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Media and Information Literacy and effectively communicate information in its

various formats.
Renan A. Ignacio
-implies having the right knowledge on what
What is media? information is needed must correspond to what
It is the main means of mass communication form of media is used
(broadcasting, publishing, and the internet) regarded
collectively.
MEDIA SIMILARITIES
What is literacy? TECHNOLOGY
The ability to identify, understand, interpret, create, -consumers are - visual literacy -participating
communicate and compute, using printed and in engaged with -knowledge digital
written materials associated with varying contexts. media in media building in an
Literacy involves a continuum of learning, wherein ethical way
individuals are able to achieve their goals, develop
their knowledge and potential, and participate fully -uses forms of -cultural -application of
in their community and wider society. communication competence newfound
-produces ways knowledge
Common Problems on Media and Information from of communication digital
 Cyber Addiction environments
 Misinformation – giving false information -
to someone collaboration
 Disinformation – spreading fake news with
purpose Information Similarities
Technology
 Identity Theft
 Cyber Bullying Analyzing Finding and using
 Other Mistreats
Utilizing using
3 Essential Competencies in MIL Technological
Media Literacy - is the ability to access, analyze, Organizing information tools in a
evaluate, and create media in a variety of forms.
Managing, and Digital
-it aims to empower citizens by providing them with
Gathering
the competencies (knowledge and skills) necessary
environment
to engage with traditional media and new
technology Available Information
Technology Literacy – refers to ability of an Media Similarities
individual, either working independently or with the Information
others, to responsibly, appropriately, and effectively
use technological tools. Using these tools an Focuses on -information -Library Science
individual can access, manage, integrate, evaluate, Media content management -Effective and
create, and communicate information.
And the effects - engaging with ethical approach
-it is using the right tool designed to let media do its
purpose. Of the media other media and in all stages of

Information Literacy – is the ability to recognize Industry on other information information


when information is needed, and to locate, evaluate, Society providers circulation
With the never-ending growth of media, we must
equip ourselves with ample knowledge on how to
Electronic Age (1930s – 1980s)
utilize information coming from various media
-Began when electronic equipment including information.
computer came into use.
Industrial Age (1700s-1930s)
Titanic was a luxury British steamship that sank in
-People use the power of steam, developed machine the early hours of April 15, 1912 after striking an
tools, established iron production, and iceberg off the coast of Newfoundland in the North
manufactured various products. Atlantic, leading to the deaths of more than 1,500
passengers and crew.
New Media
Evolution of Media
-Refers to content organized and distributed on
digital platforms. Social media changed us. People’s way of living is
a reflection of a boundless limitation of media from
New (Information) Age the prehistoric age down to the digital age. Media
-An idea that the current age is characterized by evolution can be described through four ages.
creating a knowledge-based society surrounded by Pre-Industrial Age ( before 1700s)
high-tech computerization.
 People discovered fire, developed paper
-It is also known as the Computer Age, Digital Age, from plats, and forged weapons and tools
or New Media Age. with stone, bronze, copper and iron.
Traditional Media Examples:
-Refers to the traditional means of communication  Cave paintings (35,000 BC)
and expression that have existed since before the  Clay Tablets in Mesopotamia (2400 BC)
advent of the Internet.  Codex in the Mayan region (5th Century)
Pre- Industrial Age ( Before 1700s)  Printing press using wood blocks (200
AD)
-Time before there were machines and tools to help  Dibao in China (2nd Century)
perform tasks.  Acta Diurna in Rome (130 BC)
 Papyrus in Egypt (2500 BC)

Media as an Information provider became the main Electronic Age (1930s-1980s)


source of interaction and connectivity. Accessing  The invention of the transistor ushered in
and retrieving information lie at the tips of the electronic age. People harnessed the power
fingers. It strengthens and builds relations all over of transistors that led to the transistor radio,
the world. However, as it flourishes unethical use of electronic circuits, and the early computers.
media becomes a dilemma. In this age, long distance communication
Digital Citizenship seeks to develop norms of became more efficient.
appropriate, responsible and empowered technology
use. Netiquette is a set of rules about the proper and
polite way to communicate with other people when
using the internet.

Example:
 Transistor Radio  Blogs: Blogspot (1999)
 Television (1941)  LiveJournal (1999)
 OHP, LCD projectors  Wordpress (2003)
 Mainframe computers – i.e. IBM 704  Social Networks: Friendster (2002)
(1960)  Multiply (2003), Facebook (2004)
 Personal computers- i.e. Hewlett  Microblogs: Twitter (2006), Tumblr
Packard 9100a (1968), Apple 1 (1976) (2007)
 Large electronic computers- i.e. EDSAC  Search Engines: Google (1996), Yahoo
(1995)
 Portable computers- laptops (1980),
Industrial Age (1700s-1930s) netbooks (2008), tablets (1993)
 Video: Youtube (2005)
 People used the power of steam developed  Augmenter Reality
machine tools, established iron production,  Hangouts (2013)
and the manufacturing of various products  Video chat: Skype (2003), Google
(including books through the printing press).  Smartphones
Examples:  Wearable technology
 Cloud and Big Data
 Printing press for mass production (19th
century) Reliable Source
 Newspaper- The London Gazette (1640) Reliable- something you can trust
 Motion picture photography or
projection (1890) Source- place, person or thing where we can
 Commercial motion picture (1913) obtain something.
 Motion picture with sound (1926)
Criteria For Reliable Source
 Punch Cards
 Telegraph ACCURACY Refers to the verification of
 Telephone (1876) information you already know against the
 Typewriter (1800) information found in the source.
AUTHORITY Refers to the trustworthiness
of the source which can be an author or
Information Age (1900s-2000s)
institution.
 The internet paved the way for faster
COVERAGE Examination of the content of
communication and the creation of the social
the source, and how it fits your information
network. People advanced the use of
needs based on its relevance to your topic.
microelectronics with the invention of
personal computers, mobile devices, and Digital Access- The ability to fully
wearable technology. Moreover, voice, participate in digital society. This includes
image, sound, and data are digitized. We are access to tools and technologies, such as the
now living in the information age. internet and computers, that allow for full
participation.
Digital Literacy- The ability to use digital
technology, communication tools or
Examples: networks or locate, evaluate, use and create
information.
 Web browsers: Mosaic (1993), Internet
 Explorer (1995)
Etiquette- Properties of conduct as 6.Digital Commerce: electronic buying and selling
established in any class or community or for of goods
any occasion.
7.Digital Rights & Responsibility: those freedoms
Netiquette- Set of rules for behaving extended to everyone in a digital world
properly online.
8.Digital Safety (Security): electronic precautions to
Flame War- Series of angry, critical, or guarantee safety
disparaging comments by two or more
9.Digital Health and Welfare: physical &
people in an ongoing online argument.
psychological well being in a digital technology
Media and other information providers world
play a central role in information and
Digital citizenship also includes Digital Etiquette
communication processes. Nowadays, media
which pertains to electronic standards of conduct or
has become the common outlet of self
procedures and has to do with the process of
expression and creativity.
thinking about others when using digital devices.
KEY PRINCIPLES WITH ELEMENTS Recognizing Online Proper conduct is a must and it
OF DIGITAL CITIZENSHIP has something to do with "Netiquette"
RESPECT YOURSELF/OTHER Merriam-Webster dictionary defines Netiquette as a
set of rules about the proper and polite way to
 Digital Etiquette communicate with other people when using the
 Digital Access internet.
 Digital Law
Common issues in the digital world such as bashing
Educate Yourself/Connect With Others and online bullying occur due to improper conduct
 Digital Literacy online
 Digital Communication Ten Core Rules of Netiquette
 Digital Commerce
• Remember the Human
Protect Yourself/Others
• Adhere to the same standard of behavior
 Digital Rights & Responsibility online that you would follow in real life
 Digital Safety (Security)
• Know where you are in cyberspace
 Digital Health and Welfare
• Respect other people's time and bandwidth
9 THEMES OF DIGITAL CITIZENSHIP
• Make yourself look good
1.Digital Etiquette: full electronic participation in
society • Share expert knowledge
2.Digital Access: electronic standards of conduct or • Help keep Flame wars under control
procedure
• Respect other people's privacy
3.Digital Law: electronic responsibility for actions
• Don't abuse your power
and deeds
• Be forgiving of other people's mistakes
4.Digital Literacy: process of teaching and learning
about technology and the use of technology
5.Digital Communication: electronic exchange of
information

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