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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Imperial Governor [1] 3+ 5+ Blaster Pistol (12",A1), CCW (A2) Fearless, Hero, Tough(3) A 70pts
Imperial General [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Fearless, Hero, Tough(3) A, B 45pts
Imperial Officer [1] 4+ 5+ Blaster Pistol (12",A1), CCW (A2) Hero, Tough(2) A, B 25pts
Death Troops [4] 3+ 4+ Heavy Blaster Rifle (24",A1), CCW (A1) Fearless, Tough(2) C, I 200pts
Storm Troops [5] 5+ 4+ Blaster Rifle (24",A1), CCW (A1) - D,E,F, I 60pts
Scout Troops [4] 5+ 5+ Blaster Pistol (12",A1), CCW (A2) Scout, Strider E, G,I 60pts
Scout Troops on Jetbikes [2] 5+ 4+ Blaster Pistol (12",A1), Very Fast, Scout, Strider E 60pts
Light Blaster Cannon (24",A2,AP(1))
Royal Bodyguards [2] 3+ 4+ Heavy Blaster Pistol (12",A1,AP(1)), Fearless, Furious - 70pts
Force Pike (A2,AP(2))
Storm Troops with Heavy Weapon [2] 5+ 4+ Heavy Repeating Blaster (24",A3,AP(1)), - E 45pts
Blaster Rifle (24",A1), CCW (A1)
Storm Troop on Giant Lizard [1] 5+ 2+ Blaster Pistol (12",A1), Shock Prod (A2,AP(1)) Fast, Scout, Strider, Impact (1), Tough (6) E 140pts
Giant Lizard Claws (A1, AP(1))
Imperial Army Soldier [5] or 5+ 5+ Blaster Rifle (24",A1), CCW (A1) - A, D, E, F, I 55pts
Imperial Navy Soldier [5]
Imperial Pilot [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero B 15pts
Imperial Recon Droid [1] 4+ 2+ Light Blaster Cannon (24",A2,AP(1)) Scout, Flying, Tough (2), Self-Destruct - 75pts
Scout Walker [1] 4+ 2+ Twin Blaster Cannon (24",A2,AP(2)) Fear, Tough (9) H 240pts
Stomp (CCW A2,AP(2))
Power Droid [1] 6+ 6+ Electric Shock (A1) Hero, De-Ionize - 10pts
Combat Droid [1] 4+ 4+ Blaster Pistol (12",A1), CCW (A2) Hero J 20pts
Astro Droid [1] 4+ 5+ Electric Shock (CCW A1) Hero, Repair, Program K 25pts
Diplomat Droid [1] 5+ 6+ - Hero, Negotiate - 10pts
Utility Droid [1] 6+ 6+ - Hero - 5pts
Medical Droid [1] 5+ 6+ - Hero, Medical Training - 60pts
A | Replace one Blaster Pistol and CCW: E | Upgrade Jetbike with: Special Rules
Heavy Blaster Pistol (12",A1,AP(1)) and CCW (A2) +5pts Light Blaster Cannon (24",A2,AP(1)) +10 pts Ion: If a target loses its last wound to an ion
Blaster Rifle (24",A1), CCW (A1) +5pts weapon, it is stunned. This weapon can also be
Replace one CCW: F | Upgrade with: fired as a Blaster (without the stun effect).
Vibroblade (A2, AP(1)) +5pts Light Repeating Blaster (24",A3) +5pts Blasters: All Blasters (except cannons) can be
Missile Launcher-pick one to fire: +10pts set to stun. See stun special rule.
B | Replace one Blaster Pistol and CCW: HE (48",A1,Blast(3)) Stun: If a non-vehicle model loses its last
Heavy Blaster Pistol (12",A1,AP(1)) and CCW (A2) +5pts AT (48",A1,AP(3),Deadly(3)) wound to a stun weapon, it is stunned.
Blaster Rifle (24",A1), CCW (A1) +5pts Blaster Cannon (24",A2,AP(2)) +10pts De-Ionize: once per turn, if within 2" of a
Replace one CCW: stunned model, remove the stunned status.
Vibroblade (A2, AP(1)) +5pts G| Replace one Blaster Pistol with: Repair: Once per turn, if within 2" of a vehicle
Blaster Rifle (24",A1), CCW (A1) +5pts with Tough, roll one die. On a 4+ you may
C | Replace any Blaster Pistol and CCW: repair one wound from the target.
Heavy Blaster Pistol (12",A1,AP(1)) and CCW (A2) +5pts H | Upgrade with: Negotiate: Once per turn, if within 2" of a
Blaster Rifle (24",A1), CCW (A1) +5pts Maneuver Jets (Strider) +5pts neutral model, roll one die. On a 4+ the
Replace one Blaster Pistol and CCW: neutral model's unit joins your side.
Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts I | Upgrade with any: Medical Training: This model and his unit get
Jet Pack (Ambush, Flying) +15pts the Regeneration rule.
D | Add up to one droid to the unit: Sniper Blaster Rifle (36",A1,AP(1),Sniper) +15pts Very Fast: This model moves 12" when using
Power Droid [1] 10pts Light Repeating Blaster (24",A3) +15pts Advance and 24" when using Rush/Charge
Combat Droid [1] 20pts Jetbike (Very Fast, Strider) +25pts
Astro Droid [1] 25pts
Diplomat Droid [1] 10pts
Utility Droid [1] 5pts
Medical Droid [1] 60pts