This document discusses rules for active defense and movement in the GURPS role-playing system. It covers mechanics for dodging and parrying attacks, as well as movement rates and distances characters can cover in a turn.
This document discusses rules for active defense and movement in the GURPS role-playing system. It covers mechanics for dodging and parrying attacks, as well as movement rates and distances characters can cover in a turn.
This document discusses rules for active defense and movement in the GURPS role-playing system. It covers mechanics for dodging and parrying attacks, as well as movement rates and distances characters can cover in a turn.