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QUEEN ANNE SCHOOL OF STA.

ROSA
NEW STA.ROSA HOMES, DITA, STA.ROSA CITY, LAGUNA
MODULE IN EMPOWERMENT TECHNOLOGY
Week 1

Reference Number: 202011A1-01


Name: Grade and Section:
Subject Teacher: Ms. Monica Joyce B. Naperi LRN:
I.OBJECTIVES
1. compare and contrast the nuances of varied online platforms, sites, and content to best achieve specific class
objectives or address situational challenges. CS_ICT11/12-ICTPT-Ia-b-1
Learning Targets
 I CAN state the importance of ICT in daily life.
 I CAN differentiate Web 1.0, Web 2.0 and Web 3.0.
 I CAN enumerate the features of Web 2.0
 I CAN identify the trends in ICT.
II. SUBJECT MATTER
TOPIC: Introduction to ICT
CONTENT:
1. ICT
2. World Wide Web
3. Trends in ICT
4. Mobile OS
III. LEARNING RESOURCES
https://ictcom444251764.wordpress.com/2018/03/31/empowerment-technologies-lessons-1-15/
https://etechportfolioayala.wordpress.com/
IV. PROCEDURE
 Define Information and Communication
 Differentiate Web 1.0, Web 2.0 and Web 3.0.
 Identify the trends in ICT
 Study the types of Social Media
 Answer Worksheets
V. ASSESSMENT
Day 1. Explanation
Day 2. Explanation
Day 3. Differentiation
VI. AGREEMENT ENRICHMENT
Read and answer the given activities & assessment for the week. Submit your output on specified date of retrieval

Noted by :

____________________________________
Name and Signature of parents/guardian

____________________________________
Date
DAY 1

LESSON 1: INTRODUCTION TO ICT

ICT

Information and Communication-

 It deals with the use of different communication technologies such as mobile phones, telephone, Internet to locate,
save, send and edit information

  Is a study of computers as data processing tools. It introduces students to the fundamental of using computer
systems in an internet environment.

ICT in the Philippines


            Philippines is dub as the ‘’ICT Hub of Asia” because of huge growth of ICT-related jobs, one of which is
BPO, Business Process Outsourcing, or call centers.

          ICT Department in the Philippines is responsible for the planning, development and promotion of the
country’s information and communications technology (ICT) agenda in support of national development.

Computer

an electronic device for storing and processing data, typically in binary form, according to instructions given to it in a
variable program.
Internet

is the global system of interconnected computer networks that use the internet protocol suite (TCIP/IP) to link billions
of devices worldwide?

 Means of connecting a computer to any other computer anywhere in the world via dedicated routers and servers.
 Sometimes called simply ‘’the Net’’, is a worldwide system of computer networks- a network of networks in
which the users at any   one computer can get information from any other computer

World Wide Web

 An information system on the internet that allows documents to be connected to other documents by hypertext
links, enabling the user to search for information by moving from one document to another.
 It is an information space where documents and other web resources are identified by URLs, interlinked by
hypertext links, and can be accessed via the Internet.
 Invented by Tim-Berners Lee

Web Pages

 Web page is a hypertext document connected to the World Wide Web.   It is a document that is   suitable for the
World Wide Web.

The different online platforms of World Wide Web:

1. Web 1.0 – refers to the first stage in the World Wide Web, which was entirely made up of the Web pages
connected by hyperlinks.

Web 1.0 refers to the first stage of the World Wide Web evolution. Earlier, there were only few content creators in Web
1.0 with the huge majority of users who are consumers of content. Personal web pages were common, consisting mainly
of static pages hosted on ISP-run web servers, or on free web hosting services.

In Web 1.0 advertisements on websites while surfing the internet is banned. Also, in Web 1.0, Ofoto is an online digital
photography website, on which user could store, share, view and print digital pictures. Web 1.0 is a content delivery
network (CDN) which enables to showcase the piece of information on the websites. It can be used as personal websites.
It costs to user as per pages viewed. It has directories which enable user to retrieve a particular piece of information.

Four design essentials of a Web 1.0 site include:


1. Static pages.
2. Content is served from the server’s file-system.
3. Pages built using Server Side Includes or Common
Gateway Interface (CGI).
4. Frames and Tables used to position and align the
elements on a page

2. Web 2.0 – is the evolution of Web 1.0 by adding dynamic pages. The user is able to see a website
differently than others.

  – Allows users to interact with the page; instead of just reading the page, the user may be able to comment or create user
account.

Web 2.0 refers to world wide website which highlight user-generated content, usability and interoperability for end users.
Web 2.0 is also called participative social web. It does not refer to a modification to any technical specification, but to
modify in the way Web pages are designed and used. The transition is beneficial but it does not seem that when the
changes are occurred. An interaction and collaboration with each other is allowed by Web 2.0 in a social media dialogue
as creator of user-generated content in a virtual community. Web 1.0 is enhanced version of Web 2.0.

The web browser technologies are used in Web 2.0 development and it includes AJAX and JavaScript frameworks.
Recently, AJAX and JavaScript frameworks have become a very popular means of creating web 2.0 sites.
Five major features of Web 2.0 –
1. Free sorting of information, permits users to retrieve and classify the information collectively.
2. Dynamic content that is responsive to user input.
3. Information flows between site owner and site users by means of evaluation & online commenting.
4. Developed APIs to allow self-usage, such as by a software application.
5. Web access leads to concern different, from the traditional Internet user base to a wider variety of users.

Usage of Web 2.0

The social Web contains a number of online tools and platforms where people share their perspectives, opinions, thoughts
and experiences. Web 2.0 applications tend to interact much more with the end user. As such, the end user is not only a
user of the application but also a participant by these 8 tools mentioned below:
1. Podcasting
2. Blogging
3. Tagging
4. Curating with RSS
5. Social bookmarking
6. Social networking
7. Social media
8. Web content voting

FEATURES OF WEB 2.0

1. Folksonomy- allows user to categorize and classify information using freely chosen keywords
e.g. tagging by FB, Twitter, use tags that start with the sign #, referred to as hashtag.

2. Rich User Experience – content is dynamic and is responsive to user’s input

3. User Participation- The owner of the website is not the only one who is able to put content.
Others are able to place a content of their own by means of comments, reviews and evaluation e.g. Lazada, Amazon.

4. Long Tail– services that are offered on demand rather than on a one-time purchase. This is
synonymous to subscribing to a data plan that charges you for the amount of time you spent in the internet.

5. Software as a service- users will be subscribe to a software only when needed rather than
purchasing them e.g. Google docs used to create and edit word processing and spread sheet.

6. Mass Participation– diverse information sharing through universal web access. Web 2.0’s
content is based on people from various cultures.

3. Web 3.0 – this platform is all about semantic web.

   –  Aims to have machines (or servers) understand the user’s preferences to be able to deliver web content.

It refers the evolution of web utilization and interaction which includes altering the Web into a database. In enables the
upgradation of back-end of the web, after a long time of focus on the front-end (Web 2.0 has mainly been about AJAX,
tagging, and another front-end user-experience innovation). Web 3.0 is a term which is used to describe many evolutions
of web usage and interaction among several paths. In this, data isn’t owned but instead shared, where services show
different views for the same web / the same data.

The Semantic Web (3.0) promises to establish “the world’s information” in more reasonable way than Google can ever
attain with their existing engine schema. This is particularly true from the perspective of machine conception as opposed
to human understanding. The Semantic Web necessitates the use of a declarative ontological language like OWL to
produce domain-specific ontologies that machines can use to reason about information and make new conclusions, not
simply match keywords.

Below are 5 main features that can help us define Web 3.0:

1. Semantic Web

The succeeding evolution of the Web involves the Semantic Web. The semantic web improves web technologies in
demand to create, share and connect content through search and analysis based on the capability to comprehend the
meaning of words, rather than on keywords or numbers

2. Artificial Intelligence

Combining this capability with natural language processing, in Web 3.0, computers can distinguish information like
humans in order to provide faster and more relevant results. They become more intelligent to fulfil the requirements
of users.

3. 3D Graphics

The three-dimensional design is being used widely in websites and services in Web 3.0. Museum guides, computer
games, ecommerce, geospatial contexts, etc. are all examples that use 3D graphics.

4. Connectivity

With Web 3.0, information is more connected thanks to semantic metadata. As a result, the user experience evolves
to another level of connectivity that leverages all the available information.

5. Ubiquity

Content is accessible by multiple applications, every device is connected to the web, the services can be used
everywhere.

DAY 2

TRENDS IN ICT

1. Convergence– is the synergy of technological advancements to work on a similar goal or task. For example,
besides using your personal computer to create word documents, you can now use your smartphone.
2. Social Media– is a website, application, or online channel that enables web users web users to create , co-create,
discuss modify, and exchange user generated content.
Six types of Social Media:
Social Networks – These are sites that allows you to connect with other people with the same interests or background.
Once the user creates his/her account, he/she can set up a profile, add people, share content, etc
Example: Facebook and Google+

Bookmarking Sites – Sites that allow you to store and manage links to various website and resources. Most of the sites
allow you to create a tag to others.
Stumble Upon, Pinterest

Social News – Sites that allow users to post their own news items or links to other news sources. The users can also
comment on the post and comments may also be rank.
Ex. Reddit and Digg

Media Sharing – sites that allow you to upload and share media content like images, music and video.
Ex. Flickr, YouTube and Instagram
Microblogging – focus on short updates from the user. Those that subscribed to the user will be able to receive these
updates.

Ex. Twitter and Plurk

Blogs and Forums – allow user to post their content. Other users are able to comment on the said topic.
Ex. Blogger, WordPress and Tumblr

3. Mobile Technologies– The popularity of smartphones and tablets has taken a major rise over the years. This is
largely because of the devices capability to do the tasks that were originally found in PCs. Several of these devices
are capable of using a high-speed internet. Today the latest model devices use 4G Networking (LTE), which is
currently the fastest.
DAY 3

MOBILE OS

 iOS – use in apple devices such as iPhone and iPad


 Android – an open source OS developed by Google. Being open source means mobile phone companies use this
OS for free.
 Blackberry OS – use in blackberry devices
 Windows phone OS – A closed source and proprietary operating system developed by Microsoft.
 Symbian – the original smartphone OS. Used by Nokia devices
 Web OS- originally used in smartphone; now in smart TVs.
 Windows Mobile – developed by Microsoft for smartphones and pocket PCs

4. Assistive Media–
is a non- profit service designed to help people who have visual and reading impairments. A database of audio
recordings is used to read to the user.

5.  e.g. Yahoo!, Gmail, HotmailCloud computing-distributed computing on internet or delivery of computing


service over the internet.

-Instead of running an e-mail program on your computer, you log in to a Web


e-mail account remotely. The software and storage for your account doesn’t exist
on your computer – it’s on the service’s computer cloud.

It has three components


1. Client computers   –   clients are the device that the end user interact with cloud.
2. Distributed Servers – Often servers are in geographically different places, but server acts as if they are working
next to each other.
3. Datacenters – It is collection of servers where application is placed and is accessed via Internet.
TYPES OF CLOUDS
PUBLIC CLOUD - allows systems and services to be easily accessible to the general public. Public cloud may be less
secured because of its openness, e.g. e-mail
PRIVATE CLOUD - allows systems and services to be accessible within an organization. It offers increased security
because of its private nature.
COMMUNITY CLOUD - allows systems and services to be accessible by group of organizations.
HYBRID CLOUD - is a mixture of public and private cloud. However, the critical activities are performed using private
cloud while the non-critical activities are performed using public cloud.
Self-learning activities/Assessment in Empowerment Technologies
Quarter 1/Week /August

Name: _____________________________ Grade and Section: __________________


Subject teacher: _____________________ Score:

Answer the following questions.


1. What is the use of ICT in your daily life? Explain.

.
2. Explain “THE WEB IS LIFELINE IN THIS TIME OF CRISIS”
3. Fill out the table

Difference between Web 1.0, 2.0 and 3.0

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