Professional Documents
Culture Documents
Deven Chaffee
Professor Hunt
representation to media is essential to making people feel seen and included. When people see
characters that are just like themselves, they feel included and represented. One of the most
prominent forms of media that sees a lot of diversity and representation is video games. From
fighting games to story-driven games, there is a giant cast of characters that represent all
Diversity is talked about in different ways across different media. But coverage of
diversity in video games is talked about much less than other forms of media. However, there are
genders, orientations and more, that the medium is worth taking a deeper look at. Although the
topic of diversity in video games is somewhat niche, the growing popularity of video games has
made the subject less hidden. There are many articles that have been written that research aspects
including representation in gaming as well as effects of what groups are being represented.
Gaming communities have been generalized for years as toxic communities full of hate
speech and generally poor conduct. While that does still exist in places of the community, there
is significantly less toxicity than when online video games first became mainstream. However, to
learn from the past it is important that major scandals be examined and analyzed so that they do
not happen again. Another aspect of the community that must be considered is all the good that
the community has done. Fundraisers, charities, writers, developers, indie studios, all these
different groups and people come together to make a difference when they make a game, better
yet make a story with characters of many different backgrounds. The result of this is sometimes
people who are hesitant to be tolerant to everyone they meet may change their minds if a
character they like is represented as a group they had a bias against. Representation is important
because it could change minds and make the world a better place.
Literature Review
The topic of representation in video games is under covered compared to other types of
media. Destiny 2 is an example where the developer itself has revealed the orientations of
different characters in its story. There are quite a few characters that are defined as LGBTQ+ in
the Destiny story, and the way they are woven into the narrative is done very well and
believable. For example, the relationship between two characters, Saint-14 and Osiris, has been
significant at many points in the story. Most recently, as of 2022, Osiris has been in a coma for
around a year in real time, and players have seen Saint-14, Osiris’ partner, stay at his bedside and
taken care of him. Most people will immediately guess that this relationship ends with the trope
of characters in gay relationships dying, however that is not the case. Osiris wakes up and the
two embrace and Osiris continues to be a major part of the Destiny story. As Destiny 2 journalist
Paul Tasse writes, “… making this explicitly canon is also important, as often times it’s just
hints about a character’s preferences rather than saying it outright. Bungie specifically has really
tried to change that lately by driving home hard the importance of Saint and Osiris’s relationship,
going so far as to correct people who say they’re just good wartime buddies” (Tasse, 2022).
Fighting games have a huge variety of different characters from many different
backgrounds, much more than most other genres. A few examples that are most prominent are
from the popular series, Guilty Gear, with the most popular game being Strive. Two characters
are the most prominent LGBTQ+ characters in the series. Testament, a character that has been
described as “Neither male nor female. Testament is Testament” (Riku Ozawa). Testament is a
character that represents nonbinary people. The other character is Bridget. Bridget is an old
Guilty Gear character that was raised as female due to a village tradition that twins of the same
gender would bring bad luck. Being very feminine in nature, Bridget’s story mostly consisted of
her trying to “be more manly” up until her inclusion in Guilty Gear Strive. In the story mode for
Transgender representation has been a more difficult topic in the gaming community due
to the past representations of characters of that orientation. In the past, trans characters have been
used as a joke or for some sort of shock value. An example of the negative portrayals of
However, not all representations are bad. For example, “… Angof, a non-playable character
(NPC) who runs a crystal armor shop, is the earliest known example of dysphoria/physical
transition. This is seen when the player reads one of Angof’s diary entries that says: ‘In many
ways I am more myself than I’ve ever really been. No longer that little boy that felt trapped in a
skin that was not his own. The form changing ability of the crystal certainly has its advantages’”
(Thatch, 2021). Trans representation has so many possibilities in video games because due to the
sheer amount of fantasy settings, the way a character realizes they are trans, or transitions have
the different trends of how transgender people are written and portrayed throughout games.
Transgender portrayal in video games throughout the years has changed a lot. This research
details the change from transgender characters being portrayed in a negative light, for example
the reveal that a character is trans is played for shock value, to more of a reveal than a shock. The
source contains an analysis of 63 games containing transgender characters from 1988 to 2019.
Meet the gaymers: Why queer representation is exploding in video games by Keza
Macdonald is useful because it details how aspects of games have adapted to be more inclusive.
In many games, players are now able to shape characters exactly as they want, down to gender,
orientation, race, and any aspect you can imagine. Compared to how character creation in games
used to be very basic, with most main characters being male, or at the very most, being able to
choose between male or female. In simulation games, many originally did not allow same-sex
relationships, however in recent years, games have become more progressive to the paint where
Bonnie Ruberg is useful because it uses another different game to demonstrate that games are
written very diversely due to the wide variety of characters in the game. Undertale is a very
important and popular game and has some of the most famous LGBTQ+ characters in gaming.
The issue that this article presents is the straightwashing of characters in Undertale by fan fiction
writers and certain fans. Some people are unable to accept that the characters are written the way
that they are written so they choose to ignore the way those characters are written.
games by Helen Liu details the study of adolescents’ feelings towards gender representations in
video games. This is an important source because it portrays a negative side of video games.
When people think of toxic players in games, they usually think of children online who spew
hate speech while playing. This source is an academic study that attempts to gather information
diversity in fighting games. Fighting games have always had a diverse cast, due to the need for
interesting characters. This page details the number of different types of characters that have
been represented in fighting games over the years, going back to the 90’s. These characters span
many cultural backgrounds and orientations. The source also talks about negative parts of
representation, giving a good contrast between what developers do right and what they do wrong.
Research Problem
The topic of representation goes further than just the games themselves. Games influence
not only people, but also perceptions of different groups seen in game. How groups, both
dominant and marginalized, are represented affect the audience’s interpretation and thoughts
about that group of people. This can be detrimental because poor representations can contribute
to even more hostility to a marginalized group of people. An interesting facet of this effect on
outside people is what type of characters people play in games. For example, in a study done by
Eugene Kukshinov and Adrienne Shaw, “In North America and Europe, White men are
considered the ideological ‘default,’ and in turn, White men are overrepresented as protagonists
in all manner of media “(Kukshinov et. Al, p.1). The issue with overrepresenting one majority, is
that an echo chamber is created where the precedent for those types of characters is set. An
example of this problem is the number of games that star a white male with the same stone-faced
personality that makes them indistinguishable from one another. The issue with this “norm” is
that people of marginalized groups might choose to play as the “normal character” in order to not
deal with harassment they may face online. Over time, these harassment issues have got slightly
better, however there is still some online harassment in different games. Majority of this
outside world? There are many different reasons that representing a large variety of people is
important in games. The importance of this research is to demonstrate the diversity of characters
in video games and the issues that accompany their inclusion. Much like other media such as
books and shows, LGBTQ+ and marginalized characters have become more prominent
throughout the years. Characters went from being not included at all, to being included but as a
joke or punchline character, to being represented in mainstream media. One of the issues that
still plagues these characters today is that they are sometimes used as pandering devices. Not all
characters of this nature are created for the purpose of pandering, but some are.
The problem of representation not always being portrayed correctly or being portrayed
poorly is an issue that affects people’s perception of marginalized people. Media should be
diverse to the point where it doesn’t have to be a negative talking point. Representation helps
make more interesting content for audiences to enjoy. The creation of characters of different
backgrounds can help people who are marginalized become more empowered and feel at home
when they see people like them in their favorite media. When these representations are portrayed
as either jokes, stereotypes, or hateful insults, the negative effects can be very damaging to those
individuals. The goal is to find what representations in video games are done well and find
Method
When attempting to determine if a character was created on good faith, examining the
developers as well as the publishing company is important. Independent developers are more
likely to make characters and narratives that are more organic and believable. For example, Toby
Fox, the creator of Undertale and Deltarune, has crafted a lot of well-written LGBTQ+
characters in his games. Fan favorite characters have become the face of indie games, with each
new installment bringing even more beloved characters into the spotlight. Relationships in
Undertale such as the relationship between Undyne and Alphys are written and handled in a way
that is normal and believable. The game just portrays them as a lesbian couple, and doesn’t
attempt to use it as a marketing tactic to sell the game. However, not all developers are well
meaning. “Large, influential AAA game studios have begun to acknowledge the importance of
increasing LGBTQ representation in games” (Makuch 2015), this is not necessarily a bad thing.
However, as large, out-of-touch corporations usually do, making money in any way possible is
the first goal. With the success of games such as Undertale, large game studios began to include
characters that are LGBTQ+, with some changing previous characters to fit these new trends.
An example of this is Activision Blizzard, and their game Overwatch. When the team-
based shooter released in 2016, people were praising it for its large cast of characters with
different backgrounds. In this cast, there was one character who from the start was canonically
gay. Tracer was an example of a character that was written to be that way from the start.
However, as the years went on and the game started to lose in popularity to other games that
were coming out at the time, in 2019, the company released a short video depicting Soldier 76
previously having a gay relationship. While most praised the company for being so inclusive and
having a gay male character in the cast, others were not so happy. Most of the negative feedback
came from homophobic people complaining about forcing LGBTQ+ themes into the game,
however there were others that gave genuine negative criticism. The problem this minority had
with this revelation is that it seemed like Blizzard saw their game was declining in popularity and
needed to attract players and recapture the interest of players that had stopped playing. The
sudden sexuality reveal came across to many players as a marketing ploy to get people interested
Characters such as Saint-14 and Osiris from Destiny are written in a way that is
respectable as well as believable. From the beginning of the game’s lore, it was implied that
these two characters had feelings for each other, until it was portrayed in the story. The
progression of the relationship of these two characters felt natural and not forced. Their story
also subverted the typical fate of gay relationships in media in which something tragic occurs
leading to the death of one of the characters. Osiris wakes up from a coma he was in and has
become an important character once again in the main story of the game. This isn’t a trend from
Destiny, as there are many other characters that have LGBTQ+ relationships in the game.
There have been controversial characters as well, but not for the reasons you may think.
One of the most recent games to receive controversy due to the orientation of characters is Guilty
Gear Strive. Two fan favorite characters were brought back as downloadable content and as
other characters in the game, also received more story for their character. People were upset
neither exclusively male or female, with the marketing representative for Guilty Gear saying
“‘Agender is the best word, […] neither male nor female. Testament is Testament’” (Walker,
2022). Testament While this character is non-binary because they exist outside of human gender
norms due to not being human, they are still a non-binary character nonetheless.
While non-binary people are underrepresented in most media, transgender people are
represented more. Unfortunately, most times they are written as jokes or for shock value. An
exception to this is Bridget from the Guilty Gear series. Bridget is an older Guilty Gear
character, with her origins dating back to Guilty Gear XX (2002). Bridget was originally
portrayed in the story as one of two twin brothers. In the village that Bridget was born into, twin
boys were seen as bringers of bad luck. Due to this, Bridget was raised as a female to not be
executed due to superstition. After proving that the superstition is incorrect, Bridget’s story
became much more about her trying to figure out who she was. As of August 2022, Bridget was
added to Guilty Gear Strive (2021) and given more lore. In her story mode, she comes to terms
with who she is and officially comes out as transgender. Much like the controversy with Soldier
76, many people were ecstatic to have a character that identifies as transgender, but others had
issues with this reveal. Several people made transphobic comments about the character and
claimed that Arc System Works, the creators of Guilty Gear, were pandering to a specific
audience. However, since this character’s story consisted of struggling to figure out who she was
and what she wanted to be, the same criticism that applies to Soldier 76 does not apply to
Bridget. People commended the way that this reveal was handled and most felt like it fit
One of the most recognizable LGBTQ+ characters that has a more complex portrayal is
Tony Prince, from Grand Theft Auto IV: The Ballad of Gay Tony (2009). Tony is a character that
initially comes off as a stereotypical homosexual man, “He meets all the typical gay male
stereotypes; he dresses well, likes jewelry, and displays more effeminate mannerisms” (Mayer,
2013). However, as the story goes on Tony is portrayed as a powerful man who is both very
smart and business savvy. The character is much less of a stereotype character and more of a
father figure to the character the player plays as. The majority of people will be skeptical of this
character purely for the reason that they are in a Grand Theft Auto game. However, unlike other
satirical media such as Family Guy or South Park, Rockstar Games subverts expectations and
people who have played games before as gamers are more likely to play more games than the
average person. It could be argued that these companies are targeting LGBTQ+ groups, but the
companies that are not pandering are not taking that into account and just sending their game out
into the world. The games that have these diverse representations of characters are trying to
appeal to everyone, even though some only do that to pander to gain more sales. Most developers
create these characters and are confident that people will play their games regardless of what
type of people are represented. Very rarely do people stop playing a game series because of the
introduction of a LGBTQ+ or marginalized character. The only people who will be actively
upset at the inclusion of these characters are the people that were hateful to these groups to begin
with.
Alternatively, the best-case scenario for these interactions with diverse characters is that
bigoted people may grow fond of the characters, leading to a closer understanding the groups
that they once disliked. Most of the reason people are racist, sexist, homophobic, etc. is because
they dislike what they do not understand. Video games are a much more involved medium than
something like a television show or movie, so the player grows attached to the characters. This
could once again lead to an understanding of these marginalized groups and result in people
becoming less hateful. Some, however, will immediately dismiss a game or other medium
because they do not like the type of message it is trying to send, or people it is trying to
Conclusion
Overall, the medium of video games is incredibly vast and so are the examples of
representation done right and representation done wrong. The difference between the two comes
down to context, as well as the intentions and past of the developers and publishers. In recent
years, representation and diversity in games has been steadily increasing and most
representations of characters have been generally well made. There are of course a few
exceptions, although the majority of marginalized characters are done in a tasteful manner.
Representation and the acceptance of these marginalized groups has come a long way since the
early 2000’s and through video games they are only going further.
There is a major difference between characters that are written and represented with
passion and those who are written to pander to audiences to gain more sales. Among many other
things that large developers and publishers need to work on and be held accountable for,
attempting to capitalize off the marginalized needs to be called out by consumers to show that it
will not be tolerated. Soldier 76 is only one example of pandering, as many other triple A
companies have forced diversity into their games in order to get more sales. Characters have
been written only for the purpose of attracting more of marginalized communities to buy their
games.
The most important part of diversity and representation is writing these characters and
storylines as uplifting and tasteful. Media should be looked at critically and developers and
publishers should be rightfully criticized when they pander or misrepresent a group of people.
Analysis leads to understanding and is essential for getting the true intentions of developers and
accountable for any harmful interpretations or generalizations they make is the only way that
marginalized groups will be less ostracized and discriminated against. Representation is games is
extremely important as shown previously, it affects not only the audience it attracts but also
outsiders.
Overall, diversity and representation are an integral part of any media. This is especially
true for video games as the effects felt by depictions and representations of different
backgrounds and groups affect real people in real ways. Women are often treated poorly in
online games due to representations of strong female characters such as Laura Croft from Tomb
Raider being remembered as a brave powerful female character, but those traits being
overshadowed by her blatant sex appeal. Depictions such as this leads to online harassment in
multiplayer games as the stereotype of women being less than men is reinforced through
Epps, D. A. (2021, April 23). Fighting games like 'mortal kombat' have come a long way. Wired.
games-diversity-characters/
Golding, D. (2015). Not just fun and games: exploitation in the games industry. Metro Magazine,
u=mlin_oweb&sid=googleScholar&xid=60e23df2
Kukshinov, E., & Shaw, A. (n.d.). Apa PsycNet. American Psychological Association. Retrieved
Liu, H. (2019, November 30). Early adolescents' perceptions and attitudes towards gender
%2Bgames&pr=on&ff1=dtysince_2013&pg=3&id=EJ1264008
MacDonald, K. (2022, July 27). Meet the gaymers: Why queer representation is exploding in
https://www.theguardian.com/games/2022/jul/27/meet-the-gaymers-why-queer-
representation-is-exploding-in-video-games
Malkowski, J., & Russworm, T. A. M. (2017). Gaming representation: Race, gender, and
Mayer, C. (2013). The Queer Politics of Grand Theft Auto IV: The Ballad of Gay Tony
Reyes, J. (2022, August 9). 'Guilty Gear Strive' just made its new DLC fighter a queer icon
gear-strive-bridget-trans-character
Ruberg, B. (n.d.). Straight-washing "Undertale": Video games and the limits of LGBTQ
https://journal.transformativeworks.org/index.php/twc/article/view/1516
Tassi, P. (2022, November 8). 'destiny 2' makes five characters' sexuality and gender identities
canon for National Coming Out Day. Forbes. Retrieved December 2, 2022, from
https://www.forbes.com/sites/paultassi/2022/10/12/destiny-2-makes-five-characters-sexuality-
and-gender-identities-canon-for-national-coming-out-day/?sh=6f8bc69625af
Thach, H. (2020, March 8). A cross-game look at transgender representation in video games.
QGCon The Queerness and Games Conference. Retrieved December 2, 2022, from
https://qgcon.com/a-cross-game-look-at-transgender-representation-in-video-games/
Walker, I. (2022, March 21). Classic guilty gear character comes out as non-binary in latest
arc-system-works-testament-trans-non-1848681452