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MEDIA AND INFORMATION LITERACY - This is often detected when action

seems to jump from one position to


(Final Examination Reviewer) another.
• Hard Sound
- Those that appear on screen and are
• Foley Sounds synchronized to the picture, recorded
directly as what they are.
- Equally synchronized on screen but are
not the original sound as what they • Decorative
appear to be. That means that they are - Caters to a wide variety of emotions
recorded. (such as celebration, fear, horror,
• Tape etc.)or themes (such as cowboys, circus,
holidays, summer, kiddie, etc.)
- A magnetic tape on which sound can be Examples: Chiller, Jokerman, Curlz MT
recorded.
• Emphasis
• Audio
- It refers to the importance or value
- A sound, especially when recorded, given to a part of the text-based
transmitted, or reproduced. content. When trying to make a point or
highlighting a message, you can make
• Narration
the text bold, italicized, have a heavier
- It is spoken message that often gives weight, darkened or lighten (depending
the most direct information. this is the on your background color) or enlarged.
most essential content in some media
• dB or Decibel
formats, such as audio books designed
for the visually impaired people or for - A noise of sound measurement.
those who want an alternative listening
experience in novels and other • Background Sound
traditional - All sounds that indicate ambient
• MPEG4 AUDIO/ AAC settings. They do not need to be
synchronized to the picture. Ambient
- An audio coding standard for lossy sounds are usually recorded in real life
digital audio compression. Designed to application in nature and then mixed.
be the successor of the MP3 format, Common background effects include
AAC generally achieves better sound weather ambiance and forest
quality than MP3 at similar bit rate. ambiance, traffic sounds, etc.
• MP3 • Proximity
- A common format for consumer audio, - It refers to how near or how far are the
as well as a standard of digital audio text elements from each other. When
compression for the transfer and two things are closely related, we bring
playback of music on most digital. them close together. Otherwise, we put
text elements far from each other. For
• Multicast Readings/ Full Cast Readings
example, the main title and subtitle are
- There is more than one voice actor usually placed close to each other.
hired to read the audio book. this can
• Slab Serif
range from 2 characters (do it
narration) or - It carries a solid or heavy look to text.
This phone can be used for large
• Phon
advertising sign on billboards. Example:
- Unit of subjective loudness. Rockwell, Playbill, Black oak.

• Text • Radio Broadcast

- A simple and flexible format of - Live or recorded audio sent through


presenting information or conveying radio waves to reach a wide audience.
ideas whether handwritten, printed or
• Hypertext
displayed on-screen.
- Serve to link different electronic
• Smoothness of the Video
documents and enable users to jump
from one to another in a non linear
• Flash Video - Sound, especially when recorded,
transmitted or reproduced.
- FLV is a video file format which means
flash video
• Formatted Text
- Parents can be changed using font • Compact Disc/ CD
parameters (bold, underline, italic, font
size, font colour, etcetera.) - A plastic- fabricated, circular medium
for recording, storing, and playing back
• Media audio, video, and computer data.
- The examples of this are Internet, radio, • USB
television and newspaper.
- It is the most widely used external drive
• Visual Media that could store up to 64GB.
- Some examples of this are film, picture • Lossless Compression
and diagram.
- A method that reduces an audio file's
• Tone size without any loss of data between
the source audio file and a compressed
- Is the audible characteristic of a sound audio file.
• Music • Mixing
- Vocal or instrumental sounds (or both) - It refers to the combination, balance,
combined in such a way as to produce and control of multiple sound elements.
beauty of form, harmony and
expression of emotion. • Transitions
• Why do we need to analyse every visual - It refers to the process of how you get
media that we encounter? from one segment or element to
another.
- To make a sound judgement.
• Sound effects
• Music
- it refers to any sound other than music
- It is the art of arranging sounds in time or dialogue.
through the elements of melody,
harmony, rhythm, and timbre. • Audio Media
• Loudness - Type of media communication that uses
audio or recordings to deliver and
- it refers to the magnitude of the sound. transfer information through the means
• Infographics- it is an example of a graphic of sound.
design. • V-Fade
- Yes, it’s true. - First element fades to inaudible before
• Appropriateness the 2n element begins.

- It refers to how fitting or suitable the


text is used for a specific audience,
purpose or event. In the creation of
text-based content, make sure that the
selection criteria (tone, style, purpose,
clarity) is followed. As for the choice of
typefaces to be used, refer to the
discussion of the characteristics of the
fonts. When it comes to larger body
text, the font should be clear enough to
read.
• Alignment
- Refers to how the text is positioned in
the page. This can be left, right, center
or justified.
• Audio

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