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GFF - Separatists

Name [size] Qua Def Equipment Special Rules Upgrades Cost

B1 Tactical Droid [1] 4+ 5+ E-5 Blaster Rifle (24” A1) Coordinate[1], Hero, Tough A, B 40
Fists (A1) [3]

B1 Battle Droids [3] 5+ 5+ E-5 Blaster Rifle (24” A1) AI C, D 30


Fists (A1)

B2 Super Battle Droid [1] 4+ 2+ Arm Cannon (18” A2 AP1) AI, Tough[3] E 70
Armored Fists (A2)

Droideka [1] 4+ 5+ Dual Blaster Cannon (24” A4 AP1) AI, Fearless, Regeneration, 115
Fists (A1) Slow, Tough[3], Wheel Mode
A
May upgrade unit with
Coordinate [2] +10
Coordinate [3] +20
Coordinate [4] +30
Binoculars +10
B
May upgrade unit with
OOM Tactical Droid (Fearless) +10
C
May replace up to one E-5 with
E-5C (24” A4) +15
E-5S (30” A1 AP1 Deadly2 Sniper) +20
E-60R (6-30” A1 Blast[3] AP2) +30
Rad Cannon (12” A2 Poison) +10
D
May upgrade entire unit with
B1 Security Droid (Lose AI) +5 (per model)
May take an additional
B1 Battle Droid +10
E
May replace up to one arm cannon with
ACM (12” A4 AP 1) +15
HA (6-24” A1 Blast[3] AP 2) +25
Special Rules
Binoculars: Range of Coordinate increased to 24”
Coordinate[X]: Choose a number of friendly units within 6” equal to [X] and the receive the following benefits:
- May immediately activate
- Ignores the AI rule for their activation
AI: This unit has -1 to hit against enemies that aren’t the closest visible enemy unit
OOM Tactical Droid: Units benefitting from Coordinate receive Fearless
Wheel Mode: A droideka may declare it is entering wheel mode at the beginning of its turn. Until the start of its next activation it
loses the keywords Regeneration and Slow but gains the Fast keyword and may only make a rush action.
GFF - Republic
Name [size] Qua Def Equipment Special Rules Upgrades Cost

Clone Sergeant [1] 2+ 3+ DC-15A (24” A2) Fire Support, Tough[3], Hero A, B, C 95
Fists (A1)

Clone Trooper [1] 3+ 3+ DC-15A (24” A2) Fire Support B, C 40


Fists (A1)

BARC Speeder [1] 4+ 3+ DC-15A (24” A2) Stealth, Flying, Very Fast, D 145
Twin Blaster Cannon (24” A4 AP1) Tough[3], Impact[1]
Ram (A1)
A
May upgrade with
Clone Captain (Fearless, Advanced Training) +35
B
May upgrade with
Phase II Armor (Strider) +5
Specialist (Scout) +5
C
May replace DC-15A with
DC-15 (30” A2 Deadly[2] AP1) +10
DP-23 (18” A3 AP1) +15
RPS-6 (6-30” A1 Blast[3] AP2) +30
Z-6 (24” A6) +20
Mortar (6-30” A1 Blast[5] AP1 Indirect) +40
D
May replace DC-15A with
ION Gun (24” A4 Rending) +20
RPS-6 Gun (6-30” A1 Blast[3] AP2) +30
Twin Laser Gun (24” A4) +10

Special Rules
Fire Support: If at least one friendly model with the Fire Support special rule is within 3” of this model, this model gains the
Relentless special rule if the target unit is in line of sight of both models.
Very Fast: This model may move 12” when using Advance and 24” when using Rush/Charge
Advanced Training: Friendly units within 6” can re-roll failed shooting attacks.
GFF - Empire
Name [size] Qua Def Equipment Special Rules Upgrades Cost

Stormtrooper Sergeant [1] 3+ 4+ E-11 Blaster (24” A1) Tough[3], Hero, Command[1] A, B, I 75
Fists (A1)

Stormtrooper [1] 4+ 4+ E-11 Blaster (24” A1) B, C, I 20


Fists (A1)

Shoretrooper [1] 3+ 4+ E-22 Blaster (24” A2) Relentless D, I 30


Fists (A1)

Scout Trooper [1] 4+ 5+ E-17 Pistol (12” A2) Ambush E, I 25


Fists (A1)

Death Trooper [1] 2+ 3+ E-11D Rifle (24” A2 AP1) Fearless, Fear, Relentless F, I 55
CQC (A2)

74-Z Speeder Bike [1] 4+ 5+ E-17 Pistol (12” A2) Stealth, Very Fast, Flying, 90
Ax-20 Cannon (24” A3 AP1) Tough[2], Impact[1]
Ram (A1)

Heavy Weapon Team [1] 4+ 4+ Web Heavy Blaster (24” A4 AP1) Slow, Tough[3] G, I 95
Crew (A1)

Imperial Royal Guard [1] 2+ 2+ E-17 Pistol (12” A2) Fearless, Inspiring, Tough[3] H, I 120
Force Pike (A4 AP2)

Dewback Rider [1] 4+ 3+ Shock Prod (A2) Slow, Strider, Tough[4], Spur J 100
Razor Claws (A4 AP1)
A
May take one of the following
Snowtrooper (Strider) +10
Shoretrooper (Relentless, D) +30
Scout Trooper (Scout, E) +10
Stormtrooper Captain (Fearless) +10
Death Trooper (Fearless, Fear, Relentless, +1 Qua, F) +100
Imperial Officer (Command[2], Inspiring) +20
May upgrade with
Command [2] +10
Command [3] +20
B
May replace weapon with
DLT-19 (30” A2 AP2) +15
Flamethrower (12” A6) +15
HH-12 (6-30” A1 Blast[3] AP3) +40
RT-97C (30” A3) +10
T-21 (24” A3 Deadly[2]) +15
T-7 Ion (24” A2 Rending) +15

C
May upgrade with
Snowtrooper (Strider) +5
Specialist (Scout) +5
D
May replace E-22 with
T-21B (30” A3 Deadly[2]) +15
E
May replace E-17 pistol with
DLT-19x Sniper (36” A1 AP 2 Deadly[2] Sniper) +30
May upgrade with
Thermal Charge (6” A1 Blast[3] AP2 One Use Deadly[3]) +15
F
May replace E-11D rifle with
DLT-19D (30” A3 AP2) +15
DT-F16 (24” A3 AP1) +5
Grenade Launcher (12” A1 Blast[2] AP1) +5
Flamethrower (12” A6) +10
G
May replace Web Heavy Blaster with
DF-90 Mortar (12-30” A1 AP1 Indirect Deadly[2] Blast[3]) +40
H
May replace force pike with
Electrostaff (A3 AP1) (Regeneration in Melee) +5
I
May upgrade with
FX-9 Medical Droid +15
R4 Astromech Droid +10
J
May replace shock prod with
Flamethrower (12” A6) +15
RT-97C Blaster (30” A3) +10
T-21 (24” A3 Deadly[2]) +15
Special Rules
Command[X]: Choose a friendly unit within 6” and an enemy unit within line of sight of both this unit and the friendly unit. The
friendly unit may immediately make a ranged attack against that enemy unit with a -1 to hit modifier, this does not prevent that
friendly unit from taking their action. This may be done a number of times equal to X.
Inspiring: Friendly units within 6” gain the Fearless special rule.
FX-9 Medical Droid: Add a medical droid model to the upgraded unit, every unit within 6” of the Medical droid has the Regeneration
special rule. The medical droid is treated as having a Def of 5+.
R4 Astromech Droid: Add an astromech droid model to the upgraded unit, that unit may re-roll one die a turn. The droid is treated
as having a Def of 5+.
One Use: After a unit uses this weapon it cannot be used again.
Spur: At the beginning of an activation this unit may choose to spur. If it does then it suffers an automatic hit and gains the Furious
keyword while losing the Slow keyword until the end of its activation.
Very Fast: This model may move 12” when using Advance and 24” when using Rush/Charge

GFF - Rebellion
Name [size] Qua Def Equipment Special Rules Upgrades Cost

Rebel Sergeant [1] 3+ 5+ A-280 Blaster (24” A1) Stealth, Tough[3], Hero, A, B 70
Fists (A1) Luck

Rebel Trooper [1] 4+ 5+ A-280 Blaster (24” A1) Stealth B, C 20


Fists (A1)

Fleet Trooper [1] 4+ 5+ DH-17 Pistol (12” A2) Steady D 25


Fists (A1)

Rebel Pathfinder [1] 3+ 5+ A-300 Blaster (24” A2) Ambush, Low Profile E 35
Fists (A1)

Rebel Commando [1] 2+ 4+ A-280 Blaster (24” A1) Stealth, Scout F 45


Fists (A1)

Wookie Warrior [1] 3+ 5+ Kashyyyk Pistol (12” A2) Strider, Furious, Fearless, G 85
Ryyk Blade (A4) Tough[3]

X-34 Landspeeder [1] 4+ 4+ DH-17 Pistol (12” A2) Fast, Flying, Tough[4], H 95
Ram (A1) Impact[1]

Tauntaun Rider [1] 4+ 5+ DL-44 Pistol (12” A2 AP1) Fast, Tough[3], Strider, 100
Horns and Claws (A5) Furious, Impact[2]

AT-RT [1] 4+ 4+ A-300 Blaster (24” A2) Tough[4], Strider, Impact[2] I 120
Grappling Claws (A3 AP2)
A
May take one of the following
Fleet Sergeant (Ready, D) (Replace A-280 with DH-17 (12” A2)) +10
Pathfinder Sergeant (Ambush, Low Profile, E) (Replace A-280 with A-300 (24” A2)) +45
Commando Sergeant (+1 Qua, +1 Def, F) (Scout) +80
Rebel Captain (Fearless, Very Lucky) +30
B
May replace A-280 with
DLT-20A (30” A3 Deadly[2]) +15
MPL-57 Ion (24” A2 Rending) +10
SX-21 (12” A4 AP1) +15
Z-6 (24” A6) +20
CM-O 93 (24” A4 Deadly[2]) +15
Mark II Blaster (24” A4 AP1) (Slow, Tough +1) +45
C
May upgrade with
Veteran (Camaraderie) +10
Specialist (Luck) +10

D
May replace DH-17 with
MPL-57 (24” A2 AP1 Blast[2]) +25
ScatterGun (12” A2 AP2) +10
E
May replace A-300 with
A-300 Short (12” A3) +5
A-300 Long (30” A1) +5
F
May replace A-280 with
DH-447 Sniper (36” A2 AP 2 Deadly[2] Sniper) +40
May upgrade with
Proton Charge (6” A1 Blast[3] AP2 One Use Deadly[3]) +15
G
May replace Kashyyyk pistol with
Bowcaster (24” A1 AP3) +15
May upgrade with
Wookie Clan Chief (Tough +1, Qua +1, Hero) +35
H
May take two
A-300 Gunner (24” A2) +10
RPS-6 Gunner (6-30” A1 Blast[3] AP2) +30
Speeder Jockey (Stealth) +10
May take one
M-45 Ion Turret (30” A4 Rending) +20
Mark II Blaster (24” A4 AP1) +20
I
May take one
Flamethrower (6” A8) +15
Laser Canon (6-30” A2 AP4) +25
Rotary Battery (24” A6 AP1) +40
Special Rules
Luck: This unit may re-roll quality tests of 1.
Steady: If this unit takes a hold action they have a +1 to hit a shooting attack.
Low Profile: Being behind cover gives attacks against this unit a -2 to hit instead of the normal -1.
Very Lucky: This unit may re-roll both quality and defence tests of 1.
Camaraderie: If this unit is within 3” of at least one friendly unit this unit receives the Fearless special rule. Additionally when
making an attack roll, one friendly unit with 3” can also make an attack roll against the same target but gives up their activation.

Jedi [1]
Qua 3+
Def 3+
Equipment: Power Saber (Melee, A2, AP(1), Deadly(3))
Special Rules: Fearless, Hero, Psychic(1), Tough(3)
Upgrades: Psychic (2) +15 pts
Cost: 90pts

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