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MetaPhysics
Theory
Farmer power is in effect for that research action. Afterwards, Xeno would like to play
If you are on a team of two, the rightmost player on that team takes the first turn, MetaPhysics, but he cannot play it until his next turn (since he already played one
Anatomy of a Card and then turns proceed clockwise. In this manner, both players of the losing team Theory).
Point Value will take turns before either player of the winning team. If there is a tie, the same
team starts as in the previous round. 3 extend existing Jobs
Card Name
When played, choose a card in Theory marker (if not present, it’s a Job) If there is already at least one copy of a Job card in play in any player’s soci-
either discard. Draw that card
ety, then you may play another copy of that Job face up in front of you, as part
and all cards above it. Art (no game effect)
Special Abilities
Playing a Round of your own society. You may perform this action any number of times per
Players take turns in clockwise order. Each player’s turn has three phases: turn, intermixed with the other actions however you wish. You can even extend
Phase A: Explore (Draw) the same Job several times, if you want.
Game Setup Phase B: Expand (Play) Example: It is Thera’s expand phase, and she has 3 Fishermen in play. Xeno has 3
Setup a score sheet to record the running score for each player. Scores are public
Phase C: Decay (Discard) Merchants in play. She first plays a Fisherman, extending that Job. She next initiates
knowledge.
a new Job, by playing 3 Priests. She then plays a 4th Priest, extending that Job. Next,
Divide into teams. In a 2-3 player game, each player is his or her own team. In a she plays a MetaPhysics Theory card. The plays a 5th Priest, further extending that
4 player game, there will be two teams of two. Teammates sit next to each other, Phase A: Explore (Draw) Job. Finally, she plays a Philosopher, which she places in front of her. Since she only
but they cannot show each other their hands and cannot communicate with The active player must choose one of the following two options: has one Merchant, Thera won’t get its power (unless she later plays a second), but she
each other about game strategy or the contents of their hands. will score its points at the end of the round.
1 Excavate
Each team will have a separate running score. Players on the same team combine
Draw the top card of either discard pile. You cannot draw from a discard pile
their score gains and losses into one running total. (See Ending the Game & Win-
that is empty.