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Adventurer’s Guide

RANGER ARCHETYPES Friend of a Friend


At 11th level you can become a guardian ranger to
Rangers rove the wilds for varied reasons — for the
two beasts at once, one of which can be Large.
love of nature, for a sworn duty, or simply for the
coin to pad their purse.
Loyalty’s Reward
Beastmaster At 15th level, if damage reduces a beast you are
the guardian ranger of to 0 hit points, it makes a
With their affinity to nature, some rangers have a Constitution saving throw against a DC equal to
talent of finding allies among the animals of the wild. 10 + the attack modifier of the damaging attack.
On a success, the beast drops to 1 hit point instead.
Beast Whisperer A beast can use this feature once between long rests.
At 3rd level when you choose this archetype, you
gain the Beast Friend knack if you don’t already Warden
know it, and the beast can be of CR 1/4 or less. In
Some rangers are trained as part of an elite corps of
addition, whenever the beast rolls initiative, it gains
mounted operatives. These outriders typically swear
a number of temporary hit points equal to your level
allegiance to a crown, a nation, or other purposeful
multiplied by your proficiency bonus, and its Armor
organization, serving as scouts, border protection,
Class increases by an amount equal to your profi-
personal guards, informants, or other specialists
ciency bonus.
in the corps.
As a bonus action on your turn, you can order
the beast to take an action on its turn. If you order
the beast to attack, it adds your proficiency bonus Organized Training
to attack and damage rolls. At 3rd level you gain experience and training rele-
vant to your role as an outrider. Choose two of the
Hunter’s Pet following to become proficient with: heavy armor,
Animal Handling, History, or vehicle (land).
At 7th level, any beast you are the guardian ranger
of treats its natural weapons as magical, and gains
one of the following features: Saddled Up
Camouflage. The beast can take the Hide Also at 3rd level you choose an animal to serve as
action as a bonus action. your mount such as a draft horse, a pony, a camel,
Celerity. The beast can take the Dash action an elk, or a mastiff (the Narrator might allow other
as a bonus action. animals as your mount.) Your mount must be at
Evasion. The beast can take the Dodge action least one size larger than you. Additionally, if your
as a bonus action. mount has an Intelligence of 5 or less, its Intelli-
gence becomes 6, and it has the ability to under-
stand one language of your choice that you speak.

On Assignment Skillful Execution


At 7th level, you gain one of the following features.
When taking up the mantle of a warden you may receive a
commission or assignment from your ranger corps. Work
with the Narrator to choose an organization and assignment
A Royal Audience
You have direct access to higher echelons of
appropriate to your campaign.
your organization. You gain an expertise die
on Persuasion checks.

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