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The force you bring to the Battlefield is chosen Each Character Stand in your Army (includ-
using an Army list. To help ensure you’re ing the Warlord) must be accompanied by a
playing a fair and balanced game, these Army Warband of Regiments. You’ll normally have
lists are chosen to equal points values. a choice of Regiments to choose from, but
you must always include a Regiment of the
POINTS VALUES same type – i.e Infantry, Cavalry or Brute – as
your Character Stand to ensure that they have
Each Stand in a game of Conquest has a points a Regiment to join at the start of the battle.
value, representing its overall worth on the
Battlefield. Stands with higher points values E a c h R e g i m e nt i s d raw n f ro m t h e
are generally better or more flexible fighters, Regiments section of the Army List. It will
while those with lower points values are also, depending on the Character Stand
less effective, or are useful in a narrow set of it is chosen for, count as a Mainstay or a
circumstances. Your Army’s points value is Restricted choice. Each Character Stand's
equal to the total points values of every Stand Warband has a Regiment allowance of 4
in your Army, plus those of any upgrades you’ve Regiments. A Warband can include as many
purchased for those Stands. The higher the Mainstay choices as your Warband allowance
points value, the more lethal the Army you’ve allows. Restricted choices are more limited,
selected. By choosing Armies to equal points as the name suggests. Each Warband can
values, you and your opponent can ensure a only include two Restricted choices from all
fair, challenging battle. the options presented. This can be two of the
same Regiment, or two different Regiments
SIZE OF BATTLE from the list. As a further restriction, you
must include one Mainstay choice for each
By default, we recommend battles of 2,000 Restricted choice in your Army. Therefore, a
points – this generally gives enough slaughter Warband that includes two Restricted choices
for an evening’s gaming. However, there’s will always have at least two Mainstay choices
nothing to stop you from choosing a larger or too. Note that a Regiment might be a Mainstay
smaller size for your confrontation. Indeed, choice for one Character type, and a Restricted
smaller games of 1,000 points are an excellent choice for another – check the Character’s
way to learn the rules. Army List entry to be sure.
An Army consists of two types of entities: Many Character Stands and Regiments have
Character Stands and Regiments. You may additional options that can be purchased for
include any number of either in your Army, them, such as Abilities, Command Models, or
subject to the following rules: even extra Stands (in the case of Regiments).
If you purchase any of these upgrades, simply
THE WARLORD
add the points cost to that of the Character
Stand or Regiment for which the upgrade
You must include one Character Stand to be was purchased.
your Warlord – your avatar on the Battlefield.
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AR MY RULES
This Army follows the additional Faction Specific Rules seen below:
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SUPR EMACY ABILITIES
Each type of Character grants a different Supremacy Ability if chosen as your Warlord.
IMPERIAL OFFICER
Rapid Deployment: While this Character Stand is on the Battlefield, all friendly Regiments
have their Reinforcement roll value modified by +1 (e.g. a Roll of 3 or under becomes a 4 or
under). A roll of 6 is always a failure. This Supremacy Ability is always considered to be active.
NOBLE LORD
Speed of Horse (Cavalry Noble Lord): While this Character Stand is on the Battlefield, all
Household Knights Regiments gain the Glorious Charge and Support 2 Special Rule. This
Supremacy Ability is always considered to be active.
Best of Men (Infantry Noble Lord): While this Character Stand is on the Battlefield, all
Infantry Regiments belonging to this Character Stand's Warband within 6” of the Noble
Lord may re-roll unmodified rolls of 6 when making Defense Rolls. In addition, they may also
re-roll unmodified to Hit rolls of 6 during Clash Actions. This Supremacy Ability is always
considered to be active.
PRIORY COMMANDER
The First Blessing: Every Regiment in the Priory Commander’s Warband gains “Blessed” for
this Round. Regiments that already have the Blessed Special Rule gain Fury 1 Draw Event or
the Hardened 1 Special Rule this Round instead. Should the Regiment already have the Fury
X or Hardened X Special Rule simply add 1. E.g. Hardened 1 becomes Hardened 2.
THEIST PRIEST
The Spirit Shines: For the duration of this Round, Spellcasting Actions performed by Character
Stands with the Priest Special Rule, targeting the Regiment the Warlord has joined, also affect
all friendly Devout Regiments on the Battlefield. Should the Character Stand casts Divine
Sanction all friendly Devout Regiment benefit from its effects but do not perform a Duel Action.
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Characters
You may include any number of Character Stands, but at least one Character Stand must be
included as your Warlord.
Warband:
Mainstay: Militia
Militia Bowmen
Imperial Ranger Corps
Men-at-Arms
Mercenary Crossbowmen
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Noble Lord Infantry: 65 Points / Cavalry: 100 Points
Special
Name Type Class M V C A W R D E
Rules
Noble Lord Infantry Medium 5 1 3 5 4 3 3 0 Character
Noble Lord Cavalry Medium 8 1 3 5 4 3 3 0 Character,
Shield Brutal
Impact (2)
Options:
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Priory Commander Infantry: 65 Points / Cavalry: 105 Points
Special
Name Type Class M V C A W R D E
Rules
Priory Infantry Heavy 5 1 4 6 4 3 4 0 Character
Commander
Priory Cavalry Heavy 8 1 4 6 4 3 4 0 Character
Commander
Options:
A Priory Commander must belong to one of the following Orders, gaining the Special Rules
listed:
- Order of the Sword (Infantry only. Cleave 1, Evasion: +2) 20 points
- Order of the Sealed Temple (Cavalry only. Brutal Impact 2, Fluid Formation) 15 points
- Order of the Crimson Tower (Cavalry only. Brutal Impact 2, Unstoppable Charge) 20 points
Warband:
A Priory Commander's Warband is determined by his Order.
Order of the Crimson Tower
Mainstay: Order of the Crimson Tower
Restricted: Order of the Ashen Dawn
Order of the Sealed Temple
Order of the Sword
Order of Saint Lazarus
Order of the Sword
Mainstay: Order of the Sword
Restricted: Order of the Ashen Dawn
Order of the Crimson Tower
Order of the Sealed Temple
Order of Saint Lazarus
Order of the Sealed Temple
Mainstay: Order of the Sealed Temple
Restricted: Order of the Ashen Dawn
Order of the Crimson Tower
Order of the Sword
Order of Saint Lazarus
Retinue: Infantry Cavalry
Tactical Restricted Not Available
Combat Available Not Available
Arcane Restricted Not Available
Masteries: Tactical, Combat
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Theist Priest 55 Points
Name Type Class M V C A W R D E Special Rules
Theist Priest Infantry Medium 5 1 2 4 4 2 2 0 Character,
Cleave 1,
Fearless,
Priest 4
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Spells: Must have at least one Spell from the following list:
Saint's Favour 25 points
Heavenly Blessing 25 points
Fervour 10 points
Divine Sanction 10 points
Holy Fire 30 points
Warband:
Mainstay: Sicarii
Militia
Militia Bowmen
Restrictions:
A Priest cannot join the following Regiments:
- Order of the Ashen Dawn
- Order of the Crimson Tower
- Order of Saint Lazarus
- Order of the Sealed Temple
- Order of the Sword
Retinue:
Tactical Not Available
Combat Restricted
Arcane Available
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Chapter Mage 50 Points
Name Type Class M V C A W R D E Special Rules
Chapter Mage Infantry Light 5 3 1 2 4 2 1 0 Character,
Wizard 5
Barrage 3 (20")
Draw Event: None
Number of Stands: 1
Models per Stand: 1
Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Spells: The Chapter Mage must select a School, and knows all spells from that School.
Fire 50 points
Kindle Courage
Fire Dart
Earth 25 points
Earth to Mud
Stone Spikes
Water 55 points
Ninuah’s Tears
Call Fog
Air 25 points
Seeking Winds
Guide
Warband:
Mainstay: Men-at-Arms
Court Squires
Restricted: Mercenary
Crossbowmen
Restriction: May not be Warlord
Retinue:
Tactical Restricted
Combat Not Available
Arcane Available
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CHAR ACTERS AND CHAR ACTER UPGR ADES
Magical Items and Heraldry are an important part of a Faction’s culture and history. Each
Faction has access to a list of Character Upgrades as described in their Army List.
Unless noted otherwise, each entry may only be selected once in your Army List, and it does
not have to be visually represented on the Character Stand. Each Upgrade confers abilities or
attributes to the Character Stand, and their bonuses are lost as soon as the Character Stand is
removed from the game for any reason.
Unless otherwise specified, the following restrictions apply: Selecting an Upgrade from the
Arcane category requires the Character Stand to possess the Wizard X or Priest X Special Rule.
Selecting an Upgrade from the Banner category requires the Character Stand to possess at least
1 Tier in the Tactical category. Finally, Character Stands with the Wizard X Special Rule may
not purchase Upgrades from the Armor category. If a Character Stand can have more than
one Upgrade, they must purchase Upgrades from different categories.
HEIR LOOMS
Each Heirloom may only be included in your Army once.
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Armors Weapons
Armor of Dominion 40 points The Kiss Farewell 30pts
Forged using techniques lost among the ashes of Commissioned by the Countess Isidold de Leona
Capitas, these suits of armour were forged blending in 481 P.R., this one-of-a-kind crossbow was
the faith and sorcery of the Old Dominion. The few designed to make the impossible shot needed for
that have survived the Fall are considered treasures the assassination of her husband in his office. It
without equal among the Hundred Kingdoms. has since changed hands repeatedly, sold or even
Enemy Stands in contact with the Character hired for similar feats.
Stand lose the Cleave X and Smite Special Rules The Character Stand gains the Barrage 3 (24”,
while in contact with this Character Stand. Deadly Shot) Special Rule. If the Character
Stand already has the Barrage Rule it receives
Indomitable Plate 15pts an additional +3 to its Barrage value and the
The brutal last day of the Siege of Sieva has been Deadly Shot Special Rule. Range remains
the subject of study of many a military tactician unaffected.
and the source of inspiration of numerous trou-
badours. Whether he held the eastern tower for Caledburn 15 points
two hours by skill and masterful tactics or he The sword of the first Cadeyrn, Arktus the Bear,
endured the endless blows, arrows and even a used to defeat each of the other Breannan Kings
ballista bolt, Commander Ivgar the Steadfast in ritual duel. While many claim ownership
has become a legend, his set of full plate armor through distant relations, the sword seems to
a treasure of mystifying endurance. disappear and resurface time and again, always
The Character Stand gains +1 Wound and in the hands of a worthy bearer.
+1 Defense. The Character Stand re-rolls failed To Hit
Rolls and opponents must re-roll successful
Bakkian Token 10pts Defense Rolls in a Duel.
While their roots are often forgotten, the culture
of the Hundred Kingdoms is steeped with refer- Laurean Lance 10 points
ences, superstitions and beliefs that have endured Awarded to the victor of the Klaean Trials,
since the Old Dominion. Often fashioned after Laurean lances are a very rare sight on the field.
feathers to symbolize his fickle nature, bronze Not only must the bearer win a course at the
tokens of the trickster god Bakkus are still worn Trials, he must also Turn down the invitation
as good luck charms. to join the Orders that follows victory.
The Character Stand gains +1 Evasion. The Character Stand re-rolls failed To Hit Rolls
when making Impact Attacks and gains Brutal
Mask of Eaklides 5pts Impact (+1).
Greatest among the storied heroes of the City
States, Eaklides of Tauria could not be felled in The Flesh Cleaver 10 points
honourable combat. When a cowardly arrow When Charles Armatellum walked from the
took his life at the battle of Aella, his death Sealed Temple to negotiate peace with the living
shattered the spirit of his forces. While his body god of the W’adrhûn, he returned with peace,
would eventually be recovered through the and this axe. Carved from a single piece of obsid-
heroic efforts of his Companions, his panoply ian, few are capable of wielding it… fewer still
was plundered and lost. His masked helm has of withstanding it.
changed hands countless times since then, a mark The Character Stand gains the Fiend Hunter
of excellence… and doom. and Deadly Blades Special Rules.
The Character Stand re-rolls Defence Rolls of 6.
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The Unwrought 5 points Lady’s Favour 10 points
Terribly misnamed, as the sword is entirely fin- Whether due to sheer inspiration or simply the
ished, this blade has nonetheless never lost the weight of tradition, few can argue that a knight
heat of its forging. Kept in a stone scabbard, the bearing a Lady’s Favour in battle is often driven
Unwrought is a terrible sight once drawn, and beyond his mortal limits.
its hungry blaze has devoured lives by the doz- The first time this Characters Stand suffers a
en. Many reports claim that this weapon is not Wound, roll a D6. On a score of 5 or under,
unique, but only one of many that participated the Wound is ignored.
in the Nord Ragnarök, fuelling their hatred for
the southern “Fire-Children”. Mantle of Saint Nicholas 10 points
The Character Stand re-rolls failed To Hit This simple robe is still stained with the blood
Rolls when performing a Clash against Brute of Saint Nicholas, whose murder at the hands
Regiments. of the unpious plunged the Hundred Kingdoms
into decades of conflict from which the Tellian
Talismans Empire rose. Such is its significance and St
Nicholas’ legacy that even the most jaded atheists
Eye of Akelus 30 points are moved in its presence.
The Akelus, the legendary huntsman, was The Character Stand and any Regiment they
admired for his unparalleled accuracy and are in, are considered to have the ‘Devout’
tracking prowess. Admiration quickly turned Special Rule.
into fear as Akelus was consumed by the Wild
and made prey of civilized people. His Eye, now Arcane
a Deist Relic venerating the Beast Aspect, was
encased in crystal to be preserved. Elysian Fragment 25 points
The Character Stand gainsthe following These mystical fragments are said to be shattered
Supremacy Ability in addition to any other one remnants of the Shepard’s Palace that crashed
it may have: Until end of Round, all friendly onto Capitas during the Fall. If they are brought
Regiments within 8" of the Character Stand near one’s ear, one can still hear the prayers of
have +1 Volley. the faithful, trapped in the glass. Breaking the
gem releases these faint whispers into an over-
Finite-State Apparatus 20 points whelming crescendo of power.
Designed by the Universita Mantica Molonovka, The Character Stand has the following
the Finite-State Apparatus, also known as “flux Supremacy Ability in addition to any oth-
bomb”, encases a stable but sensitive mix of all er one it may have: Until end of Round,
four elements in constant flux. When an outside the Regiment this Character Stand is
source of imbalance, such as a Spell, disrupts the attached to gains the Smite Special Rule.
flux, the bomb erupts, attempting to re-establish
the balanced state. Hopes and Prayers 20pts
Once per game, the Character Stand counts (Theist Priest Only)
as a Spellcaster for purposes of “Enemy In a ritual before battle, Priests of the faithful
Interference”. Enemies within 8” cast Spells gather the prayers of their parish and wear
with a -3 penalty in Attunement rather than them, long parchments that adorn their robes.
the usual -1. Contrary to popular belief among the skeptics,
it would appear that they actually work, their
power seemingly unlimited.
Once per game, when the Character Stand
would be reduced to 0 Wounds do not remove
the Character Stand from play. Instead at
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the end of the Action that reduced the
Character to 0 Wounds Heal the Character
Stand as so to have 1 Wound remaining.
Not every Character Stand has access to all categories of Retinues. Those allowed will be
clearly stated in the relevant entry in the Army List, with the indication of either “available”
or “restricted”. The Character Stand selects Tiers freely from the available categories, while
they may only reach up toTier 2 in the restricted categories. In addition, selecting a Tier from
a restricted category costs double the points indicated.
3 The Character Stand The Character The Character Stand adds 1 suc-
and any Regiment Stand gain cess when using a Spellcasting
they have joined gain Cleave 1 and Action.
the Flank Special +1 Clash. (30pts)
Rule. (25pts) (25pts)
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MASTERIES
Characters are heroes of renown or highly gifted individuals, who excel above and beyond the
masses. Be it through luck, education, training and effort or other powers at work, Characters
have mastered abilities that make them exceptional, though it is not uncommon for two such
heroes to have mastered the same path.
Masteries are optional upgrade abilities for your Characters Stands which are noted on your
army list and confer bonus abilities to your Character Stand. A Character Stand may select
only one Mastery according to the Character Stand's allowed lists in the following section.
Each Mastery can be bought multiple times, however each time you wish to add a duplicate
(or more) of the same Mastery you pay double the costs of the previous Mastery. For example,
selecting a Mastery that costs 20 points, while taking it a second time it would cost the second
Character 40 pts, and a third time it would cost the third Character 80 pts.
There are three categories of Masteries, and each Character Stand may select one Mastery from
a category allowed in his entry in the relevant Army List. Although there are common Mastery
lists provided below, each Army List may include additional Masteries specific to that Faction.
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have joined gain the Arching Fire Special Rule. Arcane
Combat Learned in the Occult 35 points
Choose a Spell from a different School in
Wedge! 30 points this Character Stand's Army List Entry. The
(Priory Commander or Noble Lord only) Character knows that Spell in addition to any
The Character Stand and any Regiment other Spells they have purchased
they have joined gain the Glorious Charge
Special Rule. Magus 20 points
The Character Stand increases any non-Scaling
Expose Weakness 20 points Spell Attunement value by 1.
At the beginning of a Duel Action where this
Character Stand is involved, choose one of your Death Cult 10 points
opponent’s Upgrades, Retinue Bonuses or (Theist Priest Only)
Masteries. It has no effect during this Duel. A Stand with the Devout Special Rule in a
Regiment this Character Stand is attached
Marksmanship 15 points to gains Aura of Death 1.
The Character Stand gains Barrage +2. If the
Character Stand does not have Barrage, they Cautious Casting 15 points
gain Barrage 2 (24”). (Requires Rank 2 in Arcane Retinue) Once
per game, the Character Stand may re-roll all
Veteran Warrior 15 points dice for a single Spellcasting Roll.
(Requires Tier 3 in Combat Retinue) The
Character Stand counts as also having select- Focused 15 points
ed the Tier 1 Tactical Retinue for all game The Character Stand may reroll 1 die during
purposes but does not need to represent it any Spellcasting Action.
with a Model
Wizened Caster 15 points
Disorienting Strikes 10 points (Requires Rank 3 in Arcane Retinue) The
Any Character Stand in a Duel Action with Character Stand, benefits from the Tier 1
this Character Stand suffers a -1 Clash penalty Tactical Retinue abilities without having to
for the duration of the Duel. represent it with a Model.
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SPELLS
Some Character Stands can purchase Spells from the following list:
CHAPTER MAGE
Name Range Attunement Effect
Stone Spikes Self 3 (Scaling) Until the caster’s next activation, if the caster’s
Regiment is declared as the target of an enemy
Regiment’s Charge Action, the Charging Regiment
will resolve the Decay 2 Special Rule at the end of
its activation.
Call Fog Self 3 (Scaling) Until the caster’s next activation, all Stands in the
caster’s Regiment count as Obscured when targeted
by a ranged attack. If the Regiment already counts
as Obscured against that Attack, they also gain +1
Defence against that Volley Action.
Earth to Mud 16" 3 (Scaling) If the Target unit wishes to declare a Charge or March
Action, it may only do so as its First Action. If it
takes a Charge or March Action as its First Action,
it may not take a Second March Action that Round.
Kindle Courage Self 3 (Scaling) All Stands in the caster’s Regiment have +1 Resolve
until End of the caster’s next Activation.
Fire Dart 16" 3 Inflicts one Hit per success. Hits have the Armor
Piercing 2 Special Rule.
Seeking Winds Self 3 (Scaling) When the caster’s Regiment takes a Volley Action
this Round, its shots are not Obscured by range.
Guide Self 3 (Scaling) Until the caster’s next activation, the Caster’s
Regiment may re-roll all to Hit rolls of ‘6’ during
a Volley Action.
Ninuah’s Tears Self 3 For each success, the caster's Regiment Heals two
Wounds.
THEIST PRIEST
Name Range Attunement Effect
Divine Sanction Self 3 The caster's Stand gains the Cleave 1 and Deadly
Blades Special Rules until End of Round, and may
immediately perform a Duel Action.
Fervour 12" 3 (Scaling) Remove any Broken status from the Target.
Heavenly Blessing Self 3 (Scaling) All Stands in the caster’s Regiment gain the Blessed
Special Rule until End of Round.
Holy Fire 12" 3 Inflicts two Hits per success.
Saint's Favour Self 3 (Scaling) All Stands in the caster’s Regiment have +1 Defence
or +1 Evasion until End of Round.
Regiments
You may include Regiments as part of your Characters' Warband.
Options:
Additional Stand 40 points per Stand
Standard Bearer 10 points
Leader Free
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Mercenary Crossbowmen 105 Points
Name Type Class M V C A W R D E Special Rules
Mercenary Infantry Light 5 2 1 1 1 2 1 0 Barrage 1 (20",
Crossbowmen Armor Piercing 1)
Options:
Additional Stand 35 points per Stand
Standard Bearer 10 points
Leader Free
Militia 90 Points
Name Type Class M V C A W R D E Special Rules
Militia Infantry Light 5 1 1 1 1 2 1 0 Shield, Support 1
Draw Event: None Options:
Number of Stands: 3 Additional Stand 30 points per Stand
Models per Stand: 4 Standard Bearer 10 points
Leader Free
Any Militia Regiment may also have ONE of the options presented below:
Servite 15 points
Neophyte 10 points
Errant of the Order of the Shield 10 points
Any Militia Bowmen Regiment may also have ONE of the options presented below:
Neophyte 10 points
Servite 15 points
Errant of the Order of the Shield 10 points
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Hunter Cadre 165 Points
Name Type Class M V C A W R D E Special Rules
Hunter Cadre Infantry Light 6 2 3 1 1 3 1 2 Fearless, Fiend
Hunter, Cleave 1,
Barrage 1 (20",
Armor Piercing 1)
Draw Event: None Options:
Number of Stands: 3 Additional Stand 55 points per Stand
Models per Stand: 4 Standard Bearer 10 points
Leader Free
Null Mage 15 points
Options:
Additional Stand 45 points per Stand
Standard Bearer 15 points
Leader Free
Count Palatine 10 points
24
Court Squires 135 Points
Name Type Class M V C A W R D E Special Rules
Court Squires Infantry Medium 5 1 2 1 1 3 3 0 Shield, Tenacious
Options:
Additional Stand 40 points per Stand
Standard Bearer 20 points
Leader Free
Count Palatine 15 points
Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
Armsmaster 30 points
25
Men-at-Arms 105 Points
Name Type Class M V C A W R D E Special Rules
Men-at-Arms Infantry Medium 5 1 2 1 1 2 2 0 Shield
Options:
Additional Stand 35 points per Stand
Standard Bearer 10 points
Leader Free
Any Men-at-Arms Regiment may also have ONE of the options presented below:
Seasoned Veteran 20 points
Neophyte 15 points
Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
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Household Knights 150 Points
Name Type Class M V C A W R D E Special Rules
Household Cavalry Medium 8 1 2 4 4 3 3 0 Brutal Impact 2,
Knights Shield
Draw Event: None
Number of Stands: 3
Models per Stand: 1
Options:
Additional Stand 50 points per Stand
Standard Bearer 15 points
Leader Free
Tourney Champion 30 points
Options:
Additional Stand 65 points per Stand
Standard Bearer 25 points
Leader Free
27
Gilded Legion 150 Points
Name Type Class M V C A W R D E Special Rules
Gilded Legion Infantry Heavy 5 1 3 1 1 4 3 0 Cleave 1, Iron
Discipline,
Support 1
Draw Event: None
Number of Stands: 3
Models per Stand: 4
Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
Drillmaster 20 points
Seasoned Veteran 20 points
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Order of the Ashen Dawn 210 Points
Name Type Class M V C A W R D E Special Rules
Order of the Cavalry Heavy 8 1 4 4 6 5 3 0 Blessed, Cleave 1,
Ashen Dawn Fearless, Shield
Options:
Additional Stand 70 points per Stand
Standard Bearer 25 points
Leader Free
Options:
Additional Stand 60 points per Stand
Standard Bearer 25 points
Leader Free
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COMMAND MODELS
Certain Regiments have the option of taking Command Models. Each Regiment may only take each
Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A
Command model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand
you need to pay for the Stand and the Command Model.
Neophyte
While the Neophyte is alive, the Regiment
has the Devout Special Rule.
Draw Events
Murderous Volley: If the Character Stand's Regiment performs a Take Aim Action, that
Regiment’s Volley cause Moral Tests if the target is within 12", until end of Round
30
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