Professional Documents
Culture Documents
The Necessaries
To be the dungeon, you will need the pages from this document, a deck of tarot cards,
a single 10-sided die, and something to scribe the happenings within your walls. You
can have this experience digitally, but it is preferable to print these pages so you have a
physical record of the broken souls who staggered from your depths.
The Procedure
To begin, you must know where you started. Turn to page 2 of this document. Print
the page or scribe upon it digitally. Answer the questions on the page then use the
grid below the questions to define your boundaries. This will not be the only such
definition. As years turn to centuries and centuries to eons, you will grow, change, and
become more.
Your existence is defined by times of foray and fallow. Forays are when people explore
your unhallowed depths, leaving with more than they ever planned. During fallow
times, your vile call attracts new inhabitants, expands your boundaries, and allows you
to bring into being new profanities.
After the story of your beginning, alternate between forays and fallows to tell your
story. Follow the instructions on each sheet, describing who ventures through your
blasphemies, what twisted abominations reside within and expand your walls, what
curses lurk and leave.
Your story is as long as you wish it to be. It can be explored one page after another, or
can fester and putrefy between sessions of scribing. Make known of yourself only what
you wish; nothing more and nothing less.
The Beginning 2
What was your original form? (suggestions: warehouse, barracks, castle, temple, etc.)
______________________________________________________________________
Who was responsible for your creation? (suggestions: landowner, high priest, royal
consort, arch wizard, etc.) ________________________________________________
______________________________________________________________________
What evil took root in your heart? __________________________________________
______________________________________________________________________
What foul being first heeded the call of your curse? _____________________________
______________________________________________________________________
Now, use the grid below to define your boundaries, corridors, and rooms. Make it not
complex. Remember that inchoate wickedness is often simple in its allure.
Foray 3
Whispers of your existence, the treasures you hold, the foul corruption at your core, they
have incensed the local population. Those motivated by all manner of desires–faith,
greed, bravery, daring, valor, lust, treachery, to name a few–they have gathered together
and seek to discover the blasphemous secrets at your heart.
First, roll your die and add three. This is the size of the group venturing forth. Note the
size in the space indicated on this sheet. Number of Adventurers _______________
Next, draw a number of tarot cards from a shuffled deck equal to the number in the
group. Refer to the Adventurers Sheet on page 6 for descriptions–the dispositions and
occupations–of those foolish enough to delve into your infested self.
Then, give each person a name to go with their disposition and occupation. Note them
down in the space indicated on the sheet.
Now discover the fates of these pitiful souls. Choose an adventurer. Roll your die
and consult the Events beginning on page 6. This result is the category of event that
occurred. Then roll a second time for the specific event. Next to the entry for the
adventurer, note the event and detail it. It is at your discretion to provide as much or as
little detail as you like.
Repeat this process for each adventurer.
Last, roll your die a final time. Place this digit in the 10s place and put a zero in the 1s
place. This is the percentage of the original party that survived their excursion to your
doomed corridors. Decide as you will who lives and who dies. If there are any fractions,
that person lived, but is less some of their original limbs.
When you are ready, begin your time of fallow.
Adventurer Information 4
These are those brave or foolish to venture into your depths. Use a copy of this sheet for
each Foray you do. Record here the names, dispositions, and fates of the adventurers
who have been forever changed by their time in your shadowed self.