Professional Documents
Culture Documents
Technologies
QUARTER 2
MODULE
Multimedia and ICTs
1
1erv
Empowerment Technologies
Quarter 2 – Module 1: Multimedia and ICTs
Republic Act 8293, Section 176 states that no copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for the
exploitation of such work for a profit. Such agency or office may, among other
things, impose as a condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand
names, trademarks, etc.) included in this module are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission to use
these materials from their respective copyright owners. The publisher and authors
do not represent nor claim ownership over them.
EXPECTATIONS
Learning Competency
✓ explore the principles of interactivity and rich content in the context
of Web 2.0 and the participation of the user in the online experience;
and
Learning Objectives
At the end of the learning period, the students shall have:
▪ understood the principles of the rich media content in the context
of Web 2.0 and participation of the user in the online experience;
▪ assessed a Web 2.0 web page; and
▪ appreciated the importance of integrating rich media content on
the website.
LESSON
2erv
Based on our previous lesson, Webs 1.0, 2.0, and 3.0 are theoretical concepts
that define the problems that developers, as well as users, could face and tackle.
It all began with Web 1.0, which defined the web as read-only. It concentrated on
content that was mainly owned by the companies. In 1996, it started from 45 million
global users and eventually grew to 1 billion + global users in 2016 when Web 1.0
eventually evolved into Web 2.0. At this state, it focused more on the community and
the contents were from shared information. Due to the dynamic characteristic, Web 2.0
was described as “the wildly read-write web.” Unlike the two, Web 3.0 is best described
as a “read-write-execute” and “the portable personal web.” It focused more on the
individual and the consolidated dynamic content.
These three terms are very different from each other, but they have one thing in
common: user participation. This term was mentioned in the previous lesson as one of
the features of Web 2.0. It is defined as “the owner of the website is not the only one
who can post content; others can post content of their own through feedback, reviews
and evaluations.”
3erv
Rich content also influences and modifies the online environment. For website
developers and designers, a well-conceptualized website is a matter of concern. They
are following these elements:
1. Usefulness of the Website
The usefulness of a website depends on the individual who uses it. It is important
to identify the users or target audience to be able to show the usefulness of the
website.
2. Adherence to Functionality
This is also a challenge to pay attention to accessibility. Integrating rich media
content is not only designed; it must have a function. Failure to view a link
correctly on a specific screen or in a browser is a case of a malfunction. It greatly
affects the user experience and the online environment you are creating.
3. Usability
It is a measure of how simple it is for a user to manipulate the site (especially for
the infrequent or brand-new users) and how convenient it is to use in the long
term (for daily visitors).
4. Influence
Before, most of the websites developed were Web 1.0, owned by companies, and
served a commercial purpose such as selling products, services, subscriptions,
etc. While it's not more sophisticated than we have now, it maximizes the
functionality of the website for effective advertising to influence the consumers.
5. Visual Design
Aside from the function, rich media content must contribute to the overall
aesthetic of the website. Integrating rich media content must be placed well and
strategically places on your websites. It contributes to user experience and the
online environment.
When the World Wide Web started, it has 45 million global users only, but when
it evolved into Web 2.0, the number of users got higher. It shows that having rich media
content gives a different effect on the user experience and creates a great online
environment.
ACTIVITIES
Activity 1: Evaluating Web Pages
In this activity, the learner will choose one website (attach a screen capture of
the home page of your chosen website) and evaluate it using the criteria below.
Website Name: ___________________________________________________________
URL: _____________________________________________________________________
4erv
Paste here a screen capture.
5erv
On a scale of 1-10, evaluate the features of the site carefully. Afterwards, write a
comment or two as to why you rated certain criteria a certain value.
6erv
WRAP-UP
Direction: Explain the organizational chart below based on what you
understand from the lesson
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
____________________________________________________________________________________
_____________________________.
VALUING
References
Delavega, C. (2020). Quarter 2 – Module 1: Multimedia and ICTs (Part 1) [PDF Document]. Department of
Education - Schools Division of Pasig City.
7erv
WEEKLY School: GENERAL SANTOS CITY NATIONAL HIGH SCHOOL Quarter: Quarter 2
HOME
LEARNING Teacher: HUMSS-1D Week: Week 1
PLAN Subject: Empowerment Technologies Date: November 8-12, 2021
1erv21