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Character

Name
Ancestry and Heritage
Elf (Seer Elf)
Level
Character Background
Sheet Niella Scout 17
PROFICIENCY  Single Action Class
Player Hero Points
Untrained +0  Two-Action Activity Name Magus
Trained 2+Level  Three-Action Activity Size Alignment Traits
Expert 4+Level CG

Master 6+Level  Free Action Experience Deity


Legendary 8+Level  Reaction Points (XP) Not set

Ability Scores Armor Class Hit Points


ITEM 210
+4 STR STRENGTH 18 AC DC BASE
DEX CAP PROF
T E M L CURRENT TEMPORARY
MODIFIER SCORE = 10 5 OR
5 23 ✔ 2 MAX

+5 DEX DEXTERITY 21
40 UNARMORED
T E M L

LIGHT
T E M L

MEDIUM
T E M L

HEAVY
T E M L DYING WOUNDED
MODIFIER SCORE

HARDNESS MAX HP BT CURRENT HP

+3 CON CONSTITUTION Shield + RESISTANCES AND IMMUNITIES


SCORE 16
MODIFIER
fire 10
INT INTELLIGENCE Saving Throws
+5 MODIFIER SCORE 20 FORTITUDE REFLEX WILL
CONDITIONS

WIS WISDOM +28 +28 +26


+1 MODIFIER SCORE 12
CON PROF DEX PROF WIS PROF
Perception
3 23 5 21 1 23 +22
+0 CHA MODIFIER
CHARISMA
SCORE 10 ITEM ITEM ITEM
WIS PROF T E M L ITEM
T E M L T E M L T E M L
1 21 ✔ 0
Class DC 2 ✔ 2 ✔ 2 ✔
SENSES
DC BASE KEY PROF T E M L ITEM NOTES
38 = 10 5 23 ✔ Low-Light Vision

speed 40 feet
MOVEMENT TYPES & NOTES Skills
DEX PROF ITEM ARMOR
ACROBATICS +24 = 5
T E M L

Melee Strikes 19 ✔ 0 - 0
INT PROF ITEM
ARCANA +30 = 5
Weapon T E M L
STR PROF ITEM
=
T E M L 25 ✔ 0
STR PROF ITEM ARMOR

ATHLETICS +25 = 4
T E M L
Damage
DICE STR B W SPEC OTHER TRAITS 21 ✔ 0 - 0
P INT PROF ITEM

CRAFTING +24 = 5
T E M L

Weapon
S 19 ✔ 0
STR PROF ITEM CHA PROF ITEM
T E M L
= DECEPTION +0 = 0 0
T E M L
0
Damage CHA PROF ITEM

+0 = 0
T E M L
DICE STR B
P
W SPEC OTHER TRAITS
DIPLOMACY 0 0
S CHA PROF ITEM

+0 = 0
T E M L
Weapon STR PROF ITEM INTIMIDATION 0 0
T E M L
= INT PROF ITEM

+24 = 5
T E M L
Damage
One Terrain LORE 19 ✔ 0
DICE STR B W SPEC OTHER TRAITS INT PROF ITEM

+30 = 5
T E M L
P Cypher LORE 25 ✔ 0
S
WIS PROF ITEM
MEDICINE +20 = 1
T E M L
Ranged Strikes 19 ✔ 0
Weapon DEX PROF ITEM
T E M L WIS PROF ITEM
NATURE +20 = 1
T E M L
+3 Greater Striking Flaming (Greater) Shock (Greater) Longbow
31 = 5 23 ✔ 3 19 ✔ 0
Damage INT PROF ITEM

+5 = 5
T E M L
DICE SPECIAL B W SPEC OTHER TRAITS OCCULTISM 0 0
✘ P
3d8 0 S 6 1d6 (Fire) 1d6 (Electricity) Deadly d10, Volley 30 ft., Conjuration, Fire, Magical, Electricity, Evocation, Magical
CHA PROF ITEM

+0 = 0
T E M L
Weapon DEX PROF ITEM PERFORMANCE 0 0
T E M L
= WIS PROF ITEM

+1 = 1
T E M L
Damage RELIGION 0 0
DICE SPECIAL B W SPEC OTHER TRAITS INT PROF ITEM
SOCIETY +24 = 5
T E M L
P
S 19 ✔ 0
Weapon DEX PROF ITEM ARMOR
STEALTH +26 = 5
DEX PROF ITEM T E M L
T E M L
= 21 ✔ 0 - 0
WIS PROF ITEM
SURVIVAL +26 = 1
Damage T E M L
DICE SPECIAL B W SPEC OTHER TRAITS 25 ✔ 0
P DEX PROF ITEM ARMOR

+5 = 5
T E M L
S
THIEVERY 0 0 - 0
Weapon Proficiencies
SIMPLE MARTIAL OTHER OTHER
Languages
T E M L T E M L T E M L T E M L
✘ ✘ Abyssal, Common, Draconic, Elven, Goblin, Orcish, Sylvan
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry Feats and Abilities Class Feats and Abilities
SPECIAL 1st Spellbook FEATURE 1st
Seer Elf HERITAGE 1st Low-Light Vision FEATURE 1st
Nimble Elf FEAT 1st FEAT 1st
Elven Instincts FEAT 5th Expansive Spellstrike FEAT 2nd
Elf Step FEAT 9th FEATURE 3rd
Otherworldly Acumen FEAT 13th Starlit Eyes FEAT 4th
Magic Rider FEAT 17th Lightning Reflexes FEATURE 5th
Skill Feats Eldritch Archer Dedication FEAT 6th
Forager BACKGROUND Studious Spells FEATURE 7th
Arcane Sense 2nd Enchanting Arrow FEAT 8th
Experienced Tracker 4th Expert Spellcaster FEATURE 9th
Hefty Hauler 6th Meteoric Spellstrike FEAT 10th
Train Animal 8th Medium Armor Expertise FEATURE 11th
Planar Survival 10th Rapid Recharge FEAT 12th
Steady Balance 12th Weapon Mastery FEATURE 13th
Additional Lore (Cypher 14th Hasted Assault FEAT 14th
Unified Theory 16th Juggernaut FEATURE 15th
18th Dispelling Spellstrike FEAT 16th
20th Medium Armor Mastery FEATURE 17th
General Feats FEAT 18th
Toughness 3rd FEATURE 19th
Fleet 7th FEAT 20th
Incredible Initiative 11th Bonus Feats
Fast Recovery 15th
19th

Inventory
WORN ITEMS INVEST BULK READIED ITEMS BULK OTHER ITEMS BULK
(MAX 10)
Bag of Holding (Type IV) 1
+2 Greater Resilient Antimagic Energy Resistant (Greater) - Fire Explorer's Clothing

ENCUMBERED
BULK BASE STR
+11 =5 +4 0 0 15 0
MAXIMUM
3.1 BASE STR
CP SP GP PP
+16 =10 +4
©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch ETHNICITY NATIONALITY BIRTHPLACE AGE GENDER & PRONOUNS HT WT
141 Female
APPEARANCE

Personality
ATTITUDE

BELIEFS

LIKES DISLIKES

CATCHPHRASES

Campaign Notes
NOTES ALLIES

ENEMIES

ORGANIZATIONS

Actions and Activities


NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

NAME ACTIONS TRAITS PAGE NAME ACTIONS TRAITS PAGE

DESCRIPTION DESCRIPTION

Free Actions and Reactions


NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

NAME FREE ACTION TRAITS PAGE NAME FREE ACTION TRAITS PAGE
REACTION REACTION

TRIGGER TRIGGER
DESCRIPTION DESCRIPTION

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Spell Attack Roll Spell Slots Per Day
KEY PROF T E M L
+28 = 5 23 ✔
CANTRIP 0 0 0 0 0 0 0 2 2
LEVEL
1 2 3 4 5 6 7 8 9 10
Spell DC 9
DC BASE KEY PROF T E M L
38 = 10 5 23 ✔ SPONTANEOUS SPELL SLOTS REMAINING

Magic Traditions Spells


PREP PREP
1: True Strike 9: Meteor Swarm
ARCANE ★ OCCULT ACTIONS ACTIONS
Make your next attack especially accurate. 1 Call down four blazing meteors that explode. 2
M S ✘V M✘S ✘V
PRIMAL DIVINE 2: Water Breathing
PREP
9: Resplendent Mansion
PREP

ACTIONS ACTIONS
Allow creatures to breathe underwater. Conjure a mansion that lasts for a day.
✔ PREPARED SPONTANEOUS M ✘S ✘V ✘M ✘S ✘V
PREP PREP
Cantrips 3: Haste
ACTIONS ACTIONS

Acid Splash
PREP Speed up a creature so it can attack or move more often. 2
M ✘S ✘V M S V
ACTIONS
PREP PREP
Damage creatures with acid. 2 4: Fly
M ✘S ✘V ACTIONS ACTIONS

Chill Touch
PREP Cause the target creature to gain a fly Speed. 2
M ✘S ✘V M S V
ACTIONS PREP PREP
Your touch hurts the living or disorients undead. 2 4: Freedom of Movement
M ✘S ✘V ACTIONS ACTIONS

PREP
A creature overcomes hindrances to its movement. 2
Dancing Lights M ✘S ✘V M S V
ACTIONS PREP PREP
Create four floating lights you can move. 2 6: Chain Lightning
ACTIONS ACTIONS
M ✘S ✘V
PREP
Lightning jumps from creature to creature. 2
M ✘S ✘V M S V
Daze PREP PREP
ACTIONS
6: Dragon Form
Damage a creature's mind and possibly stun it. 2 ACTIONS ACTIONS
M ✘S ✘V
PREP
Turn into a dragon. 2
M ✘S ✘V M S ✘V
Electric Arc PREP PREP
ACTIONS 6: Feeblemind
Zap one or two creatures with lightning. 2 ACTIONS ACTIONS
M ✘S ✘V Stupefy a creature permanently. 2
PREP M ✘S ✘V M S V
Mage Hand PREP PREP
ACTIONS 6: Teleport
ACTIONS ACTIONS
Command a floating hand to move an object. 2 Transport you and willing creatures a great distance.
M ✘S ✘V
✘M ✘S ✘V M S V
PREP
Message 7: Force Cage
PREP PREP
ACTIONS
ACTIONS ACTIONS
Speak a message to a distant creature, who can reply. 1 Form a prison of pure magical force. 3
M S ✘V
✘M ✘S ✘V M S V
Innate Spells 7: Magnificent Mansion
PREP PREP

FREQ ACTIONS ACTIONS


Detect Magic Conjure a secure dwelling in a demiplane.
ACTIONS
✘M ✘S ✘V M S ✘V
Sense whether magic is nearby. 2 PREP PREP
M ✘S ✘V 7: Prismatic Spray
FREQ ACTIONS ACTIONS
Detect Magic Shoot rainbow beams that have various effects on creatures in a cone.
2
ACTIONS
M ✘S ✘V M S V
Sense whether magic is nearby. 2 PREP PREP
M ✘S ✘V 8: Boil Blood
ACTIONS ACTIONS
Focus Spells Boil a foe's blood. 2
CURRENT MAXIMUM M ✘S ✘V M S V
FOCUS POINTS 2 PREP PREP
8: Horrid Wilting
ACTIONS ACTIONS ACTIONS
Hasted Assault 1
M ✘S V
Pull moisture from creatures, damaging them. 2
M ✘S ✘V M S V
ACTIONS PREP PREP
8: Polar Ray
Shooting Star 1
M S ✘V
ACTIONS ACTIONS

ACTIONS
Bitter cold damages and drains a creature. 2
M ✘S ✘V M S V
PREP PREP
M S V 8: Uncontrollable Dance
ACTIONS ACTIONS ACTIONS
Overcome a target with an all-consuming urge to dance. 2
M S V M ✘S ✘V M S V

©2019 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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