Play of R2 reqd for RED control in Political Phase If WHITE controls and activates, only CP forces can activate No WHITE forces may enter or stack with Polish forces that round (“non-cooperation”) Only WHITE may use Polish forces CP forces do not place control marker/earn VPs Polish non-cooperation unless Poland PIT indicates it, Imposes Restriction on certain Factions activation of space(s) with Polish forces limits activation to White control may grant German Mutiny Army Poles for that round Play of R9 prompts CP withdrawal Other than conquer by RED, Poland can go neutral by play Forces may repair at no cost but not rebuild of W46, depending on d6 and VCs occupied by Polish forces WHITE control: +2 RS; RED control: -2 WHITE RS outside of Poland; results in WHITE VP neutrality of Poland, Trace supply to East Prussia, Kyiv, Baku through neutral W Ukraine, Belarus, Lithuania; RED maintains VPs from territory. Polish VCs it occupies France On play of W45 RED receives d6 RS (Polish Levy) RED receives Polish corps 1 round after Polish war CP Restricted Poland receives 2RS/VC if enemy-occupied, 3 RS if enemy Play of W1/W8 reqd to activate adjacent to Warsaw Play of W8 locks in WHITE control West Ukraine instantly becomes controlled by side that French FCM may not move closer to side controlling the CP takes control of Poland +1 RS/turn Poll on Polish Response on RED entry or control of Belarus, Forces draw supply from any WHITE source; appear at any Lithuania, Ukraine, west Ukraine Black Sea port; armies may not rebuild Major Powers USA Only WHITE may control Play of W1/W8 reqd to activate Play of W8 locks WHITE control of western Allies (Britain, USA FCM may not move closer to side controlling the CP France, USA) +1 RS/turn Each Major Power subject to eventual withdrawal at Draw supply from any friendly source; setup army+PB1 different points in the game corps at Vladivostock, PB2 corps at Murmansk, Siberian RED receives 1 VP for each MP army eliminated at the corps in Reserve. Rebuilds at Vladivostock time of the respective MP withdrawal Western Allies each grant a +1 RS bonus to WHITE Britain Play of W1/W8 reqd to activate Play of W8 locks in WHITE control Play of W8 provides forces British FCM may not move closer to side controlling the CP RBEFs may rebuild at Baltic, Kuban, Transcaucasian ports, Slav Legion at Murmansk/Archangel Only WHITE may activate British forces +1 RS/turn Setup on entry is 1 corps at Murmansk, Vladivostock, Reserve, 2 at Archangel Forces trace supply to a friendly port or supply source Czech Legion CL forces draw Attrition Supply Play of W$ gives WHITE control and lock Uncontrolled CL (or Green) forces with the IGSR prevent RED or WHITE control Neither side may trace supply through neutral CL; attacking CL by one side grants immediate control of it to other side If control is lost by one side, CL forces remain on map; if stacked with player units, player maintains control of space Play of W1 initiates CL non-cooperation – no concurrent activation of CL and WHITE forces in same round CL may move unlimited friendly spaces by rail 1 RS/turn; if WHITE controls IGSR, d6: 1-3 +1 RS bonus Controlled CL draws supply from friendly supply sources; rebuilds and reinforcements at friendly VCs Play of W4 grants control to WHITE
(Global Masculinities.) Dominguez Andersen, Pablo - Wendt, Simon - Masculinities and The Nation in The Modern World - Between Hegemony and Marginalization-Palgrave Macmillan (2015) PDF