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Quinton Nitidrono
q.nitidrono@unasat.sr
8639355
User Experience Design
Lecture 1 – School of ICT Multiscreen UX Design: Developing for
a Multitude of Devices –Wolfram Nagel
›ISBN: 978-0-12-802729-5
Quinton Nitidrono
q.nitidrono@unasat.sr
8639355
User Experience Design
Lecture 1 – School of ICT
Introductie
Ik ben Quinton Nitidrono
- Communication & Multidimedia Design – Avans Breda in 2008
Uitstroom: Multimediale Vormgeving
- Docent Grafische Vormgeving, VideoMontage NATIN AV
- Docent Animatie AHKCO
- Hobbies o.a.: films, series, jagen
Introductie
User Experience Design
Lecture 1 – School of ICT
Introductie
- Wie ben je?
- Welke vooropleiding heb je gedaan?
- Werk je? Zo ja, waar en wat voor werk?
- Welke studie doe je op School of ICT en waarom heb je hiervoor
gekozen?
- Wat zijn je hobbies?
Introductie
User Experience Design
Lecture 1 – School of ICT
Afspraken
- Op tijd aanwezig zijn of inloggen in Teams zodat het college op tijd kan
beginnen en afronden
- Melden als je niet bij het college zal zijn
- Actieve participatie
- Als ik te snel ga, niet duidelijk genoeg ben of je snapt iets niet heb je
toestemming om me te stoppen voor herhaling of nader uitleg
- Eerste helft van de college bestaat uit hoorcollege, tweede helft
werken aan een opdracht
- Vanuit de studenten?
Introductie
User Experience Design
Lecture 1 – School of ICT
Introductie UxD
User Experience Design
Lecture 1 – School of ICT
Introductie UxD
User Experience Design
Lecture 1 – School of ICT
Introductie UxD
User Experience Design
Lecture1 – School of ICT
Introductie UxD UX vs UI
User Experience Design
Lecture 1 – School of ICT
Introductie UxD UX vs UI
User Experience Design
Lecture 1 – School of ICT
Introductie UxD UX vs UI
User Experience Design
Lecture 1 – School of ICT
1 Digital outsider
2 Occasional users (two subgroups)
3 Professional users
4 Trend users (two subgroups)
5 Digital pros
6 Digital avant-garde
3 Professional users
4 Trend users (two subgroups)
5 Digital pros
- Average age of 45 years 6 Digital avant-garde
5 Digital pros
- Average age of 38 years 6 Digital avant-garde
- Primarily male
- Highest percentage of gainfully
employed persons
- High formal education levels
- Highest average income
Persona’s
Een persona is een nauwkeurige omschrijving van iemand uit
de doelgroep. Reden om ze te maken is dat een levendige
beschrijving van een persona veel beter werkt dan de droge
opsomming van een doelgroepomschrijving. Wanneer een
product sterk focust op de persona, des te beter de 'user
experience' - de ervaring die de bezoeker of gebruiker heeft.
User persona’s
• Collect extensive data on target users.
• Determine the qualities of and differences between users.
• Develop a hypothesis from the research, determining the qualities of and differences between users.
• Ensure stakeholders agree on the hypothesis about the users.
• Determine a number of personas – more than one per project, but focus especially on one.
• Name and describe each persona in 1-2 pages, including:
1. A picture.
2. User’s values, interests, education, lifestyle, needs, attitudes, desires, limitations, goals and
behavior patterns.
3. Extra details about the persona (e.g., interests) – anything to make him/her more real and relevant
and help build empathy. A written story is better than bullet points.
User persona’s
• Describe several situations/scenarios prompting the persona to use your
product – put him/her in contexts with problems to overcome.
• Include everyone involved in the project so they’ll accept the persona or advise
revisions.
• Send them the persona to use in their work.
• Ensure everyone develops scenarios – these should expose the persona
optimally to potential use cases.
• Make continuous adjustments – revisit the persona; add new features; add
required new personas; discard outdated personas.
Scenario’s
•Provide the context of:
• Who – details of the persona.
• What their goals are.
• When they might perform tasks (including obstacles).
• Where they might do these (including obstacles).
• Why they want to do things, must perform subtasks, etc.
•Focus on the bigger picture but keep to the point – include the circumstances leading up to the interaction, the
factors that impact the user’s world and that might influence how they interact with a solution (e.g., cultural
context) and anything they may need before encountering or using the solution (e.g., information).
•Make the scenario understandable for people who don’t have technical backgrounds – so everyone, including
stakeholders, can get on board with elements they can easily relate to and can stay open-minded about
necessary processes, etc.
•Keep user scenarios tightly centered on the users themselves – to ensure any ideas about design features stay
grounded in the reality of the users’ context.
Scenario’s
“Jeremy, 52, a senior manager for a medical supplies company, needs constantly updated information
on purchasing-related issues while he travels between work and hospital sites so he can use/allocate
resources optimally. He’s highly skilled, organized and diligent.
However, with recent layoffs he now struggles to manage his workload and is too drained to enjoy his
career. He strains to handle tasks which his former assistant previously performed, stays current with
issues and investigates supply-chain problems, while he tries to find alternatives that would be more
economical in the financial climate.
He wants something convenient like an app to take him straight to only the most relevant updates and
industry news, including current information feeds about share prices, tariffs on foreign suppliers,
budget decisions in local hospitals and innovations in the medical devices he handles (mostly lung and
cardiovascular products).
Instead of continuing to liaise with three other managers and spending an hour generating one end-
of-day report through the company intranet, he’d love to have all the information he needs securely
on his smartphone and be able to easily send real-time screenshots for junior staff to action and file
and corporate heads to examine and advise him about.”
Introductie UxD UX vs UI Users Scenario’s
Introductie UxD UX vs UI Users Scenario’s
User Experience Design
Lecture 1 – School of ICT
Vragen?
Opdracht (individueel)
- Kies 1 Surinaamse retail website
- Beschrijf 3 persona’s voor de website
- Beschrijf minimaal 1 scenario’s per persona