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Publishing for PC/Mac - 2019.2
0
Figure 01: The contents of PC executable without and with a custom icon.
The second custom image is the Splash image for the Unity Application Configuration dialogue box
that launches before the application starts. Without it, the top half of this dialogue box is blank. This
image should be 432 x 163 px at 72 dpi. (Figure 02)
Figure 02: A configuration dialogue box without a Splash image (left) and with a Splash image
(right)
Before preparing to publish, be sure to save any open scene.
1. From the File menu go to Build Settings. At the top of the window, click Add Open Scenes. If
you have more than one scene in your Project that should be included in the final build, drag and
drop the scene file from the Project window into Scenes in Build. (Figure 03)
Figure 03: Clicking on the Add Open Scenes button loads the current scene into the build.
2. Select Windows or Mac as the Target Platform based on your preferences.
3. At the bottom of the window, click Player Settings.
4. To add a custom icon for your executable, drag the desired Icon image from the Images folder
and apply it to the Default Icon slot in Player Settings. (Figure 04)
Figure 04: The default icon will appear on the game executable file.
5. To add a custom splash image to the published application config dialogue box, click the Splash
Image dropdown to show the image slot for the Application Config Dialog.
6. Drag the desired Splash Image from the Project window into the Application Config Dialog slot.
(Figure 05)
Figure 05: The Splash Image appears as the game’s banner image on the configuration screen that
first appears when the application is launched.
7. Click Build and Run in the Build Settings window.
8. When prompted, save the file to the Desktop.
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