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1 SENIOR HIGH SCHOOL

MEDIA & INFORMATION LITERACY

Second Quarter-Module 3
MASSIVE OPEN ONLINE CONTENT
FOREWORD

This module for Media and Information


Literacy is made for Grade 12 learners.
The purpose of this module is to help
learners meet the desired learning
competencies for their level.

The discussion and activities of this


module are expected to aid the learners to
recognized Most Essential Learning
competencies (MELC).

Enjoy this module and handle it with care.

Have fun learning!


Content Standard
The learner demonstrates understanding of
different resources of media and information,
their design principle and elements, and
selection criteria.

Performance Standard
The learner produces a living museum or
electronic portfolio or any other creative forms
of multimedia showcasing their / his/her
understanding, insights, and perceptions of the
different resources of media and information.

2nd Quarter Module 10


Learning Competencies:

1. Describe the impact of massive open on-line


What I Need to Know

Learners will be able to…


a. evaluates current trends in media & information and how it will
affect individuals and society as a whole

b. describes massive open online

What I Know

Instruction: Examine the picture closely. Encircle the gadgets that you have
tried wearing or using.
What’s In

What is Massive Open Online Content

Leading online providers are now offering SAS® users with “free” access to
content for learning how to use and program in SAS. This content is available
to anyone in the form of massive open online content (or courses) (MOOC).
Not only is all the content offered for “free”, but it is designed with the distance
learner in mind, empowering users to learn using a flexible and self-directed
approach
As noted on Wikipedia.org, “A MOOC is an online course, content, or other
resource aimed at unlimited participation and made available in an open access
forum using the web.” This presentation illustrates how anyone can access a
wealth of learning technologies including comprehensive student notes, instructor
lesson plans, hands-on exercises, PowerPoints, audio, webinars, and videos

What’s New

Definition of Wearable Technology


Wearable Technology-electronics that can be worn on the body, either as
an accessory or as part of material used in clothing. One of the major features
of wearable technology is its ability to connect to the Internet, enabling data to
be exchanged between a network and the device.
Examples of Wearable Technology

Google Glass

Google Glass is an optical head-mounted display designed in the shape of


a pair of eyeglasses. It was developed by Janco van der Merwe, with the
mission of producing an obliquitous computer. Google glass displayed
information in a smartphone-like hands-free format. Wearers communicated
with the Internet via natural language voice commands.
Google glass applications are free applications built by third party developers.
iPhone /Apple Watch

Apple Watch is a line of smart watches developed by Apple Inc. It incorporates


fitness tracking and health-oriented capabilities with integration with iOS and other
Apple products and services. The device is available in four variants: Apple Watch
Sport, Apple Watch, Apple Watch Hermès, and Apple Watch Edition. The Watch
is distinguished by different combinations of cases and first or third party
interchangeable bands. Apple Watch relies on a wirelessly connected iPhone to
perform many of its default functions such as calling and texting

It is compatible with the iPhone 5 or later models running iOS 8.2 or later,
through the use of Bluetooth. Announced by Apple CEO Tim Cook in September
2014, the device was released in April 2015.The Apple Watch quickly became
the bestselling wearable device with the shipment of 4.2 million smartwatches in
the second quarter of the 2015 fiscal year. The Apple Watch Series 2 was
released in September 2016.
Source: Wikipedia
Social Media Today/Current
Trends of Media & Information

Key Trends

❑Online video is growing fast and in 2016 it’s going to be huge- 360
videos, live streaming, virtual reality, augmented reality, Snap Stories, and
even gifts are all fast growing trends. To adopt these video formats and test
what fits best your audience.

❑Social sales and social ads- You might have heard social ads are for
awareness only. That trend is long gone. Social network ad spending will reach
$29 billion worldwide in 2016. The main driver and winner is Facebook. The
Social Network announced recently that they now have more than 3 million
active advertisers.

How Current Trends in Media & Information affect individuals and society
as a whole…

The Positive Effects…

Current Trends in Media & Information help the businesses in a


variety of ways. Traditional marketing mediums such as the radio, TV,
commercials and print ads are completely obsolete now and demand for
thousands of dollars.
However, with Currents Trends in Media & Information, the
businesses can connect with their targeted customers for free, the only cost
is energy and time. Through Facebook, Twitter, LinkedIn or any other social
site you can lower your marketing cost to a significant level.

The increasing popularity of social sites like Twitter, Facebook, and


LinkedIn, social networks has gained attention as the most viable
communication choice for the bloggers, article writers and content creators.
These Current Trends in Media & Information have opened the
opportunity for all the writers and bloggers to connect with their tech savvy
clients to share your expertise and articles. Your audience will further
share your articles, blog or expertise in their social circle which further
enhance your networks of the followers.
Current Trends in Media & Information have removed the
communication and interaction barriers, and now one can communicate
his/her perception and thoughts over a variety of topic. Students and
experts are able to express their opinion on a particular topic.

The Negative Effects

One of the negative effect of New Media is it leads to addiction.


Spending countless hours on the technologies can divert the focus and
attention from a particular task. It lowers the motivational level of the people,
especially of the teenagers and students. They mainly rely on technology
and the internet instead of using their creative ideas and learning the
practical knowledge and expertise of the everyday life

Kids can be greatly affected by the social networking sites if they are
allowed to use them. The reason is that sometimes people share photos on
social media that contains violence and sex, which can damage the
behavior of kids and teenagers. It put a negative impact on overall society
as these kids and teenagers involve themselves in crime related activities.

Another downside of the High technologies of today’s generation is


the social media which may pose threats to an individual. Even with the
tight security settings your personal information may leak on the social
sites. Downloading your videos or pictures and copying your status is an
easy task and can be done within a few clicks.
What’s More

FORMATIVE ASSESSMENT:

1.What are the advantages of wearable technology?

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2.What are the disadvantages of wearable technology?

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What I Have Learned

Answer the questions briefly.

1.How does the current trends in information technology affects your lives?
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What I Can Do

If you were to design a wearable technology, what is it? why did you choose
it? Draw your wearable technology in the box and your explanation below the
box on the lines.

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Assessment

Instruction. Identify what is asked or described in each item. Encircle the letter
of the correct answer.

1. What does MOOC stands for?


a. massive open online content c. mass over online class
b. massive online open content d. mass on online classes
2. These are technologies that can be worn in the body.
a. artificial technology b. artificial intelligence
c. wearable technology d. virtual reality

3. Among these items, which is an example of wearable technology?


a. telephone c. google glass
b. cellphone d. earrings

4. Which of these statements is the positive effects of current trends in media?


a. bloggers and writers are getting busy
b. youth nowadays are always playing in the computer
c. many people don’t have cellphones
d. no internet connection

5. Which of these statements is the negative effects of currents trends in


media?
a. none at all
b. kids are doing research
c. kids are exposed to threats especially in social media
d. they uses the web for their class

REFERENCES:

slideshare.net
google.com

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