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Acropolis Class Battlestar

Hull 6 Speed 8
Turns 2/45 Troops 8

Craft 4 Squadrons of Viper VII’s or II’s and 6 Raptor Shuttles


FTL Drive, Flight Computer, Carrier 2, Fleet Carrier,
Traits
Command +1, Point Defenses 3

Weapons Range Arc AD Traits


Double Damage,
Missile Tubes 30” T 4 Nuclear Weapon,
Slow loading, SAP
Fore Battery 15” F 8 Fire Control
Fore Dorsal Battery 15” F/P/S 8 Fire Control
Fore Ventral Battery 15” F/P/S 8 Fire Control
Port Battery 15” P 4 Fire Control
Starboard Battery 15” S 4 Fire Control
Aft Dorsal Battery 15” A/P/S 8 Fire Control
Aft Ventral Battery 15” A/P/S 8 Fire Control


Damage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 27 29 30 31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

Notes


Cr ew
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 27 29 30 31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120

Notes
M ercury Class Battlestar
Hull 6 Speed 6
Turns 2/45 Troops 8

Craft 8 Squadrons of Viper VII’s and 10 Raptor Shuttles


FTL Drive, Flight Computer, Carrier 2, Fleet Carrier,
Traits
Command +1, Point Defences 4

Weapons Range Arc AD Traits


Double Damage, Nuclear
Missile Tubes 30” T 4
Weapon, Slow loading, SAP
SAP, Double Damage,
Fore Heavy Battery 30” B 8
Precise, Slow Loading
Fore Batteries 15” F/P 16 Fire Control
Fore Batteries 15” F/S 16 Fire Control
Flightpod Batteries 15” F/P 4 Fire Control
Flightpod Batteries 15” F/S 4 Fire Control
Flightpod Batteries 15” P 6 Fire Control
Flightpod Batteries 15” S 6 Fire Control
Flightpod Batteries 15” A/P 4 Fire Control
Flightpod Batteries 15” A/S 4 Fire Control


Damage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 27 29 30 31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120

Notes


Cr ew
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 27 29 30 31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90

Notes
Cylon Bas estar
Hull 5 Speed 8
Turns SM Troops 2
Craft Waves Of Raiders* and 12 Heavy Raiders
Traits Advanced FTL Drive, Cylon

Weapons Range Arc AD Traits


Double Damage,
Missile Tubes 30” T 12 Nuclear Weapon, SAP


Damage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

21 22 23 24 25 26 27 27 29 30 31 32 33 34 35 36 37 38 39 40

41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60

61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100

101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120

121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140

141 142 143 144 145 146 147 148 149 50

Notes

Cylon Raiders [per wave]


Hull 4 Damage 6
Speed 15 Dogfight +4
Turns SM
Traits Advanced FTL Drive, Atmospheric, Cylon, Dodge 4+
Weapons Range Arc AD Traits
Missile Tubes 6” T 2 AP , Double Damage
Autocannon 3” T 12

Cylon H eavy Raider [per squadron]


Hull 5 Damage 2
Dogfight +0
Speed 15 Troops 2
Turns SM
Traits Advanced FTL Drive, Atmospheric, Cylon, Dodge 4+
Weapons Range Arc AD Traits
AP , Double Damage,
Missile Tubes 6” T 4
Limited Payload
Rapid Fire Autocannon 3” F 6 Twin Linked
cOLONIAL aUXILLIARY cRAFT

Raptor Scout [per squadron]


Hull 5 Damage 2
Speed 12 Dogfight -1
Turns SM Troops 0

Traits Afterburners, Atmospheric, Dodge 4+, FTL Drive, Auxiliary Scout, Stealth 5+,

Raptor ECM [per squadron]


Hull 5 Damage 2
Speed 12 Dogfight -1
Turns SM Troops 0
Traits Afterburners, Atmospheric, Dodge 4+, FTL Drive, Stealth 4,
ECM and support: See main rules

Raptor Gunship [per squadron]


Hull 5 Damage 2
Speed 12 Dogfight +1
Turns SM Troops 0
Traits Afterburners, Atmospheric, Dodge 4+, FTL Drive, Stealth 4+,
Weapon Range Arc AD Traits
SAP, Double Damage,
Missle Rack 12” T 4
Limited Pyload
Anti-Fighter, Beam
Missle Rack 12” T 4
Limited Payload
Twin Autocannon 4” T 2 Twin Linked

Viper Mark VII [per squadron]


Hull 4 Damage 1
Speed 12 Dogfight +3
Turns SM
Traits Afterburners, Atmospheric, Dodge 3+
Weapons Range Arc AD Traits
AP, Double Damage,
Lightning Javilin Missiles 8” F 2
Limited Pyload
Triple Autocannon 3” F 3 Twin Linked

Viper Mark II [per squadron]


Hull 4 Damage 1
Speed 12 Dogfight +3
Turns SM
Traits Afterburners, Atmospheric, Dodge 3+
Weapons Range Arc AD Traits
AP, Double Damage,
Lightning Javilin Missiles 6” F 2
Limited Pyload
Twin Autocannon 3” F 2 Twin Linked

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