Professional Documents
Culture Documents
Copyright
• It is mainly the protection of one’s expressions which only becomes tangible and concrete when
objects are created as manifestation of these expression.
• Does not cover “ideas, procedures, methods of operation or mathematical concepts” because no one
person or institution can claim sole ownership of these. Sufficient authorship must exist for these to be
covered by copyright. Even tittles, slogans, or logos may or may not have copyright.
• According to WIPO, laws do not normally have a complete list of all the works protected by copyright, thus,
it would serve more practical to be familiar with the broader list of those commonly protected.
• Literary works such as novels, poems, plays, reference works, newspaper articles
• Computer programs, database
• Films, musical compositions, and choreographies
• Artistic works such as paintings, drawings, photographs, and sculptures
• Advertisements, maps, and technical drawings
Term Definition
Author • The natural person who has created the work
Collective work • A work which has been created by two (2) or
more natural persons at the initiative and under
the direction of another with the understanding
that it will be disclosed by the latter under his
own name and that contributing natural persons
will not be identified
Communication to the public or • The making of a work available to the public by
wire or wireless means in such a way that
communicate to the public
members of the public may access these works
from a place and time individually chosen by
them
Public lending • The transfer of possession of the original or a
copy of a work or sound recording for a limited
period, for non- profit purposes, by an institution;
the services of which are available to the public.
such as public library or archive
Public performance • In the case of a work other than an audiovisual
work, is the recitation, playing, dancing, acting or
otherwise performing the work, either directly or
by means of any device or process
➢ Works "by the sole fact of their creation, irrespective of their mode or form of expression, as well as of their
content, quality and purpose (Sec. 2, P.D. No. 49a)" are also protected.
Derivative works, on the other hand, refer to:
• Dramatizations, translations, adaptations, abridgments, arrangements, and other alterations of literary
or artistic works
• Collections of literary, scholarly or artistic works, and compilations of data and other materials which are
original by reason of the selection or coordination or arrangement of their contents. (Sec. 2, [P] and [Q],
P.D. No. 49)
➢ Publishers own copyright limited to the right of reproduction of the typographical arrangement of the
published edition of the work.
• Information is a valuable intellectual commodity; thus, you are expected to consume information as
responsibly as possible. Part of the responsible use of information is the maintenance of appropriate
behavior in the production, consumption, and sharing of information. In this day and age of the Internet,
even the exchange of subjective and objective information calls for the observation of such propriety.
• Known among Internet users (or netizens) is the term flamer defined as someone who knowingly attacks
other netizens, or expresses in aggressive manner his opinion on controversial issues.
To widen your online vocabulary, you may check the following terms on the Internet:
1. Flame 2. Flame War 3. Troll 4. Flaming
Virginia Shea, author of a book titled Netiquette, has these following core principles for observing
proper Internet etiquette:
1. The virtual world does not dismiss the fact that you are talking to another human
2. being who is entitled to his or her feelings. 2. Behavior does not necessarily have to change when you
are online. The same set of expectations when it comes to attitude and behavior still apply. Give other
people their due.
3. Online users are using the same space and are also utilizing bandwidth. You can show some respect
by refraining maligning this space and bandwidth.
4. In the online world, impression is everything since people can take any identity. It is important to create
good impression and maintain a respectable stature.
5. 5. Share only knowledge that matters. Do not share knowledge that may not be productive or that may
jeopardize others.
6. Do not provoke or attack others. This way, you help avoid flame wars.
7. Privacy is a natural human right. Utmost respect of this right should always be observed.
8. Great power comes with great responsibility. Yield your power over the Internet wisely.
9. Nobody is perfect. Learn to admit your mistakes and forgive errant netizens.
Alternatively, others suggest the following rules:
1. Avoid attacking the personhood of another online user.
2. Do not post multiple versions of the same message. Spamming is disrespectful of other's space and
bandwidth.
3. Observe clear language when expressing your thoughts to avoid misinterpretation that may lead to
misunderstanding.
4. Think before you click. Information over the Internet move so fast that you barely have control over those
you posted by mistake. Posts are public and may be kept even when you have deleted them.
5. Do not veer away from the topic especially in forums that talk about certain topics. Being off-topic is not just
annoying but also impolite, intrusive, and disruptive.
6. Use common sense. Do not ask for something you are capable of doing by yourself. When asking for help
with other online users, it is common courtesy to provide a much details as you can to spare them the trouble
of providing for information you already know.
7. If it is not your own idea, cite the source. Respect intellectual property.
8. Follow rules and policies as imposed by moderators in forums or discussion boards.
Presenting Yourself and Managing Impressions
The tagline. “Think before you click” just about summarizes the campaign.
• It simply means that before you post anything on the Web, you have to think through the repercussions
of sharing that information. And if the information is meant to be kept private or away from the prying
eyes of the public, you have to make sure that you keep this information as secure as possible or not
produce the information at all, if necessary.
Cyberbullying
• cyberbullying has been one of the worst kinds of flaming activities because even innocent people are
victimized by this.
• Cyberbullying is a type of offensive action toward another which takes place using electronic
technology. This is a phenomenon that can trigger traumatic experiences and can be worse than
physical bullying since cyberbullying can happen anytime of the day.
• Cyberbullies anonymously post hateful and mean messages and images and can reach other people
very quickly.
• Excluding people from online conversations in bad faith, invading their privacy, or mocking them
through offensive Web sites are other instances of cyberbullying.
Internet Addiction
• The Internet has introduced a whole new experience to human civilization. You, being part of the
Information Age, perhaps, have grown overly reliant on the Internet for almost everything. But excessive
use of online media can interfere with certain mechanisms that keep flame wars and cyberbullying at
bay.
According to an article at HealthGuide.org, internet addiction, "otherwise known as computer
addiction, online addiction, or Internet addiction disorder (IAD) is an impulse- control problem." It can take the
form of any of the following:
• Cybersex addiction
▪ compulsive use of Internet pornography, adult chat rooms, or adult fantasy role-play sites
impacting negatively on real-life intimate relationships.
• Cyber-relationship addiction
▪ addiction to social networking, chat rooms, texting, and messaging to the point where virtual,
online friends become more important than real-life relationships with family and friends.
• Net compulsions
▪ such as compulsive online gaming, gambling, stock trading, or compulsive use of online auction
sites often resulting in financial and job-related problems.
• Information overload
▪ compulsive web surfing or database searching, leading to lower work productivity and less
social interaction with family and friends.
• Computer addiction
▪ obsessive playing of off-line computer games or obsessive computer programming.
The most common of these Internet addictions are cybersex, online gambling, and cyber-
relationship addiction.
Internet addiction is often triggered by factors such as stress, anxiety, depression, some other
forms of addiction, lack of social support, inactivity, and unhappiness.
Some of the signs and symptoms of Internet addiction, or computer addiction, that can be observed may be
the following:
• Being less conscious of the time sent online or with gadgets that enable Internet access
• Failing to complete tasks or activities intended to be finished at the time you were using the Internet
• Having less time with friends and family
• Lack of remorse for your excessive Internet use
• Feeling more excited with Internet activities rather than physical activities
Stealing or Borrowing?
• When the first situation happens, the person committed a grave sin in scholarship which is called
plagiarism.
• The American Association of University Professors defined plagiarism as “taking over the ideas,
methods, or written words of another, without acknowledgment and with the intention that they be
taken as the work of the deceiver.”
• Simply put, plagiarism is when you use others' ideas or words without informing your
readers/audience of the origin of the information.
• Plagiarism is often committed largely because of not knowing what it is and of failing to respect other
people's right over their work.
According to Ballenger (2009), plagiarism persists "because of that awkward feeling of reading someone
else's words and having to make a concerted effort to understand what they mean, and then finding your own
words to restate the ideas." Some people find plagiarizing a work tempting because they might have a difficult
time understanding the language of the work. It may also be the case that the author of the work writes beautifully
that it seems the material couldn't be said any better.
But plagiarism is a tricky business. Institutions differ in the way they perceive the concept of plagiarism.
Types of Plagiarism
ESSENTIAL LEARNING
Media and information literate individuals have high regard for the law and ethics of information
production, consumption, and sharing. Intellectual property right is a guarantee for the protection of the
product of the mind. IP is a valuable concept because it is where respect and recognition toward the
work of creators and inventors emanate. Copyright is a specific kind of protection for works that are
expressions of human creativity. Fair use, on the other hand, is a limitation to the rights of holders
entitled to reproduce works for a limited period. Fair use makes sure that a wider audience may benefit
from a work when its copyright has expired. A Creative Commons license is another leeway for greater
access to information within the bounds of agreed terms on a copyright.
Information is a valuable resource, thus, the legal and ethical use of it is imperative. Activities
such as flaming and cyberbullying are indications of a breakdown of responsible netizenship. Abiding
by the rules of acceptable behavior over the Internet can reduce your tendency to engage in flame wars
or cyberbullying.
Netiquette is a courtesy accorded to other online participant. When you adhere to proper
netiquette, it means you have high respect for the views and opinions of other netizens. It also means
that you are responsible enough to anticipate the consequences of your actions, most especially in the
aspect of information handling.
Some other issues that contend the use of media and information are the excessive use of the
Internet (computer addiction), and failure to recognize rules of attribution (plagiarism).
Having a high regard for the ethical and legal use of media and information is not as easy as it
seems. But once you hurdle the challenges and exploit the opportunities, you can harness the power
of media and information to benefit yourself and others.