers (or other “planetary strike” weapons)
Add up the value listed in all Defensive Zones and divide should be Extreme-to-Strategic.
that total by the number of actual Zones the vehicle has
(Silhouette 2-4 has 2 zones, Silhouette 5+ has 4 zones), While these might seem like sharp increases, remember
rounding up or down as needed. The resulting whole that vehicle combat difficulty is primarily based on
number should be the vehicle’s “Defense” value. distance in the Genesys© rules. This makes longer-range
checks possible, but more challenging; and encourages
pilots to close the range during an encounter.
Divide the current value by half and round up, if needed.
(For Civilian craft, subtract an additional -1 to a minimum
of 1. For Battleships and Stations, add an additional +1 or All remaining vehicle information (Hull Type/Class &
+2.) Manufacturer, Ship’s Complement, Encumbrance
Capacity, Passenger Capacity, Consumables,
Price/Rarity, and Customization Hard Points) require no
Increase the listed value by an amount equal to the change.
vehicle’s Silhouette.
Auto-Blaster Medium 2 5 Auto-fire
Blaster Cannon (Light) Long 2 4
Blaster Cannon (Heavy) Long 3 4
Concussion Missile Launcher Extreme 4 3 Blast 3, Breach 3, Guided 4, Limited Ammo 3 (or as
desired), Slow-firing 1
Ion Cannon (Light) Long 3 4 Ion
Ion Cannon (Medium) Extreme 4 4 Ion
Ion Cannon (Heavy) Extreme 5 4 Ion, Slow-firing 1
Laser Cannon (Light) Long 3 3
Laser Cannon (Medium) Long 4 3
Laser Cannon (Heavy) Extreme 5 3
Proton Torpedo Launcher Extreme 6 2 Blast 4, Breach 4, Guided 3, Limited Ammo 3 (or as
desired), Slow-firing 1
Quad Laser Cannon Long 3 3 Accurate, Linked 3
Tractor Beam (Light) Medium - - Tractor 2
Tractor Beam (Medium) Long - - Tractor 4
Tractor Beam (Heavy) Long - - Tractor 6
Turbolaser (Light) Extreme 7 3 Breach 1, Slow-Firing 1
Turbolaser (Medium) Strategic 8 3 Breach 2, Slow-Firing 1
Turbolaser (Heavy) Strategic 9 3 Breach 3, Slow-firing 2
Asmodee
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EDGE Studio. All rights reserved to their respective owners. Any use of trademarks or copyright material in this document should not be viewed as
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for profit or compensation in any form.
Star Wars©
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reference to any title or product in this document is not a challenge to the trademark or copyright concerned. Any commercial use of trademarks
or copyrighted material without express permission is prohibited. Under no circumstances will this material be made available for profit or
compensation in any form.