Professional Documents
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FAIZA ASHRAF
2019-AG-6093
SUBMITTED TO SIR REHAN ALI QAZI
BS IT 7TH SEMESTER
Evaluation Of Design Through A Task Centered Walkthrough
1.1 INTRODUCTION
Task-centered system design, a variation of user centered design, is a technique that allows developers to
design and evaluate interfaces based on users’ real-world tasks. As part of the design, it becomes a
requirements analysis as part of evaluation, the evaluator can do a walk-through of the prototype, using
the tasks to generate a step-by-step scenario of what a user would have to do with the system. Each step
in the walkthrough asks the question: is it believable that a person would do this; and does the person
have the knowledge to do it? If not, then a bug has been found.
1. Identification
2. Requirements
3. Design
4. Walkthrough Evaluation
2 PHASE 1: IDENTIFICATION
Effective task and user analysis requires close personal contact between members of the design team and
the people who will actually be using the system. Designers may have to make a strong case to their
managers before they are allowed to do on-site analysis, and managers of users may want to be the sole
specifiers of the systems they are funding. It’s certain, however, that early and continued contact between
designers and users is essential for a good design.
3 PHASE 2: REQUIREMENTS
4 PHASE 3: DESIGN
A fundamental principle is that interface designers should not be a special group isolated from the rest of
the system development effort. If this principle is to hold, then the designer must have contact with users
after the design is launched in the market. In fact, it's easy to argue that this should be the case in any
organization, because continued awareness of users and their real needs is a key requirement for a good
designer. One way to put designers in contact with users is to rotate them into temporary duty on the
customer hotline. Another important point of contact for large systems is user group meetings.
6.1 PROCESS
The cognitive walkthrough is a formalized way of imagining people’s thoughts and actions when they use
an interface for the first time.
1. You have a prototype or a detailed design description of the interface, and you know who the
users will be.
2. Select one of the task scenarios
3. For each user’s step/action in the task:
a. Can you build a believable story that motivates the user’s actions?
b. Can you rely on user’s expected knowledge and training about system?
c. if you cannot:
i. You’ve located a problem in the interface!
ii. Note the problem, including any comments
iii. Assume it has been repaired
d. Go to the next step in the task
START
User is working with word processor. Task is to turn on background printing. Screen shows the current
application window and the following menu bar of pulldown menus
Task 4: Click the on button under background printing. The On button highlights and the Off button
unhighlights.
Task 5: Click the Close Box in the upper left window. The screen appears as it did at startup.
5. Close the Chooser window by clicking the close box in the upper left corner.
We've been calling it a "dialog box," but it's actually a window filled with controls. This seems odd.
Users with Mac experience will probably think that they need to click the "OK" button, but there
isn't one. And the close box is in the diagonally opposite corner from where the "OK" button
should be, so it may be especially hard to find. This also raises a feedback question. Users expect
dialog boxes to put options into effect when "OK" is clicked. Since there's no "OK" button, users
may wonder if just closing the window activated the options.
End Result
There's a real start-up problem with this task. The user wants to set "background printing" but he or she
has to go through three levels of controls that don't seem very closely related to that goal: the apple
menu, the "chooser" menu item, and the printer type. It seems like all of these things need to be revised
to make the path more obvious. A better solution might be to put the background printing toggle into a
place where the user might already be looking: make it part of the dialog box that comes up when "Print"
is selected from a "File" menu. The other noticeable problem with the interface is the use of a window
instead of a dialog box with an "OK" button.