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Brawn

Athletics – Physical strength or athletic ability


Climbing/Leaping/falling/swimming/carrying

Resilience – Ability to handle over-extension, sleep deprivation or hazardous environments


Going w/o sleep
Ingesting toxin/poison
Prolonged exposure to harsh elements

Agility

Coordination – Measures a characters nimbleness/swiftness/flexibility


Reducing fall damage
Balancing on an object
Escaping restraints
Crawling through tight spaces

Piloting (Planetary) – Operating vehicles on the planets surface

Piloting (Spaec) – Operating vehicles in space

Stealth – Ability to blend in and go unnoticed


Hiding – Check against Vigilance
Following
Hiding items

Intelligence

Astrogation – Knowledge on the galaxy's steller make-up


Planning hyperspace jump/using NaviComputer
Galactic geography
Hyperspace routes

Computers – Using HoloNet or repairing/conducting maintenance


Bypassing security systems
Searching through public/encrypted info
Investigating the actions of a slicer
Altering Droids programming
Data recovery

Mechanics – Working on droids or ships


Repairing damaged vehicles
Determine cost of items/repair
Crafting droid, device, or ship

Medicine – Ability to perform medical procedures


Routine first aid
Treating injuries

Cunning

Deception – Ability to trick others – Checked against Discipline


Lying about price
Distracting an opponent
Bluffing

Perception – Notice subtle clues or out of place things


Noticing someone following
Used against skullduggery
Subtle clues

Skullduggery – Sleight of hand/underhanded criminal techniques


Lock picking
Escaping a cell
Identifying weak points in a security scheme

Streetwise – Living and working through the underworld, understand criminal lingo
Searching for black market items
Investigation street rumors
Knowing how to approach criminals

Survival – Ability to live in the wilderness and a hostile environment


Identifying safe food/water/shelter
Recognizing imminent dangerous weather conditions
Tracking through wilderness
Handling domestic animals

Willpower

Discipline – Maintain composure – Used against Leadership/Coercion/Deception


Resisting temptations

Vigilance – Notice events happening around them


Initiative when unprepared
Notice something when not specifically looking for it

Presence

Charm – Ability to say the right thing


Flirting/Flattering – Against cool
Appealing to better nature

Cool – Remaining calm in face of danger


Resisting charm or negotiation

Leadership – Command and lead a group of people


Rallying fearful allies
Swaying a crowd

Negotiation – Bartering/trading
Purchasing goods/Selling
Making an agreement

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