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ARTAPP-MIDTERMS

Chapter 3: The Artist and Artisan


Medium, Technique, and Creative Process

Art Medium and Technique

 From the latin word “medium” which refers to ways or means of an artist to communicate his or her idea through an
artwork.
 Refers to the materials which the artist used to interpret his/her feelings and thoughts.

ARTIST MEDIUM PRODUCT

Painters Paints, base, canvass, and brush Paintings

Architects Wood, stone & other Infrastructures


building materials
Sculptors Metal, wood, steel, marbles Sculptures
and bronze

Musicians Musical instruments (piano, guitar, Music


harp, etc.)
Writers Words Stories, Novels, Poems, etc.

Classifications of Art Based on Medium


1. Visual Art – Artworks that can be seen and occupies space.
Classification of Visual arts
(a) Dimensional Art or Two-Dimensional Art
-Paintings, Drawings, and photography
(b) Three-Dimensional Art
-Architecture, Sculpture, Crafts, Furniture, Landscape, and Industrial Design
2. Auditory Art- Artworks that can be heard and those that can be expressed in time
(a) Music and Literature
Medium for Visual Arts
For painting: For photography: For architecture:
 Watercolor  Film  Cement
 Fresco  Digital  Cob
 Tempera  For printmaking:  Glass
 Pastel  Monoprint  Metal
 Oil  Etching  Stone
 Mosaic  Woodcut  Brick
 Acrylic  Linocut  Wood
For drawing: For sculpture:
 Pencil  Clay
 Colored pencil  Stone
 Ink  Metal
 Markers
 Brass
 Pastels
 Gold
 Pentel pen
 Lead
 Chalk
 Plaster

Artist and Artisan


Artist
Refers to and individual who possesses creativity in producing works of art wherein people who viewed the works of art may
express their enjoyment and aesthetic appreciation.

Artisan
Refers to an individual who is skilled at making items with the used of his hands, skills and experience es, and talents.
Artisan’s products are functional and can be used everyday living.

Artist’s Creative Process


Artist has his own creativity of producing art.
Artist has creativity in conceptualizing and in making a piece of art.

Chapter 4: Digital Media Arts

What is digital media art?


 Digital art is an artistic work or practice that uses digital technology as part of the creative or presentation
process.

1. Computer Graphics
Computer Graphics refer to the products of the graphic arts, especially commercial design, or illustration. Computer Graphics
specialize the methods for digitally synthesizing and manipulating visual content. Its function is to create and enhance all
kinds of graphical illustrations from:

(a) Digital Drawing


(b) Charts
(c) Logos
(d) 3D scenes
(e) Photo Manipulation
In most power point presentations, the use of graphics adds flavor and taste to the substance and scope presentation. Beyond
seeing a good content on the screen, the visual appeal is a must to create and sustain reader’s attention; charts and graphs
logic gives a quick access to reading the figures and implications. On the other end, moving graphics for tv, music, and
video show the growth of digital media lately
Computer graphics can be moving or non-interactive; Symantec built an interactive timeline to understand the evolution of
cloud technology. Other web graphics are interactive maps, and so it is the creation of digital dual games. Passive graphics
are known as non-interactive because the observer has no control on the image like the titles that are show on tv.

2. Computer Games
a computer-controlled game where players interact with objects displayed on a screen for the sake of entertainment.

History of Computer Games


Though video games are found today in homes worldwide, they actually got their start in the research labs of scientists. In
1952, for instance, British professor A.S. Douglas created OXO, also known as noughts and crosses or a tic-tac-toe, as part
of his doctoral dissertation at the University of Cambridge.
We tend to think of computer and video games as common elements of our modern society, but before there was Xbox,
Nintendo, or even Atari, there was NIM. Created by Westinghouse for the 1940 World's Fair, Nim was a rudimentary
computer game in which one would play against the machine, by picking up matchsticks.
In 1952 Alexander Shafto Douglas (21 May 1921 – 29 April 2010), a graduate student in Cambridge, was writing his Ph.D.
thesis on human-computer interaction for the University of Cambridge. He decided as part of his thesis to create a
computer game on the EDSAC computer at University (one of the first stored-program computers in the world), thus
creating the first graphical computer game OXO.
Ralph Baer created "Chase,"
Two the first video game that was
William Higinbotham created capable of being played on
the first video game called: a television.
Tennis for Two

Before Nolan Bushnell and Ted Atari released Pong, the first
Dabney went off to start some commercial video game on
Games company called Atari, November 29, 1972
Computer Space was their first commercial
collaboration.

The first home video game Atari became the first


console that used programmable company to register a
ROM cartridges and featured a Copyright for two computers
microprocessor (CPU) was the games: "Asteroids" and
Fairchild Channel F, which was "Lunar Lander" on
released in 197 June 17, 1980.

 Gunpei Yokoi (Japanese: 横井 軍平, Hepburn: Yokoi Gunpei, September 10, 1941 – October 4, 1997), sometimes
transliterated Gumpei Yokoi, was a Japanese video game designer

3. Computer Animation
Computer animation is the art of movie creations using two- or three-dimensional graphics. Disney films intended for young
viewers employs a great modern application like the 3D animations.

 Up (2009)
 The Incredibles (2004)
 Toy Story (1995)
 Ratatouille (2007)
 Finding Nemo (2003)
 Tangled (2010)
 Wall.E (2008) • Cars (2006)
 Brave (2012)
 Monsters, Inc. (2001)
 A Bug’s life (1999)
4. Internet  Wreck-It-Ralph (2012)

Internet is a global network adapting a standardized


protocols for the purpose of communication and information gathering. The art of communicating with people is embedded in
this medium. Internet connects people globally thru social media such as Facebook, Twitter, Instagram etc.

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