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DA R K WO O D H E A R T

Darkwood Heart
The Staff of Mourning
By Keith Baker

passed, and Kashyra went slowly mad. The dryad was a


The Tale of spirit of pure nature, and the staff was a prison for her,

the Darkwood Heart cutting her off from the natural world. Existence became
agony, and she fluctuated between a desperate desire to
In an age before the rise of civilization, a vast primeval end her pain and the wish to share it with others. There
forest stretched across the land. The tribal humans of was no justice in the world, and if her home was to be
the region called this the Darkwood, and their druids destroyed, let all nature fall with it.
paid homage to the fey powers and forces of nature that
In time, the Darkwood Heart was discovered, and over
governed it. This was a time of peace between human
the years it has passed through the hands of a host of druids
and nature — a time that would not last. Some say it
and rangers. A strong-willed bearer may be able to fight
was humans who brought the devastation to the land,
Kashyra’s crushing despair, and to turn the powers of the
while others say it was purely the work of fiends. Today,
Staff to a noble cause. But the Darkwood Heart is bitter
all that is known for certain is that a terrible blight was
and cold, and it leaves death in its wake.
unleashed upon the land, a wave of corruption that killed
plant and beast alike, leaving monsters and aberrations
in its wake.
As the shadows fell upon the Darkwood, the druids came
together, searching for a weapon to battle the encroach-
ing terror. They called upon a strong-willed
dryad named Kashyra, and combining their
powers they transformed Kashyra’s tree into
a staff. A thousand trees fell at that moment,
and their strength was bound together in the
weapon. The great druid Hurrlak became the
bearer of the staff, joining his soul to
Kashyra. Acting as one and wielding
the power of nature itself, the took the
battle to the abominable hordes…
and were defeated.
A century later, the Dark-
wood had been reduced a
barren wasteland. Hurrlak
and his brethren had fought
to the last, and the order
was utterly eradicated. Only
one trace of the druids re-
mained: the weapon they
had created, the Darkwood
Heart. Shunned by the
aberrations that rose in
the land, Kashyra was
abandoned on a forgotten
battlefield, trapped next to
the rotting remnants of her
druid companions. Centuries

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Researching the Darkwood Heart


The tale of the Darkwood Heart is one that is most likely to be known to druid circles with ancient roots.
A character with at least some connection to a druidic order can use Knowledge (nature) to see if he has
heard of the Staff. The connection is just as important as the skill; a woodsman could have a Knowledge
(nature) modifier of +20, but without some tie to the druidic mysteries, he’ll know nothing of the Staff.

DC Knowledge Available
10 During an ancient war between nature and aberrations, the druids bound the soul of a dryad
into a magical staff.
20 The Staff is an artifact known as the Darkwood Heart. Legends say that the Staff was carved
from a dryad’s tree, and that the power of an entire forest was bound to her spirit as a
weapon against aberrations and the unnatural. According to the tales, a druid can bond
with the Staff, much like forming a connection with an animal companion; it is this bond
that unlocks the secrets of the Staff.
25 The Staff was created to destroy aberrations; its touch is anathema to such creatures. It can
also call on the offensive power of wind and weather. But the legends say that those who
made the Staff lost their struggle, and a few of the stories suggest that the Staff was corrupted
in the battle.
30 The Staff holds the spirit of the dryad Kashyra. According to account of the druid Ulan Dantir,
the last known wielder of the Darkwood Heart, “The spirit within the Staff has been corrupted
by failure and a thousand years of isolation; she now seeks to destroy nature as well as the
unnatural, spreading disease and blight. I can feel her through the link that we share, and
I fear that her rage and despair may overwhelm me, drawing me into her darkness.”

In addition, a bard or loremaster may have heard tales of the Staff or its owners. Such a character may
make a Bardic Knowledge or lore check with the following results.

DC Knowledge Available
20 There is an ancient story of a wood-nymph named Kashyra, who lived in a placed called
the Darkwood. When unnatural monsters and plague assaulted the forest, the druids called
on Kashyra and asked her to serve as a focus for the power of the woods. Kashyra’s tree
was made into a staff, and the staff had the strength of a thousand trees and power over the
wind and weather. But the forest could not be saved. The battle was lost, the woods were
destroyed, and all that remained was the staff, weeping over the bodies of the fallen druids
and the stumps of her beloved trees.
25 The druid Ulan Dantir was a great champion of nature, who battled monster and bandit
alike. In his later days, he was known to wield a long staff of dark wood, which could strike
with the force of a thunderbolt. As time went on, Ulan became dark and grim, and many
blamed the staff; they said that it bore a woman’s face and would cry at night, and that this
sorrow ate away at Ulan’s spirit. Eventually he disappeared, but some say that they can still
hear his voice on the wind, sobbing in harmony with his “Staff of Mourning.”
30 The bard Jolas Cayne was wandering through the forests of the east when he heard a woman
weeping. Following the sound, he found a clearing — a blighted circle in an otherwise lush
forest. A staff was stretched out on a bower, and it bore the face of a woman; tears ran from
darkwood eyes. Jolas asked why the staff cried, and a beautiful voice said “All I wish is death,
but I cannot die.” Jolas believed that the spirit could be lifted from its despair, and promised to
show it life; he took the Staff with him, and passed from city to city, singing songs and spread-
ing laughter. The Staff sang with him, and he seemed to have shattered its sorrow. When he
finally returned to a village he’d visited earlier, he found that the people had been slain by a
terrible disease… a plague spread by the Staff, which he’d left in his wake. “You sought to
cheer me with life,” the Staff explained, “But I only take comfort in death.”

seems to increase the bearer swings it, adding to the force


Studying the Darkwood Heart of its blows. One end has been sculpted to resemble the
The Darkwood Heart is a quarterstaff carved from dark-
face of a beautiful woman, with high cheekbones and elven
wood, just under six feet in length. It is unusually slender
features. The face is about six inches in length, and her
for a quarterstaff, but surprisingly heavy, and its weight
hair winds down around the shaft of the staff for another

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foot. The face is twisted into a mask of sorrow; the tip of Only a character capable of taking an animal companion can
the staff is covered with condensation, and it seems as if form such a link, and to maintain the link he must release any
tears are running down the woman’s cheeks. animal companion that he possesses. This process is described
While the central shaft is polished and dry, allowing in more detail below. All of the abilities of the item are listed
for a good grip, both ends are strangely damp; even if below, but with the exception of the base powers, these abili-
wiped away, this condensation quickly returns. Despite ties must be unlocked through the bond.
this moisture, the wood appears solid, but smells faintly In addition to the need to bond with the Staff, the
of rotting vegetation and mildew. Anyone touching the powers of the Darkwood Heart vary with its mood. Every
Staff feels a terrible sense of loneliness and despair, and day, the character must engage in a personality conflict
for just a moment hears a young woman sobbing. with the Staff, making a Will save against the Staff’s ego
The Darkwood Heart radiates an overwhelming aura of evil of 30. The wielder gains a +1 circumstance bonus to this
and magic; it is impossible to pin it down to a specific sphere check for every living creature with at least 1 HD that
of magic. A spellcaster who is stunned as a result of studying the Staff killed the previous day. If the check is success-
these auras is filled with a warring sense of rage and despair, so ful, the Staff is calm for the next day: it is less mournful
powerful that it breaks concentration and shatters the spell. and aggressive. If the check is failed, the Staff is upset; it
If legend lore is used on the Staff, the caster receives the swings between rage and despair, often crying aloud or
following message: “Kashyra is bound within herself, forest sobbing telepathically in the wielder’s mind. During these
to tree to a single limb. Champion and destroyer, twisted by times, it is only interesting in lashing out and harming
time and doomed by despair. Only one who can reach within other things. The owner of the Staff may always choose
can touch her true power, bonding to spirit as if to beast; but to fail this check if he wants Kashyra to be upset.
this bond will prove a threat to both.”
Constant Powers
Powers of the Darkwood Heart Base Powers: Regardless of whether a character has
bonded to the Staff, it is a +2 aberration bane/+2 aberration
The Darkwood Heart holds great power over nature,
and is particularly dangerous to aberrations. It resonates bane quarterstaff. Kashyra is an intelligent item (Int 14,
with the grief and pain of Kashyra, however, and all life Wis 18, Cha 20, Ego 30; AL NE) capable of telepathic
eventually suffers at its touch. communication and speech; she speaks Common, Dru-
idic, Elven, and Sylvan. She possesses the following
skills: Knowledge (nature) +16, Listen +12, Perform
Using the Darkwood Heart (song) +16, Sense Motive +12, Spot +12, Survival +12.
The Darkwood Heart is a magic weapon, and has a few However, she never uses these skills on behalf of an
constant abilities that can be used by any character who unbonded wielder.
takes possession of it. To gain access to the full powers of the Enhancement Bonus: The enhancement bonus of the Staff
Staff, however, a character must form a spiritual bond with it. increases as the bearer’s connection to it grows stronger, as

Bonding With the Darkwood Heart


Many of the artifact’s powers depend on the level of the bonded character, as shown on the following
table.

Class Enhancement Spell Insight


Level Bonus Modifier Bonus Special
1st–2nd +2/+2 0 +0 Dryad’s Tears, Skill use, Telepathic Bond
3rd–5th +2/+2 +1 +3 Bearer of Blight (1/day), Darkwood Defense,
Inner Turmoil (–1), Soul Bond
6th–8th +2/+2 +1 +3 Kashyra’s Anger, Stormcalling I
9th–11th +3/+2 +2 +4 Bearer of Blight (3/day), Inner Turmoil (–3)
12th–14th +3/+3 +2 +4 Bloodwood, Dryad’s Charms, Stormcalling
II
15th–17th +4/+3 +3 +5 Bearer of Blight (5/day), Fury of the Forest,
Inner Turmoil (–5)
18th–20th +4/+4 +3 +5 Dark Bond, Stormcalling III

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shown on the table. The first number is the sculpted head of These bonuses and penalties are based on the character’s
the Staff, while the second is the plain end. bond and apply even when the character is not holding
Skill Use: When Kashyra is calm she may use her skills the Darkwood Heart.
on behalf of her bonded wielder. She can use her Perform Kashyra’s Anger: The Staff was designed to fight aberrations,
skill to aid any performer within vocal distance; because but Kashyra’s hatred extends to the natural world. Beginning
of her inhuman skill, she provides her partner with a +4 at 6th level, the sculpted end of the Staff is treated as a bane
bonus to his Perform check. weapon against aberrations, animals, elementals, fey, plants,
Telepathic Bond: The telepathic connection between and any creature with the ability to use natural magic (such
the Darkwood Heart and its bonded owner allows com- as a ranger or druid). These do not stack, so a druid in animal
munication at any distance, provided that the two are form does not suffer double damage. When Kashyra is upset,
on the same plane. the sculpted end gains the vicious quality; the Staff strikes with
Darkwood Defense: The Darkwood Heart was designed tremendous force but leeches energy from the wielder.
to battle aberrations, and it provides an insight bonus to Bloodwood: As of 12th level, the Staff begins to draw
a bonded user. This bonus is applied to defense in vari- blood from its victims, absorbing it into itself. The sculpted
ous ways, based on the user’s level. (Note that several of end gains the wounding quality, in addition to the abilities
the following powers refer to “natural” magic or spells. granted by Kashyra’s Anger.
This indicates any divine magic based on a connection Fury of the Forest: Beginning at 15th level, when Kashyra
to nature, and includes spells cast by druids, rangers, or is upset, both ends of the Staff gain the vicious quality.
clerics accessing the air, animal, earth, fire, plant, or Dark Bond: At 18th level, the caster may spontaneously
water domains.) cast the following spells by dropping a prepared ranger
At 3rd level, a bonded user adds the insight bonus to or druid spell of equal or higher level: contagion (3rd),
saving throws against attacks made by aberrations (includ- diminish plants (3rd), poison (3rd), blight (4th). However,
ing spells, spell-like abilities, extraordinary abilities, and when he casts spells of the healing subschool he suffers a
any other offensive action that allows a saving throw). –5 penalty to caster level (this supercedes the soul bond
At 6th level, a bonded user adds the insight bonus to penalty). These bonuses and penalties apply even when
his armor class when attacked by an aberration. the character is not holding the Darkwood Heart.
At 9th level, a bonded user adds the insight bonus to
his armor class when attacked by an animal or plant. This Activated Powers
only applies when Kashyra is upset. Access to the activated powers of the Darkwood Heart
At 12th level, a bonded user adds the insight bonus to must be earned through the bonding process. All activated
saving throws against natural magic and any attack made powers have a caster level of 25.
by an animal, fey, elemental, or plant. This only applies Dryad’s Tears: As a standard action, the wielder of the
when Kashyra is upset. Darkwood Heart can wilt all plant life that comes near it.
At 15th level, a bonded user adds the insight bonus to his When Kashyra is upset, she can extend this effect at will.
armor class when defending against attacks made by a fey or This is identical to the prune growth effect of diminish
elemental. This only applies when Kashyra is upset. plants, except that instead of appearing neat and well-
The character only receives these bonuses if he is hold- trimmed, the affected plants are wilted and dying.
ing the Darkwood Heart. Bearer of Blight: While upset, the Darkwood Heart possesses
Soul Bond: At 3rd level, the wielder begins to feel a the ability to use the following abilities: blight (15d6, DC 20), con-
stronger Kashyra’s despair and anger at the natural world. tagion (DC 21), poison (DC 19), sleet storm. With the exception of
This affects the wielder’s ability to use certain types of sleet storm, these require the wielder of the Staff to either make a
natural magic. successful melee attack or a melee touch attack with the Staff (in
When the caster uses a natural spell designed to harm, physi- which case, the spell effect is the only effect that occurs). However,
cally bind, or repel (such as flame blade, entangle, contagion, use of these abilities is entirely under Kashyra’s control; she decides
or antilife shell), he may add the spell modifier value to the when to trigger an effect and which to use. This cannot be control,
caster level and saving throw DC of the spell. prevented, or compelled by the wielder.
If Kashyra is upset, the user must subtract the spell While Kashyra is in control of these powers, her ability
modifier value from caster level and saving throw DC to manifest them is based on the strength of her bonded
any time he uses a natural spell designed to calm, charm, companion. If her companion is at least 3rd level, she can
heal, or encourage growth. use one of these abilities once per day. Once her companion
The DM must make the final call as to whether a spell is reaches 9th level, she can use any combination of these
benevolent or aggressive; many spells (such as bull’s strength powers a total of 3 times per day. And at 15th level, she
or detect snares and pits) are neutral and unaffected. can use these powers 5 times per day.

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Stormcalling I: While holding the Darkwood Heart, the Animal, Heal, Sense Motive, or Wild Empathy check.
bonded character can use the Staff to cast the following This penalty increases to –3 at 9th level, and to –5 at
spells: 1/week — control wind (DC 19), call lightning storm 15th level. The effect occurs regardless of whether the
(5d6, DC 19, 25 minute duration or 15 bolts); 3/day — call character is carrying the Staff. However, when Kashyra is
lightning (3d6, DC 17, 25 minute duration or 25 bolts). calm, the penalty is reduced by two (minimum 1).
Using one of these spells is a spell trigger action on the While Inner Turmoil affects the bearer of the Staff, other forms of
part of the wielder. If Kashyra wants to prevent the effect, misfortune can target those around him. The Darkwood Heart wilts
the staffbearer must engage in personality conflict. plants and spoils milk, but this is just the tip of its powers. At the
Dryad’s Charms: At her core, Kashyra is still a dryad, DM’s discretion, when Kashyra is upset she can affect the weather
and possesses the dryad’s ability to charm others. How- — not as dramatically as control weather or control wind, but enough
ever, her disdain for life is so strong that she can rarely to make a journey unpleasant or to impact ocean travel. Worse
be convinced to use these powers. Before she will use still, occasionally she can target a nearby creature with contagion
these abilities, she must have been calm for at least two without touching it; this has a range of thirty feet and the target
consecutive days, and even then she must be forced with a may make a DC 22 Fortitude save to resist. There are no outward
successful personality conflict. Provided these conditions signs of this effect, and unless a character is actively using arcane
are met, she may use the following powers: 3/day — charm sight or a similar effect, there is no way to trace the action to the
person (DC 15), deep slumber (DC 17). Staff. Kashyra can only attempt this once per day, and only when
Stormcalling II: The character can use the Staff to cast she has been upset for at least a week; it is the pent-up anger that
the following spells (Caster level 25th): 1/week — control gives her the strength to exceed her normal limitations.
weather; 1/day — control wind (DC 21), call lightning storm
(5d6, DC 21, 25 minute duration or 15 bolts); 5/day — call Ambient Effects
lightning (3d6, DC 19, 25 minute duration or 25 bolts). The weather often reflects the current mood of the
This supersedes (does not stack with) the daily casting Darkwood Heart, but there are more noticeable effects
ability provided by the first stormcalling ability. of the Staff’s power. Any small plant that comes within
Stormcalling III: The character can use the Staff two feet of the Staff wilts, and any plant creature or fine
to cast the following spells (Caster level 25th): 1/day or diminutive animal that comes within this distance suf-
— control weather; 2/day — control wind (DC 23), call fers one point of damage each round until it moves away.
lightning storm (5d6, DC 23, 25 minute duration or 15 Milk spoils and wine turns to vinegar. When the Staff is
bolts); 7/day — call lightning (3d6, DC 21, 25 minute upset, all plants that come within a half-mile radius suffer
duration or 25 bolts). This supersedes (does not stack the stunt growth effect of diminish plants; while it takes
with) the daily casting ability provided by the first and time for the full impact of this to come to light, affected
second stormcalling abilities. plants are clearly suffering and unhealthy.
Beyond these general effects, there is the voice of the
Consequences Staff itself. Kashyra rarely talks, preferring to communicate
The Darkwood Heart is filled with despair. While telepathically with her bonded wielder. But she sings
Kashyra has an evil alignment, she is not so much ma- occasionally — haunting songs in Sylvan, describing
levolent as she is insane. In her calmer moods she is still the beauty of the Darkwood and the loss the world has
with pessimism, believing that she is doomed to eternal suffered, and the terrible hopelessness that is life. And
torment. When she is upset, she seeks solace by lashing on occasion she cries, her sobs carrying on the wind. Her
out at others: death and destruction are the only things voice is beautiful and ethereal, and even her misery sounds
that soothe her wounded soul. Nonetheless, she is a tragic like music. But it can attract unwanted attention, should
being, not a villain. She knows that her actions are wrong, she choose to start crying when the party is engaged in
and this simply increases her desire for death. covert action. In such situations, a bonded wielder can
Just touching the Darkwood Heart is sufficient to fill a engage in personality conflict to silence her.
character with a sense of sorrow. Bonding with Kashyra
is a difficult act that places a tremendous strain on the Using the Darkwood Heart
bearer. The penalties of the Soul Bond and Dark Bond
are described above; an additional penalty occurs as the in a Campaign
character grows closer to the Staff. While designed to battle aberrations, the Darkwood
Inner Turmoil: As Kashyra’s despair and hatred of life Heart is an equally potent weapon against druids, fey, or
sink into the bearer’s soul, it becomes increasingly difficult other natural creatures, and its power over storms can
for him to relate to others. At 3rd level he suffers a –1 be an effective tool on any battlefield. It takes time for a
circumstance penalty any time he a Diplomacy, Handle character to fully master the Staff, and it is intended to
be a long term addition to a campaign.
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Staff into a tree once more, forming the core of what could
Adventure Seeds spread out to become the new Darkwood. This would take
The Rising Horror
the power of an artifact or even a god: waters of pure life, or
A local forest has begun to decay and collapse, and the blessing of a powerful nature deity. But it may be possible
strange and terrible creatures are rising in the darkness. to restore Kashyra to the life she once had instead of destroy-
The druids cannot explain it, but they believe that this ing her. Such an action would free the linked character from
is the same force that destroyed the Darkwood thousands the bond, allowing him to take an animal companion again;
of years ago, returned to threaten this new land. Legends however, at the DM’s discretion the dryad might still have a
speak of a weapon crafted to fight this horror. Can the connection to her former companion, allowing her to send
party find the Darkwood Heart? And if so, can they him telepathic messages in times of trouble.
convince the spirit to fight the evil once more? Kashyra
• At the DM’s discretion, a character that makes an
may possess critical insights into the nature of the foe,
active effort to fight the spirit’s anguish may be able to
if the party can work through her despair. Can the evil
redeem Kashyra without losing the Staff. This should
be defeated before in claims another land? And what if
require considerable long-term effort, talking with the
the Darkwood Heart chooses to side with the corrupting
Staff and finding ways to prove to her that there is still
horror against the natural world?
hope and that she should fight for life instead of destroying
The Fallen Druid it. If Kashyra is redeemed, she is restored to her role as a
Explorers find the cairn of a mighty druid. Beating back weapon against aberrations. This causes her to lose the
the aberrations and undead that have laid claim to this following abilities and penalties: Bearer of Blight, Dark
place, they find the sobbing Staff resting atop the druid’s Bond, Dryad’s Tears, Kashyra’s Anger, Inner Turmoil, and
body. This is a treasure fit for a king, but do any of the Soul Bond. Furthermore, Darkwood Defense would only
characters have the strength to wield it? apply to attacks made by aberrations.
The Gray Scourge
A terrible, highly contagious plague has gripped the
nation. Investigating its spread, the heroes discover
Inanimate Companion
To gain access to the full powers of the Darkwood
than a young bard with a dark staff has passed through
Heart, a character must form a deep spiritual bond with
each region that has suffered from the disease. The bard
the Staff. Only an individual with a strong connection to
is dead when they find him, and all that remains is the
the natural world can forge such a connection. Over time,
keening Staff. Can the adventurers unlock the mystery
the character gains access to a wide range of powers… but
and convince the Darkwood Heart to stop spreading the
Kashyra’s deep despair slowly takes a toll on his soul.
disease? Can Kashyra actually cure the horror she has
spread — can she heal as well as destroy? Any character with the capability to bond with an
animal companion can choose to forsake this bond and
form a connection with the Darkwood Heart. This allows
Destroying the Darkwood Heart him to unlock powers based on his level, as shown on the
Kashyra wants to be destroyed, and implores her owner table above. It takes time to form the initial bond, and
to find a way to bring her existence to an end. Meanwhile, the power increases by one effective level each day: so if a
once a bond has been formed, a character cannot choose 15th level druid connects to the Staff, he begins with the
to end it. As such, the druid who regrets the decision to powers listed for 1st level. Two days later he reaches the
form a link to the miserable Staff may become desperate to 3rd-level tier. And after fifteen days have passed, he has
find a way to get rid of it. Here are a few possibilities. access to the full suite of abilities available at his level.
• The Staff has the strength of a thousand trees. It is Unlike an animal companion, both rangers and druids
impervious to damage. But Kashyra believes that some- have equal access to the powers of the Darkwood Heart.
where exists a flame strong enough to burn her to ash As long as a class has the ability to possess an animal com-
and free her spirit. Perhaps it is the breath of a dragon panion, its full levels count towards forming the bond.
king. Perhaps the explosion that accompanies the death Once a character forms a connection to the Darkwood
and rebirth of a phoenix. Kashyra is always interested in Heart, he cannot simply break it and choose to return to
stories of magical flame and constantly urges her bearer an animal companion: the lonely dryad never releases
to find new sources of fire. a soulmate. The only way to break the connection is
• The Darkwood Heart is formed from the remnants of through the destruction of the Staff or the death of the
Kashyra’s own tree. It is being severed from nature that has character. Even if the character is later restored to life,
driven the dryad mad. But perhaps there is a force that could the connection is broken; if he wants to keep the Staff
restore that bond — some power that could transform the he must form the connection anew.

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