Professional Documents
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STRATEGY
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1.WHAT WE KNOW
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THE ORGANISATIONAL DESIGN IS…
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FACTORS AFFECTING
ORGANIZATION DESIGN
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ORGANISATIONAL DESIGN
APPROACH
P
• Step 1 Goals and scope
• Step 2 Assessing strategy
Diagnosis
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AN ORGANIZATIONAL GOAL IS A DESIRED STATE OF AFFAIRS
THAT THE ORGANIZATION ATTEMPTS TO REACH.
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EFFECTIVENESS VS. EFFICIENCY
P = R _ C
Profit Revenue Cost
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THE GOAL SPACE
Cost focus
LEGO Microsoft
Revenue focus
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MISSION VS. OPERATIVE GOAL
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HOW MUCH VALUE DOES THE
ORGANISATION CREATE?
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VALUE FOR CUSTOMERS.
VALUE FOR EMPLOYEES.
VALUE FOR SUPPLIERS.
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The most customer
would pay for a
product or service
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Product quality
Product complements
Network effects
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A STRATEGY IS A PLAN FOR INTERACTING WITH THE
COMPETITIVE ENVIRONMENT TO ACHIEVE ORGANIZATIONAL
GOALS.
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A STRATEGY IS AN INTEGRATIVE SET OF
CHOICES THAT POSITIONS YOU ON A
PLAYING FIELD OF YOUR CHOICE IN A WAY
THAT YOU WIN.
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2. WHAT WE DO NOT KNOW
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STRATEGY ACHIEVEMENT
3 Lecture 4-5
Lecture 2
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Lecture 2
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Be viable
Be big Be first
FLEXIBILITY/ SHAPEABLE
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STRATEGY PALETTE Financial institutions
in crisis
FLEXIBILITY
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ADAPTIVE STRATEGY
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VISIONARY STRATEGY
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SHAPING STRATEGY
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SHAPING STRATEGY
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RENEWAL STRATEGY
Greiner's
Growth
Model
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FORWARD LOOKING
MODELS FOR PREEMPTIVE STRATEGY
P
1
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EXPLORATION VS. EXPLOITATION
Exploration is Exploitation is
the ability to the ability to
develop refine and
completely new improve current
activities that
instil variety activities to
into the firm reproduce
success
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WHAT IS ORGANIZATIONAL
AMBIDEXTERITY?
We need these to occur simultaneously and to a good standard for the
organization to become ambidextrous
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Too much exploitation and we risk a
success trap: repeating the same
recipes, investing in the same Too much exploration and we risk a
products, services, resources and failure trap: seeking novelty for its
capabilities. This is addictive and is own sake and waiting for the big hit
associated with inertia. that may never come or fail, leading
to a cycle of yet more exploration
and risk-taking as the failure
triggers yet more search for novelty.
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WHY DIFFICULT?
• Doing less of the same and
replacing it with new
things.
• Doing more of the same,
only better. • Uncertain: payoffs are
often unknown and risky
• Addictive: we know it => using resources to
works, making it better is experiment and discover
cheap, and it relies on
new things
streamlining and
efficiency.
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HOW STRATEGIES AFFECT ORG. DESIGN?
Burton’s typology based on Miles and Snow
CISCO (acquisition)
LEGO
Microsoft