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Poland Central Powers

 CP Restricted  CP Forces draw Attrition Supply


 Play of R2 reqd for RED control in Political Phase  If WHITE controls and activates, only CP forces can activate
 No WHITE forces may enter or stack with Polish forces that round (“non-cooperation”)
 Only WHITE may use Polish forces  CP forces do not place control marker/earn VPs
 Polish non-cooperation unless Poland PIT indicates it,  Imposes Restriction on certain Factions
activation of space(s) with Polish forces limits activation to  White control may grant German Mutiny Army
Poles for that round  Play of R9 prompts CP withdrawal
 Other than conquer by RED, Poland can go neutral by play  Forces may repair at no cost but not rebuild
of W46, depending on d6 and VCs occupied by Polish forces  WHITE control: +2 RS; RED control: -2 WHITE RS
outside of Poland; results in WHITE VP neutrality of Poland,  Trace supply to East Prussia, Kyiv, Baku through neutral
W Ukraine, Belarus, Lithuania; RED maintains VPs from
territory.
Polish VCs it occupies
France
 On play of W45 RED receives d6 RS (Polish Levy)
 RED receives Polish corps 1 round after Polish war  CP Restricted
 Poland receives 2RS/VC if enemy-occupied, 3 RS if enemy  Play of W1/W8 reqd to activate
adjacent to Warsaw  Play of W8 locks in WHITE control
 West Ukraine instantly becomes controlled by side that  French FCM may not move closer to side controlling the CP
takes control of Poland  +1 RS/turn
 Poll on Polish Response on RED entry or control of Belarus,  Forces draw supply from any WHITE source; appear at any
Lithuania, Ukraine, west Ukraine Black Sea port; armies may not rebuild
Major Powers USA
 Only WHITE may control  Play of W1/W8 reqd to activate
 Play of W8 locks WHITE control of western Allies (Britain,  USA FCM may not move closer to side controlling the CP
France, USA)  +1 RS/turn
 Each Major Power subject to eventual withdrawal at  Draw supply from any friendly source; setup army+PB1
different points in the game corps at Vladivostock, PB2 corps at Murmansk, Siberian
 RED receives 1 VP for each MP army eliminated at the corps in Reserve. Rebuilds at Vladivostock
time of the respective MP withdrawal
 Western Allies each grant a +1 RS bonus to WHITE
Britain
 Play of W1/W8 reqd to activate
 Play of W8 locks in WHITE control
 Play of W8 provides forces
 British FCM may not move closer to side controlling the CP
 RBEFs may rebuild at Baltic, Kuban, Transcaucasian ports,
Slav Legion at Murmansk/Archangel
 Only WHITE may activate British forces
 +1 RS/turn
 Setup on entry is 1 corps at Murmansk, Vladivostock,
Reserve, 2 at Archangel
 Forces trace supply to a friendly port or supply source
Czech Legion
 CL forces draw Attrition Supply
 Play of W$ gives WHITE control and lock
 Uncontrolled CL (or Green) forces with the IGSR prevent
RED or WHITE control
 Neither side may trace supply through neutral CL; attacking
CL by one side grants immediate control of it to other side
 If control is lost by one side, CL forces remain on map; if
stacked with player units, player maintains control of space
 Play of W1 initiates CL non-cooperation – no concurrent
activation of CL and WHITE forces in same round
 CL may move unlimited friendly spaces by rail
 1 RS/turn; if WHITE controls IGSR, d6: 1-3 +1 RS bonus
 Controlled CL draws supply from friendly supply sources;
rebuilds and reinforcements at friendly VCs
 Play of W4 grants control to WHITE

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