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log start -> 'D:\log.

txt'
CreateGLWindow()
CreateGLWindow: start
CreateGLWindow: register class
CreateGLWindow: adjustwindowrect
CreateGLWindow: create window
CreateGLWindow: getdc
CreateGLWindow: createcontext
CreateGLWindow: makecurrent
CreateGLWindow: showwindow
CreateGLWindow: setfg
CreateGLWindow: setfocus
CreateGLWindow: resizeGL
CreateGLWindow: maximize
CreateGLWindow: init gl
CreateGLWindow: done
load cursors
tablet init
WinTab initialized
glkInit()
InitMaterials
reading config
Initializing GLSL... Success
Loading shaders... Success
Linking shaders... Success
Shaders are go!
using 8 threads
loading background image
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
LoadImage("D:\data\background.png")
LoadImage("D:\data\bokeh.png")
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
LoadImage("D:\data\background.png")
building material thumbnails
10 scan results
check cache
no cache, build thumbnails
building thumbnail for image 1: '00default.png' -> 'D:\materials\00default.png'
LoadImage("D:\materials\00default.png")
LoadImage("D:\materials\flat texture.png")
LoadImage("D:\materials\jims_green_flashlights.png")
LoadImage("D:\materials\material13.png")
LoadImage("D:\materials\material4.png")
LoadImage("D:\materials\material5.png")
LoadImage("D:\materials\normals.png")
LoadImage("D:\materials\reflective.png")
LoadImage("D:\materials\silver.png")
LoadImage("D:\materials\strong rim.png")
ResetAllocation() begin
ResetGeometrySet() begin
edges=0xC34ED00
ResetGeometrySet() end
ResetGeometrySet() begin
edges=0xD7C38D0
ResetGeometrySet() end
ResetAllocation() end
InitTextures
--- SetSymmetry
activate
fill geometry sets
set modified
update normals
update workset
enforce symmetry line
update sculpt mapping
- symmetry switch done
loading material 0 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 0 - 'D:\materials\00default.png'
LoadImage("D:\materials\00default.png")
ok, loaded
resolution changed, free material mask 0
done
init material mask 0 at 32x32
update gl texture
init done
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
LoadImage("")
no file, create transparent black image
created
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
LoadImage("")
no file, create transparent black image
created
init done
enter message loop ------------ USAGE START
store undo
writemesh
counts
info
verts
tris
new stuff
writemesh success!
Main_LoadMesh
deactivatemask
save settings
ResetAllocation() begin
ResetGeometrySet() begin
edges=0xC34ED00
ResetGeometrySet() end
ResetGeometrySet() begin
edges=0xD7C38D0
ResetGeometrySet() end
ResetAllocation() end
loading material 0 - 'D:\materials\00default.png'
LoadImage("D:\materials\00default.png")
ok, loaded
readmesh
clock 1 @ 0 ms
clock 2 @ 0 ms
clock 3 @ 0 ms
clear
clock 4z @ 0 ms
allocating neccesary space @ 0 ms
vertices
triangles
edges
clock 4a @ 0 ms
read vertices (silent)
clock 4b @ 0 ms
read triangles (silent)
clock 5 @ 0 ms
new stuff
clock 7 @ 0 ms
clock 8 @ 187 ms
clock 7 @ 187 ms
readmesh success!
main_logic u1 @ 31 ms
main_logic u4 @ 31 ms
main_logic u5 @ 31 ms
main_logic u6 @ 31 ms
store undo
writemesh
counts
info
verts
tris
new stuff
writemesh success!
main_logic u7 @ 47 ms
main_logic u8 @ 47 ms
main_logic u9 @ 47 ms
main_logic u10 @ 47 ms
main_logic u11 @ 47 ms
main_logic u12 @ 47 ms
main_logic u13 @ 47 ms
main_logic u14 @ 47 ms
main_logic u15 @ 47 ms
main_logic u16 [end of main_logic] @ 47 ms
renderframe 1 @ 0 ms
render3D 1 @ 0 ms
render3D 2 @ 0 ms
render3D 3 @ 0 ms
render3D 4 @ 0 ms
render3D 5 @ 16 ms
render3D 6 @ 16 ms
render3D 7 @ 16 ms
render3D 8 @ 16 ms
render3D 9 #end of render3D# @ 16 ms
render3D 1 @ 0 ms
render3D 2 @ 0 ms
render3D 3 @ 0 ms
render3D 4 @ 0 ms
render3D 5 @ 0 ms
render3D 6 @ 0 ms
render3D 7 @ 0 ms
render3D 8 @ 0 ms
render3D 9 #end of render3D# @ 0 ms
renderframe 3 @ 16 ms
renderframe 4 @ 16 ms
renderframe 5 @ 16 ms
renderframe 6 @ 16 ms
renderframe 7 @ 16 ms
renderframe 8 @ 16 ms
renderframe 9 #end of renderframe# @ 16 ms
main_logic 1 @ 0 ms
main_logic 2 @ 0 ms
main_logic 3 @ 0 ms
main_logic 4 @ 0 ms
main_logic 5 @ 0 ms
main_logic 6 @ 0 ms
main_logic 7 @ 0 ms
main_logic 8 @ 0 ms
main_logic 9 @ 0 ms
main_logic 10 @ 0 ms
main_logic 11 @ 0 ms
main_logic #end of report# @ 0 ms
leave message loop ------------ USAGE END
glkFree()
cleanup started
stop workthreads
delete restore file
defpath='D:\' -> RPath: 'D:\_restore.sc1'
save settings
save config
writing config
free undo
delete vertices
delete edges
delete triangles
delete texverts
delete texpatches
delete trimask
delete surfacemap
delete colormap
delete vertex array
delete normal array
delete color array
delete index array
delete vertex VBO
delete normal VBO
delete color VBO
delete index VBO
delete tm_vertex VBO
delete tm_normal VBO
delete tm_tangent VBO
delete tm_texcoord VBO
delete tm_index VBO
cleanup done, bye!
TabletClose()
kill window
delete OpenGL context
release DC
destroy main window
unregister main class
end of WinMain() -> exit program

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