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ABOARD THE NORTHERN

LOCOMOTIVE LEVEL
4
RUNE FOUNDRY

An 5e Compatible One-Shot provides an adventure that can be used as a


Written by Rune Foundry standalone one-shot, a side quest for an
existing campaign, or as an introductory
adventure for new players. Its purpose is to
“ I S N ’ T H E C O M I N G to say hi to give you a foundation upon which to build
us?” a small girl asks as she tugs on your your story, so feel free to take what you
cloak. You’ve been getting this question a lot want and leave behind the things you don’t.
in the last hour. Naturally, everyone is
excited to see him and to tell him they’ve In the next section (titled “Setting the
been good, but they’re right - he should Scene”), you’ll find all the information you
have come by now. After reassuring the need to help bring your players into the
child that all will be well, you begin to make story of Aboard the Northern Locomotive.
your way through the train car when the Allow the players to uncover secrets and
door slides open and a loud voice booms mysteries by asking questions to NPCs and
over the racket of the occupied train. exploring the setting.
“Empty your pockets and drop your cookies!
Santa won’t be hosting today. We’ve taken
over the Northern Locomotive!”
SETTING THE SCENE
The Northern Locomotive shimmers black
across icy valleys and between snow-covered
OBJECTIVE mountains. Fueled by Christmas magic, the
It seems those coal-lovers have had enough! train glides with little sound beyond the wind
The Naughty List Bandits have taken Santa whipping past the windows. One of the train
hostage aboard the Northern Locomotive. cars is filled with hopeful letters to Santa from
The fate of Santa (and Christmas) rests in believers across the world. Another car bears a
the hands of a newly hired security detail. lucky group of passengers randomly selected
They were chosen from the Nice List for from the Nice List to meet Santa and visit the
their courage, might, and being good for North Pole.
goodness’ sake. Santa must be saved before
the Northern Locomotive reaches the North You remember that an old and stout Christmas
Pole! elf with thick spectacles briefly checked each
passenger’s name on the Naughty or Nice List
before letting only those on the Nice List come
HOW TO USE THIS GUIDE aboard. Another Christmas elf referred to him
This guide is intended to act as inspiration as the Head Christmas Elf, which sounded
for both new and experienced DMs. It important. Santa’s “elves” who serve the
Northern Locomotive are unlike any elves Two Thugs storm the passenger car full of
you’ve met before. They are short, feeble, and helpless civilians and Christmas elves. If
overall helpless. That must be why your able, one Thug will take a passenger hostage
adventuring party has been hired as security in exchange for their life!
detail! Luckily, you were each on the Nice List
this year. Besides the beautiful landscapes, A grateful passenger might offer their
there hasn’t been much excitement yet in the Christmas Cookie as thanks for saving them.
hours you’ve been aboard. You’ve surveyed the Some useful items such as rope can be
mail car, the dining car, and the passenger car found between passenger cars if necessary.
multiple times already. Of course, Santa’s All of the passengers and Christmas elves
locomotive at the front of the train has been within the car are full of fear after the event
off limits. Together, your group takes a and wish to hide between seats until they’ve
moment to enjoy the holiday beverages and reached the destination.
treats served by the Christmas elves as you
await to see the Master of the North Pole. TRAIN CAR #2 (DINING)
Between the two train cars is an easily
Some of the servers stop to sing Christmas crossed metal walkway to a short metal
carols. The cozy warmth of hot cocoa relaxes platform. There is a door with a round
each person as scents of peppermint waft in window to peek inside. There is a ladder to
the air. A halfling sings along in the carols the top of the train car where the wind is
while a half-elf asks when Santa will visit. howling due to the speed of the rushing
Everyone is happy to enjoy the ride, but eager train.
to meet the Jolly One himself. A few Christmas
elves whisper back and forth, their usual The dining car has a long wooden bar
smiles replaced with worry. stretching across one side with hanging
mugs along the wall. Christmas elves rush
You hear a glass break in the dining car. Some back and forth along the bar pouring hot
shouting can be heard and your group moves cocoa and baking warm cookies in a corner
towards the commotion. Suddenly, the door stone oven. Their usual glee is replaced by
bursts open to the passenger car! Two looks of worried fear as they attempt to
menacing men dash in and shout through big serve the harsh demands of the Naughty
grins, “Empty your pockets and drop your List Bandits!
cookies! Santa won’t be hosting today. We’ve
taken over the Northern Locomotive!” 15 Bandits are in the dining car, singing
rotten carols and bullying the Christmas
elves. A DC 15 Perception skill check shows
L O C AT I O N S the bandits have become very distracted by
bullying a certain Christmas elf on the
T R A I N C A R # 1 ( PA S S E N G E R ) opposite side of the train from the bar.
The passenger car is lined with double seats Players may attempt a DC 12 Stealth skill
on either side, alternating between sitting check to crawl behind the bar to reach the
forwards and backwards. There is ample other side without being noticed by the
space in the aisle for free movement of the bandits. If successful, the Christmas elves
serving elves under a soft warm light. will do their best to help the players by
Christmas decorations adorn the ceiling further distracting the bandits. Bandits can
with candy canes, mistletoe, and red be convinced to let the players pass with a
ribbons. Round glass windows make for successful DC 15 Charisma skill check of
beautiful viewing of the scenery next to your choice. If either skill check fails, the
each passenger seat. bandits will attack the players. The
Christmas elves will immediately flee to the
At the back of the car and the end of the passenger car if fighting begins in the dining
train, is a door to a short metal platform car. If players search the dining car, they
completely caged for safety. At the front of can each find a Christmas Cookie (DC 10
the car is the door leading to the dining car Perception) and a Hot Cocoa (DC 15
with a thin metal walkway between two Perception). The stats for these items can be
short metal platforms. found in the “Items” section.
If the ladder is used to cross the top of the case Gumdrop forgets the password again!
train car, skill checks will be required to Seriously Gumdrop, we go through this
cross successfully before descending a every year.” Beneath the note is a Christmas
similar ladder at the end of the train car: cypher. It depicts images of a snowflake,
anvil, icicle, nutcracker, tree, nutcracker,
A DC 8 Acrobatics skill check is required icicle, candy cane, key. Answer: SAINTNICK.
twice from each player to successfully cross
the top of the train. The first failure for
each player means they are caught off guard
by a strong gust of wind. Strong gusts of
wind require a strength saving throw to hold
on to the car, or else be blown backwards
falling between the cars to the bottom of
the ladder (1d6 bludgeoning damage). TRAIN CAR #4 (ENGINE ROOM)
The players enter to see Santa Claus
The second Acrobatics skill check failure for slumped in the conductor’s chair. His
each player alerts two bandits who climb dazzling red clothing with white cotton trim
the ladder at the front of the car to attack is ruined by spilled hot cocoa. Successful
the players atop the train (e.g., if three DC 10 Investigation or Perception skill
players fail twice, but succeed their saving checks of Santa reveal the spilled hot cocoa
throws against the wind, six total bandits on his beard and coat has the scent of a
will attack the players atop the train). sleep-inducing drug.

TRAIN CAR #3 (MAIL) Santa isn’t alone in the engine room. The
The mail car is separated from the dining Head Christmas Elf who checks the Naughty
car in the same way as with the passenger or Nice List has his hands on the controls of
car, but with no ladder to climb atop. There the train, smiling gleefully. A muscular
are no enemies in the mail car. shadowy man stands nearby, peering
through the side windows of the train. The
Large burlap sacks contain hundreds and Head Christmas Elf exclaims, “Ha! Rudolph’s
hundreds of letters in the mail car. Some nose! I can’t wait to see the look on
have already been stamped in red ink with everyone’s face when we arrive at the North
the word “Naughty” or “Nice”. A wooden Pole. Santa will absolutely understand once
crate contains letters that were written by I show him how great it is to have everyone
passengers aboard the train. on the Nice List! We’ll start building more
gifts for you and your merry friends right
If players choose to inspect the letters, a away!” The stranger puts a hand on the elf’s
successful DC 10 Perception skill check will shoulder and replies in a low and gruff
reveal one letter from the Naughty List voice, “Oh, yes. You’ll bring so much
Bandits. With a failed skill check, or after Christmas joy when my crew receives their
reading the following letter from the pointy gifts! But friend, it appears we have
Bandits, any other letters can be read. These unwelcome visitors.”
letters can be found in the “Letters to Santa”
section. The Head Christmas Elf is committed to his
cause in allowing everyone to join the Nice
“Dear Santa, List. The Bandit Captain of the Naughty List
We think this year we’ve been very NICE to Bandits is very manipulative and has taken
not kill you! We think it’s been very NICE of us advantage of this belief. They will attack the
to be gracious passengers aboard your silly group and hold nothing back.
magic train and we think anyone truly NICE
would have their merry little elf weirdos build The Head Christmas Elf is committed to his
us NICE weapons and other NICE things. cause in allowing everyone to join the Nice
Seasons greetings, The Naughty List Bandits” List. The Bandit Captain of the Naughty List
Bandits is very manipulative and has taken
The door to the next train car is locked by a advantage of this belief. They will attack the
nine-letter combination padlock. There is a group and hold nothing back.
note pinned near the door that says, “In
CONCLUSION latest North Pole trend. Most Christmas
After defeating the Head Christmas Elf and elves carry large pouches on their belts or
Bandit Captain, Santa soon wakes up sweaty bags on their backs, filled with parchment
and confused, saying, “Ho! Where- where and a random assortment of wood-carving
am I? Have I dozed off?” tools, glues, and screwdrivers.
Common Names: Merry, Noel, Belle,
Several Christmas elves quickly rush in and Snowball, Frosty, Joy, Jolly, Tinsel, Holly,
hug the Jolly One, shouting for joy and and Rockefeller.
crying tears of relief. They explain the
adventure of the Northern Locomotive and THUGS
your victory over the Naughty List Bandits. (Neutral Evil)
The two thugs in the first train car are as
“Ho, ho, ho! By Frosty’s nose, I can hardly slow and dimwitted as they come. They
believe the tale here told! To think my little don’t communicate well with others, outside
nap could have meant the end of Christmas. of grunts and nods, but seem to be able to
Thank you, dear adventurers, for saving the understand each other quite well. They
Northern Locomotive and its passengers! I follow the orders of the Naughty List Bandit
will take these Naughty List Bandits, their Captain, but choose to disregard anything
captain, and our former Head Christmas Elf the regular Bandits tell them.
to trial where they will be sentenced to the
coal mines should they have no remorse. Appearance: These thugs appear awfully
The Nice List promotes good behavior. The similar to one another, it’s difficult to
Naughty List must exist or else some might distinguish the two. Large, brutish human
not know the evil of their ways. Their only twins, one male and the other female,
reward is a lump of coal until they change!”” standing about six and half feet tall and
nearly as wide. They wear baggy, black cloth
Santa may choose to give the players each a overalls and ripped brown shirts. While both
magical reward up to the DM’s choice. have red hair, the sister’s is pulled into a
Examples can be found in the Enchanted high ponytail, and the brother’s is cut close
Rewards section. to his skull. They carry iron maces and have
large crossbows strung across their backs.
Congratulations on saving Christmas!
NAUGHTY LIST BANDITS
(Neutral Evil)
The bandits come in a variety of shapes,
CHARACTERS sizes, and appearances. The general attitude
and demeanor of the bandits is quick to
C H R I S T M A S E LV E S
anger and quick to violence (they do hail
(Lawful Good)
from the Naughty List, after all). Most are
Santa’s Christmas Elves are incredibly
human, but you might see a few dwarves in
cheerful and excitable, but quick to frighten
the mix.
when danger presents itself. Their top
priority and passion for life is, and has
Appearance: The Bandits were successful in
always been, working for Santa Claus and
sneaking aboard the train, and did so by
spreading Christmas joy, each in their own
disguising themselves as folk from the Nice
unique way. They are good and noble to the
List. Many of them wear red and white
core, and genuinely appreciate any act of
striped tunics, fluffy white earmuffs, and
kindness.
green mittens, but they do it all in vain.
Instead of scimitars and crossbows, they
Appearance: While each Christmas elf looks
wield sharpened candy-canes and toy
unique, their general appearance is very
hand-cannons. They all carry small leather
childlike, regardless of actual age. They
pouches on their belts, likely filled with coal
stand three to four feet in height, have
or another joyless prize.
small pointed ears, and show a variety of
Common Names: Frankee Crackers, Wild
skin tones. They wear cozy green tunics and
Bill, Crazy-Eye Chris, Nellie Four-Fingers,
pants with soft red trim at the edges that
and Alex.
look less like a uniform and more like the
N A U G H T Y L I S T B A N D I T C A P TA I N ITEMS
(Lawful Evil)
The Naughty List Bandit Captain stands CHRISTMAS COOKIE
taller than the rest, both in stature as well Glazed with red frosting, pine-tree
as fear-inducing presence. His voice sprinkles, and Christmas spirit, this
commands the attention of those around ginger-infused sugar cookie is sure to please
him, and his eyebrows are indicative of his at any holiday get-together. Eat it and
one emotion - anger. He is cunning and immediately recover 2d4+2 hit points.
manipulative, and uses his jealousy of those
on the Nice List to fuel his Christmas HOT COCOA
conquest. Ultimately, he wants to use the This isn’t just any ol’ mug of hot chocolate,
Christmas elves as labor to make weapons it’s Mrs. Claus’ secret recipe! Drink it to
for his greedy crew. gain the effects of the Haste spell for one
minute, no concentration is required. How
Appearance: Human male, late 50s. Like his else would Santa be able to deliver presents
Bandits, the Captain was able to sneak all in one night?
aboard the Locomotive disguised as one
from the Nice List, surprising as that may
be. His bulging, hairy, and tattooed arms
have burst the seams of his bright green
E N C H A N T E D R E WA R D S
knitted sweater, struggling to remain intact.
TINSEL GARLAND OF GRAPPLING
It depicts an evergreen tree strung with
Blessed by the big, jolly man himself, this
lights that actually twinkle, and has tiny
10-foot garland made of silver and gold
sleigh bells attached to the front. His white
tinsel gives the holder advantage on
beard flows in mockery of Jolly Old Saint
grappling attempts (DEX or STR). To grapple,
Nick.
use the garland as if it was a whip. When
you do, it magically wraps itself around the
HEAD CHRISTMAS ELF
targeted creature within melee range, and if
(Chaotic Good)
successful, a cheery Christmas jingle plays.
While he acts as #2 to Santa Claus, his
approach to spreading Christmas cheer
TWO TURTLE DOVES
might take a critical turn. It’s true that he
A pair of white-shelled turtles with wings
wants to spread joy, but unfortunately, he’s
that if separated will always fly back
willing to do that by any means necessary.
towards one another as long as they exist
He’s very naive - oblivious even, and quite
within the same plane. They do not need to
susceptible to suggestion.
see or hear each other to find their way
back; in fact, they could be on opposite
Appearance: An old and stout Christmas elf
ends of the world and find each other again
with thick spectacles. His gray hair is tucked
in a single flight.
under a pointed cap, and his pointed shoes
have never looked sharper. The greens and
U G LY C H R I S T M A S S W E AT E R
reds might appear slightly faded, but he
Originally knitted by Mrs. Claus for Santa a
keeps them clean and pressed. He carries a
few Christmases ago but now re-gifted to
wooden board with parchment attached to
you, this ugly Christmas sweater features an
it, likely to be the Naughty and Nice List.
array of horizontal peppermint stripes, small
jingle bells, and an unamused orc wearing a
S A N TA C L A U S
Santa hat. The sweater lights up with
(Lawful Good)
Christmas lights that encircle the orc’s head.
You know... Santa!
The wearer is granted +1 to intimidation,
persuasion, and performance checks but -1
to stealth and slight of hand. Double those
modifiers if checking with/against orcs.
FROSTY THE HENCHMAN "Dear Santa,
A small figurine of Frosty the Snowman that, This year I would like an official Red Ryder
if thrown into a pile of snow, will sprout Crossbow with piercing damage and 80 foot
into a 6-foot snowman who will fight normal range. My mom says I'll poke my eye
alongside you and your party. The henchman out, but I promise to be extra careful.
will live in below freezing temps for 24hrs Please and thank you, Ralphie"
before turning into snowflakes and drifting
away in the wind, or he’ll last up to 10 “Dear Santa,
minutes in warmer temps slowly shrinking My name is Krishna and I'm writing to you
with each minute that passes. with my Christmas wish this year. I don't want
any of the usual toys or presents, instead, I
Armor Class. 10 want to be all-powerful and take over the
Hit Points. 16 world. I know it may sound a bit crazy, but I'm
Damage Immunities: Cold sure you can make it happen. I promise to use
Damage Vulnerabilities: Fire my power responsibly and make sure that all
the people in the world are taken care of. It
ACTIONS would be amazing to be able to make all the
Snowball Fury. Ranged Attack: Frosty must changes I want in the world and make sure
roll 1d4 to determine how many snowballs that everyone is happy and safe. So Santa,
are thrown. +2 to hit, range 60 ft., one please make my wish come true this Christmas
target. Hit: 1d4 cold damage per snowball. and give me the power to take over the world
and make it a better place for everyone.
Claws. Melee Attack: +2 to hit, reach 5 ft., Thank you for your time, Krishna”
one target. Hit: 1d4+2 slashing damage.
“Dear Santa,
My name is Lester and I'm from Okeechobee.
L E T T E R S T O S A N TA I'm writing you because I'm in dire need of
help. My sweet Ma is very ill and no doctor
“Dear Santa, can seem to help her. I heard that there are
I hope you and Mrs. Claus are doing well up mages out there that are knowledgeable
there at the North Pole. I'm sure you're busy enough to heal her. I'm hoping you can use
with all the wonderful toys you're making, but your magical powers to help me find one that
I wanted to let you know that I've been really can help me. I'm so desperate and I'm not sure
good this year - well, mostly good - okay, okay, what else to do. I'm praying that you can help
I'll admit it - I've been bad a few times. But I us find a mage that can heal her before it's too
promise I'll be extra good from now until late. I would be so grateful if you could help us
Christmas! Thanks for understanding. in our time of need. Please, Santa, help us!
Sincerely, Your Number One Fan” Sincerely, Lester”

“Dear Santa,
I hope you’re doing well and that your elves
have been working hard! This year, I would like
something a little different: a pet gelatinous
cube! I think it would be so much fun to
explore the depths of the ocean with my new
jelly friend. I promise to take good care of it
and give it lots of love and attention.
Sincerely, Talibah”
CHRISTMAS ELF THUG TWIN
Small Humanoid, Lawful Good Medium Humanoid, Neutral Evil

Armor Class. 10 Armor Class. 11 (leather armor)


Hit Points. 4 (1d8) Hit Points. 32 (5d8 + 10)
Speed. 30 ft. Speed. 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 10 10 10 10 10 15 11 14 10 10 11
(+0) (+0) (+0) (+0) (+0) (+0) (+2) (+0) (+2) (+0) (+0) (+0)

Senses. Passive Perception 10 Skills. Intimidation +2


Languages. Any one language (usually Senses. Passive Perception 10
Common) Languages. Any one language (usually
Challenge. 0 (10 XP) Common)
Challenge. 1/2 (100 XP)

ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach Pack Tactics. The thug has advantage on an
5 ft., one target. Hit: 2 (1d4) bludgeoning attack roll against a creature if at least one
damage. of the thug’s allies is within 5 feet of the
creature and the ally isn’t incapacitated.

ACTIONS
NAUGHTY LIST BANDIT Multiattack. The thug makes two melee
Medium Humanoid, Neutral Evil attacks.

Mace. Melee Weapon Attack: +4 to hit, reach


Armor Class. 12 (leather armor) 5 ft., one creature. Hit: 5 (1d6+2)
Hit Points. 11 (2d8 + 2) bludgeoning damage.
Speed. 30 ft.
Heavy Crossbow. Ranged Weapon Attack: +2
to hit, range 100 ft./400 ft., one target. Hit:
STR DEX CON INT WIS CHA 5 (1d10) piercing damage.
11 12 12 10 10 10
(+0) (+1) (+1) (+0) (+0) (+0)

Senses. Passive Perception 10


Languages. Any one language (usually
Common)
Challenge. 1/8 (25 XP)

ACTIONS
Sharpened Candy Cane. Melee Weapon
Attack: +3 to hit, reach 5 ft., one target. Hit:
4 (1d6+1) slashing damage.

Toy Hand Cannon. Ranged Weapon Attack:


+3 to hit, range 80 ft./320 ft., one target.
Hit: 5 (1d8+1) piercing damage.
NAUGHTY LIST S A N TA C L A U S
B A N D I T C A P TA I N Medium Humanoid, Lawful Good
Medium Humanoid, Lawful Evil
Armor Class. 12 (15 with mage armor)
Armor Class. 15 (studded leather) Hit Points. 99 (18d8 + 18)
Hit Points. 65 (10d8 + 20) Speed. 30ft.
Speed. 30 ft.
STR DEX CON INT WIS CHA
10 14 12 20 15 16
STR DEX CON INT WIS CHA
(+0) (+2) (+1) (+5) (+2) (+3)
15 16 14 14 11 14
(+2) (+3) (+2) (+2) (+0) (+2)
Saving Throws. INT +9, WIS +6
Skills. Arcana +13, History +13
Saving Throws. STR +4, DEX +5, WIS +2 Damage Resistances. Damage from spells;
Skills. Athletics +4, Deception +4 nonmagical bludeoning, piercing, and
Senses. Passive Perception 10 slashing (from stoneskin)
Languages. Any two languages Senses. Passive Perception 12
Challenge. 2 (450 XP) Languages. Any six languages
Challenge. 12 (8,400 XP)
ACTIONS
Multiattack. The captain makes three melee
attacks: two with its sharpened candy cane, Magic Resistance. Santa has advantage on
and one with its woodworker’s chisel. Or saving throws against spells and other
the captain makes two ranged attacks with magical effects.
its woodworker’s chisels.
Spellcasting. Santa is an 18th-level
Sharpened Candy Cane. Melee Weapon spellcaster. His spellcasting ability is
Attack: +5 to hit, reach 5 ft., one target. Hit: Intelligence (spell save DC 17, +9 to hit with
6 (1d6+3) slashing damage. spell attacks). Santa can cast disguise self
and invisibility at will and has wizard spells
Woodworker’s Chisel. Melee or Ranged prepared listed in the Archmage stat block.
Weapon Attack: +5 to hit, reach 5 ft. or range
20 ft./60 ft., one target. Hit: 5 (1d4+3)
piercing damage. ACTIONS
Woodworker’s Chisel. Melee or Ranged
Weapon Attack: +5 to hit, reach 5 ft. or range
20 ft./60 ft., one target. Hit: 5 (1d4+3)
piercing damage.

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System Reference Document 5.1 Copyright 2016, Wizards of
as described by the License itself. No other terms or
the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris
Conditions may be applied to any Open Game Content
Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J.
distributed using this License.
Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend,
based on original material by E. Gary Gygax and Dave Arneson.
3.Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to


use this License, the Contributors grant You a perpetual,
worldwide, royalty-free, nonexclusive License with the exact
terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are


contributing original material as Open Game Content, You
represent that Your Contributions are Your original Creation
and/or You have sufficient rights to grant the rights conveyed
by this License.

6.Notice of License Copyright: You must update the


COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You
must add the title, the copyright date, and the copyright
holder's name to the COPYRIGHT NOTICE of any original Open
Game Content you Distribute.

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