Professional Documents
Culture Documents
Multimedia forms have enriched information through synergy of text, audio, image, and video.
Search engines have made information seeking and retrieval more sophisticated, thus,
satisfying more conveniently your information needs.
Social presence in the online world transcended physical boundaries and cultural differences.
New media is interactive and has linked every user to each other through vast networks of
platforms such as e-mail, Internet search, and messaging applications.
More opportunities for interconnectedness are continuously being developed, e.g., the cloud
computing technology (or the technology that involves delivering hosted services over the
Internet).
Social Presence / Media Richness
Low Medium High
According to Cheng and Shen (2010), the process of information search that utilizes online portal is
classified into:
Media document retrieval, or the functionality, i.e., search engines that enable users "to submit
one or more queries in the form of an example rich media object or keyword terms"
Media content mining, or the techniques employed to extract "implicit knowledge, data
relationships, or other regular patterns," e.g., Boolean logic.
These days, you can count on the phenomenon of crowdsourcing in distributing information faster
than the blink of an eye. This is the reason why information made available on the Internet travels at a
rate that you cannot even begin to grasp. Media has really gone a long way from the invention of the
Gutenberg press. Social media has "democratized" the flow of information. This means that people
have more liberal access to thoughts and ideas. This, in turn, has increased the engagement of
people in creating their own content which you usually see in video sharing platforms and blog sites.
As quoted:
Because of the Web, we have seen amazing examples of "nobodies" becoming "somebodies"
overnight, of whiplash-fast events arising in previously obscure corners of the world. We witness
instances of super-empowered citizens, viral phenomena, and the seemingly instant coordination of
protests and celebrations alike. Memes and hashtags zip and proliferate.
-John Whibey (2014)
Wihbey (2014) classified netizens' engagement patterns with information as the following:
1. Media (broadcast) activation - known as the sharing of content among media users through
the different media forms such as television, radio, print media, and other traditional media.
Wikis Web sites which allow users From a corporate perspective, firms
to add, remove, and change text- must be aware that collaborative
based content e.g., online projects are trending toward becoming
Collaborative encyclopedia Wikipedia currently the main source of information for
projects available in more than 230 different many consumers. (e.g., although not
languages everything written on Wikipedia may
actually be true, it is believed to be
Social bookmarking applications true by more and more Internet users)
enable the group-based collection
and rating of Internet links or media
content e.g., Delicious, which
allows the storage and sharing of
web bookmarks
Special types of Web sites that Many companies are already using
usually display date-stamped blogs to update employees,
entries in reverse chronological customers, and shareholders on
order (OECD, 2007 as cited in developments they consider to be
Kaplan & Haenlein 2010) important.
Cybercrime, according to the Department of Justice, is "a crime committed with or through the
use of information and communication technologies such as radio, television, cellular phone,
computer and network, and other communication device or application."
The Philippines finally passed a cybercrime law in 2012. President Benigno Aquino III signed
the bill into law on 12 September 2012, and the newly signed law took effect several days
later.
All was not well as some critics found the "libel provision added by Senator Vicente Sotto III
which provided for blocking certain computer data and for longer prison term for libel (Farmer,
2012)" very dangerous to online users.
There were petitions submitted to the Supreme Court by several groups who argued that the
law was not clear on how to punish certain cybercrimes. Some even considered the law
"draconian." The Supreme Court eventually released a temporary restraining order on the
implementation of the law.
According to the 2001 Budapest Convention on Cybercrime, criminal offenses in cyberspace include:
1. offenses against the confidentiality, integrity and availability of computer data and systems;
2. computer-related offenses;
3. content-related
4. offenses related to infringements of copyright and related rights.
The following are cybercrime-related laws in the Philippines:
Republic Act No. 10175 - Cybercrime Prevention Act of 2012 (which is currently suspended
due to a TRO issued by the Supreme Court)
Republic Act No. 9995 - Anti-photo Voyeurism Act of 2009
Republic Act No. 9775 - Anti-child Pornography Act of 2009
Republic Act No. 9208 - Anti-trafficking in Persons Act of 2003
Republic Act No. 8792 - E-commerce Act of 2000
Republic Act No. 8484 - Access Device Regulation Act of 1998; and
Republic Act No. 4200 - Anti-wiretapping Law.
Information processing involves a conscious filtering and matching and construction of meanings
of these messages.
Media Content
According to Potter (2011), people live in two worlds: the real world and the media world. The
challenge is how you as students of media and information literacy are able to discern the thin line
that separates these two worlds. This means "being able to tell the two worlds apart as the two merge
together under pressures from newer message formats and newer technologies that seem to make
boundary lines... very fuzzy." Information processing is a skill that every media and information
literate audience must exploit to avoid automaticity and normalization.
Media Effects
Media is pervasive. This being the case, you might not notice the subtle ways influence your
attitude and behavior.
… certain types of messages will lead to certain kinds of opinions and behaviors... as
individuals, we do not have much power to control the media, but we have a great deal of power (if
we will use it) to control the media's effects on us.
Media has a particular power over audiences that media scholars call the third-person effect.
This is an effect that can make you think that media messages affect others but not you. This can
happen because you are made to think that media content may be too banal or simple to have any
effect on you. You have to remember three basic principles about media effects (Potter, 2011):
1. Media effects are constantly occurring because of media's constant and direct/ indirect
influence on you;
2. Media work with other factors... in exerting influence; and
3. You can control the effects process in your life.
MOOCs are utilized primarily by education institutions and so are Open Educational Resources
(OER).
OERS are "teaching, learning, and research resources that reside in the public domain or have
been released under an intellectual property license that permits their free use and repurposing by
others (Hewlett as cited in Vollmer, 2012). "
The openness of OERS means that they must be "available at no cost" and can be legally
repurposed by everyone.
With MOOCs, many people are no longer disenfranchised when it comes to accessing "high-
quality educational content." With Creative Commons (CC) licenses for MOOCs, there is a greater
chance for interested learners to use these materials without legal apprehensions. Educators may
also use MOOCs for other educational purposes.
Wearable Technology
watches headbands
glasses beanies and caps
contact lenses jewelry
e-textiles and smart fabrics hearing-aid-like devices (designed to look like earrings).
3D Environment
You may have seen computer graphics as well as animation and animatronics in video games,
movies, and TV shows 3D graphics or environments have added texture to our media experience
because of the images that we see in three-dimensional rendering. According to www.
imagearts.ryerson.ca, there are three basic phases in 3D computer graphics creation:
1. SD modeling - the process of forming a computer model of an object's shape.
2. Layout and animation - the motion and placement of objects within a scene.
3. 3D rendering - the computer calculations that, generate the image based on light placement,
surface types, and other qualities.
In a 3D environment, an artist creates an object rendered in three-dimensional space to be able to
"make 3D models, animate them, give them surface, render them all in one seamless environment...
[and] export the rendered file to different medium." Some common uses of 3D environment are in
Ubiquitous Learning
A kind of e-learning experience that is more context-based and more adaptive to learner needs
is called ubiquitous learning or u-learning. From the name itself, it is a learning environment
that can be accessed in various contexts and situations, most prominently through mobile
learning.
A student is more involved in the learning process because u-learning utilizes all forms of
materials "that may be transferred to mobile devices via cable or wirelessly and [can] be
operated in these mobile devices." These materials can be videos, audios, PowerPoint
presentations, or notes with embedded source data in them.
Ubiquitous learning is especially important in education for several reasons:
1. It has shifted the learning paradigm from teacher-centered to learner-centered.
2. Students "access instructional materials at different times from different locations"
making them "lifelong learners in that they are able to use multiple devices to access
and search for knowledge and information while developing their search skills (Alsheail,
2010)."
3. When you engage in u-learning, you are more equipped to face real-life challenges
because of your exposure to new technologies that can help you in your careers.
4. Your teachers can perform more efficiently because u-learning helps them present
knowledge without exhausting too much of their energy.
Wiki
These are applications allowing several people to collaborate, modify, extend, or delete the
contents or structure of a particular page devoted to a topic or content. Unlike blogs, a wiki has
no defined writer or author and has "little implicit structure, allowing structure to emerge
according to the needs of the users.
The most popular example of a wiki is the online encyclopedia Wikipedia.
Wikis are useful only at a certain extent because of the absence of a defined author. But they
can be a jump-off point for locating other sources or references, as well as related topics
through links called wiki nodes.
Another way media covertly injects ideologies is through appeal to fallacies and propaganda
techniques. Messages with ulterior motives commonly use any of the following techniques:
2. Limited effect
believes that you are highly capable of discerning propaganda and that media has
limited capacity to persuade you.
3. Moderate effect.
reconciliatory and is mid-way between the two.
Audiences are not passive and are capable of creating meaningful experience.
This paradigm "acknowledges that media effects can occur over longer period of time
(while the limited effect was unable to understand the media role in cultural changes)."
People as Media
Any person who is exposed to media messages is also able to serve as a conduit of
information and an influencer of ideas.
You can be considered people as media when you yourselves are well-oriented to media
sources and messages and when you are able to provide information as accurate and reliable
as possible.
People as media are highly expected to be responsible disseminators of information.
In Ground Wars, Rasmus Kleis Nielsen wrote that in the realm of political communication,
you would expect politicians to rely on supporters to go to places and cover more ground to
promote these political candidates (Kreiss, 2012).
This is in response to an "oversaturation in advertising markets, media fragmentation, and
signature social science field experiments" thus motivating political candidates to resort to
"volunteers and paid canvassers going door- to-door to identify the partisan affiliations of and
deliver messages to voters-all in the hope of bringing sympathizers to the polls on election day
(Nielsen as cited in Kreiss, 2012)."
In this example, you will see how people are able to "mediate" or communicate the information
to others without necessarily having to spend too much resources on media technologies or
advertising schemes. People are mobilized to relay messages.
Political communication – the exchange of information within the context of politics and
governance, is perhaps one of the most apparent examples of how human act as media.
As Lalla (2012) “WWW has gone from meaning merely the World Wide Web to becoming
Whoever Wherever Whenever, and Whatever."
In a Web log by King Fish Media (2013), it is interesting to note how people as media is
defined in the light of a marketing approach that a famous shoe brand employs.
People as media has been described as a way of "turning your customers into brand
advocates by starting conversations and bringing like-minded people together." Customers
guide fellow customers about the product or service at hand.
According to Lalla (2012), traditional media have diminished in providing profitable returns for
consumer goods/brands. In the words of Lalla: "The ripples of influence come from the people
carrying a message, instead of the channel carrying it. These ripples spread and create
waves... get powerful as they overlap and spread further and farther." This means that more
than the technology used to relay the message, it is the people that uses the technology who
influences the receivers of the said message.
One of the more important features of people media is the existence of intermediaries who are
also known in media studies as opinion leaders.
The two-step flow theory explains the role of opinion leaders in developing consciousness
among lower-end users of media.
The proponents of the theory are Paul Lazarsfeld and Elihu Katz. Variations of the theory
have been developed by other scholars such as Robert Merton, C. Wright Mills, and Bernard
Berelson.
The two-step flow is alternatively known as the diffusion of innovation theory because
innovative ideas are diffused or transferred to media users through opinion leaders.
The theory was developed by Katz and Lazarsfeld from their research on personal influence.
The research was interested in looking at how the 1940 presidential election in the United
States “indicated that media influence on people's voting behavior was limited by opinion
leaders.”
Opinion leaders are expected to have a first instance of exposure to the media content
especially on topics that they are more involved in. They interpret the media content based on
their views and biases, and these interpretations are then passed on to opinion followers,
who are assumed to have less frequent exposure or contact with media (Baran, 2010).
Opinion followers are less socially active even if they are on the same social status as opinion
leaders (Baran and Davis, 2009).
Katz (1957) identified the following reasons as to why opinion leaders are more influential than
the media themselves:
They are seen as trustworthy and nonpurposive
They have a more changing or determining role in an individual's opinion or action
Littlejohn (2008) argued that "opinion leadership changes from time to time and from issue to
issue" and that an opinion leader may be monomorphic (or someone influential in one topic)
or polymorphic (or someone who is well- versed on a variety of topics).
Gatekeeping is also one of the perceived functions of opinion leaders because they "screen
media.
Citizen Journalism
Perhaps one of the most recent developments in the aspect of information sharing is citizen
journalism.
Also known as "public," "participatory," "democratic," "guerrilla," or "street" journalism, citizen
journalism occurs when members of the public become active participants in the collection,
reportage, analysis, and dissemination of news and information to other citizens
(mashable.com).
Citizen journalists are able to provide immediate and, oftentimes, real-time information on
events that mainstream reporters would normally have no instant access to.
Social Journalism
Is a model of information relay that combines professional journalism with those offered by
citizen journalists or even regular audiences who post feedback, comment, or who share
content (such as stories and events) on their online accounts.
Social journalism is likened to open publishing where readers intentionally or unwittingly
contribute content just by sharing through their online social media accounts. But the
distinguishing factor between social journalism and citizen journalism is that the content.
Social journalists are essentially professional journalists or "paid and unpaid contributors and
readers." The main concerns on social journalism include level and strength of writing, minimal
factual errors, low self-promotion and covert advocacy, and inherent trustworthiness of the
information at par with journalistic standards.
Professional journalists practicing social journalism are people media precisely because their
mindset is toward higher participation among outside contributors to be more involved in
information sharing (but still within the bounds or parameters of the journalism practice). Social
journalism can be made more reliable by:
explicitly identifying the designation of the person contributing the information (e.g.,
writer, columnist, expert contributor, guest contributor), so that the readers/ audience
are well-aware of the contributor's level of credibility;
providing the credentials of the contributor in the byline to give audiences the
opportunity to judge the contributor and the contribution;
exhaustively doing a background check of the contributors because asking a third-
party to contribute content is different from randomly soliciting for an idea from a
regular audience;
requiring contributors to disclose possible conflicts of interest in the information
they are sharing to the public;
encouraging contributors to engage in formal online media ethics and editorial and
professional compliance training;
implementing explicit and strict rules on content publishing to avoid issues regarding
libel or factual errors;
discouraging anonymity and emphasizing that social sharing should promote personal
and professional integrity; and
vetting/verifying information from anonymous tipsters, gossips, and whistleblowers to
avoid misinformation and spreading of harmful propaganda.
Crowdsourcing
This is when a group of people or a crowd is solicited for information by certain entities or
institutions.
A person over a social media network can post a question or inquiry in his or her social media
account where other people (either random strangers or people within the social circle) can
openly share their answers or thoughts.
Crowdsourcing is also called collective mobilization.
People in Media
They provide information coming from their expert knowledge or first-hand experience of
events. People in media are those involved in the media forms that they are primarily engage
in-print, broadcast, film, new media, and gaming.
Defining Text
According to Rouse (2015), a text is any "human-readable sequence of characters" that can
form intelligible words. It may be in the form of phonetic characters or even glyphs which are
associated with ancient writing culture.
Text, when used in information technology, is distinct from "noncharacter encoded data, such
as graphic images in the form of bitmaps and program code."
According to Parekh (2006), the textual medium offers an easier and more flexible use in terms
of content production, which is why it is ideal for learning. ‘
Text is one of the elements of multimedia products that can then be combined with several
other elements to present information and create an impression or impact.
1. Plaintext - consisting of fixed sized characters having essentially the same type of
appearance.
2. Formatted text - appearance can be changed using font parameters
3. Hypertext - serve to link different electronic documents and enable users to jump from one
to the other in a nonlinear way
Unformatted Text
Unformatted text, or the plaintext, corresponds to a set of characters in the American Standard
Code for Information Interchange (ASCII) Table). The table consists of characters represented
by a unique 7-bit binary code (Parekh, 2006). For instance, when you type a particular letter
using a word processor, the letter actually has an equivalent set of characters when translated
The formatted text, on the other hand, offers some control over the general appearance of
alphanumeric characters.
The formatting refers to the changing of the typeface of fonts such as bold, underline, italics,
superscript, subscript, shapes, font sizes, and colors. Text processing software provides such
options.
Formatted text is most often used in text publishing. Printers should recognize formatted text to
achieve the appropriate appearance as generated using text processing software (Parekh,
2006).
Font names are what distinguish one formatted text with another.
Two general types of fonts are the serif (with curves, such as Times New Roman, Book
Antiqua, Cambria, Copperplate Gothic Bold, and Courier New) and sans serif (fonts without
curves, such as Arial, Tahoma, Verdana, and Calibri).
What happens when a specific font is not available in an operating system?
The text is converted to a default font when the font used is not installed in the system.
Some software application packages allow font files to be embedded within them so that
when a presentation file created using that package is shown on a target system which do not
have the requisite font files, then the embedded fonts are used instead.
-Parekh, 2006
Font size
is another aspect of formatting.
It is usually described in a unit called point (pt) which is equivalent to / of an inch.
In other cases, font size may be in terms of pixel, which is "the basic unit of programmable
color on a computer display or in a computer image." Spaces between fonts are adjusted
through kerning (changing the horizontal gap between the characters), or leading (changing
the vertical gaps between two lines of text). Special effects such as bending, slanting, warping,
rotating, adding shadows and 3D effects, or text manipulation through animation (scrolling,
fading, changing colors, adding sound effects) may also enhance the formatted text (Parekh,
2006).
Hypertext
The principle of a hypertext makes use of linking a text to another text "in such a way that the
user can navigate non-sequentially from one document to the other for cross-references
The hypertexts are also known as hyperlinks or underlined text strings.
The underlined text string is the anchor, while the document to which the user was directed to
is the target document. You often see hyperlinks as related stories or materials in a Web
content. The target documents are assigned with a Web site address known as Uniform
Resource Locators (or URL).
Aside from the Internet, hypertexts are also used to link one document to another (or even a
part of the document to another part inside the same document) in desktop applications.
These are useful to integrate some form of interactivity and mobility in the acquisition of
knowledge from different digital documents.
Texts may be generated or inserted by typing using a keyboard, copying from another
document and pasting it to another, or "scanning from a paper document and converting image
format into editable text format using a software called Optical Character Recognition
(OCR)."
A word processor is any computer software used to "produce, edit, and format mainly text-
based documents [such as] writing letters, memos, reports, creating letterheads, producing
labels, etc."
Unlike the computers, typewriters offered limited set of formatting when it comes to
typography, which refers to the general character or appearance of printed matter.
'Speech-to-text’ means that the sound of your voice will be recognized by a computer
software or application and associate it with characters in its databank.
A file format refers to the digital document or information that is stored in a computer as a
sequence of bits and bytes. You would normally recognize the file format by looking at the
extension at the file name.
Common File Formats (Parekh, 2006)
The .doc file is more sophisticated because the document may contain formatting, page size,
and other elements that are stored in complex encoding.
The downside of this file format is that its encoding is owned by the company that developed it.
But there are open applications developed that resemble the .doc file. One such example of an
open platform is the Open Office.
The .doc is also selective of the operating system to which it can be accessed. The file may
not be readable or may not open correctly in other platforms or applications, or may have
limited access to the full specification of the application.
Files with the .doc extension may get damaged when opened in a non-compatible application
and the damage may be irreparable, and thus, corrupting the file or making it unrecoverable.
There are also occasions where the older version of the document may not open in the new
ones, or vice versa.
PDF files are somehow similar to .doc files and are viewable and printable in practically all
major applications "using free software provided by Adobe (or others)." PDF documents are
usually secured and are not readily enabled for editing. When choosing a file format to use for
storage of information, you have to consider the following: