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#### FotN MUSC

mx_raid = {
music = "event:/DLC/FP1/MUSIC/cuetracks/mx_raid"
weight = 35
}

mx_drakkar = {
music = "event:/DLC/FP1/MUSIC/moodtrack/mx_drakkar"
mood = yes
weight = 15
can_be_interrupted = yes
is_prioritized_mood = yes

is_valid = {
always = no
#OR = {
# culture = { has_cultural_pillar = heritage_north_germanic }
# religion = religion:norse_religion
#}
}
}

mx_scandinavia = {
music = "event:/DLC/FP1/MUSIC/moodtrack/mx_scandinavia"
mood = yes
weight = 15
can_be_interrupted = yes
is_prioritized_mood = yes

is_valid = {
always = no
#OR = {
# culture = { has_cultural_pillar = heritage_north_germanic }
# religion = religion:norse_religion
#}
}
}

mx_thefeast = {
music = "event:/DLC/FP1/MUSIC/moodtrack/mx_thefeast"
mood = yes
weight = 15
can_be_interrupted = yes
is_prioritized_mood = yes

is_valid = {
always = no
#OR = {
# culture = { has_cultural_pillar = heritage_north_germanic }
# religion = religion:norse_religion
#}
}
}

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