You are on page 1of 6

Object 1 Object 2

COVID-19 Support:
We’re providing all users three months of complimentary access to Unity Learn Premium, from
March 19 to June 20, 2020.
Projects
Courses
Tutorials
Learn Live
Topics

Premium

Post Processing Effects: Bloom - 2019.3


Tutorial
Beginner
10 Mins
Overview
Details
0
Your progress
Where am I?
1.
Introduction
2.
Adding Bloom to Your Scene
3.
Bloom Properties
4.
Conclusion
Summary
Bloom gives the illusion of an extremely bright light and is a great way to enhance add visual
ambiance to your Scene.
Recommended Unity versions
2019.3 and Above
Topics we'll cover
Graphics & Visual Effects
Industry
AEC
Automotive
Film
Games
Language
English
Tutorial
Post Processing Effects: Bloom - 2019.3
0

1.Introduction
If you are using Unity 2019.2 or below, click here.

Remaining Time -3:38


1x

Bloom gives the illusion of an extremely bright light and is a great way to enhance add visual
ambiance to your Scene.
In High Dynamic Range (HDR) rendering, Bloom affects only areas of brightness above the Low
Dynamic Range (LDR). If using LDR, you’ll want to lower the threshold value or the effect won’t
be visible. With properly exposed HDR scenes, the threshold should be set to 1 so that only pixels
with values above 1 leak into surrounding objects. (Figure 01)
Figure 01: Emissives with bloom enabled above a threshold of 1

2.Adding Bloom to Your Scene


To add Bloom to your Scene, open the Post-process Volume Profile you have in your Project
window.
1. If Bloom is not already in your list, add it by clicking Add Override > Post-processing >
Bloom.
2. Once it’s in the list, make sure it’s enabled and expand the category to reveal the settings
(Figure 02).

Figure 02: Bloom properties


3.Bloom Properties
Bloom has quite a few options to configure. The following are under Bloom and Dirtiness:
Bloom
• Intensity: The strength of the Bloom filter
• Threshold: Filters out pixels under this level of brightness
• Soft Knee: Makes a gradual transition between under/over threshold. 0 is a hard threshold
while 1 is a soft threshold.
• Clamp: This clamps the pixels to control the Bloom amount. The value is in gamma space.
(Figure 03)

Figure 03: Bloom with no clamp and Bloom clamped


• Diffusion: This changes the extent of veiling effects. For the highest quality, make sure your
values are whole integers, as this changes the internal iteration count. Note: It’s advised not
to animate this value, as it may cause small hiccups in the perceived data.
• Anamorphic Ratio: This distorts the Bloom to give an anamorphic look. Negative values
distort vertically while positive values distort horizontally.
• Color: This is the Bloom color.
• Fast Mode: This toggle option lowers the quality of the Bloom to boost performance. It’s
generally recommended for mobile and low-end platforms, but can still give a nice
performance boost even on high-end PCs and consoles.
Dirtiness
• Texture: Applies a fullscreen texture mask to create smudges or dust to diffract the Bloom.
Note: A common way to optimize this feature is to use a lower resolution of a lens dirt
texture.
• Intensity: Adjusts the strength of the texture diffraction on the Bloom filter.
4.Conclusion
The Bloom post-processing effect is a great tool to help fake the imperfections of a real-life camera
lens. It brings your lights to life and makes neon lights really stand out.

Post Processing Effects: Bloom - 2019.3


General Tutorial Discussion
0
0
1. Introduction
0
0
2. Adding Bloom to Your Scene
0
0
3. Bloom Properties
0
0
4. Conclusion
0
0
Copyright © 2020 Unity Technologies
Legal
Privacy Policy
Cookies
Language:
English
简体中文
한국어
日本語
Русский
Español
Français
Deutsch
Português

You might also like