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A R MY LIST S

The rules that


follow will show you
how the models and
Warbands interact
with each other and
the environment. These
chapters will teach you
how to activate your
Warbands, how to move
them as well as how to
engage in combat with
them.
AR MY LISTS WARBANDS

The force you bring to the Battlefield is chosen Each Character Stand in your Army (includ-
using an Army list. To help ensure you’re ing the Warlord) must be accompanied by a
playing a fair and balanced game, these Army Warband of Regiments. You’ll normally have
lists are chosen to equal points values. a choice of Regiments to choose from, but
you must always include a Regiment of the
POINTS VALUES same type – i.e Infantry, Cavalry or Brute – as
your Character Stand to ensure that they have
Each Stand in a game of Conquest has a points a Regiment to join at the start of the battle.
value, representing its overall worth on the
Battlefield. Stands with higher points values E a c h R e g i m e nt i s d raw n f ro m t h e
are generally better or more flexible fighters, Regiments section of the Army List. It will
while those with lower points values are also, depending on the Character Stand
less effective, or are useful in a narrow set of it is chosen for, count as a Mainstay or a
circumstances. Your Army’s points value is Restricted choice. Each Character Stand's
equal to the total points values of every Stand Warband has a Regiment allowance of 4
in your Army, plus those of any upgrades you’ve Regiments. A Warband can include as many
purchased for those Stands. The higher the Mainstay choices as your Warband allowance
points value, the more lethal the Army you’ve allows. Restricted choices are more limited,
selected. By choosing Armies to equal points as the name suggests. Each Warband can
values, you and your opponent can ensure a only include two Restricted choices from all
fair, challenging battle. the options presented. This can be two of the
same Regiment, or two different Regiments
SIZE OF BATTLE from the list. As a further restriction, you
must include one Mainstay choice for each
By default, we recommend battles of 2,000 Restricted choice in your Army. Therefore, a
points – this generally gives enough slaughter Warband that includes two Restricted choices
for an evening’s gaming. However, there’s will always have at least two Mainstay choices
nothing to stop you from choosing a larger or too. Note that a Regiment might be a Mainstay
smaller size for your confrontation. Indeed, choice for one Character type, and a Restricted
smaller games of 1,000 points are an excellent choice for another – check the Character’s
way to learn the rules. Army List entry to be sure.

BUILDING AN AR MY OPTIONAL UPGRADES

An Army consists of two types of entities: Many Character Stands and Regiments have
Character Stands and Regiments. You may additional options that can be purchased for
include any number of either in your Army, them, such as Abilities, Command Models, or
subject to the following rules: even extra Stands (in the case of Regiments).
If you purchase any of these upgrades, simply
THE WARLORD
add the points cost to that of the Character
Stand or Regiment for which the upgrade
You must include one Character Stand to be was purchased.
your Warlord – your avatar on the Battlefield.

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AR MY RULES
This Army follows the additional Faction Specific Rules seen below:

ADAPTABILITY TO ADVERSITY Should you choose a Chapter Mage to be your


second Warlord that Chapter Mage gains the
When creating your Army List, you may select Protective Glyphs Supremacy Ability:
one of the following Traits. If you do so, all
Regiments and Characters in your army are Protective Glyphs: While this Character
considered to having that Trait. is on the Battlefield, enemy Spells targeting
friendly Regiments count as if affected by
Veterans: You may designate any number Enemy Interference regardless of their distance
of Regiments in your Army to be Veterans. from a friendly Wizard/Priest. In addition,
In Veteran Regiments, all Command Models when this Character would cast a Spell with
cost double the points. When a Command range of “Self ”, they may choose another
Model is added to a Regiment with a Leader friendly Regiment within 8” to receive the
and Standard Bearer, choose whether the benefits of the Spell as if they were the caster’s
Regiment will receive either a +1 Clash or Regiment instead.
+1 Volley. In addition they also receive +1
Resolve up to a maximum Resolve value of 3.
Selecting a Veteran Regiment and paying the
additional costs of Command Models takes
place when creating your Army List.

Relentless Drill: All Infantry Stands in the


Army gain the Support 1 Special Rule, or gain
+1 to their Support Rule (to a maximum of 2)
if they already had that Special Rule.

Dynastic Alliances: When creating your Army


List you may select an additional Warlord. This
second Warlord must be a different Entry than
your first Warlord and does not gain the Turn
the Tide Draw Event. You may activate only
one activated Supremacy ability per Supremacy
phase, regardless of the number of Warlords
in your Army List. Finally, your Warlords
may be assigned to a Regiment belonging to
either of the two Warlords’ Warbands. Army
List building restrictions still apply, both
Warlord need a Regiment in their Warband
they could legally join regardless of whether
they opt to join a Regiment from another
Warlord's Warband.

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SUPR EMACY ABILITIES
Each type of Character grants a different Supremacy Ability if chosen as your Warlord.

IMPERIAL OFFICER

Rapid Deployment: While this Character Stand is on the Battlefield, all friendly Regiments
have their Reinforcement roll value modified by +1 (e.g. a Roll of 3 or under becomes a 4 or
under). A roll of 6 is always a failure. This Supremacy Ability is always considered to be active.

NOBLE LORD

Speed of Horse (Cavalry Noble Lord): While this Character Stand is on the Battlefield, all
Household Knights Regiments gain the Glorious Charge and Support 2 Special Rule. This
Supremacy Ability is always considered to be active.

Best of Men (Infantry Noble Lord): While this Character Stand is on the Battlefield, all
Infantry Regiments belonging to this Character Stand's Warband within 6” of the Noble
Lord may re-roll unmodified rolls of 6 when making Defense Rolls. In addition, they may also
re-roll unmodified to Hit rolls of 6 during Clash Actions. This Supremacy Ability is always
considered to be active.

PRIORY COMMANDER

The First Blessing: Every Regiment in the Priory Commander’s Warband gains “Blessed” for
this Round. Regiments that already have the Blessed Special Rule gain Fury 1 Draw Event or
the Hardened 1 Special Rule this Round instead. Should the Regiment already have the Fury
X or Hardened X Special Rule simply add 1. E.g. Hardened 1 becomes Hardened 2.

THEIST PRIEST

The Spirit Shines: For the duration of this Round, Spellcasting Actions performed by Character
Stands with the Priest Special Rule, targeting the Regiment the Warlord has joined, also affect
all friendly Devout Regiments on the Battlefield. Should the Character Stand casts Divine
Sanction all friendly Devout Regiment benefit from its effects but do not perform a Duel Action.

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Characters
You may include any number of Character Stands, but at least one Character Stand must be
included as your Warlord.

Imperial officer 60 Points


Name Type Class M V C A W R D E Special Rules
Imperial Officer Infantry Medium 5 2 2 4 4 3 3 0 Character

Draw Event: None


Number of Stands: 1
Models per Stand: 1
Options:

Heirlooms: May have a single Heirloom at the indicated points cost.


Battlefield Drills: May have up to two of the following Draw Events, and may resolve up to
two of their Battlefield Drills each Round.
Bastion 1 20 points
Double Time 10 points
Fire and Advance 10 points
Fury 1 10 points
Murderous Volley 10 points
Redress Ranks 10 points

Warband:
Mainstay: Militia
Militia Bowmen
Imperial Ranger Corps
Men-at-Arms
Mercenary Crossbowmen

Restricted: Gilded Legion


Hunter Cadre
Steel Legion
Retinue:
Tactical Available
Combat Restricted
Arcane Restricted

Masteries: Tactical, Combat

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Noble Lord Infantry: 65 Points / Cavalry: 100 Points
Special
Name Type Class M V C A W R D E
Rules
Noble Lord Infantry Medium 5 1 3 5 4 3 3 0 Character
Noble Lord Cavalry Medium 8 1 3 5 4 3 3 0 Character,
Shield Brutal
Impact (2)

Draw Event: None


Number of Stands: 1
Models per Stand: 1

Options:

Heirlooms: May have a single Heirloom at the indicated points cost.


Weapon Arts: May have one of the following Special Rules as a Weapon Art, representing
either the weapons they are carrying, or skills honed over a lifetime of battle.
Arms Master The Stand gains the Cleave 2 Special Rule 15 points
Relentless The Stand gains the Flurry Special Rule 10 points
Jouster
(Cavalry Noble Lord The Stand gains the Brutal Impact 2 Special Rule 5 points
only)
Powerful Physique The Stand gains the Cleave 1 Special Rule 5 points
Duellist The Stand gains the Parry Special Rule 5 points
Warband:
Mainstay: Militia
Militia Bowmen
Men-at-Arms
Mercenary Crossbowmen
Court Squires (Infantry Noble Lord only)
Household Guard

Restricted: Mounted Squires


Court Squires (Cavalry Noble Lord only)
Longbowmen
Household Knights

Retinue: Infantry Cavalry


Tactical Restricted Not Available
Combat Available Not Available
Arcane Not Available Not Available

Masteries: Tactical, Combat

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Priory Commander Infantry: 65 Points / Cavalry: 105 Points
Special
Name Type Class M V C A W R D E
Rules
Priory Infantry Heavy 5 1 4 6 4 3 4 0 Character
Commander
Priory Cavalry Heavy 8 1 4 6 4 3 4 0 Character
Commander

Draw Event: None


Number of Stands: 1
Models per Stand: 1

Options:
A Priory Commander must belong to one of the following Orders, gaining the Special Rules
listed:
- Order of the Sword (Infantry only. Cleave 1, Evasion: +2) 20 points
- Order of the Sealed Temple (Cavalry only. Brutal Impact 2, Fluid Formation) 15 points
- Order of the Crimson Tower (Cavalry only. Brutal Impact 2, Unstoppable Charge) 20 points
Warband:
A Priory Commander's Warband is determined by his Order.
Order of the Crimson Tower
Mainstay: Order of the Crimson Tower
Restricted: Order of the Ashen Dawn
Order of the Sealed Temple
Order of the Sword
Order of Saint Lazarus
Order of the Sword
Mainstay: Order of the Sword
Restricted: Order of the Ashen Dawn
Order of the Crimson Tower
Order of the Sealed Temple
Order of Saint Lazarus
Order of the Sealed Temple
Mainstay: Order of the Sealed Temple
Restricted: Order of the Ashen Dawn
Order of the Crimson Tower
Order of the Sword
Order of Saint Lazarus
Retinue: Infantry Cavalry
Tactical Restricted Not Available
Combat Available Not Available
Arcane Restricted Not Available
Masteries: Tactical, Combat

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Theist Priest 55 Points
Name Type Class M V C A W R D E Special Rules
Theist Priest Infantry Medium 5 1 2 4 4 2 2 0 Character,
Cleave 1,
Fearless,
Priest 4
Draw Event: None
Number of Stands: 1
Models per Stand: 1

Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Spells: Must have at least one Spell from the following list:
Saint's Favour 25 points
Heavenly Blessing 25 points
Fervour 10 points
Divine Sanction 10 points
Holy Fire 30 points

Warband:
Mainstay: Sicarii
Militia
Militia Bowmen
Restrictions:
A Priest cannot join the following Regiments:
- Order of the Ashen Dawn
- Order of the Crimson Tower
- Order of Saint Lazarus
- Order of the Sealed Temple
- Order of the Sword

Retinue:
Tactical Not Available
Combat Restricted
Arcane Available

Masteries: Combat, Arcane

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Chapter Mage 50 Points
Name Type Class M V C A W R D E Special Rules
Chapter Mage Infantry Light 5 3 1 2 4 2 1 0 Character,
Wizard 5
Barrage 3 (20")
Draw Event: None
Number of Stands: 1
Models per Stand: 1

Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Spells: The Chapter Mage must select a School, and knows all spells from that School.

Fire 50 points
Kindle Courage
Fire Dart
Earth 25 points
Earth to Mud
Stone Spikes
Water 55 points
Ninuah’s Tears
Call Fog
Air 25 points
Seeking Winds
Guide
Warband:
Mainstay: Men-at-Arms
Court Squires

Restricted: Mercenary
Crossbowmen
Restriction: May not be Warlord

Retinue:
Tactical Restricted
Combat Not Available
Arcane Available

Masteries: Tactical, Arcane

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CHAR ACTERS AND CHAR ACTER UPGR ADES
Magical Items and Heraldry are an important part of a Faction’s culture and history. Each
Faction has access to a list of Character Upgrades as described in their Army List.

Unless noted otherwise, each entry may only be selected once in your Army List, and it does
not have to be visually represented on the Character Stand. Each Upgrade confers abilities or
attributes to the Character Stand, and their bonuses are lost as soon as the Character Stand is
removed from the game for any reason.

Unless otherwise specified, the following restrictions apply: Selecting an Upgrade from the
Arcane category requires the Character Stand to possess the Wizard X or Priest X Special Rule.
Selecting an Upgrade from the Banner category requires the Character Stand to possess at least
1 Tier in the Tactical category. Finally, Character Stands with the Wizard X Special Rule may
not purchase Upgrades from the Armor category. If a Character Stand can have more than
one Upgrade, they must purchase Upgrades from different categories.

HEIR LOOMS
Each Heirloom may only be included in your Army once.

Banners Gilded Rampart 20pts


It is said that the Empire was forged not by the
Standard of Steel 50 points number of men Charles Armatellum commanded,
These are the challenge standards issued by the but by their training and discipline. While all
Legion of Steel. To have accepted this challenge, War Colleges carry the same legacy, the Gilded
let alone survived, is a feat that gives pause to Legion has set a standard above even that. The
even the mightiest of opponents. impact that the handful of commanders that
Attacks directed at a Regiment bearing this have earned the Gilded Rampart have on their
banner never count as Inspired. men’s drills is evidence enough.
The Regiment the Character Stand is cur-
Regalia of the Empire 25 points rently attached to gains the Iron Discipline
The Regalia include a series of items, such as Special Rule.
weapons, rods, a staff, clothing, rings, jewels
and, of course, the Imperial Crown, composed of The Shroud of St. Lazarus 20 points
eleven smaller crowns. Being temporarily granted This banner still bears the faint outline of St.
any of them means the bearer has secured the Lazarus. The cloth itself shines with power and
favour of the Conclave and acts in the name of faith and remains proof to fire and steel. This
the Hollow Throne. Theist relic has become a symbol of self-sacrifice
Household Guard Stands in the Character and redemptive suffering, much to the anger of
Stand's Regiment gain the Dauntless Special the Order of St. Lazarus.
Rule. The Character Stand, and all Stands in its
Regiment, have +1 Resolve (to a maximum
of 5) and the Fearsome Special Rule.

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Armors Weapons
Armor of Dominion 40 points The Kiss Farewell 30pts
Forged using techniques lost among the ashes of Commissioned by the Countess Isidold de Leona
Capitas, these suits of armour were forged blending in 481 P.R., this one-of-a-kind crossbow was
the faith and sorcery of the Old Dominion. The few designed to make the impossible shot needed for
that have survived the Fall are considered treasures the assassination of her husband in his office. It
without equal among the Hundred Kingdoms. has since changed hands repeatedly, sold or even
Enemy Stands in contact with the Character hired for similar feats.
Stand lose the Cleave X and Smite Special Rules The Character Stand gains the Barrage 3 (24”,
while in contact with this Character Stand. Deadly Shot) Special Rule. If the Character
Stand already has the Barrage Rule it receives
Indomitable Plate 15pts an additional +3 to its Barrage value and the
The brutal last day of the Siege of Sieva has been Deadly Shot Special Rule. Range remains
the subject of study of many a military tactician unaffected.
and the source of inspiration of numerous trou-
badours. Whether he held the eastern tower for Caledburn 15 points
two hours by skill and masterful tactics or he The sword of the first Cadeyrn, Arktus the Bear,
endured the endless blows, arrows and even a used to defeat each of the other Breannan Kings
ballista bolt, Commander Ivgar the Steadfast in ritual duel. While many claim ownership
has become a legend, his set of full plate armor through distant relations, the sword seems to
a treasure of mystifying endurance. disappear and resurface time and again, always
The Character Stand gains +1 Wound and in the hands of a worthy bearer.
+1 Defense. The Character Stand re-rolls failed To Hit
Rolls and opponents must re-roll successful
Bakkian Token 10pts Defense Rolls in a Duel.
While their roots are often forgotten, the culture
of the Hundred Kingdoms is steeped with refer- Laurean Lance 10 points
ences, superstitions and beliefs that have endured Awarded to the victor of the Klaean Trials,
since the Old Dominion. Often fashioned after Laurean lances are a very rare sight on the field.
feathers to symbolize his fickle nature, bronze Not only must the bearer win a course at the
tokens of the trickster god Bakkus are still worn Trials, he must also Turn down the invitation
as good luck charms. to join the Orders that follows victory.
The Character Stand gains +1 Evasion. The Character Stand re-rolls failed To Hit Rolls
when making Impact Attacks and gains Brutal
Mask of Eaklides 5pts Impact (+1).
Greatest among the storied heroes of the City
States, Eaklides of Tauria could not be felled in The Flesh Cleaver 10 points
honourable combat. When a cowardly arrow When Charles Armatellum walked from the
took his life at the battle of Aella, his death Sealed Temple to negotiate peace with the living
shattered the spirit of his forces. While his body god of the W’adrhûn, he returned with peace,
would eventually be recovered through the and this axe. Carved from a single piece of obsid-
heroic efforts of his Companions, his panoply ian, few are capable of wielding it… fewer still
was plundered and lost. His masked helm has of withstanding it.
changed hands countless times since then, a mark The Character Stand gains the Fiend Hunter
of excellence… and doom. and Deadly Blades Special Rules.
The Character Stand re-rolls Defence Rolls of 6.

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The Unwrought 5 points Lady’s Favour 10 points
Terribly misnamed, as the sword is entirely fin- Whether due to sheer inspiration or simply the
ished, this blade has nonetheless never lost the weight of tradition, few can argue that a knight
heat of its forging. Kept in a stone scabbard, the bearing a Lady’s Favour in battle is often driven
Unwrought is a terrible sight once drawn, and beyond his mortal limits.
its hungry blaze has devoured lives by the doz- The first time this Characters Stand suffers a
en. Many reports claim that this weapon is not Wound, roll a D6. On a score of 5 or under,
unique, but only one of many that participated the Wound is ignored.
in the Nord Ragnarök, fuelling their hatred for
the southern “Fire-Children”. Mantle of Saint Nicholas 10 points
The Character Stand re-rolls failed To Hit This simple robe is still stained with the blood
Rolls when performing a Clash against Brute of Saint Nicholas, whose murder at the hands
Regiments. of the unpious plunged the Hundred Kingdoms
into decades of conflict from which the Tellian
Talismans Empire rose. Such is its significance and St
Nicholas’ legacy that even the most jaded atheists
Eye of Akelus 30 points are moved in its presence.
The Akelus, the legendary huntsman, was The Character Stand and any Regiment they
admired for his unparalleled accuracy and are in, are considered to have the ‘Devout’
tracking prowess. Admiration quickly turned Special Rule.
into fear as Akelus was consumed by the Wild
and made prey of civilized people. His Eye, now Arcane
a Deist Relic venerating the Beast Aspect, was
encased in crystal to be preserved. Elysian Fragment 25 points
The Character Stand gainsthe following These mystical fragments are said to be shattered
Supremacy Ability in addition to any other one remnants of the Shepard’s Palace that crashed
it may have: Until end of Round, all friendly onto Capitas during the Fall. If they are brought
Regiments within 8" of the Character Stand near one’s ear, one can still hear the prayers of
have +1 Volley. the faithful, trapped in the glass. Breaking the
gem releases these faint whispers into an over-
Finite-State Apparatus 20 points whelming crescendo of power.
Designed by the Universita Mantica Molonovka, The Character Stand has the following
the Finite-State Apparatus, also known as “flux Supremacy Ability in addition to any oth-
bomb”, encases a stable but sensitive mix of all er one it may have: Until end of Round,
four elements in constant flux. When an outside the Regiment this Character Stand is
source of imbalance, such as a Spell, disrupts the attached to gains the Smite Special Rule.
flux, the bomb erupts, attempting to re-establish
the balanced state. Hopes and Prayers 20pts
Once per game, the Character Stand counts (Theist Priest Only)
as a Spellcaster for purposes of “Enemy In a ritual before battle, Priests of the faithful
Interference”. Enemies within 8” cast Spells gather the prayers of their parish and wear
with a -3 penalty in Attunement rather than them, long parchments that adorn their robes.
the usual -1. Contrary to popular belief among the skeptics,
it would appear that they actually work, their
power seemingly unlimited.
Once per game, when the Character Stand
would be reduced to 0 Wounds do not remove
the Character Stand from play. Instead at

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the end of the Action that reduced the
Character to 0 Wounds Heal the Character
Stand as so to have 1 Wound remaining.

Chapter Scroll 15pts


(Chapter Mage only)
It is a fundamental law of magic that one can
only perform works compatible to the element(s)
they are Gifted in. The mere design, if not the
frequency of appearance, of scrolls which allow this
limitation to be bypassed serves as an alarming
testament to the stiff competition between not only
Mages as individuals, but also entire Chapters as
institutions, vying for favor and power.
Select 1 Spell from a different School to be
cast once per game as an Action.

Olefant’s Roar 10 points


Charles Armatellum’s squire was present in all
but one of his battles, yet only his nickname,
Olefant, is remembered. While not an official
part of the Imperial Regalia, Olefant’s Roar, the
ornate oliphant horn he carried, is kept with them.
The Character Stand and the Regiment they
are currently joined to gain the Glorious
Charge Special Rule.
CHAR ACTERS AND R ETINUES
These options can be taken by any Infantry Character Stands unless stated otherwise. Certain
tiers of upgrades can only be reached by certain Characters Stands. Unless otherwise specified,
you need to have obtained the previous Tiers in order to obtain the Tier you wish (i.e. to obtain
Tier 2, you must have also obtained Tier1 etc)

Not every Character Stand has access to all categories of Retinues. Those allowed will be
clearly stated in the relevant entry in the Army List, with the indication of either “available”
or “restricted”. The Character Stand selects Tiers freely from the available categories, while
they may only reach up toTier 2 in the restricted categories. In addition, selecting a Tier from
a restricted category costs double the points indicated.

Tier Tactical Combat Arcane


1 The Character Stand The Character The Character Stand gains +1
and any Regiment Stand gains +1 Wizard/Priest Level.
currently attached to Wound. If the Character Stand is not
reroll 1 failed Resolve (10pts) a Wizard/Priest, they count
die per Character’s as Wizard (1) for Enemy
Tier in Tactical. Interference. (10pts)
(10pts)
2 The Character may The Character The Character Stand gains the Blessed
purchase 1 addition- Stand gains Special Rule. In addition when using
al, Perk from the +1 Attack. a Spellcasting Action, the Character
Faction Perk list (15pts) Stand treats all Regiments as having
(15pts + Perk's cost) 3 fewer Stands for Scaling purposes.
(15pts)

3 The Character Stand The Character The Character Stand adds 1 suc-
and any Regiment Stand gain cess when using a Spellcasting
they have joined gain Cleave 1 and Action.
the Flank Special +1 Clash. (30pts)
Rule. (25pts) (25pts)

*FACTION PERK LIST

• The Hundred Kingdoms


- May select an additional Battlefield Drill
(see Imperial Officer)
- If a Character selects 2 or more Retinue Tiers in
Tactics, they may select a Battlefield Drill from the
Imperial Officer’s entry and pay its cost. An Imperial
Officer may select an additional Battlefield Drill, how-
ever each Round the Imperial Officer may only resolve
up to two Battlefield Drills.

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MASTERIES
Characters are heroes of renown or highly gifted individuals, who excel above and beyond the
masses. Be it through luck, education, training and effort or other powers at work, Characters
have mastered abilities that make them exceptional, though it is not uncommon for two such
heroes to have mastered the same path.

Masteries are optional upgrade abilities for your Characters Stands which are noted on your
army list and confer bonus abilities to your Character Stand. A Character Stand may select
only one Mastery according to the Character Stand's allowed lists in the following section.
Each Mastery can be bought multiple times, however each time you wish to add a duplicate
(or more) of the same Mastery you pay double the costs of the previous Mastery. For example,
selecting a Mastery that costs 20 points, while taking it a second time it would cost the second
Character 40 pts, and a third time it would cost the third Character 80 pts.

There are three categories of Masteries, and each Character Stand may select one Mastery from
a category allowed in his entry in the relevant Army List. Although there are common Mastery
lists provided below, each Army List may include additional Masteries specific to that Faction.

Tactical Eccentric 20 points


(Must be Tier 2 in Tactical Retinue) The
Disciplined 40 points Character Stand must select 2 Mainstay
Light or Medium Character Stands Only – Regiments and only 1 Restricted Regiment,
Once per game, the Character Stand and the but they may select any Regiment in their
Regiment they are attached to may perform Faction Army List as their Restricted option.
1 Clean Withdrawal Action without rolling a
die or suffering any Wounds. House Colors 20 points
The Character Stand adds Banners to their
Knowledged 35 points allowed Heirloom categories, ignoring Retinue
(Must be Tier 3 in Tactical Retinue) The restrictions.
Character Stand may replace their Supremacy
Ability with any other Supremacy Ability in Knightly Entourage 15pts
their Faction Army List. (Noble Lord Only)
A Noble Lord Character Stand with this
Captain of the Garrison 20 points Mastery may include Mounted Squires in their
(Imperial Officer Only) Warband as a Mainstay choice. However, they
At the beginning of deployment, choose on can only include a maximum of two Mounted
Regiment of Mercenary Crossbowmen. That Squires Regiments in their Warband.
Regiment gains the Forward Deployment
Special Rule. Long Lineage 15 points
The Character Stand may select an additional
Calm Strategist 25 points Heirloom.
Once per game, the Character Stand may
refuse a Duel without suffering any penalty. Trained in Trigonometry 15 points
The Character Stand and any Regiment they

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have joined gain the Arching Fire Special Rule. Arcane
Combat Learned in the Occult 35 points
Choose a Spell from a different School in
Wedge! 30 points this Character Stand's Army List Entry. The
(Priory Commander or Noble Lord only) Character knows that Spell in addition to any
The Character Stand and any Regiment other Spells they have purchased
they have joined gain the Glorious Charge
Special Rule. Magus 20 points
The Character Stand increases any non-Scaling
Expose Weakness 20 points Spell Attunement value by 1.
At the beginning of a Duel Action where this
Character Stand is involved, choose one of your Death Cult 10 points
opponent’s Upgrades, Retinue Bonuses or (Theist Priest Only)
Masteries. It has no effect during this Duel. A Stand with the Devout Special Rule in a
Regiment this Character Stand is attached
Marksmanship 15 points to gains Aura of Death 1.
The Character Stand gains Barrage +2. If the
Character Stand does not have Barrage, they Cautious Casting 15 points
gain Barrage 2 (24”). (Requires Rank 2 in Arcane Retinue) Once
per game, the Character Stand may re-roll all
Veteran Warrior 15 points dice for a single Spellcasting Roll.
(Requires Tier 3 in Combat Retinue) The
Character Stand counts as also having select- Focused 15 points
ed the Tier 1 Tactical Retinue for all game The Character Stand may reroll 1 die during
purposes but does not need to represent it any Spellcasting Action.
with a Model
Wizened Caster 15 points
Disorienting Strikes 10 points (Requires Rank 3 in Arcane Retinue) The
Any Character Stand in a Duel Action with Character Stand, benefits from the Tier 1
this Character Stand suffers a -1 Clash penalty Tactical Retinue abilities without having to
for the duration of the Duel. represent it with a Model.

Overkill 10 points Mystic Wards 10 points


(Requires Tier 2 in Combat Retinue) Every The Character Stand and any Regiment they
time this Character Stand wounds an enemy have joined gain the Resist Decay 1 Special
Character Stand during a Duel Action, the Rule and rerolls all Defense Rolls caused by
accompanying enemy Regiment must make a the Aura of Death X Special Rule.
number of Morale Tests equal to the wounds
suffered by their Character Stand.

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SPELLS
Some Character Stands can purchase Spells from the following list:

CHAPTER MAGE
Name Range Attunement Effect
Stone Spikes Self 3 (Scaling) Until the caster’s next activation, if the caster’s
Regiment is declared as the target of an enemy
Regiment’s Charge Action, the Charging Regiment
will resolve the Decay 2 Special Rule at the end of
its activation.
Call Fog Self 3 (Scaling) Until the caster’s next activation, all Stands in the
caster’s Regiment count as Obscured when targeted
by a ranged attack. If the Regiment already counts
as Obscured against that Attack, they also gain +1
Defence against that Volley Action.
Earth to Mud 16" 3 (Scaling) If the Target unit wishes to declare a Charge or March
Action, it may only do so as its First Action. If it
takes a Charge or March Action as its First Action,
it may not take a Second March Action that Round.
Kindle Courage Self 3 (Scaling) All Stands in the caster’s Regiment have +1 Resolve
until End of the caster’s next Activation.
Fire Dart 16" 3 Inflicts one Hit per success. Hits have the Armor
Piercing 2 Special Rule.
Seeking Winds Self 3 (Scaling) When the caster’s Regiment takes a Volley Action
this Round, its shots are not Obscured by range.
Guide Self 3 (Scaling) Until the caster’s next activation, the Caster’s
Regiment may re-roll all to Hit rolls of ‘6’ during
a Volley Action.
Ninuah’s Tears Self 3 For each success, the caster's Regiment Heals two
Wounds.

THEIST PRIEST
Name Range Attunement Effect
Divine Sanction Self 3 The caster's Stand gains the Cleave 1 and Deadly
Blades Special Rules until End of Round, and may
immediately perform a Duel Action.
Fervour 12" 3 (Scaling) Remove any Broken status from the Target.
Heavenly Blessing Self 3 (Scaling) All Stands in the caster’s Regiment gain the Blessed
Special Rule until End of Round.
Holy Fire 12" 3 Inflicts two Hits per success.
Saint's Favour Self 3 (Scaling) All Stands in the caster’s Regiment have +1 Defence
or +1 Evasion until End of Round.
Regiments
You may include Regiments as part of your Characters' Warband.

Imperial Ranger Corps 120 Points


Name Type Class M V C A W R D E Special Rules
Imperial Infantry Light 6 3 1 1 1 2 1 0 Fluid Formation,
Ranger Corps Vanguard,
Barrage 1 (20")

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 40 points per Stand
Standard Bearer 10 points
Leader Free

Longbowmen 150 Points


Name Type Class M V C A W R D E Special Rules
Longbowmen Infantry Light 6 3 1 1 1 2 1 0 Cleave 1, Barrage 1
(30", Arcing Fire,
Armor Piercing 1)
Draw Event: None Options:
Number of Stands: 3 Additional Stand 50 points per Stand
Models per Stand: 4 Standard Bearer 15 points
Leader Free

22
Mercenary Crossbowmen 105 Points
Name Type Class M V C A W R D E Special Rules
Mercenary Infantry Light 5 2 1 1 1 2 1 0 Barrage 1 (20",
Crossbowmen Armor Piercing 1)

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 35 points per Stand
Standard Bearer 10 points
Leader Free

Militia 90 Points
Name Type Class M V C A W R D E Special Rules
Militia Infantry Light 5 1 1 1 1 2 1 0 Shield, Support 1
Draw Event: None Options:
Number of Stands: 3 Additional Stand 30 points per Stand
Models per Stand: 4 Standard Bearer 10 points
Leader Free

Any Militia Regiment may also have ONE of the options presented below:
Servite 15 points
Neophyte 10 points
Errant of the Order of the Shield 10 points

Militia Bowmen 75 Points


Name Type Class M V C A W R D E Special Rules
Militia Bowmen Infantry Light 5 1 1 1 1 2 1 0 Barrage 1 (24")
Draw Event: None Options:
Number of Stands: 3 Additional Stand 25 points per Stand
Models per Stand: 4 Standard Bearer 5 points
Leader Free

Any Militia Bowmen Regiment may also have ONE of the options presented below:
Neophyte 10 points
Servite 15 points
Errant of the Order of the Shield 10 points

23
Hunter Cadre 165 Points
Name Type Class M V C A W R D E Special Rules
Hunter Cadre Infantry Light 6 2 3 1 1 3 1 2 Fearless, Fiend
Hunter, Cleave 1,
Barrage 1 (20",
Armor Piercing 1)
Draw Event: None Options:
Number of Stands: 3 Additional Stand 55 points per Stand
Models per Stand: 4 Standard Bearer 10 points
Leader Free
Null Mage 15 points

Mounted Squires 135 Points


Name Type Class M V C A W R D E Special Rules
Mounted Squires Cavalry Light 10 1 2 4 4 2 2 0 Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 45 points per Stand
Standard Bearer 15 points
Leader Free
Count Palatine 10 points

24
Court Squires 135 Points
Name Type Class M V C A W R D E Special Rules
Court Squires Infantry Medium 5 1 2 1 1 3 3 0 Shield, Tenacious

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 40 points per Stand
Standard Bearer 20 points
Leader Free
Count Palatine 15 points

Household Guard 150 Points


Name Type Class M V C A W R D E Special Rules
Household Infantry Medium 5 1 2 1 1 3 3 0 Cleave 1,
Guard Support 1

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
Armsmaster 30 points

25
Men-at-Arms 105 Points
Name Type Class M V C A W R D E Special Rules
Men-at-Arms Infantry Medium 5 1 2 1 1 2 2 0 Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 35 points per Stand
Standard Bearer 10 points
Leader Free
Any Men-at-Arms Regiment may also have ONE of the options presented below:
Seasoned Veteran 20 points
Neophyte 15 points

Order of Saint Lazarus 165 Points


Name Type Class M V C A W R D E Special Rules
Order of Infantry Medium 5 1 2 2 1 5 3 0 Cleave 1,
Saint Lazarus Fearsome

Draw Event: None Options:


Number of Stands: 3 Additional Stand 55 points per Stand
Models per Stand: 4 Standard Bearer 20 points
Leader Free

Sicarii 150 Points


Name Type Class M V C A W R D E Special Rules
Sicarii Infantry Medium 5 1 2 1 1 4 0 2 Devout, Fearless,
Cleave 1,
Lethal Demise

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
26
Household Knights 150 Points
Name Type Class M V C A W R D E Special Rules
Household Cavalry Medium 8 1 2 4 4 3 3 0 Brutal Impact 2,
Knights Shield
Draw Event: None
Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 50 points per Stand
Standard Bearer 15 points
Leader Free
Tourney Champion 30 points

Order of the Sealed Temple 180 Points


Name Type Class M V C A W R D E Special Rules
Order of the Cavalry Medium 8 1 3 4 4 4 3 0 Brutal Impact 2,
Sealed Temple Fluid Formation,
Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 65 points per Stand
Standard Bearer 25 points
Leader Free

27
Gilded Legion 150 Points
Name Type Class M V C A W R D E Special Rules
Gilded Legion Infantry Heavy 5 1 3 1 1 4 3 0 Cleave 1, Iron
Discipline,
Support 1
Draw Event: None
Number of Stands: 3
Models per Stand: 4
Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
Drillmaster 20 points
Seasoned Veteran 20 points

Order of the Sword 180 Points


Name Type Class M V C A W R D E Special Rules
Order of the Infantry Medium 5 1 4 1 1 4 3 2 Cleave 1,
Sword Counter Attack

Draw Event: None Options:


Number of Stands: 3 Additional Stand 60 points per Stand
Models per Stand: 4 Standard Bearer 20 points
Leader Free

Steel Legion 150 Points


Name Type Class M V C A W R D E Special Rules
Steel Legion Infantry Heavy 5 1 3 1 1 3 3 0 Cleave 2
Draw Event: None Options:
Number of Stands: 3 Additional Stand 50 points per Stand
Models per Stand: 4 Standard Bearer 25 points
Leader Free
Drillmaster 20 points

28
Order of the Ashen Dawn 210 Points
Name Type Class M V C A W R D E Special Rules
Order of the Cavalry Heavy 8 1 4 4 6 5 3 0 Blessed, Cleave 1,
Ashen Dawn Fearless, Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 70 points per Stand
Standard Bearer 25 points
Leader Free

Order of the Crimson tower 180 Points


Name Type Class M V C A W R D E Special Rules
Order of the Cavalry Heavy 8 1 3 4 4 4 3 0 Brutal Impact 2,
Crimson Tower Shield,
Unstoppable
Charge

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 60 points per Stand
Standard Bearer 25 points
Leader Free

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COMMAND MODELS
Certain Regiments have the option of taking Command Models. Each Regiment may only take each
Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A
Command model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand
you need to pay for the Stand and the Command Model.

Armsmaster Null Mage


While both an Armsmaster and a Noble are When an enemy Wizard attempts to cast a
alive in the Regiment, the Clash Characteristic Spell within 8” of a Null Mage, any of the
of the Regiment is increased by +1. Spellcasting dice rolled that do not come up as
a success inflict a Wound on the caster. These
Count Palatine Wounds cannot be mitigated or saved in any
While the Count Palatine is alive, the way but do not trigger Morale Tests.
Regiment’s Clash Actions always count as
Inspired. Servite
While the Servite is alive, the Regiment has
Drillmaster +1 March and +1 to Resolve.
While the Drillmaster is alive, the Regiment
has the Fury 1 Draw Event. Seasoned Veteran
While the Veteran is alive, the Regiment has
Errant of the Order of the Shield the Bastion 1 Draw Event.
While the Knight of the Shield is alive, the
Regiment’s Clash Actions always count as Tourney Champion
Inspired. In addition, any Character Stand While the Tourney Champion is alive, the
attached to the Regiment has +1 Attack when Regiment adds 2 to its Charge distances.
participating in a Duel.

Neophyte
While the Neophyte is alive, the Regiment
has the Devout Special Rule.

NEW DR AW EVENTS AND SPECIAL RULES

Draw Events
Murderous Volley: If the Character Stand's Regiment performs a Take Aim Action, that
Regiment’s Volley cause Moral Tests if the target is within 12", until end of Round

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