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Bordan M1 R3 D4 H1-3 A6 HP6 If only 1 is left, it will move toward a marine until within 1
(Area 1-5) range. Then it will blow itself up with Plasma Grenade.
Inflict the appropriate damage.
Heavy Neth M1 R3 D3 H1-2 A5 HP4
(Area 6-8)
Spec Ops M2 R3 D4 H1-3 A6 HP6
Bordan
(Area 9-10)
Loot Table d8
1 Laser Rifle 3 Plasma Rifle 5 Fusion Grenade 7 Plasma Grenade
2 Laser Pistol 4 Crystalite Sword 6 Flight-module 8 Flight-module
Aliens Killed
Area 10 Entrance
Alien Gear List
Laser Rifle R6 D2 H1 HND 2 Wt 2 Dexterity
Laser Pistol R3 D1 H1 HND 1 Wt 1 Dexterity
Plasma Rifle R2 D3 H0 HND 2 Wt 2 Strength
Plasma Pistol R1 D2 H0 HND 1 Wt 1 Strength
Unknown HND 2 Dexterity
Unknown HND 1 Dexterity
Fusion R3 D6 H0 HND 2 Wt 4 Strength -1M while equipped or in inventory.
Cannon
Plasma R2 D3 H0 HND 1 Wt 1/2 One time use. All ways hits. D3 to surrounding
Grenade squares.
Fusion R2 D4 H0 HND 1 Wt 1 One time use. All ways hits. D3 to surrounding
Grenade squares. Destroys cover.
Crystalite R1 D8 H1 HND 1 Strength Cannot uprgade R.
Sword
Exo-module A5 Wt5
Flight- A3 Wt3 No cover bonuses for/against users.
module
Speed- A3 Wt3 +2M
module
Special Rules: The black square is the hole. You win immediately once you drop the bomb into by
moving the marine holding it next to it for a whole turn.