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OPPORTUNITIES, CHALLENGES, AND POWER OF MEDIA AND INFORMATION

Part I

Opportunity is connected to advancement, progress whereas challenges is


associated to difficulty, problems. Below are the challenges and opportunities of social
media.

In terms of: Challenges/Opportunities


Collaborative ▪ Projects enable the joint ▪ The joint effort of many
Projects and simultaneous creation of actors lead to a better
(Doncillo & content by many end-users outcome than any actor
Nisnisan) ▪ Wikis – Web sites which could achieve individually.
allow users to add, remove, ▪ From a corporate
and change text-based perspective, firms must be
content aware that collaborative
▪ Social bookmarking projects are trending toward
applications – enable the becoming the main source of
group-based collection and information for many
rating of Internet links or consumers.
media content
Blogs ▪ Special types of Web sites ▪ Many companies are
(Dela Pena & Dela that usually display date- already using blogs to update
Cruz) stamped entries in reverse employees, customers, and
chronological order shareholders on developments
▪ The social media equivalent they consider to be important.
of personal web pages can ▪ Risky because customers
come in a multitude of who turn out to be dissatisfied
different variations, from with or disappointed by the
personal diaries describing company’s offerings may
the author’s life to decide to engage in virtual
summaries of all relevant complaints in the form of
information in one specific protest, which results in the
content area. availability of potentially
▪ Usually managed by one damaging information in
person only, but provide the online space.
possibility of interaction with
others through the addition
of comments
Content ▪ Main objective of content ▪ From a corporate viewpoint,
Communities communities is the sharing content communities carry the
(Aquino & Tutaan) of media content between risk of being used as platforms
users for the sharing of copyright-
▪ Exist for a wide range of protected materials.
different media types, ▪ While major content
including text, photos, communities have rules in
videos, and PowerPoint place to ban and remove such
presentation illegal content, it is difficult to
avoid popular videos being
uploaded only hours after they
have been aired on television.
▪ On the positive side, the
high popularity of content
communities makes them a
very attractive contact channel
for many firms.
▪ Other firms rely on content
communities to share
recruiting videos, as well as
keynote speeches and press
announcements, with their
employees and investors.
Social Networking ▪ Applications that enable ▪ High popularity,
Sites users to connect by creating specifically, among
(Gamalo & Trogo) personal information profiles, younger Internet users
inviting friends and
colleagues to have access to
those profiles, and sending
emails and instant messages
between each other
▪ Can include any type of
information, including
photos, videos, audio files,
and blogs.
Virtual World ▪ Platforms that replicate a ▪ Provide the highest level of
Games three-dimensional social presence and media
(Jualayba & environment in which users richness of all applications
Tumampil) can appear in the form of ▪ Allows for an unlimited
personalized avatars and range of self-presentation
interact with each other as strategies
they would in real life ▪ Offer a multitude of
▪ Probably the ultimate opportunities for
manifestation of social media companies in marketing,
▪ Virtual game worlds – and human resource and
require their users to behave internal process
according to strict rules in management
the context of a massively
multiplayer online
roleplaying game
▪ Virtual social worlds – allow
inhabitants to choose their
behavior more freely and
essentially live a virtual life
similar to their real life

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