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A Perfectly Civilized Card Game

for 2-4 Players


ages 9+ Round Setup 2 Research
lasting 30-60 Minutes Shuffle the deck and deal each player a hand of cards, which only that player may View the top 2 cards of the Draw Deck, add 1 to your hand and discard the
look at. The number of cards depends on the number of players. other card to the top of the Research Discard. If there is only 1 card in the
2 players – 10 cards each Draw Deck, just add that card to your hand.
designer: Sheamus Parkes Remember, when you discard due to a research action, place it in the Research
developer: Rob Seater 3 players – 9 cards each
Discard, which is oriented perpendicular to the Draw Deck.
artist: Steven Bagatzky 4 players – 8 cards each
by Sheamus Parkes graphic design: Heiko Gunter The remaining cards are placed face down in the center of the table to form the
Example: During his Explore phase, Socrates chooses to make a Research action. He
picks up the top two cards of the Draw Deck. He sees an Engine and a Farmer. He
Draw Deck. There are two (initially empty) discard piles, one on either side of adds the Farmer to his hand and places the Engine on the Research Discard Pile.
the Draw Deck. To distinguish them, the Research Discard is oriented perpen- Socrates goes on to complete the rest of his turn. Thera goes next. During her Explore
Contents dicular to the Draw Deck, whereas the Scrap Discard is oriented parallel to the phase, she chooses to pick up the Engine from the top of the Research Discard Pile
this rulebook Draw Deck. instead of performing a Research action.
54 card deck
1 rule reminder card
paper and pencil for scoring (not provided) Phase B: Expand (Play)
Research Discard During this phase, you may do any or all of the following actions, in any order.
Background Draw Deck
1 play a Theory
It is a dark future for humanity. Technology is regressing, and those who can still You may take a Theory card from your hand and place it face up in front of
operate the ancient machines are worshiped. Our last hope lies in the discovery Scrap Discard you, as part of your society. You may only play one Theory each turn.
of an ancient book describing how to build a perfect world. 3.000 years after its
2 begin a new Job
original conception, Plato’s Republic might finally become a reality.
Both discard piles are face-up, and players may view their contents at any time. You may take 3 Job cards with the same title from your hand and place them
face up in front of you, as part of your society. You can play Engines to reduce
1 MetaPhysics 1 Overview & Objective It can be helpful to splay the discards out, so that it is easy to see what is lower
down in each pile. But maintain the order of cards within each discard pile! the number of copies you need to start the Job (by one card per engine played).
The game is played over a series of rounds. You may only being one new Job each turn.
MetaPhysics

MetaPhysics

In each round, players draw fresh hands of


cards, take turns playing cards until the round Turn Order Example: During his Expand phase, Xeno first Initiates Farmers with a set of 3
matching Farmers. He takes the 3 Farmers from his hand an places them face up in
is terminated, and then score. If any player’s In the first round, the team with the youngest player goes first. In later rounds,
running score total reaches 100 points, the the team with the lowest combined score goes first. Turns proceed clockwise (to his Society . He would also like to Initiate Philosophers, but he can only Initiate one
team with the highest combined score wins. the left). Job per turn. Xeno then plays Physics, which grants him a bonus Research action. The
Theory

Theory

Farmer power is in effect for that research action. Afterwards, Xeno would like to play
If you are on a team of two, the rightmost player on that team takes the first turn, MetaPhysics, but he cannot play it until his next turn (since he already played one
Anatomy of a Card and then turns proceed clockwise. In this manner, both players of the losing team Theory).
Point Value will take turns before either player of the winning team. If there is a tie, the same
team starts as in the previous round. 3 extend existing Jobs
Card Name
When played, choose a card in Theory marker (if not present, it’s a Job) If there is already at least one copy of a Job card in play in any player’s soci-
either discard. Draw that card
ety, then you may play another copy of that Job face up in front of you, as part
and all cards above it. Art (no game effect)
Special Abilities
Playing a Round of your own society. You may perform this action any number of times per
Players take turns in clockwise order. Each player’s turn has three phases: turn, intermixed with the other actions however you wish. You can even extend
Phase A: Explore (Draw) the same Job several times, if you want.
Game Setup Phase B: Expand (Play) Example: It is Thera’s expand phase, and she has 3 Fishermen in play. Xeno has 3
Setup a score sheet to record the running score for each player. Scores are public
Phase C: Decay (Discard) Merchants in play. She first plays a Fisherman, extending that Job. She next initiates
knowledge.
a new Job, by playing 3 Priests. She then plays a 4th Priest, extending that Job. Next,
Divide into teams. In a 2-3 player game, each player is his or her own team. In a she plays a MetaPhysics Theory card. The plays a 5th Priest, further extending that
4 player game, there will be two teams of two. Teammates sit next to each other, Phase A: Explore (Draw) Job. Finally, she plays a Philosopher, which she places in front of her. Since she only
but they cannot show each other their hands and cannot communicate with The active player must choose one of the following two options: has one Merchant, Thera won’t get its power (unless she later plays a second), but she
each other about game strategy or the contents of their hands. will score its points at the end of the round.
1 Excavate
Each team will have a separate running score. Players on the same team combine
Draw the top card of either discard pile. You cannot draw from a discard pile
their score gains and losses into one running total. (See Ending the Game & Win-
that is empty.

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ning, below).
4 trade (4 player games only) Card Clarifications Farmer Job x5 3 points Philosopher Job x5 2 points
If you have 2 or more Philosophers in your Society at
Engine + Priest

& number in deck


If you have 2 or more Farmers in your society, then If you have 2 or more Priests in play, then you can use
Instead of playing a Theory (option 1), you can trade cards with your partner. whenever you Research you may keep one additional the end of a round, then you score 1 point for each an Engine plus any Job card to initiate that Job.
To do this, first pass 2 cards from hand to your partner, keeping them hidden card that you view. Keeping the extra card is optional, Theory in play in all players’ Societies. This bonus
and you don’t have to decide until you see what you only counts once total, not once per Philosopher card.
from your opponents. You partner adds them to her hand, and then passes back Physics Theory x5 0 points
Soldier Job x4 1-3 pts
draw.
2 cards (possibly the same ones!). You and your partner cannot discuss what When you add Physics to your Society , you imme-
diately take a research action. This research action is Historian Job x5 1-2 pts The first time each round that you add a Soldier to
you want or why you passed the cards you did. You cannot trade and play a your society, you may choose any one card in any
exactly like the one you perform at the start of a turn, Fisherman Job x5 1 point
Theory on the same turn. and it can be modified by Job powers such as Farmer,
If you have 2 or more Historians in your Society when Society and place it on the bottom of the Draw Deck.
If you have 2 or more Fishermen in your society, then you draw from a discard pile, you may choose any
IMPORTANT: You cannot ever play the last card in your hand during the Fisherman, and Merchant. Each player can only ever eliminate one card per
whenever you Research you may view 3 cards, instead card from the discard pile (not just the top card). Take
round, no matter how many Soldiers are added to
Expand phase (B). You can only empty your hand by discarding your last card of 2. You still only keep one of those cards. The other just that card and put it into your hand.
his or her society. If you initiate with 3 Soldiers, you
in the Decay phase (C). MetaPhysics Theory x3 1 point two are discarded to the Research Discard in either only eliminate one card. If you later extend your set
order. If there are fewer than 3 cards in the Draw with a 4th Soldier, you do not eliminate another card.
When you add MetaPhysics to your Society , you im- Historian + MetaPhysics
Deck, view them all. However, if you extend someone else’s Soldier, and
mediately choose any card in either discard. Draw that
Phase C: Decay (Discard) card, plus all cards above it.
If you have 2 or more Historians when you play Meta-
Physics, you may opt to not draw the cards above the
you didn’t already have any of your own already, then
you get to eliminate one card.
At the end of your turn, you must place a card from your hand face up on the Unlike the excavation action taken at the beginning of Merchant Job x5 2-3 pts one you select. However, you must either take all or
Scrap Discard pile. This is mandatory, and it is the only way you can discard a turn, you don’t have to pick the top card. It’s ok to If you have 2 or more Merchants in your society, then none of the cards above the one you chose – you can-
choose the top card of discard pile; you just take that not pick and choose.
the last card from your hand. one card. However, you must draw at least one card
whenever you Research you may discard a card al-
ready in your hand (to the Research Discard) to keep
Remember to place the discarded card into the Scrap Discard, which is parallel with MetaPhysics; you cannot play MetaPhysics if one additional card that you viewed. In this manner,
there are no cards in either discard pile. Priest Job x5 2 points
to the Draw Deck. you can keep both cards you view, at the cost of a card
you already had. This is optional. If you have 2 or more Priests in your society, then
Once you have no cards in your hand, you sit out (skipping your turn) until the you may begin new Jobs using only 2 matching cards,
Utopia / Dystopia Theory x2 ? points
end of the round. Usually that won’t be much longer! not 3. This effect does not apply until the Priests are
Utopia and Dystopia behave exactly the same. Farmer + Fisherman in play, so it does not help you initiate the Priests
You cannot play this card unless you have at least You research actions become the following: themselves.
Ending and Scoring the Round 4 distinct Jobs in your society. ? is the number of
distinct Jobs you have in your society.
View 3 cards form the deck. You may keep either
The round can end in either of two ways: 1 or 2 of them. Discard the unwanted cards to the
If in your hand at game end, this card costs you Research Discard (in any order).
1 Only one team has a player with cards left in hand, or points, equal to the number of distinct Jobs in your
2 The last card in the Draw Deck is drawn. society. Theories and Engines do not count towards
the number of distinct Jobs you have, since they are Merchant + Farmer Tournament Rules
For official play, shuffle two Plato 3000
In either case, end the current players’ turn, but then the round ends. not Jobs. You research actions become the following:
decks together.  This works especially well
This means that, in a two player game, the game ends as soon as either player View 2 cards from the deck. Either discard one of
those cards or one card already in your hand. with 4-player team play.
runs out of cards. In a three player game, the game ends as soon as two of the Engine Engine x5 -2-4 pts
three players run out of cards. In a 4 player game, the game ends when both play- When beginning a new Job, you may substitute En-
ers on either team have run out of cards. Once a player is out of cards, her turns gines for cards of that Job type. You must still have at Merchant + Fisherman The Designer
least one card of the chosen Job. The Engines are set
are completely skipped for the rest of the round (which is usually not long!). to the side, and do not count as being part of the Job
You research actions become the following: Sheamus Parkes is a person. Sheamus Parkes is a person. Sheamus Parkes is a per-
they helped initiate. View 3 cards from the deck. Discard one of them to son. Sheamus Parkes is a person. Sheamus Parkes is a person. Sheamus Parkes is a
the Research Discard. Then either discard another person. Sheamus Parkes is a person. Sheamus Parkes is a person. Sheamus Parkes is
Scoring a Round
Example: You could initiate Farmers with 2 Farmers and 1
viewed card to the Research Discard or discard
Engine.You could also do it with 2 Engines and 1 Farmer,
another card from your hand to the Research Discard.
a person. Sheamus Parkes is a person. Sheamus Parkes is a person.
A card’s value is printed in its upper left corner. All face-up cards in a player’s but then the Farmer power wouldn’t function (since the
Keep the remaining card.
Society score positive points equal to the sum of their values. All cards remain- Engines don’t count as Farmers, and Farmers
ing in a player’s hand score negative points equal to their value. Note that
only work if you have at least 2 of them.
Thank You
At the end of the game, Engines are worth negative Merchant + Farmer + Fisherman We are grateful to the help provided by our playtesters, especially Nathan Dilday,
Engines are always worth negative points, whether they are in your hand or in points whether they are in your hand or in your soci- You research actions become the following: Jessica Seater, Nicole Hendrickson, and Mark Bigney.
your society. ety. They are highly unstable ancient technology!
View 3 cards. You may keep 1, 2, or 3 of them.
Players keep a running total of their score between rounds, and scores are public Note that it is legal to initiate a Job using 3 copies of Discard the cards you don’t keep. If you keep 2 cards, Other thankyous.
knowledge. It is possible to have a negative score. that Job and/or Engines even if copies of that Job are you may discard 1 additional card from your hand. If
already in play (just to get Engines out of your hand). you keep 3 cards you must discard 1 additional card
If any individual player has reached 100 points at the end of a round, then the from your hand. Cambridge Games Factory
team with the highest combined point total wins. If no player has reached 100 Mechanic Job x5 2 points CGF is a company. CGF is a company. CGF is a company. CGF is a company. CGF
points, then start a new round. If there is a tie for the win, then play another For each Mechanic in your society, you may ignore is a company. CGF is a company. CGF is a company. CGF is a company. CGF is a
round. the point penalty of one Engine card in your society. pany. CGF is a company. CGF is a company. CGF is a company. CGF is a company.
Mechanics do not counteract Engines in your hand. CGF is a company. CGF is a company. CGF is a company. CGF is a company.

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