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Kamon tried to find the stash of valuables, only to be chased off by

the mob. The leader, Quint, threatened to kill Kamon if he ever


saw him again.
Over tea, Kamon offers to hire the adventurers to retrieve the
©2018 Michael Brown valuables, since they presumably would have no fear of the
ruffians. In exchange, he promises to split the treasure with them,
The heroes go up against a motorcycle gang to retrieve a but he warns them, the Big Ten have no fear of killing anyone who
refugee’s lost valuables. gets in their way. even the local constabulary tends to give them
latitude.
Referee’s Overview Referee’s Information
Twenty years after a brutal race-riot, an Asian man hires the “Kamon” is in reality an Indochinese warlord whose power base is
heroes to retrieve a bundle of valuables he was forced to leave being eroded by rivals. He’s been using his (ill-gotten) fortune to
behind during the violence. Arriving at the site, a street in a town scour the world for something that would crush them forever. He
one county over, the group finds it overrun by a viciously racist heard stories of a fellow Indochinese who fled one of those rivals to
and territorial motorcycle gang. The party investigates ways to America with an item of power. Assuming his identity (the real
retrieve the bundle, possibly rallying the street’s citizens against Kamon died in the rioting), the warlord hopes to dupe the PCs into
the gang. In the aftermath, the group finds that their benefactor countering the threat posed by the Big Ten and seizing the artifact.
is an imposter, and that he’s really after a magical item left
behind by the real refugee to consolidate his grip on power in Kamon’s old neighborhood is an area of a nearby small town. Its
Southeast Asia. main drag, Martini Street, is heavily traveled by the Big Ten. Taking
its cue from their leader, they’re very bigoted, targeting minorities
with abandon.
The Martini Street Peril is a short, no-frills adventure for Thrill of the
Thirties! 2D6 Adventure in the Pulp Era and other tabletop RPGs Kamon gives the team the location of his old apartment, currently
using a 2D6 mechanic based on the Traveller SRD (which is itself occupied by a car repair shop — and serving as the Big Ten’s
based on The Original Science Fiction Roleplaying Game) starring headquarters when they’re in town. Members are often present
characters of varied career backgrounds. No particular skills or (see table below); if so, Quint himself is present on 8+. The total
equipment are required for the adventure, although combat skills are enemy strength is 4D6, but they’re rarely out in force unless
useful. A copy of 2D6 Magic (available from DriveThruRPG.com) is hunting down minorities or “sending a message.” Their redoubt is
also useful. on an abandoned farm in the surrounding county, where they
either keep a very low profile or have made a deal with the sheriff;
Throw Notation: "Throw [Skill or Characteristic] [x]+" means "throw either way, official action against the club is unlikely.
2D6 and add the skill level (and/or Characteristic Modifier); a result
of [x] or better is a success." 8+ is considered Routine difficulty. For A frontal assault against the gang is foolish; in both locations,
example: Recon 8+, ED 7+. The referee may adjust the throw (for they’ve stockpiled weapons including a few pipe bombs and a few
range, difficulty, etc.) as needed. stolen Tommy guns. Worse, they have no problem taking any
hostility out on the surrounding citizenry. Also, as a last-ditch effort,
The terms “Indochina” (historically, French Indochina) and the Big Ten has stashed a stolen Very pistol in their headquarters.
“Indochinese” are used here as 1930s shorthand for Southeast If they feel they’re outmatched, they summon 1D6+1 more
Asia (Vietnam, Laos, Cambodia, Myanmar/Burma, Malaysia, and members to their aid, arriving in 1D6 minutes. The reinforcements
Thailand) and its diverse peoples. The Referee may specify a don’t blindly rush in but take a moment to assess the situation
country or countries if needed. before deciding on a course of action.
Background Most residents of Martini Street generally hate and/or fear the Big
Twenty years ago, a crime perceived as having a racial component Ten. Exceptions are a server at the diner and the proprietress of
sparked rioting in Liberty, a small rural town. The town had a the dress shop, both of whom have fallen for the rakish “bad-boy”
burgeoning minority component (due to the good farming jobs charm of two of the bikers; and the proprietor of the cigar shop,
available) but after the riots, all the minority citizens had either died who’ll eagerly rat the heroes out to them in exchange for favorable
or fled. Liberty now is far more ethnically pure, and the residents treatment. The party may be able to influence the attitudes of the
tend not to talk about the riots. others on a successful Liaison or Persuade 10+ throw. But any
result of “snake eyes” (2) means the person talked to supplies
Players’ Information information to the first Big Ten member they encounter.
With his ever-present smile, Zen-like calm, rotund body, and bald The stash Kamon sent the heroes to find is stashed in a small bolt
pate, Kamon Kuwat Chey reminds the heroes of a smiling Buddha hole in the auto repair shop — throw Recon 14+ to find it; the Big
even as he recounts the events surrounding the rioting in his old Ten haven’t yet done so. It consists of a piece of cloth wrapped
neighborhood, the arrival of the authorities — who weren’t much around a small amount of money ($20, plus a like amount in
better than the rioters — and his desperate escape. Kamon’s native currency); a fading photograph of an Indochinese
Unfortunately, his hasty departure forced him to leave behind family, a cast metal figurine of an armored warrior, a locket with an
some quickly-hidden valuables. After many years away, he Indochinese inscription carved into it, and an old pocket watch (still
returned to retrieve them, hoping against hope that he could. He functional on 10+). Heroes sensitive to mystical forces feel a faint
found the area much changed, but recognizable enough. New aura radiating from the figurine. Kamon is not in the photograph (a
dwellings and shops had been built, and new people had arrived to clue that he’s not what he seems.) Any hero proficient in
replace those who had died or fled. Some of those new people Indochinese languages realizes that the locket’s inscription isn’t in
were the Big Ten, a viciously racist motorcycle club (considered a Kamon’s native language (another clue he’s not what he seems.)
gang today) who now claimed the area as part of their turf. Any intruders caught in the auto repair shop, especially if they
harmed or killed any Big Ten members, are attacked without
mercy. If they already haven’t done so, they use the Very pistol
mentioned above to summon help. However, the ruffians flee if

Sallerin Philippe (order #26234220)


they take more than 70% casualties. If the heroes have managed
to rally the streets residents to help them (a la the movie The
Magnificent Seven or the novel The Seven Samurai), they can
enjoy a +2 on any actions or Tactics skill throws they make during
the fight, as the residents turn on the gang once and for all.
Afterward, the group should be surprised to see Kamon casually
strolling down the street toward them, ignoring any stares and
whispers at his presence. He thanks the group for their help in
retrieving his items and pays them off as promised. However, PCs
who observe him with the recovered items notice that he pays little
attention to anything except the carved figurine.
If any adventurers figured out that “Kamon” is an imposter and
confronts him on it finds a change come over him. The smiling,
calm demeanor disappears and is replaced with the evilly-laughing
warlord he actually is. At the first opportunity, he activates the
artifact (see below), ordering it to kill the PCs and anyone else who
threatens him. Kamon himself hangs back, supporting his magical
servant by shooting or using martial arts on anyone who gets past
it. if it looks as though the beast faces defeat, he tries to escape by
any means necessary, even stealing a car (which may lead to a
chase.)
If “Kamon” escapes, the group can expect to face him again later,
as he now burns for revenge against them for spoiling his plan.
Quint, Club Leader, Age 30
Ex-Soldier (3 terms, Rank 2); B9C977, $260
Skills: Drive (Motorcycle)-1, Gun Cbt (Slug Pistol)-1, Recon-2,
Streetwise-1
Equipment: Leather jacket (AR 2), Revolver,
Quint is a racist Army veteran who uses the idea of a mounted
posse from dime Western novels to commit acts of racial
intimidation and violence, which he employs with equal measure.
His preferred weapon is a revolver, but he is well-versed in most
handguns.
Big Ten Club Members have at a minimum Drive (Motorcycle)-1
and Streetwise-1. Their weapons vary; throw 1D6: 1-3 = melee
weapon, 4-5 = pistol, 6 = shotgun.
with the above characteristics, an AR of 9 and skill Melee-0. It
Motorcycle follows its’ wielders orders without question or ceasing until it
Agil. Speed (kph) Crew/Pass. Hull/Struct. Armor Price accomplishes its task, the time runs out, or it’s turned back into a
+3 75/100 1/0 0/1 0 $200 figurine. It can only be permanently destroyed in its figurine form; if
destroyed as an automaton, it simply reverts to its figurine form for
Kamon Kuwat Chey, Evil Warlord (posing as a small an entire day.
businessman), Age 54 Map Key
Ex-Soldier (4 terms, Rank 4); Ex-Swell (5 terms, Rank 2);
6BAB5C; $4,500 1 Pool hall
2 Newspaper
Skills: Carousing-1, Deception-1, Discipline-1, Gun Cbt-2,
3 Diner
Language (English)-2, Leadership-1, Melee (Unarmed)-3,
4 Dress shop
Persuade-2, Recon-2, Survival-1
5 General store
Equipment: Hidden snub-nosed revolver; a bus locker key; money 6 Library
and valuables worth $30. 7 Pharmacy
“Kamon” plays along by the terms he’s set down, but he happily 8 Feed and Seed store
exploits any advantage he sees. His knowledge of Eastern martial 9 Locksmith
arts (a rarity in 1930s America) is a nasty surprise for any 10 Bank
attackers. 11 Auto repair shop
12 Barber
Magic Item (per 2D6 Magic) 13 Newsstand
14 Doctor
Metal Warrior, M5F100
15 Cigar shop
Mana 12; Transformation (9), Extended duration: 1 hour (+2), slow
16 Bar
recharge (1 point/hour) (–1), superhuman ST (+6). 5 charges.
17 Hardware store
Takes 36 points to destroy.
18 Restaurant
This item appears as a pocket-sized cast metal figurine. When 19 Post Office
activated, it becomes for one hour a 3-meter tall metal automaton 20 Florist

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