This document discusses rules for active defense and movement in the GURPS role-playing system. It covers mechanics for dodging and parrying attacks, as well as movement rates and how far characters can move in a turn. The page numbers at the end suggest it is part of a reference work for the GURPS system.
This document discusses rules for active defense and movement in the GURPS role-playing system. It covers mechanics for dodging and parrying attacks, as well as movement rates and how far characters can move in a turn. The page numbers at the end suggest it is part of a reference work for the GURPS system.
This document discusses rules for active defense and movement in the GURPS role-playing system. It covers mechanics for dodging and parrying attacks, as well as movement rates and how far characters can move in a turn. The page numbers at the end suggest it is part of a reference work for the GURPS system.