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Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It’s possible for a
creature with a humanoid-shaped body to wear as many as twelve magic items at the same time. However, each of those items
must be worn on (or over) a particular part of the body.
A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to
which place on the body the item is worn.
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond
those listed above have no effect.
Some items can be worn or carried without taking up space on a character’s body. The description of an item indicates when an
item has this property.
Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings,
worn one on each hand or both on the same hand). Additional magic items could be worn in the same body slot, but only the
first-worn item confers its magical abilities upon the wearer. Some body slots are described as a matched pair of body parts
(such as arms, feet, or hands). If an item uses one of these body slots, it takes up both "halves" of the body slot even if worn on
only one of the pair. For example, a glove of storing takes up the entire hands body slot, even though it’s only one glove.
Similarly, items that come in pairs must be worn together in order to function - wearing a single gauntlet of ogre power has no
effect.
Originally Posted by SRD
Armor For Unusual Creatures
Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures have different costs and
weights from those given on Table: Armor and Shields. Refer to the appropriate line on the table below and apply the multipliers
to cost and weight for the armor type in question.
Humanoid Nonhumanoid
Size Cost Weight Cost Weight
1
Tiny or smaller x 1/2 x 1/10 x 1 x 1/10
Small x1 x 1/2 x 2 x 1/2
Medium x1 x1 x2 x1
Large x2 x2 x4 x2
Huge x4 x5 x8 x5
Gargantuan x8 x8 x 16 x8
Colossal x 16 x 12 x 32 x 12
Amorphous Creatures: Creatures without any shape, such as most oozes and the phasm (in its normal form), have no body slots
and can’t wear magic items at all.
Armless Creatures: Creatures without forelimbs, such as snakes, don’t have the arms, hands, or rings body slot (but see
multilegged creatures, below). A creature with only a single forelimb retains these body slots, and can wear both of a pair on the
same limb (such as both gloves on the same hand, and so on).
Fingerless Creatures: Creatures without flexible digits or extremities, such as horses, lack the rings body slot. A creature need not
be able to manipulate objects to wear rings - a hell hound can wear a ring on a toe of its forelimb.
Headless Creatures: Creatures without an identifiable head, such as shambling mounds, lack the face, head, and throat body
slots.
Legless Creatures: Creatures without hind limbs, such as lillends, don’t have the feet body slot.
Multilegged Creatures: Creatures with more than two legs can treat their foremost pair of limbs as their arms (allowing them
access to the arms, hands, and rings body slots), even if those limbs are used for locomotion rather than for manipulation.
Creatures with multiple legs that also have arms (such as centaurs or driders) don’t lack any body slots.
Although it's easy to imagine an animal benefiting from magic equipment beyond a simple saddle and a suit of barding, fitting a
mount's physiology to the list of item slots available to characters is not an easy task. Try the following variant list of item slots
for quadruped animals (and other monsters when appropriate).
Goggles and lenses made for dragons usually come in the form of cusps that fit over the dragon’s eyes, or lenses the dragon
places directly on its eyes, much like modern contact lenses. A humanoid character can use any special dragon item of this kind
without difficulty.
A dragon can wear a cloak, cape, or mantle on its back, usually between the wings. Items of this sort can come in the
form of a frill stud or spine cap instead. A humanoid character can use a frill stud or spine cap by affixing it to a cloak,
cape, or mantle.
A dragon wears amulets, brooches, medallions, necklaces, and periapts around its neck, just as a humanoid does.
A dragon is not proficient with any kind of armor and usually does not bother wearing armor. In any case, armor crafted
for a humanoid does not fit a dragon’s body. Armor created for a dragon resembles barding and will not fit a humanoid,
but will fit a quadruped of the same size as the dragon.
A dragon can wear a robe over its shoulders and upper chest. In some cases, an item of this kind can be specially made
for a dragon in the form of a collar or epaulette. A humanoid can wear such an item without difficulty.
A dragon can wear a vest, vestment, or shirt draped around its wings and lower chest. In some cases, an item of this kind
can be specially made for a dragon in the form of a pectoral stud or a belly stud. A humanoid can wear a magical dragon
pectoral stud as though it were a vest. It can wear a belly stud in its navel.
A dragon can fit bracers or bracelets over its lower forelimbs.
A dragon can wear gloves or gauntlets on its forefeet. Specially made dragon gauntlets usually have no fingers, just holes
for the dragon’s claws. A humanoid can wear magical dragon gauntlets without difficulty.
A dragon can wear rings on its front claws.
A dragon can wear a belt around its midsection. Sometimes, items of this kind take the form of bands the dragon wears
on its hips. A humanoid can wear such items without difficulty.
A dragon can wear boots on its hind feet. Specially made dragon boots usually resemble a dragon’s gauntlets, but are
shaped for the hind foot. These magic items also fit humanoid feet.
None of these items interferes with a dragon’s movement, including flight.
*Side-note for dragons: Dragon Magic has Tailbands of Impact (p.96) which are specifically stated to take up the same space as
boots.
Aboleths cannot wear hats, helmets, vests, vestments, shirts, robes, gloves, gauntlets, boots, or shoes.
Beholders cannot wear vests, vestments, shirts, robes, suits of armor, cloaks, capes, mantles, gloves, gauntlets, boots, or shoes.
Neogi cannot wear vests, vestments, shirts, robes, belts, boots, or shoes.
Grell cannot wear headbands, hats, helmets, phylacteries, lenses, goggles, vests, vestments, shirts, robes, suits of armor
(although a specially made suit of grell barding is at least conceivable), belts, cloaks, capes, mantles, gloves, gauntlets, boots, or
shoes. Grell philosophers design unique items that use the ring or amulet slots.
Tsochari cannot wear headbands, hats, helmets, phylacteries, lenses, goggles, vests, vestments, shirts, robes, suits of armor,
belts, cloaks, capes, mantles, gloves, gauntlets, boots, or shoes.
Cheers - T
Last edited by Thurbane; 2020-05-22 at 06:13 PM.