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Better to be lucky than good Better to be lucky than good Better to be lucky than good Better to be lucky than

Better to be lucky than good Better to be lucky than good

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Left Bank Right Bank Left Bank Right Bank Left Bank Right Bank Left Bank Right
Dive Dive Dive Dive
Play after suffering burst damage of Play after suffering burst damage of Play after suffering burst damage of Play after suffering burst damage of

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


three (3) or less, Burst damage is three (3) or less, Burst damage is three (3) or less, Burst damage is three (3) or less, Burst damage is
reduced to one (1). Any effects reduced to one (1). Any effects reduced to one (1). Any effects reduced to one (1). Any effects
generated by that damage are canceled. generated by that damage are canceled. generated by that damage are canceled. generated by that damage are canceled.

Clear Jammed Guns Clear Jammed Guns Clear Jammed Guns Clear Jammed Guns

Attack Defense Attack Defense Attack Defense Attack Defense

Climb Bank Right Climb Bank Right Climb Bank Right Climb Bank Right
Dive Dive Dive Dive
When played for burst value or as a When played for burst value or as a When played for burst value or as a When played for burst value or as a
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


Maneuver. May be played from hand for Maneuver. May be played from hand for Maneuver. May be played from hand for Maneuver. May be played from hand for
a zero (0) burst value. Jammed guns a zero (0) burst value. Jammed guns a zero (0) burst value. Jammed guns a zero (0) burst value. Jammed guns
are cleared, and may now be fired. are cleared, and may now be fired. are cleared, and may now be fired. are cleared, and may now be fired.
Flying by the seat of your Flying by the seat of your Flying by the seat of your Flying by the seat of your
pants pants pants pants

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Right Bank Left Bank Right Bank Left Bank Right Bank Left Bank Right Bank Left
Climb Climb Climb Climb
When played for burst value or as a When played for burst value or as a When played for burst value or as a When played for burst value or as a

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


Maneuver. Draw two (2) cards. Maneuver. Draw two (2) cards. Maneuver. Draw two (2) cards. Maneuver. Draw two (2) cards.

Over Dive Over Dive Barrel Roll Barrel Roll

Advanced Diving Maneuver Advanced Diving Maneuver Advanced Banking Maneuver Advanced Banking Maneuver

Attack Defense Attack Defense Attack Defense Attack Defense

Dive Bank Right Dive Bank Right Climb Bank Left Climb Bank Left
Dive Dive Dive Dive
Can Only be matched by an "Over Can Only be matched by an "Over Can be matched by any "Advanced Can be matched by any "Advanced
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


Dive". Flip over the top card of your Dive". Flip over the top card of your Banking Maneuver". If not matched you Banking Maneuver". If not matched you
deck, if it's burst value is two (2) or less, deck, if it's burst value is two (2) or less, are now the attacker. May fire one (1) are now the attacker. May fire one (1)
you suffer one (1) airframe damage. you suffer one (1) airframe damage. burst attack. burst attack.

Flip over the top card of your deck, if it's Flip over the top card of your deck, if it's
burst value is three (3) or more, your burst value is three (3) or more, your
aircraft goes into a spin. aircraft goes into a spin.
Immelman Loop Immelman Loop Guns Jam Guns Jam

Advanced Climbing Maneuver Advanced Climbing Maneuver

Attack Defense Attack Defense Attack Defense Attack Defense

Climb Bank Left Climb Bank Left Climb Bank Left Climb Bank Left
Dive Dive Dive Dive
Can be matched by any "Advanced Can be matched by any "Advanced Play when you suffer more than two (2) Play when you suffer more than two (2)

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


Climbing Maneuver". If not matched you Climbing Maneuver". If not matched you damage from a burst attack from an damage from a burst attack from an
are now the attacker. May fire one (1) are now the attacker. May fire one (1) enemy aircraft. Damage is reduced to 1. enemy aircraft. Damage is reduced to 1.
burst. burst. Guns are Jammed Guns are Jammed

Flip over the top card of your deck, if it's Flip over the top card of your deck, if it's
burst value is three (3) or more, your burst value is three (3) or more, your
aircraft stalls. aircraft stalls.

Tight Turn Tight Turn Steep Dive Steep Dive

Advanced Banking Maneuver Advanced Banking Maneuver Advanced Diving Maneuver Advanced Diving Maneuver

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Left Bank Left Bank Left Bank Left Dive Bank Right Dive Bank Right
Dive Dive Dive Dive
Can be matched by any "Advanced Can be matched by any "Advanced Can be matched by any "Advanced Can be matched by any "Advanced
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


Banking Maneuver". If not matched you Banking Maneuver". If not matched you Diving Maneuver". If not matched you Diving Maneuver". If not matched you
are now the attacker. May fire one (1) are now the attacker. May fire one (1) are now the attacker. May fire one (1) are now the attacker. May fire one (1)
burst. burst. burst. burst.
Shot down in flames Shot down in flames Missed the Vitals Missed the Vitals

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Left Bank Left Bank Left Bank Left Climb Bank Right Climb Bank Right
Dive Dive Climb Climb
Play after you produce four (4) or more Play after you produce four (4) or more Play after suffering burst damage of Play after suffering burst damage of

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


burst damage. Target pilot is hit and burst damage. Target pilot is hit and three (3) or more, Burst damage is three (3) or more, Burst damage is
killed, aircraft is shot down. killed, aircraft is shot down. reduced to two (2). Any effects reduced to two (2). Any effects
generated by that damage are canceled. generated by that damage are canceled.

Missed the Vitals Missed the Vitals Leading the Target Leading the Target

Attack Defense Attack Defense Attack Defense Attack Defense

Climb Bank Right Climb Bank Right Bank Right Bank Right Bank Right Bank Right
Climb Climb Dive Dive
Play after suffering burst damage of Play after suffering burst damage of Play after you produce one (1) burst Play after you produce one (1) burst
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


three (3) or more, Burst damage is three (3) or more, Burst damage is damage. Increase damage by one (1). damage. Increase damage by one (1).
reduced to two (2). Any effects reduced to two (2). Any effects
generated by that damage are canceled. generated by that damage are canceled.
Leading the Target Leading the Target Long Burst Long Burst

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Right Bank Right Bank Right Bank Right Bank Right Bank Right Bank Right Bank Right
Dive Dive Climb Climb
Play after you produce one (1) burst Play after you produce one (1) burst Play after you produce any burst Play after you produce any burst

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


damage. Increase damage by one (1). damage. Increase damage by one (1). damage. Increase damage by two (2). damage. Increase damage by two (2).
Discard top card of deck. If Burst value Discard top card of deck. If Burst value
is one (1), guns jam. is one (1), guns jam.

Long Burst Long Burst Can't Shake Me! Can't Shake Me!

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Right Bank Right Bank Right Bank Right Dive Bank Left Dive Bank Left
Climb Climb Climb Climb
Play after you produce any burst Play after you produce any burst Play to match any simple maneuver. Play to match any simple maneuver.
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


damage. Increase damage by two (2). damage. Increase damage by two (2).
Discard top card of deck. If Burst value Discard top card of deck. If Burst value
is one (1), guns jam. is one (1), guns jam.
Can't Shake Me! Can't Shake Me! Lucky Shot Lucky Shot

Attack Defense Attack Defense Attack Defense Attack Defense

Dive Bank Left Dive Bank Left Dive Bank Right Dive Bank Right
Climb Climb Climb Climb
Play to match any simple maneuver. Play to match any simple maneuver. Play after you produce one (1) burst Play after you produce one (1) burst

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


damage. Increase damage by two (2). damage. Increase damage by two (2).

Lucky Shot Lucky Shot Three quick bursts Three quick bursts

Attack Defense Attack Defense Attack Defense Attack Defense

Dive Bank Right Dive Bank Right Dive Bank Left Dive Bank Left
Climb Climb Dive Dive
Play after you produce one (1) burst Play after you produce one (1) burst Play instead of producing burst damage. Play instead of producing burst damage.
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


damage. Increase damage by two (2). damage. Increase damage by two (2). Flip over the top three (3) cards on your Flip over the top three (3) cards on your
deck one at a time. If any card has burst deck one at a time. If any card has burst
value of three (3) or more, your guns value of three (3) or more, your guns
jam, stop flipping cards. Add burst total jam, stop flipping cards. Add burst total
for all cards, minus three (-3) for burst for all cards, minus three (-3) for burst
Three quick bursts Three quick bursts Horizontal Vrille Horizontal Vrille

Advanced Climbing Maneuver Advanced Climbing Maneuver

Attack Defense Attack Defense Attack Defense Attack Defense

Dive Bank Left Dive Bank Left Climb Bank Left Climb Bank Left
Dive Dive Climb Climb
Play instead of producing burst damage. Play instead of producing burst damage. Can be matched by any "Advanced Can be matched by any "Advanced

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


Flip over the top three (3) cards on your Flip over the top three (3) cards on your Climbing Maneuver" Climbing Maneuver"
deck one at a time. If any card has burst deck one at a time. If any card has burst
value of three (3) or more, your guns value of three (3) or more, your guns
jam, stop flipping cards. Add burst total jam, stop flipping cards. Add burst total
for all cards, minus three (-3) for burst for all cards, minus three (-3) for burst

Retournment Retournment Renversement Renversement

Advanced Banking Maneuver Advanced Banking Maneuver Advanced Banking Maneuver Advanced Banking Maneuver

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Right Bank Left Bank Right Bank Left Bank Left Bank Right Bank Left Bank Right
Dive Dive Climb Climb
Can be matched by any "Advanced Can be matched by any "Advanced Can be matched by any "Advanced Can be matched by any "Advanced
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


Banking Maneuver". Banking Maneuver". Banking Maneuver". Banking Maneuver".
Close Range Burst Close Range Burst Close Range Burst Close Range Burst

Attack Defense Attack Defense Attack Defense Attack Defense

Bank Left Bank Left Bank Left Bank Left Bank Left Bank Left Bank Left Bank Left
Climb Climb Climb Climb
Play instead of producing burst damage. Play instead of producing burst damage. Play instead of producing burst damage. Play instead of producing burst damage.

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners


If you match the next defensive If you match the next defensive If you match the next defensive If you match the next defensive
maneuver, add two (2) to that burst maneuver, add two (2) to that burst maneuver, add two (2) to that burst maneuver, add two (2) to that burst
damage. This damage can not be damage. This damage can not be damage. This damage can not be damage. This damage can not be
modified down, and doesn't cause guns modified down, and doesn't cause guns modified down, and doesn't cause guns modified down, and doesn't cause guns
to jam. to jam. to jam. to jam.

Passing Shot. Passing Shot.

Attack Defense Attack Defense

Bank Left Bank Left Bank Left Bank Left


Dive Dive
Play after a tie during the initiative Play after a tie during the initiative
Copyright 2002 by Michael A. Maners

Copyright 2002 by Michael A. Maners

phase of a dog fight. Produces one (1) phase of a dog fight. Produces one (1)
burst attack. burst attack.

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