they take more than 70% casualties. If the heroes have managed to rally the streets residents to help them (a la the movie The Magnificent Seven or the novel The Seven Samurai), they can enjoy a +2 on any actions or Tactics skill throws they make during the fight, as the residents turn on the gang once and for all. Afterward, the group should be surprised to see Kamon casually strolling down the street toward them, ignoring any stares and whispers at his presence. He thanks the group for their help in retrieving his items and pays them off as promised. However, PCs who observe him with the recovered items notice that he pays little attention to anything except the carved figurine. If any adventurers figured out that “Kamon” is an imposter and confronts him on it finds a change come over him. The smiling, calm demeanor disappears and is replaced with the evilly-laughing warlord he actually is. At the first opportunity, he activates the artifact (see below), ordering it to kill the PCs and anyone else who threatens him. Kamon himself hangs back, supporting his magical servant by shooting or using martial arts on anyone who gets past it. if it looks as though the beast faces defeat, he tries to escape by any means necessary, even stealing a car (which may lead to a chase.) If “Kamon” escapes, the group can expect to face him again later, as he now burns for revenge against them for spoiling his plan. Quint, Club Leader, Age 30 Ex-Soldier (3 terms, Rank 2); B9C977, $260 Skills: Drive (Motorcycle)-1, Gun Cbt (Slug Pistol)-1, Recon-2, Streetwise-1 Equipment: Leather jacket (AR 2), Revolver, Quint is a racist Army veteran who uses the idea of a mounted posse from dime Western novels to commit acts of racial intimidation and violence, which he employs with equal measure. His preferred weapon is a revolver, but he is well-versed in most handguns. Big Ten Club Members have at a minimum Drive (Motorcycle)-1 and Streetwise-1. Their weapons vary; throw 1D6: 1-3 = melee weapon, 4-5 = pistol, 6 = shotgun. with the above characteristics, an AR of 9 and skill Melee-0. It Motorcycle follows its’ wielders orders without question or ceasing until it Agil. Speed (kph) Crew/Pass. Hull/Struct. Armor Price accomplishes its task, the time runs out, or it’s turned back into a +3 75/100 1/0 0/1 0 $200 figurine. It can only be permanently destroyed in its figurine form; if destroyed as an automaton, it simply reverts to its figurine form for Kamon Kuwat Chey, Evil Warlord (posing as a small an entire day. businessman), Age 54 Map Key Ex-Soldier (4 terms, Rank 4); Ex-Swell (5 terms, Rank 2); 6BAB5C; $4,500 1 Pool hall 2 Newspaper Skills: Carousing-1, Deception-1, Discipline-1, Gun Cbt-2, 3 Diner Language (English)-2, Leadership-1, Melee (Unarmed)-3, 4 Dress shop Persuade-2, Recon-2, Survival-1 5 General store Equipment: Hidden snub-nosed revolver; a bus locker key; money 6 Library and valuables worth $30. 7 Pharmacy “Kamon” plays along by the terms he’s set down, but he happily 8 Feed and Seed store exploits any advantage he sees. His knowledge of Eastern martial 9 Locksmith arts (a rarity in 1930s America) is a nasty surprise for any 10 Bank attackers. 11 Auto repair shop 12 Barber Magic Item (per 2D6 Magic) 13 Newsstand 14 Doctor Metal Warrior, M5F100 15 Cigar shop Mana 12; Transformation (9), Extended duration: 1 hour (+2), slow 16 Bar recharge (1 point/hour) (–1), superhuman ST (+6). 5 charges. 17 Hardware store Takes 36 points to destroy. 18 Restaurant This item appears as a pocket-sized cast metal figurine. When 19 Post Office activated, it becomes for one hour a 3-meter tall metal automaton 20 Florist