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[3.

5] Magic Item Slots For Various Creatures


So, I'm trying to put all of the different rules for magic item slots into one place for reference (the sections from the MIC are
repeated almost verbatim on the RC):

Originally Posted by SRD


Magic Items On The Body

Many magic items need to be donned by a character who wants to employ them or benefit from their abilities. It’s possible for a
creature with a humanoid-shaped body to wear as many as twelve magic items at the same time. However, each of those items
must be worn on (or over) a particular part of the body.

A humanoid-shaped body can be decked out in magic gear consisting of one item from each of the following groups, keyed to
which place on the body the item is worn.

 One headband, hat, helmet, or phylactery on the head


 One pair of eye lenses or goggles on or over the eyes
 One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
 One vest, vestment, or shirt on the torso
 One robe or suit of armor on the body (over a vest, vestment, or shirt)
 One belt around the waist (over a robe or suit of armor)
 One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
 One pair of bracers or bracelets on the arms or wrists
 One glove, pair of gloves, or pair of gauntlets on the hands
 One ring on each hand (or two rings on one hand)
 One pair of boots or shoes on the feet

Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond
those listed above have no effect.

Some items can be worn or carried without taking up space on a character’s body. The description of an item indicates when an
item has this property.

Originally Posted by MIC p.218


Each item’s description has a Body Slot entry that describes what part of the body it must be worn on to function. A normal
humanoid creature has twelve body slots, enumerated here with some examples of the kinds of items that might be worn there
(for nonhumanoid creatures, see Size and Shape, below).

Arms: armbands, bracelets, bracers.


Body: armor, robes.
Face: goggles, lenses, masks, spectacles, third eyes.
Feet: boots, sandals, shoes, slippers.
Hands: gauntlets, gloves.
Head: circlets, crowns, hats, headbands, helmets, phylacteries.
Rings (2 slots): rings.
Shoulders: capes, cloaks, mantles, shawls.
Throat: amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs.
Torso: shirts, tunics, vests, vestments.
Waist: belts, girdles, sashes.

Each body slot can accommodate only a single active magic item (except for the rings body slot, which allows two active rings,
worn one on each hand or both on the same hand). Additional magic items could be worn in the same body slot, but only the
first-worn item confers its magical abilities upon the wearer. Some body slots are described as a matched pair of body parts
(such as arms, feet, or hands). If an item uses one of these body slots, it takes up both "halves" of the body slot even if worn on
only one of the pair. For example, a glove of storing takes up the entire hands body slot, even though it’s only one glove.
Similarly, items that come in pairs must be worn together in order to function - wearing a single gauntlet of ogre power has no
effect.
Originally Posted by SRD
Armor For Unusual Creatures

Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures have different costs and
weights from those given on Table: Armor and Shields. Refer to the appropriate line on the table below and apply the multipliers
to cost and weight for the armor type in question.

Humanoid Nonhumanoid
Size Cost Weight Cost Weight
1
Tiny or smaller x 1/2 x 1/10 x 1 x 1/10
Small x1 x 1/2 x 2 x 1/2
Medium x1 x1 x2 x1
Large x2 x2 x4 x2
Huge x4 x5 x8 x5
Gargantuan x8 x8 x 16 x8
Colossal x 16 x 12 x 32 x 12

1. Divide armor bonus by 2.

Originally Posted by MIC p.219


As a default rule, treat creatures of any shape as having all the normal body slots available. Creatures never gain extra body slots
for having extra body parts (for example, a marilith still has only one hands body slot and two rings body slots). For unusual
cases, here are some guidelines to help a DM particularly dedicated to details:

Amorphous Creatures: Creatures without any shape, such as most oozes and the phasm (in its normal form), have no body slots
and can’t wear magic items at all.

Armless Creatures: Creatures without forelimbs, such as snakes, don’t have the arms, hands, or rings body slot (but see
multilegged creatures, below). A creature with only a single forelimb retains these body slots, and can wear both of a pair on the
same limb (such as both gloves on the same hand, and so on).

Fingerless Creatures: Creatures without flexible digits or extremities, such as horses, lack the rings body slot. A creature need not
be able to manipulate objects to wear rings - a hell hound can wear a ring on a toe of its forelimb.

Headless Creatures: Creatures without an identifiable head, such as shambling mounds, lack the face, head, and throat body
slots.

Legless Creatures: Creatures without hind limbs, such as lillends, don’t have the feet body slot.

Multilegged Creatures: Creatures with more than two legs can treat their foremost pair of limbs as their arms (allowing them
access to the arms, hands, and rings body slots), even if those limbs are used for locomotion rather than for manipulation.
Creatures with multiple legs that also have arms (such as centaurs or driders) don’t lack any body slots.

Originally Posted by Random Encounters: Wild Life, By Jesse Decker


Wild Life:

Animal Item Slots

Although it's easy to imagine an animal benefiting from magic equipment beyond a simple saddle and a suit of barding, fitting a
mount's physiology to the list of item slots available to characters is not an easy task. Try the following variant list of item slots
for quadruped animals (and other monsters when appropriate).

 One skull cap or helm


 One pair of lenses or goggles
 One collar
 One saddle blanket or vest
 One saddle or jacket
 One belt or strap worn in front of or over the haunches
 One pectoral or harness worn over the chest or shoulders
 One pair foreleg bracers
 One pair of foreleg shoes or mitts -- hoofed creatures wear shoes and creatures with paws wear mitts
 Two rings -- creatures with toes wear rings on the toes and creatures with hooves wear "rings" just above fore hooves
 One pair of hind leg shoes or mitts -- hoofed creatures wear shoes and creatures with paws wear mitts

There's also this throwaway line from Savage Species:


Originally Posted by SS p.23
Lack of Anatomy: A creature in this category may have no thumbs or, like a beholder, have no limbs at all. While it is possible for
such creatures to wear and use some magic items (a wolf could wear a magic ring in its ear, for instance), they cannot use many
weapons and tools common to adventurers.

Originally Posted by MIC p.221


An augment crystal is a small gem, crystal, or similar object that provides a magical effect when affixed to a weapon, shield, or
suit of armor (or any other magic item that grants an armor bonus to AC). Each item can hold a single augment crystal, but an
attached crystal can be swapped for another one at any time. Attaching an augment crystal to (or removing it from) an item
requires a move action that doesn’t provoke attacks of opportunity. Effectively, each eligible item has a single “slot” that can be
filled by any appropriate augment crystal. Each augment crystal's Body Slot entry gives the appropriate item to which it can be
attached.

Originally Posted by Draconomicon p.24


Because magic items that must be worn will fit users of any size, a dragon can use any magic item a humanoid character can.
A dragon can use a headband, hat, or helmet normally. In some cases, an item of this kind can be specially made for a dragon in
the form of a crown, diadem, or skullcap. For example, a dragon’s helm of telepathy may be in the form of a skullcap of
telepathy.

Goggles and lenses made for dragons usually come in the form of cusps that fit over the dragon’s eyes, or lenses the dragon
places directly on its eyes, much like modern contact lenses. A humanoid character can use any special dragon item of this kind
without difficulty.

 A dragon can wear a cloak, cape, or mantle on its back, usually between the wings. Items of this sort can come in the
form of a frill stud or spine cap instead. A humanoid character can use a frill stud or spine cap by affixing it to a cloak,
cape, or mantle.
 A dragon wears amulets, brooches, medallions, necklaces, and periapts around its neck, just as a humanoid does.
 A dragon is not proficient with any kind of armor and usually does not bother wearing armor. In any case, armor crafted
for a humanoid does not fit a dragon’s body. Armor created for a dragon resembles barding and will not fit a humanoid,
but will fit a quadruped of the same size as the dragon.
 A dragon can wear a robe over its shoulders and upper chest. In some cases, an item of this kind can be specially made
for a dragon in the form of a collar or epaulette. A humanoid can wear such an item without difficulty.
 A dragon can wear a vest, vestment, or shirt draped around its wings and lower chest. In some cases, an item of this kind
can be specially made for a dragon in the form of a pectoral stud or a belly stud. A humanoid can wear a magical dragon
pectoral stud as though it were a vest. It can wear a belly stud in its navel.
 A dragon can fit bracers or bracelets over its lower forelimbs.
 A dragon can wear gloves or gauntlets on its forefeet. Specially made dragon gauntlets usually have no fingers, just holes
for the dragon’s claws. A humanoid can wear magical dragon gauntlets without difficulty.
 A dragon can wear rings on its front claws.
 A dragon can wear a belt around its midsection. Sometimes, items of this kind take the form of bands the dragon wears
on its hips. A humanoid can wear such items without difficulty.
 A dragon can wear boots on its hind feet. Specially made dragon boots usually resemble a dragon’s gauntlets, but are
shaped for the hind foot. These magic items also fit humanoid feet.
None of these items interferes with a dragon’s movement, including flight.

*Side-note for dragons: Dragon Magic has Tailbands of Impact (p.96) which are specifically stated to take up the same space as
boots.

Originally Posted by LoM p.24


Due to their unusual anatomy, aboleths use magic items differently than humanoid-shaped creatures do. An aboleth can wear:
 One headband or phylactery on a tentacle.
 One pair of eye lenses or goggles on or over one eye. Because aboleth eyes are considerably larger than human eyes,
one eye can hold both lenses of a pair without having to stack them.
 One belt, cloak, cape, or mantle about the tail just behind the flukes.
 One amulet, brooch, medallion, necklace, periapt, or scarab embedded in the slimy flesh on top of its head.
 Two pairs of bracers or bracelets on two pairs of tentacles.
 Up to three rings on the ends of its tentacles.

Aboleths cannot wear hats, helmets, vests, vestments, shirts, robes, gloves, gauntlets, boots, or shoes.

Originally Posted by LoM p.45


A creature with a beholder-shaped body can wear the following magic items:
 One headband, hat, or phylactery on the body. A beholder can only wear a helmet specially designed to fit over the
creature’s entire body.
 Three pairs of eye lenses or goggles over the central eye and up to two eyestalks (one pair per eye or eyestalk).
 Three amulets, brooches, medallions, necklaces, periapts, or scarabs on up to three eyestalks (one item per eyestalk).
 One belt worn about an eyestalk.
 One pair of bracers or bracelets on a pair of eyestalks.
 Up to three rings on up to three eyestalks (one ring pereyestalk).

Beholders cannot wear vests, vestments, shirts, robes, suits of armor, cloaks, capes, mantles, gloves, gauntlets, boots, or shoes.

Originally Posted by LoM p.99


The anatomy of the neogi imposes restrictions on which magic items they can use and how the creatures use them. A neogi can
wear:
 One headband, hat, helmet, or phylactery on the head.
 One pair of lenses or goggles over the eyes.
 One amulet, brooch, medallion, necklace, periapt, or scarab around the neck.
 One cape, cloak, or mantle around the shoulders.
 Two pairs of bracers or bracelets on its two uppermost pairs of limbs.
 One glove, pair of gloves, or pair of gauntlets on its foreclaws.
 One ring on each claw (total of two rings).

Neogi cannot wear vests, vestments, shirts, robes, belts, boots, or shoes.

Originally Posted by LoM p.114


Due to their unusual anatomy, grell use magic items differently than humanoids do. A grell can wear:
 Two amulets, brooches, medallions, necklaces, periapts, or scarabs embedded in the thick hide of its body.
 Two pairs of bracers or bracelets on the thick upper portions of two tentacles.
 Up to four rings on the slender tips of four additional tentacles.

Grell cannot wear headbands, hats, helmets, phylacteries, lenses, goggles, vests, vestments, shirts, robes, suits of armor
(although a specially made suit of grell barding is at least conceivable), belts, cloaks, capes, mantles, gloves, gauntlets, boots, or
shoes. Grell philosophers design unique items that use the ring or amulet slots.

Originally Posted by LoM p.130


Tsochari use magic items differently than humanoids do. A tsochar can wear:
 Three amulets, brooches, medallions, necklaces, periapts, or scarabs secured around the small central body.
 Three pairs of bracers or bracelets on the thicker motive limbs near the central body.
 Up to four rings on the slender ends of four additional tentacles (one ring per tentacle).

Tsochari cannot wear headbands, hats, helmets, phylacteries, lenses, goggles, vests, vestments, shirts, robes, suits of armor,
belts, cloaks, capes, mantles, gloves, gauntlets, boots, or shoes.

...and some precedent for adapting items to non-humanoid creatures:


Originally Posted by Elder Evils p.69 (in reference to a vampiric ixitxachitl)
He wears two bands on his tail that provide protection and magical enhancements equivalent to rings or bracers of the same
type (see below), as well as two ioun stones, which he found while searching for one of his most important possessions - the
artifact called the Abyssal Shard.
...if there's others, please let me know.

Cheers - T
Last edited by Thurbane; 2020-05-22 at 06:13 PM.

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