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PURPOSE OF THE GAME arctic species and constructing name in the history books will

In this game you play as shelters for future expeditions. rely on you managing the Health
admirals of a 19th century arctic Additionally, each player has an and Morale of your crew. The
expedition. This expedition individual objective assigned Arctic is a ruthless environment,
consists of several ships, and to them by the patron who and it will be relentless on those
each player is in command of financed their ship, which will expeditions unprepared for its
one of them. Your common goal grant additional fame upon rigors. If you are not careful - the
is for the expedition to conquer successful completion. Once the expedition may become another
the Northwest Passage, and voyage is completed, whoever victim of the Arctic - trapped
throughout the journey you has the most prestige points wins in its icy clutches. Despite this
will take actions that increase the game. being a competitive game, if
your reputation (which is certain conditions are met, the
During the expedition you’ll
measured in prestige points). expedition will end in defeat,
face many dangers and setbacks
These can include: exploring and all players will collectively
- from glacial storms to spoiled
and mapping new territories, be lost forever.
Food or a lack of Fuel. Your ability
documenting unfamiliar to perform feats that carve your
COMPONENT LIST

16 Cabin pawns (4 of each


player color), 32 Player
tokens (8 of each player color)
1 Fleet & 1 Helm token

1 Action board
(divided into 4 sections)

10 Cartography tokens, 25 10 Patron cards,


Rifle tokens, 25 Dynamite
11 Cartography cards, 15
tokens, 25 Husky tokens, 40
High Sea navigation event
Wood tokens
cards, 15 Coastal navigation
Double-sided Map Board event cards, 28 Species cards,
(divided into 4 sections) 36 Hunting cards

3 Action Cover Tiles


20 Ship Upgrade Tiles (2 of each)
12 Officer pawns (4 of each: 1 Rules
Captain, Scientist, Carpenter), 1 Help sheet (turn order and
15 Inuit pawns, 16 Sailor victory points)
4 Individual player boards pawns (4 of each player color)

1
SETUP FOR 4 PLAYERS
SETUP OF COMMON
COMPONENTS/BOARD

Assemble the sections of the ac-


tion board and place it in the cen-
ter of the table A.
Select a side of the East section of
the map and place it next to the
action board, leaving space beside
it to place the event cards. Leave
the rest of the map sections in the B
box for now. Place the fleet token
on the first Destination Point B.
Shuffle the hunting cards into a J
deck and place them face down to
the right of the action board C.
O U
Shuffle the species cards into a P Q
deck and place them face down F X
down to the right of the action N
board D. S
Shuffle the patron cards into a M R
deck and place them face down E
on one side of the table E. T
Shuffle the cartography cards into
a deck and place them face down
on one side of the table F.
Shuffle the deep sea and coastal
navigation event cards separately W V
into two decks and place them
face down near the map board G.
Place the ship upgrade tiles,
stacked by type, to the right of
Place the following player Leftmost space of the morale
the action board H.
tokens on the common boards: track P.
Place the cartography tiles, the
Leftmost space of the Inuit track Q.
resources, Inuit figures and the
Place a token of your color on the 25th space of the food track R.
neutral sailor figures on one side
of the table, forming the common 10th space of the prestige point
pool. track beside the map K. Take and place the following
Place a token of your color on resources on your board:
the rightmost space of the towing
SETUP PLAYER trackboard Actions L. 3 Dynamite tokens, 3 Wood
tokens and 4 Rifle tokens S.
COMPONENTS/BOARD 3 Dogs, that you place on the 3
Place the following player
leftmost spaces of your Dog track
To set up your player board: tokens on their individual board:
T.
Take and place the following
Choose a color and take all the Leftmost space of the sled track M.
pawns on your board: U.
pieces of that color as well as Leftmost space of the fuel track N.
1 captain (red)
the individual board of that co- Leftmost space of the health
1 carpenter (yellow)
lor, which you place in front of track O.
1 scientist (green)
you J. 3 sailors (your own color)
2
G K H
= 1// = 1// = 1//

= 1//

L D

Example of setup for a


3-Player game

Take 2 patron cards V, and 2 whoever is seated furthest North SETUP FOR 2 PLAYERS
cartography cards W and secretly takes the token. The player with
choose one of each. Place them the helm token is the current Set-up as for a 4 PLAYER game.
face down in front of you. The rest Expedition Leader. Place the
of the patron and cartography leftover components in a common Next, place action cover tiles on
cards are returned, face down, to pool. top of:
the box. Once you have chosen - The 1st Hunt action.
your cards, simultaneously SETUP FOR 3 PLAYERS - The 2nd Explore action.
show your patron card and - The 2nd Obtain Wood action.
immediately take the indicated Set-up as for a 4 PLAYER game. These actions are not available in
resources, placing them on your this game.
player board. Next, place 1 action cover tile on Each player takes 1 additional
Each player places their Cabin top of the 1st Hunt action. This Dynamite and returns 1 Rifle, so
pawns next to their player board. action is not available in this they start with 4 Dynamite and 3
game. Rifles.
Finally, give the helm token
X to whomever has the most If you’re playing solo, check the
Dynamite. In case of a tie, solo mode section.
3
General Concepts

Each player has their own crew, officers during the game. Each Each player has a series of tracks on
ship and resources, which they type of officer's pawn has its own their individual board, which they
must manage as they see fit. shape and color (red / yellow / will have to manage. Whenever
Together, these crews, ships, and green), which doesn’t correlate to you are instructed to reduce the
resources make up the expedition the player they serve. Each player level of one of them, move the
- travelling together as a fleet has matching officers at their corresponding token one space to
of ships. All the players travel disposal - one of each type. the right; If you must increase this
together, and journey from one Sailors: Each
level, do so by moving it one space
expedition point to another. Each player starts the
to the left. The token can never
point represents a Destination game with 3 sailors
be moved beyond the limit of the
Point along the way, allowing that match their
track. The sled and the towing
players to perform actions for player color. Sailors are not
track work exactly the opposite: to
that round. No player can be specialists, and they help officers
lower its level you have to move the
separated from the expedition to carry out actions. You can lose
token one space to the left (and vice
once the fleet departs - the Arctic sailors during the game, and in
versa).
is a deadly environment, and no some games you may even gain
one would be crazy enough to additional ones. Whenever you are instructed to
abandon the relative safety of the pay or discard a resource (Rifle,
expedition. Inuit: Each player Dynamite, Wood, or Dog), you
starts the game with 0 must take this from your individual
Each player’s ship carries 3 types Inuit guides. These player board and return it to the
of Crew Members: characters are specialists common pool. In the case of Dogs,
Officers: in certain actions, and you must take the rightmost one
Each player may also support officers in on your track. Whenever you
starts the game performing any action. You can are instructed to obtain or take a
with 1 captain recruit Inuit during the game, resource or pawn, take it from the
(red), 1 carpenter and you can’t lose them. All Inuit common pool. Whenever you are
(yellow) and 1 scientist (green). pawns are the same color. asked to return something to the
These characters are specialists, Additionally, please note that box, it can no longer be used in this
and they are needed in order to Inuk is the singular term, and game.
take certain actions during the Inuit is the plural term.
game. You cannot recruit or lose

How To Play

The game plays in a series of rounds. The duration of the game is between 7 and 12 rounds depending on
the arctic journey you decide to take. Each round is divided into the following phases: Navigation, Action
and Boarding Phase.
A Navigation Phase: B Action Phase: take your C Boarding Phase:
lead the expedition in the map crew to work and decide what are Recover your crew, feed them and
to try to unveil the unknown they going to do this round. get ready for the next adventure.
Northwest Passage.

4
A Navigation

In this phase the expedition Destination Point. If they choose


moves from one Destination a Destination Point on the edge
A5 Navigation:
Point to the next. Complete these of a map tile, the Expedition The Expedition Leader chooses
steps in order: Leader selects the next map tile, one of two types of navigation,
1 Leadership chooses one of its sides and and then moves the fleet token to
2 Destination assembles it, thus expanding the the Destination Point:
3 Breaking the ice map.
4 Attrition I. Coastal navigation:
5 Navigation A3 Breaking the Ice
6 Hunting The expedition sails
7 Species The Expedition close to the coastline,
Leader places one of mapping it, thus
their Dynamites on navigating more slowly and
A1 Leadership the Destination Point. If the consequently more fuel is
When someone navigation requires 2 Dynamite consumed. Perform these steps
takes the Lead (it’s a red path), the Expedition in order:
action, that player Leader must place both of
gets the helm them. If the Leader only has one 1 Each player reduces
token (if they don’t have Dynamite, they will place one their Fuel level by 2 points.
it already). and the next player clockwise Each player must check their
with a Dynamite token will place Fuel level and apply possible
If no one took the Lead action: the other. If no other player can effects, see the Fuel Level and
whoever has the most Dynamite provide Dynamite, the expedition Towing section in page 8.
takes the helm token. In the event fails and the game immediately
of a tie, the tied player closest to ends in a draw.
the current Leader in clockwise
order gets the helm token. A4 Attrition
In either case, whoever now has Simultaneously, each player
the helm token becomes the reduces their Morale and Health
Expedition Leader. Then, the track by 1 point. These tracks
Leader checks that they have at have multiple points that are 2 The Expedition Leader
least one Dynamite to continue detrimental if your track reaches maps the area, but only if
their journey. If they don’t, them in this step. For more the area hasn’t been mapped
the next clockwise player with information, see the Attrition before in this game: they
Dynamite receives the helm token Penalties section in page 7. earn 1 prestige point and
and becomes the new Leader. If place a cartography token
no player has Dynamite at their beside the Destination Point.
disposal, the expedition failed to This destination point has
survive the Arctic - The game been mapped, which will be
immediately ends in a draw. important for Final Round
Actions and Final Scoring.

A2 Destination
The Expedition Leader
chooses a point connected
to the current point by
an arrow, we call this point the
5
3 The Expedition Leader 1 Each player reduces With 1, 2 or 3 Players, place 2
reveals the top card of the their Fuel level by 1 point. Hunting Cards.
Coastal Navigation event Each player must check their
deck and resolves its effect, if Fuel level and apply possible With 4 Players, place 3 Hunting
any. For more information, effects, see the Fuel Level and Cards.
see the Event Cards section Towing section in page 8. A7 Species:
in page 13. Fill the species area
2 The Expedition Leader with cards drawn
reveals the top card of the from the species deck
High Seas navigation event as indicated on the
deck and resolves its effect, if Destination Point.
any. For more information, Each point belongs to a
see the section Event Cards geographical formation
in page 13. (island, peninsula, etc.), and
each formation contains an
Note: Coastal Navigation can
only be chosen if the fleet has
icon that indicates the number
enough fuel. (See Fuel Level and of Species Cards to be drawn.
Towing section in page 8)

II. High Seas


navigation:
A6 Hunting:
The expedition navigates the
high seas, without mapping its Fill the hunting area
progress, thus navigating faster with cards drawn
from the hunting Example: Victoria Island has
and consequently consuming the icon . Therefore, in any
less fuel. Perform these steps deck according Destination Point made on said
in order: to the number of island, the species area will be
Players: filled with 2 Species Cards.

B Action Phase

In this phase players carry out


actions at the Destination Point.
Starting with the Expedition
Leader you take turns alternately
and in clockwise order. You C B
can only take your turn if you
have crew members left on your
player board. On your turn, you
must perform an action on the
action board or on a navigation
Event Card. You can only
perform an action if:
1 The action slot has not A
already been performed in this
phase. Exception: The Ice Fishing D
action slot A can be performed
any number of times in the same
phase.
6
2 You place the required crew Final round actions D are only any actions at this Destination
members in the boxes linked available in the last round. Point. This phase ends when
to said action from your player If you cannot or do not want all players have passed.
board B. to take any further actions on
your turn, you must pass. Once All actions are detailed in the
3 You pay all the additional costs
you pass, you can no longer take List of Actions section on page
indicated by said action C.
9.

C Boarding Phase

In this phase your crew are Event Card and / or infirmary many points as there are Crew
preparing to embark on the next spaces and places them in the Members. If a player doesn’t have
stage of your journey. Follow corresponding boxes on their enough Food, see the section
these steps in order: individual board. Lack of Food on page 12.
1 Boarding
2 Food Note: If you performed the Recruit C3 Cleanup
3 Cleanup Inuk action, you collect that Inuk as
Discard all Hunting Cards from
well.
the hunting area, all Species
C1 Boarding Cards from the species area, and
the Navigation Event Card from
Simultaneously, each player C2 Food
this round to their respective
retrieves all their Crew Members
Simultaneously, each player discard piles.
from the action board, navigation
reduces their Food track by as

More About...

Scurvy. You must Mutiny. You must


immediately place two reduce your Food
of your Crew Members track by as many
ATTRITION of your choosing in the points as half of your crew,
PENALTIES infirmary. You won’t be able to rounded up (this includes crew
use these Crew Members this members in the infirmary). If
During the attrition
round, but you will still need to you don’t have enough food,
step, Health and
feed them. spend as much as you can and
Morale levels can
then follow the instructions in
be reduced to
the section Lack of Food on
dangerous levels:
page 12.
Death. Return one
of your sailors to the
box (if you can), lose 5
prestige points, and then
increase the level of this track
by 1.
Note: you don’t then resolve a
‘mutiny’ or ‘scurvy’ effect.
7
FUEL LEVEL If when navigating you have to fuel (and thus can’t take step 2),
AND TOWING reduce your Fuel level below 0, the next player in clockwise order
leave the level at 0 (thus discard who doesn’t need to be towed
one of your resources if able). repeats step 2 or 3, depending
In navigation, all players must on their Fuel level. Repeat this
reduce their fuel according to the The fuel that you didn’t pay for
is called the fuel deficit and process until all the fuel deficit
type of navigation chosen by the has been covered.
Expedition Leader. Then they another player will have to tow
you. If more than one player must be
check their fuel level and apply towed, resolve each player’s tow
one of the following effects: When another player has to tow in clockwise turn order.
you, proceed as follows:
If at any point in the game there’s
1 Reduce your Towing level
not enough fuel for ALL ships in
by 1. Then, you lose as many
prestige points as indicated by the expedition to navigate (that
the space in which your towing is, to cover all fuel deficit), the
token is located. expedition failed to survive the
Arctic - The game immediately
2 The Expedition Leader, if ends in a draw.
they have fuel, must reduce their
• If your Fuel level is 8-9-10, Fuel level according to your fuel
increase your Morale level by 1. deficit.Then, they increase (if
• If your Fuel level is 4-5-6-7, able) their Towing level by 1 and
there is no effect. gain as many prestige points as
indicated by the space in which
• If your Fuel level is 0-1-2-3,
your towing token is located.
you must discard one of your
resources (Rifle, Dynamite, 3 If after doing step 2, the fuel
Wood or Dog) if you have deficit is still positive, or the
any left. Expedition Leader doesn’t have

Laia’s Fuel
Level
w Initial
y
Towing
Level
q o r
Fernando’s
Fuel Level Laia tows
a
g Linus
e d
t f u
Linus’s
Fuel Level Fernando
i tows Linus

s
Example: Fernando, Laia and Linus • Linus is already at 0 so he cannot is already on the rightmost space
are in the middle of the game and reduce it any further. Thus, there aShe scores 5 prestige points.
have the following fuel levels 3, 3 the fuel deficit is 2. Linus decides There is still 1 fuel that needs to be
and 0. Laia, who is the Expedition to discard one of his Rifles t. In spent, since Laia has reduced the
Leader, decides to carry out a coastal addition to this, he must be towed y. fuel deficit from 2 to 1 s .
navigation, in which each player must Linus’ tow is resolved as follows: • Fernando must finish Linus’ tow,
reduce their Fuel level by 2 points. since the fuel deficit is 1. To do so,
Therefore: • Linus must be towed, therefore, he reduces his Fuel level to 0 d,
he reduces his Towing level by 1 increases his Towing level by 1 f
• Laia reduces her level to 1 fuel q, u and loses 5 prestige points i. and earns 5 prestige points g.
and decides to discard one of her • The Expedition Leader, Laia, tows
Dogs w. Note: If Laia and / or Fernando had
Linus. She has to reduce her Fuel Fuel level 2 or less (instead of 3) when
• Fernando reduces his level to 1 level by 2 points, but she only has starting this coastal navigation, the
fuel e, and decides to discard one 1 left o. Therefore, she reduces expedition wouldn’t have had enough
of his Rifles r. her Fuel level to 0 and doesn’t fuel for all the ships to navigate,
increase her Towing level since she and the game would have ended
immediately.
LIST OF ACTIONS

the section Event Cards. Note three types of crew members


This section explains all the some actions require a specific (Officers, Sailors and/or Inuit)
actions available on the action Officer or an Inuk in order to be on your ship, irregardless of
board. For more information performed it. When an action the type of action you want to
on the actions that appear on states that it requires ‘a crew perform.
navigation event cards, see member’ this can be any of the

Captain
Actions

Lead: This action


requires 1
Captain.
Take the helm
token and place it
on your ship. You
will become the
Expedition Leader during the 1 2
next Navigation phase. Recruit Inuk: This
Example q: The sled track at level
If you’re the Expedition Leader, action requires 1 Captain
2 and 5 Dogs would give 7 prestige
you can’t perform this action as and 1 Crew Member, or
points. Example w: The sled track at
your first action for the round. 1 Captain and 2 Crew Members.
level 2 and 7 Dogs would also give 7
You take 1 Inuk and place them
prestige points.
beside the crewmen sent to this
action. Then increase your Inuit
Explore: This action Visit Inuit: This track by 1 on your player board.
requires 1 Captain and action requires 3 Crew
1 Crew Member, or 1 Members, and at least
Captain and 2 Crew Member. one of them must be a Captain
You receive prestige points based or Inuk. You take 1 Dog, which
on the lowest value of your Sled you place in the rightmost empty
and Dog tracks. Additionally, space on your Dog track, and
your Morale level increases by 2. increase your Fuel level by 2. If
If your Morale token would be your Fuel token would be placed
placed beyond the leftmost beyond the leftmost space, place
space, place it in the leftmost it in the leftmost space instead
space instead and gain 1 prestige and gain 1 Morale for each
point for each unused increase. unused increase. This, in turn,
may trigger a prestige point
increase!

9
Carpenter
Actions

Build Cabin: This Upgrade Ship:


action requires 1 Choose a ship upgrade
Carpenter, 1 Crew tile that you don’t already
Member and you must pay 2 have. This action requires 1
Wood. Place one of your cabin Carpenter, 1 Crew Member and
pawns on the corresponding you must pay as many Woods as
square of the current Destination indicated on that tile. Take the
Point and receive 5 prestige chosen tile and place it on your
points. You can then choose to ship.
reduce your Food level as many Note: Place them from left to right in the
points as you want, earning 1 first free spot and collect its reward, if
prestige point for every 2 points any. The effect of the tile is immediate.
reduced, rounding down.

= 1//

For example, if you reduce your


Food level by 13, you’ll receive 6 extra Obtain Wood: This action
prestige points. requires at least one Carpenter,
which can be supplemented with
Improve Sled: This as many Crew Members as the
action requires 1 player chooses. Additionally, you
Carpenter, 1 Crew must reduce your Fuel level by 1
Member and you must pay 1 (regardless of the number of Crew
Wood. Increase your Sled level Members assigned). You gain as
by 1. much Wood as the number of
pawns that you have assigned to
this action.

10
Scientist
Actions

Capture Arctic them must be a Scientist or Inuk. and gain 1 prestige point for each
Species: This action Additionally, you must have the unused increase.
requires 1 Scientist and same number of Rifles on your Note: Rifles are not expended when
1 Crew Member. Choose one of player board. Increase your Food hunting, they can be used again.
the available species cards and level by as many points as the Work in the
place it next to your board. If no number shown on the card and Laboratory: This
one else has a card of that species, increase your Health level by 2; action requires 1
you are considered to have then discard said card. If you Scientist, 2 crew members and
discovered that species and Health token would be placed you must pay 1 Wood. Increase
immediately earn 5 prestige beyond the leftmost space, place your Fuel level by 2 and take 1
points. it in the leftmost space instead Dynamite.
Hunt: Choose one of
the available hunting
cards. This action
requires as many Crew Members
as the number of prey the chosen
card shows, and at least one of

Common Actions

Warehouses: There of the corresponding officers You may send any number of
are 3 warehouses, one (Scientist / Captain / Carpenter), Crew Members. Increase your
in each column of and can be supplemented with Food level by as many points as
actions, and all with the same as many Crew Members as the crew members you have
two possible actions. player chooses to send. You may assigned to this action.
take as many resources from this
Item Exchange: This action storage box as there are pawns
requires the corresponding assigned to this action.
officer (Scientist / Captain /
Carpenter) and any 1 resource,
which you place in the storage
box. You gain 1 Rifle / Dynamite
/ Wood respectively.

Ice fishing: This


action can be performed
several times in the
same phase, and can be
performed by different players.
Collect Objects: This
action requires at least one
11
Final Round Actions

When the fleet token reaches Draw maps: This P e r f o r m


the last Destination Point of the action requires 1 experiments: This
map, a final round will be played Captain and 1 Crew action requires 1
before proceeding to the final Member. You gain 1 prestige Scientist and 1 Crew Member.
score. point for each Destination Point You receive 7 prestige points.
the players stopped in this game
(those marked with a Dynamite Pacts of silence:
token on the map board). There are 3 pacts of
silence, one in each
D o c u m e n t column of actions. Each pact of
construction silence requires either 2 Crew
methods: This action Members or the corresponding
requires 1 Carpenter and 1 Crew Officer (Scientist / Captain /
Member. You receive 3 points for Carpenter). You gain 1 prestige
each ship upgrade tile on your point for each Dynamite / Wood/
During the Actions phase of that Rifle on your ship.
round, these actions will also be ship.
available:

LACK OF FOOD

If in the step Food or Attrition Note: Species discarded in this way are sailor, so we recommend avoiding
a player does not have enough still considered discovered. having to discard sailors.
food on their track, that player
must follow these steps in 2 If the player still doesn’t have 4 If the player still does not
order: enough food, the player must have enough food, the player
discard Dogs. Each discarded loses 5 prestige points for each
1 The player can discard Dog avoids reducing the Food point they couldn’t reduce their
any number of species cards level by 2 points, and forces the Food level.
they own to avoid reducing player to lose 2 prestige points.
Note: A player can never have negative
their Food level by as many 3 If the player still doesn’t have prestige points. If they would lose
points as the amount of food enough food, the player must more, they stay at 0 prestige points.
indicated on discard Sailors. Each discarded
these cards; Sailor avoids reducing their Food
additionally, level by 1 point, and forces the
certain player to lose 5 prestige points.
species
increase Note: There is only a single event
the Health action that allows you to recover 1
track when
discarded.
12
END OF THE GAME

Once the boarding phase of If Rosa had also had 4 species, then
the final Destination Point Laia, Fernando and Rosa would B Earns the
is finished, players do a last have shared all the available points prestige points
navigation phase. In this (35), receiving 11 points each. indicated on each
phase players carry out steps of their species
4 (Attrition) and 5 (they must 3 Most cabins: Whoever cards.
choose High Seas Navigation). If has built the most cabins gets 15
a player cannot reduce their fuel, prestige points, and the second C Checks if they have met
Towing may occur as per usual highest receives 7 points. To be the objective of their patron
rules. Then, proceed to the final able to score cabins it is essential card. If so, they receive the
scoring. to have built at least one and ties prestige points indicated on
are resolved in the same way as that card.
FINAL SCORE for arctic species.
The following scores are made: For example: Linus and Rosa end
the game with 3 cabins each, whilst
1 The Expedition Leader Laia and Fernando have 2 cabins
receives as many points as each. Linus and Rosa obtain (15
indicated by the last route arrow. + 7) / 2 = 11 points each, and
2 Most types of arctic Fernando and Laia receive 0 points
species: In a 3-4 player game, each. If Rosa had also had 2 cabins,
whoever has the most variety of Linus would have received 15 D Reveals and scores their
arctic species receives 20 points, points, and both Laia, Fernando cartography card: A territory
the second highest receives 10 and Rosa would have obtained (7 is considered mapped if there
and the third receives 5 points. / 3) = 2 points each. is a cartography token on that
In a 2 player game, whoever territory. For each mapped
has the most variety of arctic 4 Each player: territory indicated on your
species receives 15 points and cartography card, you receive
the second receives 3 points. You A Obtains or loses the 5 prestige points.
need to have at least one arctic prestige points indicated by
species card in front of you in their Health and Moral level.
order to score points. In the case
of a tie, add the scores for that
position and the one below it
and divide that number between
the tied players, rounding down.
Points are only awarded once for
each position, so if two people Note: It doesn’t matter who the
tie for 1st then you do not score Expedition Leader was when the
2nd place - instead moving on to Example: territory was mapped.
third. Laia gains 1 prestige point thanks to
her Health level, but loses 1 prestige
For example: Laia and Fernando
point because of her Morale level.
finish the game with 4 species each,
Rosa has 2 and Linus 1. Laia and
Fernando add the 1st and 2nd
place points (30) and share them,
receiving 15 points each. Rosa
earns 5 prestige points and Linus 0.
13
LISTED COMPONENTS

EVENT CARDS
1 - NORTHERN LIGHTS - High 15 - INUIT FESTIVAL - Coastal Species Deck on this card. It can also
Seas - All players increase Morale level - Increase you Food level by 5, your be captured this round.
by 1. Health level by 1 and your Morale level
28 - STONE ALTAR - Coastal -
by 1.
2 - TEMPERATURE DROP 1 - You discover letters left inside the
Coastal - All players decrease their 16 - TRANSLATOR - Coastal - stone altar by a previous expedition.
Fuel level by 1. If necessary, apply the Gain an Inuit. You can now take the Gain 8 prestige points and increase
towing rules. If noone has enough Visit Inuit action using only 2 crew your Morale level by 1.
fuel to tow - then all players lose the members (one of them must be an
game. Inuit). 29 - EXPLORE ON FOOT -
Coastal - Increase your Morale level
4 - GOOD WEATHER - High Seas 17 - THE HUNTER - High Seas - by 2 and then gain 2 prestige points
- All players increase their Fuel level Gain an Inuk, this card counts as an for each Crew Member that performed
by 1. extra rifle when hunting. this action.
5 - ICY GALE - High Seas - Minus 19 - INUK SLED EXPERT - Coastal
1 sled level when exploring this round, - Gain an Inuk, from now on you may
if the level is (0) you can’t explore. take the sled upgrade action by placing
a single Inuit.
6 - ETERNAL DUSK - High Seas
- All players decrease their Morale 20 - INUK GUIDE - High Seas
level by 1 (and apply penalties if - Gain an Inuk. When you’re the
applicable). Expedition Leader, you can map even
if you travel by the High Seas.
7 - HARSH WINTER - High Seas -
All players decrease their Fuel level by 21 - LEGEND OF SEDNA - Coastal
2. If necessary, apply the towing rules. - Inuit can’t be used to perform actions
If no one has enough fuel to tow - then this round (They are showing their
all players lose the game. respect to the Goddess of the Sea).
22 - ABANDONED SHIP 1 -
9 - HARSH WINTER 2 - Coastal - Coastal - Increase your Fuel level by 2
All players decrease their Fuel level by and gain.
2.. If necessary, apply the towing rules.
23 - ABANDONED SHIP 2 -
If noone has enough fuel to tow - then
Coastal - Increase your Fuel level by 3.
all players lose the game.
24 - ABANDONED SHIP 3 - High
10 - TEMPERATURE DROP 2 - Seas - Increase your Fuel level by 2 and
High Seas - All players decrease their gain 1 rifle.
Fuel level by 1. If necessary, apply the
25 - ABANDONED CABIN 1 -
towing rules. If no one has enough
Coastal - Gain 4 Wood
fuel to tow - then all players lose the
game. 26 - ABANDONED CABIN 2 -
High Seas - Gain 2 Wood and increase
12 - STORM - High Seas - Each your Food level by 6.
player must discard one resource of
their choosing. 27 - FOOTPRINTS - Coastal -
Reveal and place the top card of the
14 - LITTLE WHALES - High
Seas - Increase your Food level by 8
and your Health level by 2. 14
LISTED COMPONENTS

PATRON CARDS
Felix Booth, London businessman
and sheriff - Request: If you have no The British Museum - Request: If Lady Franklin - If you have at least 4
mutiny during the game, you gain 4 you’re the player with most, or tied Inuit in your ship, you gain 5 prestige
prestige points. Provides: 1 wood, 1 for most, different species you gain 7 points. Provides: 1 dynamite and 8
dynamite and 4 food. prestige points. Provides: 1 dynamite, food.
1 rifle and 1 wood. North West Company - If there have
Parliament - Request: If you’re the at least 5/4/3 different species cards
Expedition leader 5/4/4 times (with Henry Grinell, with the United States (with 2/3/4players), you gain 6 prestige
2/3/4 players), you gain 5 prestige Navy - Request: If there were exactly points. Provides: 4 food and 2 wood.
points. Provides: 2 dynamite and 1 7 Destination Points in this game,
Oxford University - If performed the
wood. you gain 8 prestige points. Provides: 1
Build Cabin action at least 3 times
dynamite and 2 wood.
this game, you gain 6 prestige points.
The Royal Navy - Request: If you’ve
Provides: 3 wood.
performed the Explore action 5/6/5 Royal Society - Request: If there were
times (with 2/3/4 players), you gain 6 at least 10 Destination Points in this Hudson's Bay Company - If there
prestige points. Provides: 1 dog and 4 game, you gain 7 prestige points. were at least 6 mapped territories in
food. Provides: 1 dynamite and 2 wood. this game, you gain 6 prestige points.
Provides: 1 Inuk and 1 wood.

SHIP UPGRADES
Meeting Room - Costs 1 Wood - 3 Consultation - Costs 2 Wood - The Laboratory - Costs 4 Wood - Once per
VP. death spot on the Health track does round, a Crew Member can be used as
not affect you. a Scientist
Decking upgrade - Costs 2 Wood -
You are not affected by the listed event Privilege Room - Costs 2 Wood - 6
cards. VP

Leisure Room - Costs 2 Wood - The Kitchen - Costs 3 Wood - You gain
death spot on the Morale track does two food in the navigation phase.
not affect you.

15

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