The Artificer
A New Character Class for AD&D
by David Marsh
The Artificer
is featured
in this
issue's AD&D
scenario, Star
of Darkness
‘The Arica isthe herala ofthe new technological age which i
destinedinever to reach the ADED world. is(or her) experise'sin the
eidofthingsmechanieal and the small ealecrantion: the Artficeria
anonginoer intnewidest posaible sense of the wore, Hesableto turn
fis hand to making alock, hinge, box, door or jewel, he can design
ewweeponsoreven cts ar'erchitectInshort the Artficerwiltry
his hand at sirost anything and wil always etempt to further the
‘cause of technology whenever he has the opportunity
“The range of alent ar Arifcar wil gain Somands a high evel of
ity rom the outset: Strength must be greater than 12 and Intel
‘gene, Wisdom and Dexterity mustallbe 1Bor greater No experience
int Bonuses are avalleble, nor may an Arificer be multiclassed)
Fowever any allgnmentis sllowable, with the proviso thatthe
Aetlicer remembers the cause he fights for
“Arifcers may wear any armour except for plat or sarge helm (un
tess made by nimsel), but may only pertorm their specific tievish
abilifes in esther armour or lees. They may only use the fllowing
‘weapons: dagger shorsword, hammer, pick hand exe and sli bowe
intial golds te some as fora Cleric and the Artiicer uses he samo
roto) andcambai progression insclass Gecause oftheir eve
forthot sor of thing, ino stution whore 9 weepon might normaly
break weapon chosen of made by an Arifieerieentiledta a saving
throw the roll of 9 d20 cess than or equal tothe Artifice’ level
then itis aved. These weapons cost no more than Usual
‘Ahuman, dwar, helfelf or gnome may be an Arifice: inthis case
‘adwarfcan vsaspéllebecauee of thei pragmatic and parialy erica!
ature rote that NBC dwarven Clerics usespels Infact dwaris us
ally make the best Anificers,
Level ExperiencePoints HitDice(d6) Title
02400 Apprentice
‘Soumeymen
Technician
Grofeman
‘Arison
Engineer
Crahtamaster
fren
Master Articar
Master Anficer
(othievel).
2401-4800,
‘4901-11000
{3001-22000
22001-45000
‘46001-10000
00001-10000
‘0001-20000
240001400000,
‘400001-750000,
400,000 experience points per level for each additional level beyond
woth,
‘Anifcers gain 2HP per level after the th,
COMMON ABILITIES
‘Ariticers have the following talents arising from their taining
Detect Trape/Mechanisms (OT). H alert and wary (+30% f concen-
{yang eludes pits, sifting walls, spring loaded trepe,
sly nen-magieal
FinaiRemove Traps RT). As a Thief, + DEX bonuses.
‘pon Lacks (LI. As Thief,» DEX bonuses.
Soe rraguiarity (31). Noticing eracks, peepholes, secrot doors. 20°
range, 40% to chance f concentrating,
‘Know Value (KV). Knowledge of the actuel market value of gems,
jowollery ete, Doesn't identify magical properties. Bonuses of + 18%
fin special area, +8% if part specialist.
ilaston immunity (i). Inadaitian to eaving throws: Artiicorshavea
‘reat dake of lutions and lusionists, Subtract the level of the lu.
Sion spel from the 8 chance to resist.
ARTIFICER FUNCTION TABLE
Level OF Ability
Anificer OT F/RT OL St
1 25
5
10
20
30
38
a5
50,
55:
*Plas 1% per level after the th
**Plus 2% per level after the Sth
Racial Adjustments
Race OT F/RT OL St
oo 8
ease eS!
Hatet = 5 is =
SPELL USAGE
‘Anificers also have limited spell-using capabilites, although no
‘nificer will ever admit to using magic. inmany cases, however, the
‘Ariticer will ook as fhe is carrying out a normal task whilst the spel
'steast~yorbal components ean often bo passed off as singing while
you work
‘Arificers wil, atall times, try to pass off every spell si the task was
completed by non-magical moans. The subtie warkings of Artifica
‘agte results nt not registering under detect magie.
non s Master Anificet sends his spprentice off forthe frsttime, he
willgive hima the evel t spells, Each ime the young Ariificer wishes.
toprogrese aleve, he must return for training fora period aqual to is
level in months. the apprentice willbe given all the level 2 spolis on
lttaihing 4th levelif hehas shown sufficient promise, Once the charac
{errezenes th level he mustspend three months working on his wn,
ina sultabla envirenment, to progrese further. A mastor ill nat give
him the level 3 spells inese mus| be found. Each time the Artiicor
‘achieves a-new level (above 6th), he has a (lavellechence of finding
‘one of his choice. Spells are not written down, but ara passed an by
ward of mouth of gained intuitively. When used, a spell is forgotton
4nd must be regained by resting, #s for other magic-using classes.
‘SPELLS USABLE PER DAY
‘Artiicer’s Level
Gnome 43.
ef &
Airglass
Detect Mechanism
Enhance
Cubrica
Mend
Mattie
Reduction
Seal
Disassomble
Dispeltusion
Enhancelt
Operate
Rostore Reset
ust
Rustproot
Detseh
Enhancelll
Know.
Malleable
Sabotage
Level 15
Atesass {Conjuration, Alteration)
Range: 1” Casting Time: 3 segments
Components: V,S ‘ron ofetiect:1'clmeter disc
Baration: 7 turnevel Sewing Throw: None
{Causes aiscol si toforminto alent wlan magn fies objects oo
power! 10xlevelof caster Only thecaster may se the lenswhich he
Fay move as wished. Theres no optical dctorion through the lens
Detect Mechanism (Divination)
Range: Costar Casting Time: 2seqmente
Components: VS Arouol Effect 9" sphere
Duration: 7 turnievel Saving Throw: None
‘Makes the caster aware of the position, size end complexity ofall
mechanisrsin range. (Arrechenim is anything wih 1 moving
paris
Enhance (Chant, Alteration)
Range: Touch,
Components: V,S ‘Areaol Effect: 1 objoct
Duration: Permenent Saving Throw: Non
‘Normally an Artifice can combine materials andineraase the value
ofpartsby TS/iovel. fhe chantsthiswhilstworking then he does so
at rovel, or with 223% saving throw ita working pica has oon
Casting Tima: Varies
Lubricate (Summoning)
Range: Touch
Casting Time: 8 sogmonts
Components: V.S.M
‘Areuol Effect: 6a" lev
Duration’ 1 yearlevel ‘Saving Throw: None
‘Needs asmall blob of grease, Causesthe area chosen to be covered
ina thin film of high quality, non-flammable lubricant.THE ARTIFICER
‘Mend (Alteration) -
Hange: Touch Casting Time: 1 round
Components: V.S.M Area ofeftect: objoct
Buration: Permanent Saving Throw: None
pasa earsiyreaksinone objet making ase. Reauirese
‘special needle and thread or glue (as applicable)
‘Muffle (Alteration, Abjuration)
Range:0 Casting Time:4couments
Components: V,S,M Rreaof effect "sphere
Duration: ZWurng/evet ing Throw: None
‘Muff sound 80 that an Antfier’s work cannot be heard outside
thesphere. The material component, preceof cloth, sbound around
the Artifice’ implements
Reduetion (Alteration)
10. gesting Time:
Components: V,S Area ofttect: object
Duration: Permanent Saving Throw: None
"animate, nan-magical object aected by this spell can be
reduced in size 1 (1/Arificer'slevelth ofits original size within 2
‘umber of turns equal tothe casters aval Iteannot be used against
‘an opposing Force. The spel 's used to get very fine detal into work
Seal (Alteration) Reversible
Range: Touch
Components: V,S,M.
Casting Time: 1 roundivear
‘Area of Effect: | object
Duration: 1 yeotiievel Saving Throw: None.
Hermatially seals existing joints and seams of a casing, making
them stronger than tie parent material, Molten wax is used as the
‘material component. The reverse of the spell unseais joints, loosens
‘ails rvels ete, and requires no material component
Level2 Spells
Disassemble (Divination)
Range: Touch Casting Ti
Components: V,S Area ofEect: | object
Duration: 2rourda!level Saving Throw: None
‘Makes the caster aware of how objects can be taken apart ~ each
component to be removed wil nturn, be seen by the Artficer to.
‘glow. For example, east on a Box it would enable the Arificar to take
Spent the pieces hiding a secret compartment, but the tap present
sight need removal fret
ime: | round
Dispel usin: Ashe Musionist spall, but consider he Arion as
ESfRgentslonscof2tevl higher han fractal evel
Enhancell: As enhance /but gives 2 40% increase or a 28% saving.
‘Operate (evocation Divination)
Range:0
Casting Time: 2seqments
Components: V,S
‘Areuol Effect: 120° are," radius
Duration: Variable Saving Threw: None
Detects stim required to activate any mechenism in range which
the easter ie aware of and provides alevel 10s chance of success.
(2: magical, eg magie mouth). Failure results in nathing
happening,
Restore/Reset (Divination)
Range: Touch Casting Time: t round
Gompononts:V.S real titect | cbjectimechaniam
Baration’?roungaevel Saving Throw: None
Works 2s the roverse of disassomb, but inaludos reserting traps.
Incorporster mandifjointsreed tobe fad, butnot naw charges ieny
thave been expended
ust (Ait
Range: Te
‘Components: VSM
Buration: Permanent
on)
fy
Casting Time: 1 round
‘Arouol Effect: Special
Saving Throw: Special
“This enabies the caster to make one sttack (within atime equal to
+Lroundilevel) as rust monet, with the same saving throws. The
‘material component's ¢rust monster's antenna caried in the hard
Rustproof (Adjuration/Chant)
Range: Touch
Casting Time: Special
‘Componants: ,S
‘Area of Effect: cbjocumechanism
Duration: Special Saving Throw: None
Proofs objects against ustfor2 yearsievel, or against one etack by
arustmonster perlevel. Caster must chart whilst creating the object.
Level Spells
Detach (Evocation)
Range: Touch,
Components: V,S
Casting Time: 1 round
‘Aros of Ect: 1 blade
Duration: 2rounds! Saving Throw: None
“This instills into a blade the power to part the nearest joint living or
dead} on the nox thing touches. Double ligatures are doubly
‘severed, The object tobe severed shouldbe fouched withinthe dura-
tion of the spell
Enhenee Mt: As enhance | but S0%/level or a 33% saving. Can be cast
with eustproof, mingling the two chants
Know (Divination)
Range:3” Casting Time: 1 round
Compononts: VS Areaof Effect: 1 mechanism
Duration: Permanent Saving Throw: None
"The easter becomes aware of exectly how a mechanism works,
what does and how and why it le constructed
Matleable (Aitoration)
Range: Touch Casting Time: 1 round
‘Compononts: Vs ‘Areal Effect: Special
Duration: | tuenllevel Saving Throw: Non:
"Any rion-magical metal that the caster touches becomes soft and
pliable to his fingers. The area affected is as much as the caster can.
foueh
(Avjuration)
Casting Time: round
‘Arenof Effect: 1 mechanism
Saving Throw: None
ty mechanism natto function such that tneeds a number
of complete overhauls equal tothe evel of the caster to work again
‘The materi component is an ron spike.
‘SPECIAL SKILLS
‘The Anica receives an education in tumerous fields, butthere ie stil
to9 much for one porson to assimilate, Each Ariificor starts wth two
Specialist areas of mowledgeto which hecan addore (althermaterial
‘skill a each training period prior to advancing ¢ level
‘Specialist Materials
Bea
sl Glass (any 2
Motale/Alloystany 2)
Elements
‘Wood Hard, Softor Bone}
Cloth (Fur, FabricorLeather)
Poperink
Clubs, Pelearms or Artery)
Sewaliery
‘Architecture (Strongholds,
Domesticor Mines!
alchemy
cartography
Transport
Armour
Wards [Traps orLocks)
For example, an Apprentice Artficer could start with Locks and
Fardwoods, and take Sofwroude apon resching second eval
“The Know Value sil ofan Artifice lnked in with these fads of
Inowiedge: the s 8% bonus applies the objects partly mede of a
‘atonal be specialise in: the e155 one if # wholly conetructed of
Suche materiel An artis’ with e pertculerclas of kil coulé pasa
imaeioff este best ofthat profession. Coch sillormateraiconveys
Special bonuses
Matori! Specialties
Rost Incdes maconry sil
Grates ier geet OMG) n chosen mater rol for
stil raters
‘Mal alloys. Light met
sTRtoe tor Smithy
Elements. all substances not covered elsewhere
Wood Includes general carpentry sills.
Goth. Ince taioring sk
Foperink Making scot, roll 6 ifless than Artifcer's level then
scrlisideltor marie Given 1 Gay, with Alchemy sil, can denthy
Skill Specialities
Weaponry. Bows include al fighted weapons, Clue includes
‘maces, hammersand pickin the ela, an Artisan can design + non
tenchanted weapons: & Master Artficer with this kil ean design =2
weapons. Inboth cases, materials must be of # specialist area 2d wil
tka two months to make
Jewellery. Working with specialist materials adds 4%/levelto value:
itpartepecialist, thon 2% Ade 1% to KV for jewollory estimates.
‘Architecture. With Stronghold and using specialist materials, the
Atiicar adde S¥sevel to the dafencive points of structures (OMG),
Choosing Mine gives dwarven detection ebilites, «1% per level;
Bomestie gives fing secret door at at the FIRT chance (115% for eon-
cealed) and the ability to gauge distances up to 80" to within an inch
lemonte speciality. Given ? hour, the
1g8pation. The skill also con-
\Veys.aKVe chance of owing beforehand potion miscibility (OMG).
artography. The character can judge elevations accurately of
and above this distance fo within +2% Mis neraased by 15% against
hallucinatory terrain. The skill also includes trigonometty functions.
‘Trangport Includes design ofcar~and shipwright skills, Frochand,
the Anifcercan draw a perfect cirele ofup to Tyard radius, With Rock
sil the Ariffcer can build roads.
‘Armour. Working wholly in special'st materials and taking twice the
normal time (DMG), an Aftificar {with 16+STR) can ereste armour
hich is +1 (anenehanted) if sth level, or +2 if 8th level or above.
Wards, Adds 10% to PRT oF OL chanoes depending on whether
TrapsorLocks is chosen. working wholly in specialist materials, the
artfcer can make traps or locks which are detectedipicked ata 3%
Teval penalty, except by Righer level Arificers.()
working sklls in those chosen. Need