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TURN SEQUENCE each player clockwise takes a full turn FIND YOUR WAY to a secret or hidden location (2d6)

 Movement
Foot Number = Number of locations can move into. RETURN SUCCESS Continue movement
May move away if starting at a location with an adversary. Movement ends on the line connecting the 2 locations
™ Combat Once per turn; 2d6 ≤ relevant skill to hit. OF THE FAILURE Next turn roll again:
 Actions š Other In any order: resolve Encounter, take Task or HEROES SUCCESS Continue movement
Actions Item, complete Quest, Train, drink Potion, etc. FAILURE Move into location, movement ends

MAP LOCATIONS printed on the map tiles SUBQUEST  – Acquire Item


COLOR LOCATION NOTE Travel: Go to specific location to find/defeat/trade with person or creature.
Reward: Put Item listed on the back of the tile onto Quest card.

STANDARD QUEST
Beige Road Normal travel
Red Secret Passage 2d6 ≤ 5 to Find Your Way Draw and place a new tile.
Green Hidden Forest Path 2d6 ≤ 6 to Find Your Way SUBQUEST  – Acquire Item or Person
Yellow Hidden Swamp Path 2d6 ≤ 6 to Find Your Way Travel: Bring above Item to listed location/person, remove Item from game.
1 gold to move between 2 blue locations; Reward: Flip tile at location, put this article (item/person) onto Quest card.
Blue Water Draw and place a new tile.
Free between L4 / L2 if Boat L4 in play
SUBQUEST ‘ – Quest Is Fulfilled!
TILES as you enter a location look at each tile there Travel: Bring above article to indicated location, remove article from game.
BORDER TILE NOTE Reward: Take a jewel, which is a key to the tower of the Nameless one.
Red Adversary Combat occurs, movement ends. Draw and place a new tile.
Orange Event Occurs immediately.
Return tile face up and continue moving OR SUBQUEST  – Acquire Magic Weapon Scroll
Blue Task

MAGIC WEAPON QUEST


End move, accept task. Up to 4 active tasks. Travel: Go to a specific location to defeat a guardian.
Return tile face up and continue moving OR Reward: Put scroll on back of guardian on related scroll instruction card.
Green Encounter End move, resolve encounter; tile remains, face up. Draw and place a new tile.
May remain and encounter again next turn. SUBQUEST  – Acquire Magic Ingredient
Most are acquired at the Market F2 / J2. Travel: Go to location listed on instruction card, defeat creature.
Yellow Item
Some are encountered while traveling. Reward: Flip creature tile at location, put this ingredient into Inventory.
Servant of Nameless One. Movement ends, combat Draw and place a new tile.
Gray Servant
occurs, taking precedence over any other opponent. SUBQUEST ‘ – Visit Wizard, Create Magic Weapon!
Yellow Blue Task Item Visible only to Hero assigned this task. Travel: Bring ingredient & scroll to listed Wizard, remove both from game.
Purple Red Quest Adversary Activated only by Hero on this quest. Reward: Take Magic Weapon listed on back of the Wizard.
Purple Green Quest Encounter Activated only by Hero on this quest. Draw and place a new tile.
DRAW TILE FROM THE BAG …when a tile is removed from the board: ADD TILES TO THE BAG …in the following circumstances:
Adversary defeated Defeated Adversary: Return to bag after drawing a tile. However, remove
Hero accepts a Task (don’t draw if also discarding incomplete Task) defeated Servants from game, and leave defeated Guardians on map.
Hero completes a Task (remove tile from mat) Incomplete Task: A non-completed Task is discarded to the bag.
Hero completes part of their Quest (remove tile from mat) Nameless One: Add to bag when 1st Hero completes 1st part of their Quest.
Place Drawn Tile at its listed coordinates, unless it has a Shield on the back. Servants: Add to bag when Nameless One is drawn. Put randomly drawn
Shield Tile: Face down to any empty beige location, but not on Hero’s map tile. Servants on map at location listed on each, equal to number of active tasks
Place all other tiles with color border side up. for all players, then put remaining Servants in bag.
If both sides have colored border then place the 2-color border side up.
REMOVE TILES FROM THE GAME …in the following circumstances:
DISCARD TILES may discard Items & Tasks to clear Inventory space Event: Remove once event has occurred.
Incomplete Task: Discard back to bag; remove completed Task from game. Quest-Related Tile: Remove once it has fulfilled its role.
Market Item: Discard back to the Market stack. Completed Task: Remove on completion.
Depleted Item: Discard back to the Market stack. Defeated Servant: Remove at end of combat.
Other Item: Discard to Hero’s current location; also when a Hero dies. Broken Shield & Worn-out Armor: Remove immediately.

REGAIN HEALTH …as explained below TRAIN WITH A MASTER 3 Masters, 1 for each skill
Return Home: Stay there next turn and do nothing to regain full health. Pay 1 gold, fail a skill check in relevant skill: get +1 level (use a number chit).
Well Of Life D5: Hero gains 1d6 health. Do not use Items to enhance skill level when performing the skill test.
Temple N5, White Village I5: Skip a turn there to gain 1 health.
Healing Potion: Hero gains 1 health (may not use to prevent damage).

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