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Davide Girardelli
To cite this article: Davide Girardelli (2017) Impromptu speech gamification for ESL/EFL students,
Communication Teacher, 31:3, 156-161, DOI: 10.1080/17404622.2017.1314522
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COMMUNICATION TEACHER, 2017
VOL. 31, NO. 3, 156–161
https://doi.org/10.1080/17404622.2017.1314522
The activity
Preparation and materials
The activity is designed for a single-class period (75 minutes) and consists of an
impromptu speech competition that follows the format of popular shows such as Amer-
ican Idol. In preparation of the activity, the instructor, who plays the role of the host,
must subdivide the class into teams of a minimum four students: one member of each
team will join the judges, whereas the remaining others will play as presenters. The
instructor will provide judges with a score sheet with the names of the presenters for
each round of the activity.
The activity requires: (1) a specially designed set of “story slides”; (2) physical copies
of the “story slides” to be used as handouts for the participants; and (3) a video projec-
tor. Teams compete to create the overall best “Dented Helmet vs. Spambot” story, which
focuses on the prototypical fight between two archenemies. This umbrella narrative is
subdivided into “story slides,” which capture a chapter of the story and a round in
the activity. Each “story slide” is designed around one of the major speech organiz-
ational formats typically covered in any introductory public-speaking course, namely
chronological, spatial, cause/effect, problem/solution, and topical orders (Lucas, 2005).
To stimulate presenters’ creativity, the “story slides” contain only a simple introduction,
basic connectives, and some abstract icons that presenters can interpret at will to create
their own speeches. The suggested sequence for a 75-minute class includes three chap-
ters/rounds: (1) the description of the superpowers of Dented Helmet, the hero of the
story (topical order; Figure 1); (2) the negative effects caused by the computer virus
developed by his archenemy Spambot (cause/effect order; Figure 2); and (3) the descrip-
tion of the final battle between Dented Helmet and Spambot (chronological order;
Figure 3).
Gameplay
At first, the host introduces the judges to the whole class and instructs them to evaluate the
coming speeches on a scale where 1 = “okay,” 2 = “good,” and 3 = “excellent.” Excellent
speeches are characterized by effective body language (no talking to the screen, no
defensive postures), strong eye contact (no looking at the ceiling/floor), and dynamic
paralanguage (no fillers). Judges should also consider participants’ ability to create a
158 D. GIRARDELLI
impromptu speeches creatively based on the “story slides”: the icons are simply intended
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Debriefing
While a member of the jury computes the final score for each team, the host engages the
entire class in a conversation about the lessons learned during the activity. The following
questions serve as a discussion guide:
(1) How does the story end? What happened to our characters? What’s next? (ice-breaker
question);
(2) What are the characteristics of the best presentations that we have heard today?
(3) How have presenters demonstrated their confidence in front of the public today? And
how about their lack of confidence?
(4) What is the best lesson that you have learned today regarding how to give effective
speeches “on the spur of the moment” in real-life situations?
The host also briefly reviews the “story slides,” revealing the organizational formats
underlying each slide.
160 D. GIRARDELLI
Appraisal
The effectiveness of the activity has been evaluated on a sample of 81 Chinese EFL sopho-
mores enrolled in a Sino-American international branch campus accredited by the Middle
States Commission on Higher Education. Sophomore students are required to take a basic
public-speaking course, which includes two impromptu speech activities (“Dented Helmet
vs. Spambot” and the martial-arts inspired “Black Belt Jones” with a similar gameplay). In
an anonymous survey administered at the end of the semester, students indicated that the
activity contributed in increasing their confidence in giving a short speech in English
without much preparation, helping them to gain a better understanding of how to
organize their speeches, and increasing their awareness of the importance of nonverbal
communication. In sum, our exploratory, preliminary findings suggest that the proposed
activity is effective in reaching the intended objectives.
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Variations
The activity has been designed for a class size of roughly 24 students and a 75-minute class
period, which translates into six teams each with four students (six judges and 18 presen-
ters) and three impromptu speech rounds. As an alternative, instructors could consider a
smaller number of teams and more rounds. For example, with four teams each with six
students it is possible to organize five speech rounds. Additional “story slides” available
in the downloadable instructor package include: the description of the city where the
story takes place (spatial order) and possible solutions to eliminate Spambot’s virus
(problem/solution order). The suggested sequence described in the “Preparation and
materials” section of this paper can also be modified by the instructor. The instructor
package includes a link to a Web site (www.flaticoncom), which collects free sets of
icons to facilitate full customization of the “story slides,” together with a color-coded
score sheet template, which can be used to organize the teams for the activity, and the
“Black Belt Jones” alternative story (slides and script).
Limitations
The activity is not indicated for large classes (24+ students). The instructor must allocate
at least 30 minutes to prepare the activity in advance (defining the lists of judges and pre-
senters and printing out the handouts). During the activity, instructors must be ready to
showcase not only their acting skills while playing the part of the host, but also their ability
to make adjustments to unforeseen contingencies, in particular dealing with last minute
no-shows, which may require for instance modifying on-the-fly the list of presenters
and reducing the number of judges. To minimize such disruptive events, the instructor
should clarify to the students that timely and full attendance is expected on the day of
the activity.
The activity has been designed for and evaluated in ESL/EFL contexts, in particular with
Chinese learners. It is not clear whether the simplified aspects may undermine native
English participants’ motivation. To minimize this potential issue, the activity can be
made more challenging either by forcing presenters to create their own introduction
(reading from the prompt not allowed) or by not giving handouts (wait time down to
COMMUNICATION TEACHER 161
zero), or both. At the same time, both the popular jury/presenters scenario and the
intended humorous undertone of the “story slides” should make the activity enjoyable
for everyone, including native English speakers.
Acknowledgements
The author is grateful to the anonymous reviewers for their insightful comments and to
Robert Cirasa and Alessandro Manfredi for inspiring this class activity.
Notes on contributor
Davide Girardelli is Assistant Professor of Communication at Wenzhou-Kean University
(China).
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ORCID
Davide Girardelli http://orcid.org/0000-0002-4738-107X